Bug 1821143 - Move windows source/webrender tests from win10 to win11. r=gbrown
[gecko.git] / image / VectorImage.cpp
blobdbef37130696e19d7b6563043911df36c54e1a47
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "VectorImage.h"
8 #include "AutoRestoreSVGState.h"
9 #include "gfx2DGlue.h"
10 #include "gfxContext.h"
11 #include "gfxDrawable.h"
12 #include "gfxPlatform.h"
13 #include "gfxUtils.h"
14 #include "imgFrame.h"
15 #include "mozilla/MemoryReporting.h"
16 #include "mozilla/MediaFeatureChange.h"
17 #include "mozilla/dom/Event.h"
18 #include "mozilla/dom/SVGSVGElement.h"
19 #include "mozilla/dom/SVGDocument.h"
20 #include "mozilla/gfx/2D.h"
21 #include "mozilla/PendingAnimationTracker.h"
22 #include "mozilla/PresShell.h"
23 #include "mozilla/ProfilerLabels.h"
24 #include "mozilla/RefPtr.h"
25 #include "mozilla/StaticPrefs_image.h"
26 #include "mozilla/SVGObserverUtils.h" // for SVGRenderingObserver
28 #include "nsIStreamListener.h"
29 #include "nsMimeTypes.h"
30 #include "nsPresContext.h"
31 #include "nsRect.h"
32 #include "nsString.h"
33 #include "nsStubDocumentObserver.h"
34 #include "nsWindowSizes.h"
35 #include "ImageRegion.h"
36 #include "ISurfaceProvider.h"
37 #include "LookupResult.h"
38 #include "Orientation.h"
39 #include "SVGDocumentWrapper.h"
40 #include "SVGDrawingCallback.h"
41 #include "SVGDrawingParameters.h"
42 #include "nsIDOMEventListener.h"
43 #include "SurfaceCache.h"
44 #include "BlobSurfaceProvider.h"
45 #include "mozilla/dom/Document.h"
46 #include "mozilla/dom/DocumentInlines.h"
47 #include "mozilla/image/Resolution.h"
48 #include "WindowRenderer.h"
50 namespace mozilla {
52 using namespace dom;
53 using namespace dom::SVGPreserveAspectRatio_Binding;
54 using namespace gfx;
55 using namespace layers;
57 namespace image {
59 // Helper-class: SVGRootRenderingObserver
60 class SVGRootRenderingObserver final : public SVGRenderingObserver {
61 public:
62 NS_DECL_ISUPPORTS
64 SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper,
65 VectorImage* aVectorImage)
66 : SVGRenderingObserver(),
67 mDocWrapper(aDocWrapper),
68 mVectorImage(aVectorImage),
69 mHonoringInvalidations(true) {
70 MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper");
71 MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage");
73 StartObserving();
74 Element* elem = GetReferencedElementWithoutObserving();
75 MOZ_ASSERT(elem, "no root SVG node for us to observe");
77 SVGObserverUtils::AddRenderingObserver(elem, this);
78 mInObserverSet = true;
81 void ResumeHonoringInvalidations() { mHonoringInvalidations = true; }
83 protected:
84 virtual ~SVGRootRenderingObserver() {
85 // This needs to call our GetReferencedElementWithoutObserving override,
86 // so must be called here rather than in our base class's dtor.
87 StopObserving();
90 Element* GetReferencedElementWithoutObserving() final {
91 return mDocWrapper->GetRootSVGElem();
94 virtual void OnRenderingChange() override {
95 Element* elem = GetReferencedElementWithoutObserving();
96 MOZ_ASSERT(elem, "missing root SVG node");
98 if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) {
99 nsIFrame* frame = elem->GetPrimaryFrame();
100 if (!frame || frame->PresShell()->IsDestroying()) {
101 // We're being destroyed. Bail out.
102 return;
105 // Ignore further invalidations until we draw.
106 mHonoringInvalidations = false;
108 mVectorImage->InvalidateObserversOnNextRefreshDriverTick();
111 // Our caller might've removed us from rendering-observer list.
112 // Add ourselves back!
113 if (!mInObserverSet) {
114 SVGObserverUtils::AddRenderingObserver(elem, this);
115 mInObserverSet = true;
119 // Private data
120 const RefPtr<SVGDocumentWrapper> mDocWrapper;
121 VectorImage* const mVectorImage; // Raw pointer because it owns me.
122 bool mHonoringInvalidations;
125 NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver)
127 class SVGParseCompleteListener final : public nsStubDocumentObserver {
128 public:
129 NS_DECL_ISUPPORTS
131 SVGParseCompleteListener(SVGDocument* aDocument, VectorImage* aImage)
132 : mDocument(aDocument), mImage(aImage) {
133 MOZ_ASSERT(mDocument, "Need an SVG document");
134 MOZ_ASSERT(mImage, "Need an image");
136 mDocument->AddObserver(this);
139 private:
140 ~SVGParseCompleteListener() {
141 if (mDocument) {
142 // The document must have been destroyed before we got our event.
143 // Otherwise this can't happen, since documents hold strong references to
144 // their observers.
145 Cancel();
149 public:
150 void EndLoad(Document* aDocument) override {
151 MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?");
153 // OnSVGDocumentParsed will release our owner's reference to us, so ensure
154 // we stick around long enough to complete our work.
155 RefPtr<SVGParseCompleteListener> kungFuDeathGrip(this);
157 mImage->OnSVGDocumentParsed();
160 void Cancel() {
161 MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
162 if (mDocument) {
163 mDocument->RemoveObserver(this);
164 mDocument = nullptr;
168 private:
169 RefPtr<SVGDocument> mDocument;
170 VectorImage* const mImage; // Raw pointer to owner.
173 NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver)
175 class SVGLoadEventListener final : public nsIDOMEventListener {
176 public:
177 NS_DECL_ISUPPORTS
179 SVGLoadEventListener(Document* aDocument, VectorImage* aImage)
180 : mDocument(aDocument), mImage(aImage) {
181 MOZ_ASSERT(mDocument, "Need an SVG document");
182 MOZ_ASSERT(mImage, "Need an image");
184 mDocument->AddEventListener(u"MozSVGAsImageDocumentLoad"_ns, this, true,
185 false);
188 private:
189 ~SVGLoadEventListener() {
190 if (mDocument) {
191 // The document must have been destroyed before we got our event.
192 // Otherwise this can't happen, since documents hold strong references to
193 // their observers.
194 Cancel();
198 public:
199 NS_IMETHOD HandleEvent(Event* aEvent) override {
200 MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?");
202 // OnSVGDocumentLoaded will release our owner's reference
203 // to us, so ensure we stick around long enough to complete our work.
