1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
8 #define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
14 inline const Maybe
<gfx::Polygon
>& SimpleTraits::geometry() const {
15 return mItem
.geometry
;
18 inline nsTArray
<gfx::Triangle
> SimpleTraits::GenerateTriangles(
19 const gfx::Polygon
& aPolygon
) const {
20 return aPolygon
.ToTriangles();
23 inline SimpleTraits::TriangleVertices
SimpleTraits::MakeVertex(
24 const FirstTriangle
& aIgnore
) const {
25 TriangleVertices v
= {mRect
.BottomLeft(), mRect
.TopLeft(), mRect
.TopRight(),
26 mItem
.layerIndex
, mItem
.sortOrder
};
30 inline SimpleTraits::TriangleVertices
SimpleTraits::MakeVertex(
31 const SecondTriangle
& aIgnore
) const {
32 TriangleVertices v
= {mRect
.TopRight(), mRect
.BottomRight(),
33 mRect
.BottomLeft(), mItem
.layerIndex
, mItem
.sortOrder
};
37 inline SimpleTraits::TriangleVertices
SimpleTraits::MakeVertex(
38 const gfx::Triangle
& aTriangle
) const {
39 TriangleVertices v
= {aTriangle
.p1
, aTriangle
.p2
, aTriangle
.p3
,
40 mItem
.layerIndex
, mItem
.sortOrder
};
44 inline SimpleTraits::UnitQuadVertex
SimpleTraits::MakeUnitQuadVertex() const {
45 UnitQuadVertex v
= {mRect
, mItem
.layerIndex
, mItem
.sortOrder
};
49 inline nsTArray
<gfx::TexturedTriangle
> TexturedTraits::GenerateTriangles(
50 const gfx::Polygon
& aPolygon
) const {
51 return GenerateTexturedTriangles(aPolygon
, mRect
, mTexCoords
);
54 inline TexturedTraits::VertexData
TexturedTraits::MakeVertexData(
55 const FirstTriangle
& aIgnore
) const {
56 VertexData v
= {mTexCoords
.BottomLeft(), mTexCoords
.TopLeft(),
57 mTexCoords
.TopRight()};
61 inline TexturedTraits::VertexData
TexturedTraits::MakeVertexData(
62 const SecondTriangle
& aIgnore
) const {
63 VertexData v
= {mTexCoords
.TopRight(), mTexCoords
.BottomRight(),
64 mTexCoords
.BottomLeft()};
68 inline TexturedTraits::VertexData
TexturedTraits::MakeVertexData(
69 const gfx::TexturedTriangle
& aTriangle
) const {
70 VertexData v
= {aTriangle
.textureCoords
.p1
, aTriangle
.textureCoords
.p2
,
71 aTriangle
.textureCoords
.p3
};
77 } // namespace mozilla
79 #endif // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h