Bumping manifests a=b2g-bump
[gecko.git] / layout / base / nsCSSRenderingBorders.cpp
blob3f06166e0b9d1ee4e7253db328d96a23dc87a775
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 // vim:cindent:ts=2:et:sw=2:
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "nsStyleConsts.h"
8 #include "nsCSSColorUtils.h"
9 #include "GeckoProfiler.h"
10 #include "nsExpirationTracker.h"
11 #include "RoundedRect.h"
12 #include "nsClassHashtable.h"
13 #include "nsStyleStruct.h"
14 #include "gfxContext.h"
15 #include "nsCSSRenderingBorders.h"
16 #include "mozilla/gfx/2D.h"
17 #include "gfx2DGlue.h"
18 #include "gfxGradientCache.h"
19 #include <algorithm>
21 using namespace mozilla;
22 using namespace mozilla::gfx;
24 /**
25 * nsCSSRendering::PaintBorder
26 * nsCSSRendering::PaintOutline
27 * -> DrawBorders
29 * DrawBorders
30 * -> Ability to use specialized approach?
31 * |- Draw using specialized function
32 * |- separate corners?
33 * |- dashed side mask
34 * |
35 * -> can border be drawn in 1 pass? (e.g., solid border same color all around)
36 * |- DrawBorderSides with all 4 sides
37 * -> more than 1 pass?
38 * |- for each corner
39 * |- clip to DoCornerClipSubPath
40 * |- for each side adjacent to corner
41 * |- clip to DoSideClipSubPath
42 * |- DrawBorderSides with one side
43 * |- for each side
44 * |- DoSideClipWithoutCornersSubPath
45 * |- DrawDashedSide || DrawBorderSides with one side
48 static void ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
49 const gfxRect& aInnerRect,
50 const gfxCornerSizes& aRadii,
51 gfxCornerSizes *aDimsResult);
53 // given a side index, get the previous and next side index
54 #define NEXT_SIDE(_s) mozilla::css::Side(((_s) + 1) & 3)
55 #define PREV_SIDE(_s) mozilla::css::Side(((_s) + 3) & 3)
57 // from the given base color and the background color, turn
58 // color into a color for the given border pattern style
59 static gfxRGBA MakeBorderColor(const gfxRGBA& aColor,
60 const gfxRGBA& aBackgroundColor,
61 BorderColorStyle aBorderColorStyle);
64 // Given a line index (an index starting from the outside of the
65 // border going inwards) and an array of line styles, calculate the
66 // color that that stripe of the border should be rendered in.
67 static gfxRGBA ComputeColorForLine(uint32_t aLineIndex,
68 const BorderColorStyle* aBorderColorStyle,
69 uint32_t aBorderColorStyleCount,
70 nscolor aBorderColor,
71 nscolor aBackgroundColor);
73 static gfxRGBA ComputeCompositeColorForLine(uint32_t aLineIndex,
74 const nsBorderColors* aBorderColors);
76 // little helper function to check if the array of 4 floats given are
77 // equal to the given value
78 static bool
79 CheckFourFloatsEqual(const gfxFloat *vals, gfxFloat k)
81 return (vals[0] == k &&
82 vals[1] == k &&
83 vals[2] == k &&
84 vals[3] == k);
87 static bool
88 IsZeroSize(const gfxSize& sz) {
89 return sz.width == 0.0 || sz.height == 0.0;
92 static bool
93 AllCornersZeroSize(const gfxCornerSizes& corners) {
94 return IsZeroSize(corners[NS_CORNER_TOP_LEFT]) &&
95 IsZeroSize(corners[NS_CORNER_TOP_RIGHT]) &&
96 IsZeroSize(corners[NS_CORNER_BOTTOM_RIGHT]) &&
97 IsZeroSize(corners[NS_CORNER_BOTTOM_LEFT]);
100 typedef enum {
101 // Normal solid square corner. Will be rectangular, the size of the
102 // adjacent sides. If the corner has a border radius, the corner
103 // will always be solid, since we don't do dotted/dashed etc.