204 RefPtr<SVGLoadEventListener> kungFuDeathGrip(this);
206 #ifdef DEBUG
207 nsAutoString eventType;
208 aEvent->GetType(eventType);
209 MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad"),
210 "Received unexpected event");
211 #endif
213 mImage->OnSVGDocumentLoaded();
215 return NS_OK;
218 void Cancel() {
219 MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
220 if (mDocument) {
221 mDocument->RemoveEventListener(u"MozSVGAsImageDocumentLoad"_ns, this,
222 true);
223 mDocument = nullptr;
227 private:
228 nsCOMPtr<Document> mDocument;
229 VectorImage* const mImage; // Raw pointer to owner.
232 NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener)
234 SVGDrawingCallback::SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper,
235 const IntSize& aViewportSize,
236 const IntSize& aSize,
237 uint32_t aImageFlags)
238 : mSVGDocumentWrapper(aSVGDocumentWrapper),
239 mViewportSize(aViewportSize),
240 mSize(aSize),
241 mImageFlags(aImageFlags) {}
243 SVGDrawingCallback::~SVGDrawingCallback() = default;
245 // Based loosely on SVGIntegrationUtils' PaintFrameCallback::operator()
246 bool SVGDrawingCallback::operator()(gfxContext* aContext,
247 const gfxRect& aFillRect,
248 const SamplingFilter aSamplingFilter,
249 const gfxMatrix& aTransform) {
250 MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper");
252 // Get (& sanity-check) the helper-doc's presShell
253 RefPtr<PresShell> presShell = mSVGDocumentWrapper->GetPresShell();
254 MOZ_ASSERT(presShell, "GetPresShell returned null for an SVG image?");
256 Document* doc = presShell->GetDocument();
257 [[maybe_unused]] nsIURI* uri = doc ? doc->GetDocumentURI() : nullptr;
258 AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
259 "SVG Image drawing", GRAPHICS,
260 nsPrintfCString("%dx%d %s", mSize.width, mSize.height,
261 uri ? uri->GetSpecOrDefault().get() : "N/A"));
263 gfxContextAutoSaveRestore contextRestorer(aContext);
265 // Clip to aFillRect so that we don't paint outside.
266 aContext->Clip(aFillRect);
268 gfxMatrix matrix = aTransform;
269 if (!matrix.Invert()) {
270 return false;
272 aContext->SetMatrixDouble(
273 aContext->CurrentMatrixDouble().PreMultiply(matrix).PreScale(
274 double(mSize.width) / mViewportSize.width,
275 double(mSize.height) / mViewportSize.height));
277 nsPresContext* presContext = presShell->GetPresContext();
278 MOZ_ASSERT(presContext, "pres shell w/out pres context");
280 nsRect svgRect(0, 0, presContext->DevPixelsToAppUnits(mViewportSize.width),
281 presContext->DevPixelsToAppUnits(mViewportSize.height));
283 RenderDocumentFlags renderDocFlags =
284 RenderDocumentFlags::IgnoreViewportScrolling;
285 if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) {
286 renderDocFlags |= RenderDocumentFlags::AsyncDecodeImages;
288 if (mImageFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING) {
289 renderDocFlags |= RenderDocumentFlags::UseHighQualityScaling;
292 presShell->RenderDocument(svgRect, renderDocFlags,
293 NS_RGBA(0, 0, 0, 0), // transparent
294 aContext);
296 return true;
299 // Implement VectorImage's nsISupports-inherited methods
300 NS_IMPL_ISUPPORTS(VectorImage, imgIContainer, nsIStreamListener,
301 nsIRequestObserver)
303 //------------------------------------------------------------------------------
304 // Constructor / Destructor
306 VectorImage::VectorImage(nsIURI* aURI /* = nullptr */)
307 : ImageResource(aURI), // invoke superclass's constructor
308 mLockCount(0),
309 mIsInitialized(false),
310 mDiscardable(false),
311 mIsFullyLoaded(false),
312 mHaveAnimations(false),
313 mHasPendingInvalidation(false) {}
315 VectorImage::~VectorImage() {
316 ReportDocumentUseCounters();
317 CancelAllListeners();
318 SurfaceCache::RemoveImage(ImageKey(this));
321 //------------------------------------------------------------------------------
322 // Methods inherited from Image.h
324 nsresult VectorImage::Init(const char* aMimeType, uint32_t aFlags) {
325 // We don't support re-initialization
326 if (mIsInitialized) {
327 return NS_ERROR_ILLEGAL_VALUE;
330 MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError,
331 "Flags unexpectedly set before initialization");
332 MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype");
334 mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
336 // Lock this image's surfaces in the SurfaceCache if we're not discardable.
337 if (!mDiscardable) {
338 mLockCount++;
339 SurfaceCache::LockImage(ImageKey(this));
342 mIsInitialized = true;
343 return NS_OK;
346 size_t VectorImage::SizeOfSourceWithComputedFallback(
347 SizeOfState& aState) const {
348 if (!mSVGDocumentWrapper) {
349 return 0; // No document, so no memory used for the document.
352 SVGDocument* doc = mSVGDocumentWrapper->GetDocument();
353 if (!doc) {
354 return 0; // No document, so no memory used for the document.
357 nsWindowSizes windowSizes(aState);
358 doc->DocAddSizeOfIncludingThis(windowSizes);
360 if (windowSizes.getTotalSize() == 0) {
361 // MallocSizeOf fails on this platform. Because we also use this method for
362 // determining the size of cache entries, we need to return something
363 // reasonable here. Unfortunately, there's no way to estimate the document's
364 // size accurately, so we just use a constant value of 100KB, which will
365 // generally underestimate the true size.
366 return 100 * 1024;
369 return windowSizes.getTotalSize();
372 nsresult VectorImage::OnImageDataComplete(nsIRequest* aRequest,
373 nsresult aStatus, bool aLastPart) {
374 // Call our internal OnStopRequest method, which only talks to our embedded
375 // SVG document. This won't have any effect on our ProgressTracker.
376 nsresult finalStatus = OnStopRequest(aRequest, aStatus);
378 // Give precedence to Necko failure codes.
379 if (NS_FAILED(aStatus)) {
380 finalStatus = aStatus;
383 Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus);
385 if (mIsFullyLoaded || mError) {
386 // Our document is loaded, so we're ready to notify now.
387 mProgressTracker->SyncNotifyProgress(loadProgress);
388 } else {
389 // Record our progress so far; we'll actually send the notifications in
390 // OnSVGDocumentLoaded or OnSVGDocumentError.
391 mLoadProgress = Some(loadProgress);
394 return finalStatus;
397 nsresult VectorImage::OnImageDataAvailable(nsIRequest* aRequest,
398 nsIInputStream* aInStr,
399 uint64_t aSourceOffset,
400 uint32_t aCount) {
401 return OnDataAvailable(aRequest, aInStr, aSourceOffset, aCount);
404 nsresult VectorImage::StartAnimation() {
405 if (mError) {
406 return NS_ERROR_FAILURE;
409 MOZ_ASSERT(ShouldAnimate(), "Should not animate!");
411 mSVGDocumentWrapper->StartAnimation();
412 return NS_OK;
415 nsresult VectorImage::StopAnimation() {
416 nsresult rv = NS_OK;
417 if (mError) {
418 rv = NS_ERROR_FAILURE;
419 } else {
420 MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations,
421 "Should not have been animating!");
423 mSVGDocumentWrapper->StopAnimation();
426 mAnimating = false;
427 return rv;
430 bool VectorImage::ShouldAnimate() {
431 return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations;
434 NS_IMETHODIMP_(void)
435 VectorImage::SetAnimationStartTime(const TimeStamp& aTime) {
436 // We don't care about animation start time.
