Bug 1632310 [wpt PR 23186] - Add test for computed versus resolved style., a=testonly
[gecko.git] / gfx / layers / mlgpu / ShaderDefinitionsMLGPU-inl.h
blob9197f7e870c5b11773b78c9ac99f4c6584ef65c9
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
8 #define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
10 namespace mozilla {
11 namespace layers {
12 namespace mlg {
14 inline const Maybe<gfx::Polygon>& SimpleTraits::geometry() const {
15 return mItem.geometry;
18 inline nsTArray<gfx::Triangle> SimpleTraits::GenerateTriangles(
19 const gfx::Polygon& aPolygon) const {
20 return aPolygon.ToTriangles();
23 inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
24 const FirstTriangle& aIgnore) const {
25 TriangleVertices v = {mRect.BottomLeft(), mRect.TopLeft(), mRect.TopRight(),
26 mItem.layerIndex, mItem.sortOrder};
27 return v;
30 inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
31 const SecondTriangle& aIgnore) const {
32 TriangleVertices v = {mRect.TopRight(), mRect.BottomRight(),
33 mRect.BottomLeft(), mItem.layerIndex, mItem.sortOrder};
34 return v;
37 inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex(
38 const gfx::Triangle& aTriangle) const {
39 TriangleVertices v = {aTriangle.p1, aTriangle.p2, aTriangle.p3,
40 mItem.layerIndex, mItem.sortOrder};
41 return v;
44 inline SimpleTraits::UnitQuadVertex SimpleTraits::MakeUnitQuadVertex() const {
45 UnitQuadVertex v = {mRect, mItem.layerIndex, mItem.sortOrder};
46 return v;
49 inline nsTArray<gfx::TexturedTriangle> TexturedTraits::GenerateTriangles(
50 const gfx::Polygon& aPolygon) const {
51 return GenerateTexturedTriangles(aPolygon, mRect, mTexCoords);
54 inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
55 const FirstTriangle& aIgnore) const {
56 VertexData v = {mTexCoords.BottomLeft(), mTexCoords.TopLeft(),
57 mTexCoords.TopRight()};
58 return v;
61 inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
62 const SecondTriangle& aIgnore) const {
63 VertexData v = {mTexCoords.TopRight(), mTexCoords.BottomRight(),
64 mTexCoords.BottomLeft()};
65 return v;
68 inline TexturedTraits::VertexData TexturedTraits::MakeVertexData(
69 const gfx::TexturedTriangle& aTriangle) const {
70 VertexData v = {aTriangle.textureCoords.p1, aTriangle.textureCoords.p2,
71 aTriangle.textureCoords.p3};
72 return v;
75 } // namespace mlg
76 } // namespace layers
77 } // namespace mozilla
79 #endif // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h