104 CORNER_NORMAL,
106 // Paint the corner in whatever style is not dotted/dashed of the
107 // adjacent corners.
108 CORNER_SOLID,
110 // Paint the corner as a dot, the size of the bigger of the adjacent
111 // sides.
112 CORNER_DOT
113 } CornerStyle;
115 nsCSSBorderRenderer::nsCSSBorderRenderer(int32_t aAppUnitsPerPixel,
116 gfxContext* aDestContext,
117 gfxRect& aOuterRect,
118 const uint8_t* aBorderStyles,
119 const gfxFloat* aBorderWidths,
120 gfxCornerSizes& aBorderRadii,
121 const nscolor* aBorderColors,
122 nsBorderColors* const* aCompositeColors,
123 nscolor aBackgroundColor)
124 : mContext(aDestContext),
125 mOuterRect(aOuterRect),
126 mBorderStyles(aBorderStyles),
127 mBorderWidths(aBorderWidths),
128 mBorderRadii(aBorderRadii),
129 mBorderColors(aBorderColors),
130 mCompositeColors(aCompositeColors),
131 mAUPP(aAppUnitsPerPixel),
132 mBackgroundColor(aBackgroundColor)
134 if (!mCompositeColors) {
135 static nsBorderColors * const noColors[4] = { nullptr };
136 mCompositeColors = &noColors[0];
139 mInnerRect = mOuterRect;
140 mInnerRect.Deflate(
141 gfxMargin(mBorderStyles[0] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[0] : 0,
142 mBorderStyles[1] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[1] : 0,
143 mBorderStyles[2] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[2] : 0,
144 mBorderStyles[3] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[3] : 0));
146 ComputeBorderCornerDimensions(mOuterRect, mInnerRect, mBorderRadii, &mBorderCornerDimensions);
148 mOneUnitBorder = CheckFourFloatsEqual(mBorderWidths, 1.0);
149 mNoBorderRadius = AllCornersZeroSize(mBorderRadii);
150 mAvoidStroke = false;
153 /* static */ void
154 nsCSSBorderRenderer::ComputeInnerRadii(const gfxCornerSizes& aRadii,
155 const gfxFloat *aBorderSizes,
156 gfxCornerSizes *aInnerRadiiRet)
158 gfxCornerSizes& iRadii = *aInnerRadiiRet;
160 iRadii[C_TL].width = std::max(0.0, aRadii[C_TL].width - aBorderSizes[NS_SIDE_LEFT]);
161 iRadii[C_TL].height = std::max(0.0, aRadii[C_TL].height - aBorderSizes[NS_SIDE_TOP]);
163 iRadii[C_TR].width = std::max(0.0, aRadii[C_TR].width - aBorderSizes[NS_SIDE_RIGHT]);
164 iRadii[C_TR].height = std::max(0.0, aRadii[C_TR].height - aBorderSizes[NS_SIDE_TOP]);
166 iRadii[C_BR].width = std::max(0.0, aRadii[C_BR].width - aBorderSizes[NS_SIDE_RIGHT]);
167 iRadii[C_BR].height = std::max(0.0, aRadii[C_BR].height - aBorderSizes[NS_SIDE_BOTTOM]);