439 //------------------------------------------------------------------------------
440 // imgIContainer methods
442 //******************************************************************************
443 NS_IMETHODIMP
444 VectorImage::GetWidth(int32_t* aWidth) {
445 if (mError || !mIsFullyLoaded) {
446 // XXXdholbert Technically we should leave outparam untouched when we
447 // fail. But since many callers don't check for failure, we set it to 0 on
448 // failure, for sane/predictable results.
449 *aWidth = 0;
450 return NS_ERROR_FAILURE;
453 SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
454 MOZ_ASSERT(rootElem,
455 "Should have a root SVG elem, since we finished "
456 "loading without errors");
457 int32_t rootElemWidth = rootElem->GetIntrinsicWidth();
458 if (rootElemWidth < 0) {
459 *aWidth = 0;
460 return NS_ERROR_FAILURE;
462 *aWidth = rootElemWidth;
463 return NS_OK;
466 //******************************************************************************
467 nsresult VectorImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) {
468 return NS_ERROR_NOT_IMPLEMENTED;
471 //******************************************************************************
472 size_t VectorImage::GetNativeSizesLength() { return 0; }
474 //******************************************************************************
475 NS_IMETHODIMP_(void)
476 VectorImage::RequestRefresh(const TimeStamp& aTime) {
477 if (HadRecentRefresh(aTime)) {
478 return;
481 Document* doc = mSVGDocumentWrapper->GetDocument();
482 if (!doc) {
483 // We are racing between shutdown and a refresh.
484 return;
487 PendingAnimationTracker* tracker = doc->GetPendingAnimationTracker();
488 if (tracker && ShouldAnimate()) {
489 tracker->TriggerPendingAnimationsOnNextTick(aTime);
492 EvaluateAnimation();
494 mSVGDocumentWrapper->TickRefreshDriver();
496 if (mHasPendingInvalidation) {
497 SendInvalidationNotifications();
501 void VectorImage::SendInvalidationNotifications() {
502 // Animated images don't send out invalidation notifications as soon as
503 // they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick
504 // records that there are pending invalidations and then returns immediately.
505 // The notifications are actually sent from RequestRefresh(). We send these
506 // notifications there to ensure that there is actually a document observing
507 // us. Otherwise, the notifications are just wasted effort.
509 // Non-animated images post an event to call this method from
510 // InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never
511 // called for them. Ordinarily this isn't needed, since we send out
512 // invalidation notifications in OnSVGDocumentLoaded, but in rare cases the
513 // SVG document may not be 100% ready to render at that time. In those cases
514 // we would miss the subsequent invalidations if we didn't send out the
515 // notifications indirectly in |InvalidateObservers...|.
517 mHasPendingInvalidation = false;
519 if (SurfaceCache::InvalidateImage(ImageKey(this))) {
520 // If we still have recordings in the cache, make sure we handle future
521 // invalidations.
522 MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
523 mRenderingObserver->ResumeHonoringInvalidations();
526 if (mProgressTracker) {
527 mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
528 GetMaxSizedIntRect());
532 NS_IMETHODIMP_(IntRect)
533 VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect) {
534 return aRect;
537 //******************************************************************************
538 NS_IMETHODIMP
539 VectorImage::GetHeight(int32_t* aHeight) {
540 if (mError || !mIsFullyLoaded) {
541 // XXXdholbert Technically we should leave outparam untouched when we
542 // fail. But since many callers don't check for failure, we set it to 0 on
543 // failure, for sane/predictable results.
544 *aHeight = 0;
545 return NS_ERROR_FAILURE;
548 SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
549 MOZ_ASSERT(rootElem,
550 "Should have a root SVG elem, since we finished "
551 "loading without errors");
552 int32_t rootElemHeight = rootElem->GetIntrinsicHeight();
553 if (rootElemHeight < 0) {
554 *aHeight = 0;
555 return NS_ERROR_FAILURE;
557 *aHeight = rootElemHeight;
558 return NS_OK;
561 //******************************************************************************
562 NS_IMETHODIMP
563 VectorImage::GetIntrinsicSize(nsSize* aSize) {
564 if (mError || !mIsFullyLoaded) {
565 return NS_ERROR_FAILURE;
568 nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
569 if (!rootFrame) {
570 return NS_ERROR_FAILURE;
573 *aSize = nsSize(-1, -1);
574 IntrinsicSize rfSize = rootFrame->GetIntrinsicSize();
575 if (rfSize.width) {
576 aSize->width = *rfSize.width;
578 if (rfSize.height) {
579 aSize->height = *rfSize.height;
581 return NS_OK;
584 //******************************************************************************
585 Maybe<AspectRatio> VectorImage::GetIntrinsicRatio() {
586 if (mError || !mIsFullyLoaded) {
587 return Nothing();
590 nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
591 if (!rootFrame) {
592 return Nothing();
595 return Some(rootFrame->GetIntrinsicRatio());
598 NS_IMETHODIMP_(Orientation)
599 VectorImage::GetOrientation() { return Orientation(); }
601 NS_IMETHODIMP_(Resolution)
602 VectorImage::GetResolution() { return {}; }
604 //******************************************************************************
605 NS_IMETHODIMP
606 VectorImage::GetType(uint16_t* aType) {
607 NS_ENSURE_ARG_POINTER(aType);
609 *aType = imgIContainer::TYPE_VECTOR;
610 return NS_OK;
613 //******************************************************************************
614 NS_IMETHODIMP
615 VectorImage::GetProviderId(uint32_t* aId) {
616 NS_ENSURE_ARG_POINTER(aId);
618 *aId = ImageResource::GetImageProviderId();
619 return NS_OK;
622 //******************************************************************************
623 NS_IMETHODIMP
624 VectorImage::GetAnimated(bool* aAnimated) {
625 if (mError || !mIsFullyLoaded) {
626 return NS_ERROR_FAILURE;
629 *aAnimated = mSVGDocumentWrapper->IsAnimated();
630 return NS_OK;
633 //******************************************************************************
634 int32_t VectorImage::GetFirstFrameDelay() {
635 if (mError) {
636 return -1;
639 if (!mSVGDocumentWrapper->IsAnimated()) {
640 return -1;
643 // We don't really have a frame delay, so just pretend that we constantly
644 // need updates.
645 return 0;
648 NS_IMETHODIMP_(bool)
649 VectorImage::WillDrawOpaqueNow() {
650 return false; // In general, SVG content is not opaque.
653 //******************************************************************************
654 NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
655 VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
656 if (mError) {
657 return nullptr;
660 // Look up height & width
661 // ----------------------
662 SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem();
663 MOZ_ASSERT(svgElem,
664 "Should have a root SVG elem, since we finished "
665 "loading without errors");
666 nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(),
667 svgElem->GetIntrinsicHeight());
669 if (imageIntSize.IsEmpty()) {
670 // We'll get here if our SVG doc has a percent-valued or negative width or
671 // height.
