Bumping gaia.json for 3 gaia revision(s) a=gaia-bump
[gecko.git] / dom / svg / SVGLength.h
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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef MOZILLA_SVGLENGTH_H__
7 #define MOZILLA_SVGLENGTH_H__
9 #include "nsDebug.h"
10 #include "nsIDOMSVGLength.h"
11 #include "nsMathUtils.h"
12 #include "mozilla/FloatingPoint.h"
14 class nsSVGElement;
16 namespace mozilla {
18 /**
19 * This SVGLength class is currently used for SVGLength *list* attributes only.
20 * The class that is currently used for <length> attributes is nsSVGLength2.
22 * The member mUnit should always be valid, but the member mValue may be
23 * numeric_limits<float>::quiet_NaN() under one circumstances (see the comment
24 * in SetValueAndUnit below). Even if mValue is valid, some methods may return
25 * numeric_limits<float>::quiet_NaN() if they involve a unit conversion that
26 * fails - see comments below.
28 * The DOM wrapper class for this class is DOMSVGLength.
30 class SVGLength
32 public:
34 SVGLength()
35 #ifdef DEBUG
36 : mValue(0.0f)
37 , mUnit(nsIDOMSVGLength::SVG_LENGTHTYPE_UNKNOWN) // caught by IsValid()
38 #endif
41 SVGLength(float aValue, uint8_t aUnit)
42 : mValue(aValue)
43 , mUnit(aUnit)
45 NS_ASSERTION(IsValid(), "Constructed an invalid length");
48 SVGLength(const SVGLength &aOther)
49 : mValue(aOther.mValue)
50 , mUnit(aOther.mUnit)
53 SVGLength& operator=(const SVGLength &rhs) {
54 mValue = rhs.mValue;
55 mUnit = rhs.mUnit;
56 return *this;
59 bool operator==(const SVGLength &rhs) const {
60 return mValue == rhs.mValue && mUnit == rhs.mUnit;
63 void GetValueAsString(nsAString& aValue) const;
65 /**
66 * This method returns true, unless there was a parse failure, in which
67 * case it returns false (and the length is left unchanged).
69 bool SetValueFromString(const nsAString& aValue);
71 /**
72 * This will usually return a valid, finite number. There is one exception
73 * though - see the comment in SetValueAndUnit().
75 float GetValueInCurrentUnits() const {
76 return mValue;
79 uint8_t GetUnit() const {
80 return mUnit;
83 void SetValueInCurrentUnits(float aValue) {
84 mValue = aValue;
85 NS_ASSERTION(IsValid(), "Set invalid SVGLength");
88 void SetValueAndUnit(float aValue, uint8_t aUnit) {
89 mValue = aValue;
90 mUnit = aUnit;
92 // IsValid() should always be true, with one exception: if
93 // SVGLengthListSMILType has to convert between unit types and the unit
94 // conversion is undefined, it will end up passing in and setting
95 // numeric_limits<float>::quiet_NaN(). Because of that we only check the
96 // unit here, and allow mValue to be invalid. The painting code has to be
97 // able to handle NaN anyway, since conversion to user units may fail in
98 // general.
100 NS_ASSERTION(IsValidUnitType(mUnit), "Set invalid SVGLength");
104 * If it's not possible to convert this length's value to user units, then
105 * this method will return numeric_limits<float>::quiet_NaN().
107 float GetValueInUserUnits(const nsSVGElement *aElement, uint8_t aAxis) const {
108 return mValue * GetUserUnitsPerUnit(aElement, aAxis);
112 * Get this length's value in the units specified.
114 * This method returns numeric_limits<float>::quiet_NaN() if it is not
115 * possible to convert the value to the specified unit.
117 float GetValueInSpecifiedUnit(uint8_t aUnit,
118 const nsSVGElement *aElement,
119 uint8_t aAxis) const;
121 bool IsPercentage() const {
122 return mUnit == nsIDOMSVGLength::SVG_LENGTHTYPE_PERCENTAGE;
125 static bool IsValidUnitType(uint16_t unit) {
126 return unit > nsIDOMSVGLength::SVG_LENGTHTYPE_UNKNOWN &&
127 unit <= nsIDOMSVGLength::SVG_LENGTHTYPE_PC;
131 * Returns the number of user units per current unit.
133 * This method returns numeric_limits<float>::quiet_NaN() if the conversion
134 * factor between the length's current unit and user units is undefined (see
135 * the comments for GetUserUnitsPerInch and GetUserUnitsPerPercent).
137 float GetUserUnitsPerUnit(const nsSVGElement *aElement, uint8_t aAxis) const;
139 private:
141 #ifdef DEBUG
142 bool IsValid() const {
143 return IsFinite(mValue) && IsValidUnitType(mUnit);
145 #endif
148 * The conversion factor between user units (CSS px) and CSS inches is
149 * constant: 96 px per inch.
151 static float GetUserUnitsPerInch()
153 return 96.0;
157 * The conversion factor between user units and percentage units depends on
158 * aElement being non-null, and on aElement having a viewport element
159 * ancestor with only appropriate SVG elements between aElement and that
160 * ancestor. If that's not the case, then the conversion factor is undefined.
162 * This function returns a non-negative value if the conversion factor is
163 * defined, otherwise it returns numeric_limits<float>::quiet_NaN().
165 static float GetUserUnitsPerPercent(const nsSVGElement *aElement, uint8_t aAxis);
167 float mValue;
168 uint8_t mUnit;
171 } // namespace mozilla
173 #endif // MOZILLA_SVGLENGTH_H__