169 iRadii[C_BL].width = std::max(0.0, aRadii[C_BL].width - aBorderSizes[NS_SIDE_LEFT]);
170 iRadii[C_BL].height = std::max(0.0, aRadii[C_BL].height - aBorderSizes[NS_SIDE_BOTTOM]);
173 /* static */ void
174 nsCSSBorderRenderer::ComputeOuterRadii(const gfxCornerSizes& aRadii,
175 const gfxFloat *aBorderSizes,
176 gfxCornerSizes *aOuterRadiiRet)
178 gfxCornerSizes& oRadii = *aOuterRadiiRet;
180 // default all corners to sharp corners
181 oRadii = gfxCornerSizes(0.0);
183 // round the edges that have radii > 0.0 to start with
184 if (aRadii[C_TL].width > 0.0 && aRadii[C_TL].height > 0.0) {
185 oRadii[C_TL].width = std::max(0.0, aRadii[C_TL].width + aBorderSizes[NS_SIDE_LEFT]);
186 oRadii[C_TL].height = std::max(0.0, aRadii[C_TL].height + aBorderSizes[NS_SIDE_TOP]);
189 if (aRadii[C_TR].width > 0.0 && aRadii[C_TR].height > 0.0) {
190 oRadii[C_TR].width = std::max(0.0, aRadii[C_TR].width + aBorderSizes[NS_SIDE_RIGHT]);
191 oRadii[C_TR].height = std::max(0.0, aRadii[C_TR].height + aBorderSizes[NS_SIDE_TOP]);
194 if (aRadii[C_BR].width > 0.0 && aRadii[C_BR].height > 0.0) {
195 oRadii[C_BR].width = std::max(0.0, aRadii[C_BR].width + aBorderSizes[NS_SIDE_RIGHT]);
196 oRadii[C_BR].height = std::max(0.0, aRadii[C_BR].height + aBorderSizes[NS_SIDE_BOTTOM]);
199 if (aRadii[C_BL].width > 0.0 && aRadii[C_BL].height > 0.0) {
200 oRadii[C_BL].width = std::max(0.0, aRadii[C_BL].width + aBorderSizes[NS_SIDE_LEFT]);
201 oRadii[C_BL].height = std::max(0.0, aRadii[C_BL].height + aBorderSizes[NS_SIDE_BOTTOM]);
205 /*static*/ void
206 ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
207 const gfxRect& aInnerRect,
208 const gfxCornerSizes& aRadii,
209 gfxCornerSizes *aDimsRet)
211 gfxFloat leftWidth = aInnerRect.X() - aOuterRect.X();
212 gfxFloat topWidth = aInnerRect.Y() - aOuterRect.Y();
213 gfxFloat rightWidth = aOuterRect.Width() - aInnerRect.Width() - leftWidth;
214 gfxFloat bottomWidth = aOuterRect.Height() - aInnerRect.Height() - topWidth;
216 if (AllCornersZeroSize(aRadii)) {
217 // These will always be in pixel units from CSS
218 (*aDimsRet)[C_TL] = gfxSize(leftWidth, topWidth);
219 (*aDimsRet)[C_TR] = gfxSize(rightWidth, topWidth);
220 (*aDimsRet)[C_BR] = gfxSize(rightWidth, bottomWidth);
221 (*aDimsRet)[C_BL] = gfxSize(leftWidth, bottomWidth);
222 } else {
223 // Always round up to whole pixels for the corners; it's safe to
224 // make the corners bigger than necessary, and this way we ensure
225 // that we avoid seams.