672 return nullptr;
675 return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags);
678 NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
679 VectorImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
680 uint32_t aFlags) {
681 MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE);
683 AutoProfilerImagePaintMarker PROFILER_RAII(this);
684 #ifdef DEBUG
685 NotifyDrawingObservers();
686 #endif
688 if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE || mError ||
689 !mIsFullyLoaded) {
690 return nullptr;
693 uint32_t whichFrame = mHaveAnimations ? aWhichFrame : FRAME_FIRST;
695 auto [sourceSurface, decodeSize] =
696 LookupCachedSurface(aSize, SVGImageContext(), aFlags);
697 if (sourceSurface) {
698 return sourceSurface.forget();
701 if (mSVGDocumentWrapper->IsDrawing()) {
702 NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
703 return nullptr;
706 float animTime = (whichFrame == FRAME_FIRST)
707 ? 0.0f
708 : mSVGDocumentWrapper->GetCurrentTimeAsFloat();
710 // By using a null gfxContext, we ensure that we will always attempt to
711 // create a surface, even if we aren't capable of caching it (e.g. due to our
712 // flags, having an animation, etc). Otherwise CreateSurface will assume that
713 // the caller is capable of drawing directly to its own draw target if we
714 // cannot cache.
715 SVGImageContext svgContext;
716 SVGDrawingParameters params(
717 nullptr, decodeSize, aSize, ImageRegion::Create(decodeSize),
718 SamplingFilter::POINT, svgContext, animTime, aFlags, 1.0);
720 bool didCache; // Was the surface put into the cache?
722 AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper,
723 /* aContextPaint */ false);
725 RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
726 RefPtr<SourceSurface> surface = CreateSurface(params, svgDrawable, didCache);
727 if (!surface) {
728 MOZ_ASSERT(!didCache);
729 return nullptr;
732 SendFrameComplete(didCache, params.flags);
733 return surface.forget();
736 NS_IMETHODIMP_(bool)
737 VectorImage::IsImageContainerAvailable(WindowRenderer* aRenderer,
738 uint32_t aFlags) {
739 if (mError || !mIsFullyLoaded ||
740 aRenderer->GetBackendType() != LayersBackend::LAYERS_WR) {
741 return false;
744 if (mHaveAnimations && !StaticPrefs::image_svg_blob_image()) {
745 // We don't support rasterizing animation SVGs. We can put them in a blob
746 // recording however instead of using fallback.
747 return false;
750 return true;
753 //******************************************************************************
754 NS_IMETHODIMP_(ImgDrawResult)
755 VectorImage::GetImageProvider(WindowRenderer* aRenderer,
756 const gfx::IntSize& aSize,
757 const SVGImageContext& aSVGContext,
758 const Maybe<ImageIntRegion>& aRegion,
759 uint32_t aFlags,
760 WebRenderImageProvider** aProvider) {
761 MOZ_ASSERT(NS_IsMainThread());
762 MOZ_ASSERT(aRenderer);
763 MOZ_ASSERT(!(aFlags & FLAG_BYPASS_SURFACE_CACHE), "Unsupported flags");
765 // We don't need to check if the size is too big since we only support
766 // WebRender backends.
767 if (aSize.IsEmpty()) {
768 return ImgDrawResult::BAD_ARGS;
771 if (mError) {
772 return ImgDrawResult::BAD_IMAGE;
775 if (!mIsFullyLoaded) {
776 return ImgDrawResult::NOT_READY;
779 if (mHaveAnimations && !(aFlags & FLAG_RECORD_BLOB)) {
780 // We don't support rasterizing animation SVGs. We can put them in a blob
781 // recording however instead of using fallback.
782 return ImgDrawResult::NOT_SUPPORTED;
785 AutoProfilerImagePaintMarker PROFILER_RAII(this);
786 #ifdef DEBUG
787 NotifyDrawingObservers();
788 #endif
790 // Only blob recordings support a region to restrict drawing.
791 const bool blobRecording = aFlags & FLAG_RECORD_BLOB;
792 MOZ_ASSERT_IF(!blobRecording, aRegion.isNothing());
794 LookupResult result(MatchType::NOT_FOUND);
795 auto playbackType =
796 mHaveAnimations ? PlaybackType::eAnimated : PlaybackType::eStatic;
797 auto surfaceFlags = ToSurfaceFlags(aFlags);
799 SurfaceKey surfaceKey =
800 VectorSurfaceKey(aSize, aRegion, aSVGContext, surfaceFlags, playbackType);
801 if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) {
802 result = SurfaceCache::Lookup(ImageKey(this), surfaceKey,
803 /* aMarkUsed = */ true);
804 } else {
805 result = SurfaceCache::LookupBestMatch(ImageKey(this), surfaceKey,
806 /* aMarkUsed = */ true);
809 // Unless we get a best match (exact or factor of 2 limited), then we want to
810 // generate a new recording/rerasterize, even if we have a substitute.
811 if (result && (result.Type() == MatchType::EXACT ||
812 result.Type() == MatchType::SUBSTITUTE_BECAUSE_BEST)) {
813 result.Surface().TakeProvider(aProvider);
814 return ImgDrawResult::SUCCESS;
817 // Ensure we store the surface with the correct key if we switched to factor
818 // of 2 sizing or we otherwise got clamped.
819 IntSize rasterSize(aSize);
820 if (!result.SuggestedSize().IsEmpty()) {
821 rasterSize = result.SuggestedSize();
822 surfaceKey = surfaceKey.CloneWithSize(rasterSize);
825 // We're about to rerasterize, which may mean that some of the previous
826 // surfaces we've rasterized aren't useful anymore. We can allow them to
827 // expire from the cache by unlocking them here, and then sending out an
828 // invalidation. If this image is locked, any surfaces that are still useful
829 // will become locked again when Draw touches them, and the remainder will
830 // eventually expire.
831 bool mayCache = SurfaceCache::CanHold(rasterSize);
832 if (mayCache) {
833 SurfaceCache::UnlockEntries(ImageKey(this));
836 // Blob recorded vector images just create a provider responsible for
837 // generating blob keys and recording bindings. The recording won't happen
838 // until the caller requests the key explicitly.
839 RefPtr<ISurfaceProvider> provider;
840 if (blobRecording) {
841 provider = MakeRefPtr<BlobSurfaceProvider>(ImageKey(this), surfaceKey,
842 mSVGDocumentWrapper, aFlags);
843 } else {
844 if (mSVGDocumentWrapper->IsDrawing()) {
845 NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
846 return ImgDrawResult::TEMPORARY_ERROR;
849 if (!SurfaceCache::IsLegalSize(rasterSize) ||
850 !Factory::AllowedSurfaceSize(rasterSize)) {
851 // If either of these is true then the InitWithDrawable call below will
852 // fail, so fail early and use this opportunity to return NOT_SUPPORTED
853 // instead of TEMPORARY_ERROR as we do for any InitWithDrawable failure.
854 // This means that we will use fallback which has a path that will draw
855 // directly into the gfxContext without having to allocate a surface. It
856 // means we will have to use fallback and re-rasterize for everytime we
857 // have to draw this image, but it's better than not drawing anything at
858 // all.
859 return ImgDrawResult::NOT_SUPPORTED;
862 // We aren't using blobs, so we need to rasterize.
863 float animTime =
864 mHaveAnimations ? mSVGDocumentWrapper->GetCurrentTimeAsFloat() : 0.0f;
866 // By using a null gfxContext, we ensure that we will always attempt to
867 // create a surface, even if we aren't capable of caching it (e.g. due to
868 // our flags, having an animation, etc). Otherwise CreateSurface will assume
869 // that the caller is capable of drawing directly to its own draw target if
870 // we cannot cache.
