Bug 1728955: part 6) Log result of Windows' `OleSetClipboardResult`. r=masayuki
[gecko.git] / gfx / thebes / gfxBlur.h
blobbd89883f18202cf90c204f421ac997a76c3da6fb
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef GFX_BLUR_H
7 #define GFX_BLUR_H
9 #include "gfxTypes.h"
10 #include "gfxRect.h"
11 #include "nsSize.h"
12 #include "gfxPoint.h"
13 #include "mozilla/RefPtr.h"
14 #include "mozilla/gfx/Blur.h"
16 class gfxContext;
18 namespace mozilla {
19 namespace gfx {
20 struct sRGBColor;
21 struct RectCornerRadii;
22 class SourceSurface;
23 class DrawTarget;
24 } // namespace gfx
25 } // namespace mozilla
27 /**
28 * Implementation of a triple box blur approximation of a Gaussian blur.
30 * A Gaussian blur is good for blurring because, when done independently
31 * in the horizontal and vertical directions, it matches the result that
32 * would be obtained using a different (rotated) set of axes. A triple
33 * box blur is a very close approximation of a Gaussian.
35 * Creates an 8-bit alpha channel context for callers to draw in,
36 * spreads the contents of that context, blurs the contents, and applies
37 * it as an alpha mask on a different existing context.
39 * A spread N makes each output pixel the maximum value of all source
40 * pixels within a square of side length 2N+1 centered on the output pixel.
42 * A temporary surface is created in the Init function. The caller then draws
43 * any desired content onto the context acquired through GetContext, and lastly
44 * calls Paint to apply the blurred content as an alpha mask.
46 class gfxAlphaBoxBlur final {
47 typedef mozilla::gfx::sRGBColor sRGBColor;
48 typedef mozilla::gfx::DrawTarget DrawTarget;
49 typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
51 public:
52 gfxAlphaBoxBlur() = default;
54 ~gfxAlphaBoxBlur();
56 /**
57 * Constructs a box blur and initializes the temporary surface.
59 * @param aDestinationCtx The destination to blur to.
61 * @param aRect The coordinates of the surface to create in device units.
63 * @param aBlurRadius The blur radius in pixels. This is the radius of
64 * the entire (triple) kernel function. Each individual box blur has
65 * radius approximately 1/3 this value, or diameter approximately 2/3
66 * this value. This parameter should nearly always be computed using
67 * CalculateBlurRadius, below.
69 * @param aDirtyRect A pointer to a dirty rect, measured in device units,
70 * if available. This will be used for optimizing the blur operation. It
71 * is safe to pass nullptr here.
73 * @param aSkipRect A pointer to a rect, measured in device units, that
74 * represents an area where blurring is unnecessary and shouldn't be done
75 * for speed reasons. It is safe to pass nullptr here.
77 * @param aUseHardwareAccel Flag to state whether or not we can use hardware
78 * acceleration to speed up this blur.
80 already_AddRefed<gfxContext> Init(gfxContext* aDestinationCtx,
81 const gfxRect& aRect,
82 const mozilla::gfx::IntSize& aSpreadRadius,
83 const mozilla::gfx::IntSize& aBlurRadius,
84 const gfxRect* aDirtyRect,
85 const gfxRect* aSkipRect,
86 bool aUseHardwareAccel = true);
88 already_AddRefed<DrawTarget> InitDrawTarget(
89 const mozilla::gfx::DrawTarget* aReferenceDT,
90 const mozilla::gfx::Rect& aRect,
91 const mozilla::gfx::IntSize& aSpreadRadius,
92 const mozilla::gfx::IntSize& aBlurRadius,
93 const mozilla::gfx::Rect* aDirtyRect = nullptr,
94 const mozilla::gfx::Rect* aSkipRect = nullptr,
95 bool aUseHardwareAccel = true);
97 /**
98 * Performs the blur and optionally colors the result if aShadowColor is not
99 * null.