226 (*aDimsRet)[C_TL] = gfxSize(ceil(std::max(leftWidth, aRadii[C_TL].width)),
227 ceil(std::max(topWidth, aRadii[C_TL].height)));
228 (*aDimsRet)[C_TR] = gfxSize(ceil(std::max(rightWidth, aRadii[C_TR].width)),
229 ceil(std::max(topWidth, aRadii[C_TR].height)));
230 (*aDimsRet)[C_BR] = gfxSize(ceil(std::max(rightWidth, aRadii[C_BR].width)),
231 ceil(std::max(bottomWidth, aRadii[C_BR].height)));
232 (*aDimsRet)[C_BL] = gfxSize(ceil(std::max(leftWidth, aRadii[C_BL].width)),
233 ceil(std::max(bottomWidth, aRadii[C_BL].height)));
237 bool
238 nsCSSBorderRenderer::AreBorderSideFinalStylesSame(uint8_t aSides)
240 NS_ASSERTION(aSides != 0 && (aSides & ~SIDE_BITS_ALL) == 0,
241 "AreBorderSidesSame: invalid whichSides!");
243 /* First check if the specified styles and colors are the same for all sides */
244 int firstStyle = 0;
245 NS_FOR_CSS_SIDES (i) {
246 if (firstStyle == i) {
247 if (((1 << i) & aSides) == 0)
248 firstStyle++;
249 continue;
252 if (((1 << i) & aSides) == 0) {
253 continue;
256 if (mBorderStyles[firstStyle] != mBorderStyles[i] ||
257 mBorderColors[firstStyle] != mBorderColors[i] ||
258 !nsBorderColors::Equal(mCompositeColors[firstStyle],
259 mCompositeColors[i]))
260 return false;
263 /* Then if it's one of the two-tone styles and we're not
264 * just comparing the TL or BR sides */
265 switch (mBorderStyles[firstStyle]) {
266 case NS_STYLE_BORDER_STYLE_GROOVE:
267 case NS_STYLE_BORDER_STYLE_RIDGE:
268 case NS_STYLE_BORDER_STYLE_INSET:
269 case NS_STYLE_BORDER_STYLE_OUTSET:
270 return ((aSides & ~(SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0 ||
271 (aSides & ~(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0);
274 return true;
277 bool
278 nsCSSBorderRenderer::IsSolidCornerStyle(uint8_t aStyle, mozilla::css::Corner aCorner)
280 switch (aStyle) {
281 case NS_STYLE_BORDER_STYLE_DOTTED:
282 case NS_STYLE_BORDER_STYLE_DASHED:
283 case NS_STYLE_BORDER_STYLE_SOLID:
284 return true;
286 case NS_STYLE_BORDER_STYLE_INSET:
287 case NS_STYLE_BORDER_STYLE_OUTSET:
288 return (aCorner == NS_CORNER_TOP_LEFT || aCorner == NS_CORNER_BOTTOM_RIGHT);
290 case NS_STYLE_BORDER_STYLE_GROOVE:
291 case NS_STYLE_BORDER_STYLE_RIDGE:
292 return mOneUnitBorder && (aCorner == NS_CORNER_TOP_LEFT || aCorner == NS_CORNER_BOTTOM_RIGHT);
294 case NS_STYLE_BORDER_STYLE_DOUBLE:
295 return mOneUnitBorder;
297 default:
298 return false;
302 BorderColorStyle
303 nsCSSBorderRenderer::BorderColorStyleForSolidCorner(uint8_t aStyle, mozilla::css::Corner aCorner)
305 // note that this function assumes that the corner is already solid,
306 // as per the earlier function
307 switch (aStyle) {
308 case NS_STYLE_BORDER_STYLE_DOTTED:
309 case NS_STYLE_BORDER_STYLE_DASHED:
310 case NS_STYLE_BORDER_STYLE_SOLID:
311 case NS_STYLE_BORDER_STYLE_DOUBLE:
312 return BorderColorStyleSolid;
314 case NS_STYLE_BORDER_STYLE_INSET:
315 case NS_STYLE_BORDER_STYLE_GROOVE:
316 if (aCorner == NS_CORNER_TOP_LEFT)
317 return BorderColorStyleDark;
318 else if (aCorner == NS_CORNER_BOTTOM_RIGHT)
319 return BorderColorStyleLight;
320 break;
322 case NS_STYLE_BORDER_STYLE_OUTSET:
323 case NS_STYLE_BORDER_STYLE_RIDGE:
324 if (aCorner == NS_CORNER_TOP_LEFT)
325 return BorderColorStyleLight;
326 else if (aCorner == NS_CORNER_BOTTOM_RIGHT)
327 return BorderColorStyleDark;
328 break;
331 return BorderColorStyleNone;
334 void
335 nsCSSBorderRenderer::DoCornerSubPath(mozilla::css::Corner aCorner)
337 gfxPoint offset(0.0, 0.0);
339 if (aCorner == C_TR || aCorner == C_BR)
340 offset.x = mOuterRect.Width() - mBorderCornerDimensions[aCorner].width;
341 if (aCorner == C_BR || aCorner == C_BL)
342 offset.y = mOuterRect.Height() - mBorderCornerDimensions[aCorner].height;
344 mContext->Rectangle(gfxRect(mOuterRect.TopLeft() + offset,
345 mBorderCornerDimensions[aCorner]));
348 void
349 nsCSSBorderRenderer::DoSideClipWithoutCornersSubPath(mozilla::css::Side aSide)
351 gfxPoint offset(0.0, 0.0);
353 // The offset from the outside rect to the start of this side's
354 // box. For the top and bottom sides, the height of the box
355 // must be the border height; the x start must take into account
356 // the corner size (which may be bigger than the right or left
357 // side's width). The same applies to the right and left sides.