871 SVGDrawingParameters params(
872 nullptr, rasterSize, aSize, ImageRegion::Create(rasterSize),
873 SamplingFilter::POINT, aSVGContext, animTime, aFlags, 1.0);
875 RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
876 bool contextPaint = aSVGContext.GetContextPaint();
877 AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, contextPaint);
879 mSVGDocumentWrapper->UpdateViewportBounds(params.viewportSize);
880 mSVGDocumentWrapper->FlushImageTransformInvalidation();
882 // Given we have no context, the default backend is fine.
883 BackendType backend =
884 gfxPlatform::GetPlatform()->GetDefaultContentBackend();
886 // Try to create an imgFrame, initializing the surface it contains by
887 // drawing our gfxDrawable into it. (We use FILTER_NEAREST since we never
888 // scale here.)
889 auto frame = MakeNotNull<RefPtr<imgFrame>>();
890 nsresult rv = frame->InitWithDrawable(
891 svgDrawable, params.size, SurfaceFormat::OS_RGBA, SamplingFilter::POINT,
892 params.flags, backend);
894 // If we couldn't create the frame, it was probably because it would end
895 // up way too big. Generally it also wouldn't fit in the cache, but the
896 // prefs could be set such that the cache isn't the limiting factor.
897 if (NS_FAILED(rv)) {
898 return ImgDrawResult::TEMPORARY_ERROR;
901 provider =
902 MakeRefPtr<SimpleSurfaceProvider>(ImageKey(this), surfaceKey, frame);
905 if (mayCache) {
906 // Attempt to cache the frame.
907 if (SurfaceCache::Insert(WrapNotNull(provider)) == InsertOutcome::SUCCESS) {
908 if (rasterSize != aSize) {
909 // We created a new surface that wasn't the size we requested, which
910 // means we entered factor-of-2 mode. We should purge any surfaces we
911 // no longer need rather than waiting for the cache to expire them.
912 SurfaceCache::PruneImage(ImageKey(this));
915 SendFrameComplete(/* aDidCache */ true, aFlags);
919 MOZ_ASSERT(provider);
920 provider.forget(aProvider);
921 return ImgDrawResult::SUCCESS;
924 bool VectorImage::MaybeRestrictSVGContext(SVGImageContext& aSVGContext,
925 uint32_t aFlags) {
926 bool overridePAR = (aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE);
928 bool haveContextPaint = aSVGContext.GetContextPaint();
929 bool blockContextPaint =
930 haveContextPaint && !SVGContextPaint::IsAllowedForImageFromURI(mURI);
932 if (overridePAR || blockContextPaint) {
933 if (overridePAR) {
934 // The SVGImageContext must take account of the preserveAspectRatio
935 // override:
936 MOZ_ASSERT(!aSVGContext.GetPreserveAspectRatio(),
937 "FLAG_FORCE_PRESERVEASPECTRATIO_NONE is not expected if a "
938 "preserveAspectRatio override is supplied");
939 Maybe<SVGPreserveAspectRatio> aspectRatio = Some(SVGPreserveAspectRatio(
940 SVG_PRESERVEASPECTRATIO_NONE, SVG_MEETORSLICE_UNKNOWN));
941 aSVGContext.SetPreserveAspectRatio(aspectRatio);
944 if (blockContextPaint) {
945 // The SVGImageContext must not include context paint if the image is
946 // not allowed to use it:
947 aSVGContext.ClearContextPaint();
951 return haveContextPaint && !blockContextPaint;
954 //******************************************************************************
955 NS_IMETHODIMP_(ImgDrawResult)
956 VectorImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
957 const ImageRegion& aRegion, uint32_t aWhichFrame,
958 SamplingFilter aSamplingFilter,
959 const SVGImageContext& aSVGContext, uint32_t aFlags,
960 float aOpacity) {
961 if (aWhichFrame > FRAME_MAX_VALUE) {
962 return ImgDrawResult::BAD_ARGS;
965 if (!aContext) {
966 return ImgDrawResult::BAD_ARGS;
969 if (mError) {
970 return ImgDrawResult::BAD_IMAGE;
973 if (!mIsFullyLoaded) {
974 return ImgDrawResult::NOT_READY;
977 if (mAnimationConsumers == 0 && mHaveAnimations) {
978 SendOnUnlockedDraw(aFlags);
981 // We should bypass the cache when:
982 // - We are using a DrawTargetRecording because we prefer the drawing commands
983 // in general to the rasterized surface. This allows blob images to avoid
984 // rasterized SVGs with WebRender.
985 if (aContext->GetDrawTarget()->GetBackendType() == BackendType::RECORDING) {
986 aFlags |= FLAG_BYPASS_SURFACE_CACHE;
989 MOZ_ASSERT(!(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) ||
990 aSVGContext.GetViewportSize(),
991 "Viewport size is required when using "
992 "FLAG_FORCE_PRESERVEASPECTRATIO_NONE");
994 uint32_t whichFrame = mHaveAnimations ? aWhichFrame : FRAME_FIRST;
996 float animTime = (whichFrame == FRAME_FIRST)
997 ? 0.0f
998 : mSVGDocumentWrapper->GetCurrentTimeAsFloat();
1000 SVGImageContext newSVGContext = aSVGContext;
1001 bool contextPaint = MaybeRestrictSVGContext(newSVGContext, aFlags);
1003 SVGDrawingParameters params(aContext, aSize, aSize, aRegion, aSamplingFilter,
1004 newSVGContext, animTime, aFlags, aOpacity);
1006 // If we have an prerasterized version of this image that matches the
1007 // drawing parameters, use that.
1008 RefPtr<SourceSurface> sourceSurface;
1009 std::tie(sourceSurface, params.size) =
1010 LookupCachedSurface(aSize, params.svgContext, aFlags);
1011 if (sourceSurface) {
1012 RefPtr<gfxDrawable> drawable =
1013 new gfxSurfaceDrawable(sourceSurface, params.size);
1014 Show(drawable, params);
1015 return ImgDrawResult::SUCCESS;
1018 // else, we need to paint the image:
1020 if (mSVGDocumentWrapper->IsDrawing()) {
1021 NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
1022 return ImgDrawResult::TEMPORARY_ERROR;
1025 AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, contextPaint);
1027 bool didCache; // Was the surface put into the cache?
1028 RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
1029 sourceSurface = CreateSurface(params, svgDrawable, didCache);
1030 if (!sourceSurface) {
1031 MOZ_ASSERT(!didCache);
1032 Show(svgDrawable, params);
1033 return ImgDrawResult::SUCCESS;
1036 RefPtr<gfxDrawable> drawable =
1037 new gfxSurfaceDrawable(sourceSurface, params.size);
1038 Show(drawable, params);
1039 SendFrameComplete(didCache, params.flags);
1040 return ImgDrawResult::SUCCESS;
1043 already_AddRefed<gfxDrawable> VectorImage::CreateSVGDrawable(
1044 const SVGDrawingParameters& aParams) {
1045 RefPtr<gfxDrawingCallback> cb = new SVGDrawingCallback(
1046 mSVGDocumentWrapper, aParams.viewportSize, aParams.size, aParams.flags);
1048 RefPtr<gfxDrawable> svgDrawable = new gfxCallbackDrawable(cb, aParams.size);
1049 return svgDrawable.forget();
1052 std::tuple<RefPtr<SourceSurface>, IntSize> VectorImage::LookupCachedSurface(
1053 const IntSize& aSize, const SVGImageContext& aSVGContext, uint32_t aFlags) {
1054 // We can't use cached surfaces if we:
1055 // - Explicitly disallow it via FLAG_BYPASS_SURFACE_CACHE
1056 // - Want a blob recording which aren't supported by the cache.
