3 <canvas id=
"canv" width=
"5" height=
"5"></canvas>
5 var canv
= document
.getElementById("canv");
6 var ctx
= canv
.getContext("2d");
9 // 0 size font shouldn't assert!
10 ctx
.font
= "0px Arial";
11 ctx
.shadowColor
= '#f00';
13 ctx
.fillText("A", 0, 0);
14 document
.documentElement
.className
= "";