358 if (aSide == NS_SIDE_TOP) {
359 offset.x = mBorderCornerDimensions[C_TL].width;
360 } else if (aSide == NS_SIDE_RIGHT) {
361 offset.x = mOuterRect.Width() - mBorderWidths[NS_SIDE_RIGHT];
362 offset.y = mBorderCornerDimensions[C_TR].height;
363 } else if (aSide == NS_SIDE_BOTTOM) {
364 offset.x = mBorderCornerDimensions[C_BL].width;
365 offset.y = mOuterRect.Height() - mBorderWidths[NS_SIDE_BOTTOM];
366 } else if (aSide == NS_SIDE_LEFT) {
367 offset.y = mBorderCornerDimensions[C_TL].height;
370 // The sum of the width & height of the corners adjacent to the
371 // side. This relies on the relationship between side indexing and
372 // corner indexing; that is, 0 == SIDE_TOP and 0 == CORNER_TOP_LEFT,
373 // with both proceeding clockwise.
374 gfxSize sideCornerSum = mBorderCornerDimensions[mozilla::css::Corner(aSide)]
375 + mBorderCornerDimensions[mozilla::css::Corner(NEXT_SIDE(aSide))];
376 gfxRect rect(mOuterRect.TopLeft() + offset,
377 mOuterRect.Size() - sideCornerSum);
379 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
380 rect.height = mBorderWidths[aSide];
381 else
382 rect.width = mBorderWidths[aSide];
384 mContext->Rectangle(rect);
387 // The side border type and the adjacent border types are
388 // examined and one of the different types of clipping (listed
389 // below) is selected.
391 typedef enum {
392 // clip to the trapezoid formed by the corners of the
393 // inner and outer rectangles for the given side
394 SIDE_CLIP_TRAPEZOID,
396 // clip to the trapezoid formed by the outer rectangle
397 // corners and the center of the region, making sure
398 // that diagonal lines all go directly from the outside
399 // corner to the inside corner, but that they then continue on
400 // to the middle.
402 // This is needed for correctly clipping rounded borders,
403 // which might extend past the SIDE_CLIP_TRAPEZOID trap.
404 SIDE_CLIP_TRAPEZOID_FULL,
406 // clip to the rectangle formed by the given side; a specific
407 // overlap algorithm is used; see the function for details.
408 // this is currently used for dashing.
409 SIDE_CLIP_RECTANGLE
410 } SideClipType;
412 // Given three points, p0, p1, and midPoint, move p1 further in to the
413 // rectangle (of which aMidPoint is the center) so that it reaches the
414 // closer of the horizontal or vertical lines intersecting the midpoint,
415 // while maintaing the slope of the line. If p0 and p1 are the same,
416 // just move p1 to midPoint (since there's no slope to maintain).
417 // FIXME: Extending only to the midpoint isn't actually sufficient for
418 // boxes with asymmetric radii.