1057 // - Have animations which aren't supported by the cache.
1058 if (aFlags & (FLAG_BYPASS_SURFACE_CACHE | FLAG_RECORD_BLOB) ||
1059 mHaveAnimations) {
1060 return std::make_tuple(RefPtr<SourceSurface>(), aSize);
1063 LookupResult result(MatchType::NOT_FOUND);
1064 SurfaceKey surfaceKey = VectorSurfaceKey(aSize, aSVGContext);
1065 if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) {
1066 result = SurfaceCache::Lookup(ImageKey(this), surfaceKey,
1067 /* aMarkUsed = */ true);
1068 } else {
1069 result = SurfaceCache::LookupBestMatch(ImageKey(this), surfaceKey,
1070 /* aMarkUsed = */ true);
1073 IntSize rasterSize =
1074 result.SuggestedSize().IsEmpty() ? aSize : result.SuggestedSize();
1075 MOZ_ASSERT(result.Type() != MatchType::SUBSTITUTE_BECAUSE_PENDING);
1076 if (!result || result.Type() == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND) {
1077 // No matching surface, or the OS freed the volatile buffer.
1078 return std::make_tuple(RefPtr<SourceSurface>(), rasterSize);
1081 RefPtr<SourceSurface> sourceSurface = result.Surface()->GetSourceSurface();
1082 if (!sourceSurface) {
1083 // Something went wrong. (Probably a GPU driver crash or device reset.)
1084 // Attempt to recover.
1085 RecoverFromLossOfSurfaces();
1086 return std::make_tuple(RefPtr<SourceSurface>(), rasterSize);
1089 return std::make_tuple(std::move(sourceSurface), rasterSize);
1092 already_AddRefed<SourceSurface> VectorImage::CreateSurface(
1093 const SVGDrawingParameters& aParams, gfxDrawable* aSVGDrawable,
1094 bool& aWillCache) {
1095 MOZ_ASSERT(mSVGDocumentWrapper->IsDrawing());
1096 MOZ_ASSERT(!(aParams.flags & FLAG_RECORD_BLOB));
1098 mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize);
1099 mSVGDocumentWrapper->FlushImageTransformInvalidation();
1101 // Determine whether or not we should put the surface to be created into
1102 // the cache. If we fail, we need to reset this to false to let the caller
1103 // know nothing was put in the cache.
1104 aWillCache = !(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) &&
1105 // Refuse to cache animated images:
1106 // XXX(seth): We may remove this restriction in bug 922893.
1107 !mHaveAnimations &&
1108 // The image is too big to fit in the cache:
1109 SurfaceCache::CanHold(aParams.size);
1111 // If we weren't given a context, then we know we just want the rasterized
1112 // surface. We will create the frame below but only insert it into the cache
1113 // if we actually need to.
1114 if (!aWillCache && aParams.context) {
1115 return nullptr;
1118 // We're about to rerasterize, which may mean that some of the previous
1119 // surfaces we've rasterized aren't useful anymore. We can allow them to
1120 // expire from the cache by unlocking them here, and then sending out an
1121 // invalidation. If this image is locked, any surfaces that are still useful
1122 // will become locked again when Draw touches them, and the remainder will
1123 // eventually expire.
1124 if (aWillCache) {
1125 SurfaceCache::UnlockEntries(ImageKey(this));
1128 // If there is no context, the default backend is fine.
1129 BackendType backend =
1130 aParams.context ? aParams.context->GetDrawTarget()->GetBackendType()
1131 : gfxPlatform::GetPlatform()->GetDefaultContentBackend();
1133 if (backend == BackendType::DIRECT2D1_1) {
1134 // We don't want to draw arbitrary content with D2D anymore
1135 // because it doesn't support PushLayerWithBlend so switch to skia
1136 backend = BackendType::SKIA;
1139 // Try to create an imgFrame, initializing the surface it contains by drawing
1140 // our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.)
1141 auto frame = MakeNotNull<RefPtr<imgFrame>>();
1142 nsresult rv = frame->InitWithDrawable(
1143 aSVGDrawable, aParams.size, SurfaceFormat::OS_RGBA, SamplingFilter::POINT,
1144 aParams.flags, backend);
1146 // If we couldn't create the frame, it was probably because it would end
1147 // up way too big. Generally it also wouldn't fit in the cache, but the prefs
1148 // could be set such that the cache isn't the limiting factor.
1149 if (NS_FAILED(rv)) {
1150 aWillCache = false;
1151 return nullptr;
1154 // Take a strong reference to the frame's surface and make sure it hasn't
1155 // already been purged by the operating system.
1156 RefPtr<SourceSurface> surface = frame->GetSourceSurface();
1157 if (!surface) {
1158 aWillCache = false;
1159 return nullptr;
1162 // We created the frame, but only because we had no context to draw to
1163 // directly. All the caller wants is the surface in this case.
1164 if (!aWillCache) {
1165 return surface.forget();
1168 // Attempt to cache the frame.
1169 SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext);
1170 NotNull<RefPtr<ISurfaceProvider>> provider =
1171 MakeNotNull<SimpleSurfaceProvider*>(ImageKey(this), surfaceKey, frame);
1173 if (SurfaceCache::Insert(provider) == InsertOutcome::SUCCESS) {
1174 if (aParams.size != aParams.drawSize) {
1175 // We created a new surface that wasn't the size we requested, which means
1176 // we entered factor-of-2 mode. We should purge any surfaces we no longer
1177 // need rather than waiting for the cache to expire them.
1178 SurfaceCache::PruneImage(ImageKey(this));
1180 } else {
1181 aWillCache = false;
1184 return surface.forget();
1187 void VectorImage::SendFrameComplete(bool aDidCache, uint32_t aFlags) {
1188 // If the cache was not updated, we have nothing to do.
1189 if (!aDidCache) {
1190 return;
1193 // Send out an invalidation so that surfaces that are still in use get
1194 // re-locked. See the discussion of the UnlockSurfaces call above.
1195 if (!(aFlags & FLAG_ASYNC_NOTIFY)) {
1196 mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
1197 GetMaxSizedIntRect());
1198 } else {
1199 NotNull<RefPtr<VectorImage>> image = WrapNotNull(this);
1200 NS_DispatchToMainThread(CreateRenderBlockingRunnable(NS_NewRunnableFunction(
1201 "ProgressTracker::SyncNotifyProgress", [=]() -> void {
1202 RefPtr<ProgressTracker> tracker = image->GetProgressTracker();
1203 if (tracker) {
1204 tracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
1205 GetMaxSizedIntRect());
1207 })));
1211 void VectorImage::Show(gfxDrawable* aDrawable,
1212 const SVGDrawingParameters& aParams) {
1213 // The surface size may differ from the size at which we wish to draw. As
1214 // such, we may need to adjust the context/region to take this into account.