101 already_AddRefed<mozilla::gfx::SourceSurface> DoBlur(
102 const mozilla::gfx::sRGBColor* aShadowColor = nullptr,
103 mozilla::gfx::IntPoint* aOutTopLeft = nullptr);
106 * Does the actual blurring/spreading and mask applying. Users of this
107 * object must have drawn whatever they want to be blurred onto the internal
108 * gfxContext returned by GetContext before calling this.
110 * @param aDestinationCtx The graphics context on which to apply the
111 * blurred mask.
113 void Paint(gfxContext* aDestinationCtx);
116 * Calculates a blur radius that, when used with box blur, approximates
117 * a Gaussian blur with the given standard deviation. The result of
118 * this function should be used as the aBlurRadius parameter to Init,
119 * above.
121 static mozilla::gfx::IntSize CalculateBlurRadius(
122 const gfxPoint& aStandardDeviation);
125 * Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
126 * to calling Init(), drawing a rectangle onto the returned surface
127 * and then calling Paint, but may let us optimize better in the
128 * backend.
130 * @param aDestinationCtx The destination to blur to.
131 * @param aRect The rectangle to blur in device pixels.
132 * @param aCornerRadii Corner radii for aRect, if it is a rounded
133 * rectangle.
134 * @param aBlurRadius The standard deviation of the blur.
135 * @param aShadowColor The color to draw the blurred shadow.
136 * @param aDirtyRect An area in device pixels that is dirty and
137 * needs to be redrawn.
138 * @param aSkipRect An area in device pixels to avoid blurring
139 * over, to prevent unnecessary work.
141 static void BlurRectangle(gfxContext* aDestinationCtx, const gfxRect& aRect,
142 const RectCornerRadii* aCornerRadii,
143 const gfxPoint& aBlurStdDev,
144 const sRGBColor& aShadowColor,
145 const gfxRect& aDirtyRect,
146 const gfxRect& aSkipRect);
148 static void ShutdownBlurCache();
150 /***
151 * Blurs an inset box shadow according to a given path.
152 * This is equivalent to calling Init(), drawing the inset path,
153 * and calling paint. Do not call Init() if using this method.
155 * @param aDestinationCtx The destination to blur to.
156 * @param aDestinationRect The destination rect in device pixels
157 * @param aShadowClipRect The destiniation inner rect of the
158 * inset path in device pixels.
159 * @param aBlurRadius The standard deviation of the blur.
160 * @param aShadowColor The color of the blur.
161 * @param aInnerClipRadii Corner radii for the inside rect if it is a
162 * rounded rect.
163 * @param aSkipRect An area in device pixels we don't have to
164 * paint in.
166 void BlurInsetBox(gfxContext* aDestinationCtx,
167 const mozilla::gfx::Rect& aDestinationRect,
168 const mozilla::gfx::Rect& aShadowClipRect,
169 const mozilla::gfx::IntSize& aBlurRadius,
170 const mozilla::gfx::sRGBColor& aShadowColor,
171 const RectCornerRadii* aInnerClipRadii,
172 const mozilla::gfx::Rect& aSkipRect,
173 const mozilla::gfx::Point& aShadowOffset);
175 protected:
176 already_AddRefed<mozilla::gfx::SourceSurface> GetInsetBlur(
177 const mozilla::gfx::Rect& aOuterRect,
178 const mozilla::gfx::Rect& aWhitespaceRect, bool aIsDestRect,
179 const mozilla::gfx::sRGBColor& aShadowColor,
180 const mozilla::gfx::IntSize& aBlurRadius,
181 const RectCornerRadii* aInnerClipRadii, DrawTarget* aDestDrawTarget,
182 bool aMirrorCorners);
185 * The DrawTarget of the temporary alpha surface.
187 RefPtr<DrawTarget> mDrawTarget;
190 * The temporary alpha surface.
192 uint8_t* mData = nullptr;
195 * The object that actually does the blurring for us.
197 mozilla::gfx::AlphaBoxBlur mBlur;
200 * Indicates using DrawTarget-accelerated blurs.
202 bool mAccelerated = false;
205 #endif /* GFX_BLUR_H */