1215 gfxContextMatrixAutoSaveRestore saveMatrix(aParams.context);
1216 ImageRegion region(aParams.region);
1217 if (aParams.drawSize != aParams.size) {
1218 gfx::MatrixScales scale(
1219 double(aParams.drawSize.width) / aParams.size.width,
1220 double(aParams.drawSize.height) / aParams.size.height);
1221 aParams.context->Multiply(gfx::Matrix::Scaling(scale));
1222 region.Scale(1.0 / scale.xScale, 1.0 / scale.yScale);
1225 MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now");
1226 gfxUtils::DrawPixelSnapped(aParams.context, aDrawable,
1227 SizeDouble(aParams.size), region,
1228 SurfaceFormat::OS_RGBA, aParams.samplingFilter,
1229 aParams.flags, aParams.opacity, false);
1231 AutoProfilerImagePaintMarker PROFILER_RAII(this);
1232 #ifdef DEBUG
1233 NotifyDrawingObservers();
1234 #endif
1236 MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
1237 mRenderingObserver->ResumeHonoringInvalidations();
1240 void VectorImage::RecoverFromLossOfSurfaces() {
1241 NS_WARNING("An imgFrame became invalid. Attempting to recover...");
1243 // Discard all existing frames, since they're probably all now invalid.
1244 SurfaceCache::RemoveImage(ImageKey(this));
1247 NS_IMETHODIMP
1248 VectorImage::StartDecoding(uint32_t aFlags, uint32_t aWhichFrame) {
1249 // Nothing to do for SVG images
1250 return NS_OK;
1253 bool VectorImage::StartDecodingWithResult(uint32_t aFlags,
1254 uint32_t aWhichFrame) {
1255 // SVG images are ready to draw when they are loaded
1256 return mIsFullyLoaded;
1259 bool VectorImage::HasDecodedPixels() {
1260 MOZ_ASSERT_UNREACHABLE("calling VectorImage::HasDecodedPixels");
1261 return mIsFullyLoaded;
1264 imgIContainer::DecodeResult VectorImage::RequestDecodeWithResult(
1265 uint32_t aFlags, uint32_t aWhichFrame) {
1266 // SVG images are ready to draw when they are loaded and don't have an error.
1268 if (mError) {
1269 return imgIContainer::DECODE_REQUEST_FAILED;
1272 if (!mIsFullyLoaded) {
1273 return imgIContainer::DECODE_REQUESTED;
1276 return imgIContainer::DECODE_SURFACE_AVAILABLE;
1279 NS_IMETHODIMP
1280 VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags,
1281 uint32_t aWhichFrame) {
1282 // Nothing to do for SVG images, though in theory we could rasterize to the
1283 // provided size ahead of time if we supported off-main-thread SVG
1284 // rasterization...
1285 return NS_OK;
1288 //******************************************************************************
1290 NS_IMETHODIMP
1291 VectorImage::LockImage() {
1292 MOZ_ASSERT(NS_IsMainThread());
1294 if (mError) {
1295 return NS_ERROR_FAILURE;
1298 mLockCount++;
1300 if (mLockCount == 1) {
1301 // Lock this image's surfaces in the SurfaceCache.
1302 SurfaceCache::LockImage(ImageKey(this));
1305 return NS_OK;
1308 //******************************************************************************
1310 NS_IMETHODIMP
1311 VectorImage::UnlockImage() {
1312 MOZ_ASSERT(NS_IsMainThread());
1314 if (mError) {
1315 return NS_ERROR_FAILURE;
1318 if (mLockCount == 0) {
1319 MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count");
1320 return NS_ERROR_ABORT;
1323 mLockCount--;
1325 if (mLockCount == 0) {
1326 // Unlock this image's surfaces in the SurfaceCache.
1327 SurfaceCache::UnlockImage(ImageKey(this));
1330 return NS_OK;
1333 //******************************************************************************
1335 NS_IMETHODIMP
1336 VectorImage::RequestDiscard() {
1337 MOZ_ASSERT(NS_IsMainThread());
1339 if (mDiscardable && mLockCount == 0) {
1340 SurfaceCache::RemoveImage(ImageKey(this));
1341 mProgressTracker->OnDiscard();
1344 return NS_OK;
1347 void VectorImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) {
1348 MOZ_ASSERT(mProgressTracker);
1350 NS_DispatchToMainThread(NewRunnableMethod("ProgressTracker::OnDiscard",
1351 mProgressTracker,
1352 &ProgressTracker::OnDiscard));
1355 //******************************************************************************
1356 NS_IMETHODIMP
1357 VectorImage::ResetAnimation() {
1358 if (mError) {
1359 return NS_ERROR_FAILURE;
1362 if (!mIsFullyLoaded || !mHaveAnimations) {
1363 return NS_OK; // There are no animations to be reset.
1366 mSVGDocumentWrapper->ResetAnimation();
1368 return NS_OK;
1371 NS_IMETHODIMP_(float)
1372 VectorImage::GetFrameIndex(uint32_t aWhichFrame) {
1373 MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument");
1374 return aWhichFrame == FRAME_FIRST
1375 ? 0.0f
1376 : mSVGDocumentWrapper->GetCurrentTimeAsFloat();
1379 //------------------------------------------------------------------------------
1380 // nsIRequestObserver methods
1382 //******************************************************************************
1383 NS_IMETHODIMP
1384 VectorImage::OnStartRequest(nsIRequest* aRequest) {
1385 MOZ_ASSERT(!mSVGDocumentWrapper,
1386 "Repeated call to OnStartRequest -- can this happen?");
1388 mSVGDocumentWrapper = new SVGDocumentWrapper();
1389 nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest);
1390 if (NS_FAILED(rv)) {
1391 mSVGDocumentWrapper = nullptr;
1392 mError = true;
1393 return rv;
1396 // Create a listener to wait until the SVG document is fully loaded, which
1397 // will signal that this image is ready to render. Certain error conditions
1398 // will prevent us from ever getting this notification, so we also create a
1399 // listener that waits for parsing to complete and cancels the
1400 // SVGLoadEventListener if needed. The listeners are automatically attached
1401 // to the document by their constructors.
1402 SVGDocument* document = mSVGDocumentWrapper->GetDocument();
1403 mLoadEventListener = new SVGLoadEventListener(document, this);
1404 mParseCompleteListener = new SVGParseCompleteListener(document, this);
1406 // Displayed documents will call InitUseCounters under SetScriptGlobalObject,
1407 // but SVG image documents never get a script global object, so we initialize
1408 // use counters here, right after the document has been created.
1409 document->InitUseCounters();
1411 return NS_OK;
1414 //******************************************************************************
1415 NS_IMETHODIMP
1416 VectorImage::OnStopRequest(nsIRequest* aRequest, nsresult aStatus) {
1417 if (mError) {
1418 return NS_ERROR_FAILURE;
1421 return mSVGDocumentWrapper->OnStopRequest(aRequest, aStatus);
1424 void VectorImage::OnSVGDocumentParsed() {
1425 MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener");
1426 MOZ_ASSERT(mLoadEventListener, "Should have the load event listener");
1428 if (!mSVGDocumentWrapper->GetRootSVGElem()) {
1429 // This is an invalid SVG document. It may have failed to parse, or it may
1430 // be missing the <svg> root element, or the <svg> root element may not
1431 // declare the correct namespace. In any of these cases, we'll never be
1432 // notified that the SVG finished loading, so we need to treat this as an
1433 // error.
1434 OnSVGDocumentError();
1438 void VectorImage::CancelAllListeners() {
1439 if (mParseCompleteListener) {
1440 mParseCompleteListener->Cancel();
1441 mParseCompleteListener = nullptr;
1443 if (mLoadEventListener) {
1444 mLoadEventListener->Cancel();
1445 mLoadEventListener = nullptr;
1449 void VectorImage::OnSVGDocumentLoaded() {
1450 MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(),
1451 "Should have parsed successfully");
1452 MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations,
1453 "These flags shouldn't get set until OnSVGDocumentLoaded. "
1454 "Duplicate calls to OnSVGDocumentLoaded?");
1456 CancelAllListeners();
1458 // XXX Flushing is wasteful if embedding frame hasn't had initial reflow.
1459 mSVGDocumentWrapper->FlushLayout();
1461 // This is the earliest point that we can get accurate use counter data
1462 // for a valid SVG document. Without the FlushLayout call, we would miss
1463 // any CSS property usage that comes from SVG presentation attributes.
1464 mSVGDocumentWrapper->GetDocument()->ReportDocumentUseCounters();
1466 mIsFullyLoaded = true;
1467 mHaveAnimations = mSVGDocumentWrapper->IsAnimated();
1469 // Start listening to our image for rendering updates.
1470 mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this);
1472 // ProgressTracker::SyncNotifyProgress may release us, so ensure we
1473 // stick around long enough to complete our work.
1474 RefPtr<VectorImage> kungFuDeathGrip(this);
1476 // Tell *our* observers that we're done loading.
1477 if (mProgressTracker) {
1478 Progress progress = FLAG_SIZE_AVAILABLE | FLAG_HAS_TRANSPARENCY |
1479 FLAG_FRAME_COMPLETE | FLAG_DECODE_COMPLETE;
1481 if (mHaveAnimations) {
1482 progress |= FLAG_IS_ANIMATED;
1485 // Merge in any saved progress from OnImageDataComplete.
1486 if (mLoadProgress) {
1487 progress |= *mLoadProgress;
1488 mLoadProgress = Nothing();
1491 mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect());
1494 EvaluateAnimation();
1497 void VectorImage::OnSVGDocumentError() {
1498 CancelAllListeners();
1500 mError = true;
1502 // We won't enter OnSVGDocumentLoaded, so report use counters now for this
1503 // invalid document.
1504 ReportDocumentUseCounters();
1506 if (mProgressTracker) {
1507 // Notify observers about the error and unblock page load.
1508 Progress progress = FLAG_HAS_ERROR;
1510 // Merge in any saved progress from OnImageDataComplete.
1511 if (mLoadProgress) {
1512 progress |= *mLoadProgress;
1513 mLoadProgress = Nothing();
1516 mProgressTracker->SyncNotifyProgress(progress);
1520 //------------------------------------------------------------------------------
1521 // nsIStreamListener method
1523 //******************************************************************************
1524 NS_IMETHODIMP
1525 VectorImage::OnDataAvailable(nsIRequest* aRequest, nsIInputStream* aInStr,
1526 uint64_t aSourceOffset, uint32_t aCount) {
1527 if (mError) {
1528 return NS_ERROR_FAILURE;
1531 return mSVGDocumentWrapper->OnDataAvailable(aRequest, aInStr, aSourceOffset,
1532 aCount);
1535 // --------------------------
1536 // Invalidation helper method
1538 void VectorImage::InvalidateObserversOnNextRefreshDriverTick() {
1539 if (mHasPendingInvalidation) {
1540 return;
1543 mHasPendingInvalidation = true;
1545 // Animated images can wait for the refresh tick.
1546 if (mHaveAnimations) {
1547 return;
1550 // Non-animated images won't get the refresh tick, so we should just send an
1551 // invalidation outside the current execution context. We need to defer
1552 // because the layout tree is in the middle of invalidation, and the tree
1553 // state needs to be consistent. Specifically only some of the frames have
1554 // had the NS_FRAME_DESCENDANT_NEEDS_PAINT and/or NS_FRAME_NEEDS_PAINT bits
1555 // set by InvalidateFrameInternal in layout/generic/nsFrame.cpp. These bits
1556 // get cleared when we repaint the SVG into a surface by
1557 // nsIFrame::ClearInvalidationStateBits in nsDisplayList::PaintRoot.
1558 nsCOMPtr<nsIEventTarget> eventTarget;
1559 if (mProgressTracker) {
1560 eventTarget = mProgressTracker->GetEventTarget();
1561 } else {
1562 eventTarget = do_GetMainThread();
1565 RefPtr<VectorImage> self(this);
1566 nsCOMPtr<nsIRunnable> ev(NS_NewRunnableFunction(
1567 "VectorImage::SendInvalidationNotifications",
1568 [=]() -> void { self->SendInvalidationNotifications(); }));
1569 eventTarget->Dispatch(CreateRenderBlockingRunnable(ev.forget()),
1570 NS_DISPATCH_NORMAL);
1573 void VectorImage::PropagateUseCounters(Document* aReferencingDocument) {
1574 if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
1575 doc->PropagateImageUseCounters(aReferencingDocument);
1579 nsIntSize VectorImage::OptimalImageSizeForDest(const gfxSize& aDest,
1580 uint32_t aWhichFrame,
1581 SamplingFilter aSamplingFilter,
1582 uint32_t aFlags) {
1583 MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX ||
1584 aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX,
1585 "Unexpected destination size");
1587 // We can rescale SVGs freely, so just return the provided destination size.
1588 return nsIntSize::Ceil(aDest.width, aDest.height);
1591 already_AddRefed<imgIContainer> VectorImage::Unwrap() {
1592 nsCOMPtr<imgIContainer> self(this);
1593 return self.forget();
1596 void VectorImage::MediaFeatureValuesChangedAllDocuments(
1597 const MediaFeatureChange& aChange) {
1598 if (!mSVGDocumentWrapper) {
1599 return;
1602 // Don't bother if the document hasn't loaded yet.
1603 if (!mIsFullyLoaded) {
1604 return;
1607 if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
1608 if (RefPtr<nsPresContext> presContext = doc->GetPresContext()) {
1609 presContext->MediaFeatureValuesChanged(
1610 aChange, MediaFeatureChangePropagation::All);
1611 // Media feature value changes don't happen in the middle of layout,
1612 // so we don't need to call InvalidateObserversOnNextRefreshDriverTick
1613 // to invalidate asynchronously.
1614 if (presContext->FlushPendingMediaFeatureValuesChanged()) {
1615 // NOTE(emilio): SendInvalidationNotifications flushes layout via
1616 // VectorImage::CreateSurface -> FlushImageTransformInvalidation.
1617 SendInvalidationNotifications();
1623 nsresult VectorImage::GetHotspotX(int32_t* aX) {
1624 return Image::GetHotspotX(aX);
1627 nsresult VectorImage::GetHotspotY(int32_t* aY) {
1628 return Image::GetHotspotY(aY);
1631 void VectorImage::ReportDocumentUseCounters() {
1632 if (!mSVGDocumentWrapper) {
1633 return;
1636 if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
1637 doc->ReportDocumentUseCounters();
1641 } // namespace image
1642 } // namespace mozilla