419 static void
420 MaybeMoveToMidPoint(gfxPoint& aP0, gfxPoint& aP1, const gfxPoint& aMidPoint)
422 gfxPoint ps = aP1 - aP0;
424 if (ps.x == 0.0) {
425 if (ps.y == 0.0) {
426 aP1 = aMidPoint;
427 } else {
428 aP1.y = aMidPoint.y;
430 } else {
431 if (ps.y == 0.0) {
432 aP1.x = aMidPoint.x;
433 } else {
434 gfxFloat k = std::min((aMidPoint.x - aP0.x) / ps.x,
435 (aMidPoint.y - aP0.y) / ps.y);
436 aP1 = aP0 + ps * k;
441 void
442 nsCSSBorderRenderer::DoSideClipSubPath(mozilla::css::Side aSide)
444 // the clip proceeds clockwise from the top left corner;
445 // so "start" in each case is the start of the region from that side.
447 // the final path will be formed like:
448 // s0 ------- e0
449 // | /
450 // s1 ----- e1
452 // that is, the second point will always be on the inside
454 gfxPoint start[2];
455 gfxPoint end[2];
457 #define IS_DASHED_OR_DOTTED(_s) ((_s) == NS_STYLE_BORDER_STYLE_DASHED || (_s) == NS_STYLE_BORDER_STYLE_DOTTED)
458 bool isDashed = IS_DASHED_OR_DOTTED(mBorderStyles[aSide]);
459 bool startIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[PREV_SIDE(aSide)]);
460 bool endIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[NEXT_SIDE(aSide)]);
461 #undef IS_DASHED_OR_DOTTED
463 SideClipType startType = SIDE_CLIP_TRAPEZOID;
464 SideClipType endType = SIDE_CLIP_TRAPEZOID;
466 if (!IsZeroSize(mBorderRadii[mozilla::css::Corner(aSide)]))
467 startType = SIDE_CLIP_TRAPEZOID_FULL;
468 else if (startIsDashed && isDashed)
469 startType = SIDE_CLIP_RECTANGLE;
471 if (!IsZeroSize(mBorderRadii[mozilla::css::Corner(NEXT_SIDE(aSide))]))
472 endType = SIDE_CLIP_TRAPEZOID_FULL;
473 else if (endIsDashed && isDashed)
474 endType = SIDE_CLIP_RECTANGLE;
476 gfxPoint midPoint = mInnerRect.Center();
478 start[0] = mOuterRect.CCWCorner(aSide);
479 start[1] = mInnerRect.CCWCorner(aSide);
481 end[0] = mOuterRect.CWCorner(aSide);
482 end[1] = mInnerRect.CWCorner(aSide);
484 if (startType == SIDE_CLIP_TRAPEZOID_FULL) {
485 MaybeMoveToMidPoint(start[0], start[1], midPoint);
486 } else if (startType == SIDE_CLIP_RECTANGLE) {
487 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
488 start[1] = gfxPoint(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y);
489 else
490 start[1] = gfxPoint(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y);
493 if (endType == SIDE_CLIP_TRAPEZOID_FULL) {
494 MaybeMoveToMidPoint(end[0], end[1], midPoint);
495 } else if (endType == SIDE_CLIP_RECTANGLE) {
496 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
497 end[0] = gfxPoint(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y);
498 else
499 end[0] = gfxPoint(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y);
502 mContext->MoveTo(start[0]);
503 mContext->LineTo(end[0]);
504 mContext->LineTo(end[1]);
505 mContext->LineTo(start[1]);
506 mContext->ClosePath();
509 void
510 nsCSSBorderRenderer::FillSolidBorder(const gfxRect& aOuterRect,
511 const gfxRect& aInnerRect,
512 const gfxCornerSizes& aBorderRadii,
513 const gfxFloat *aBorderSizes,
514 int aSides,
515 const gfxRGBA& aColor)
517 mContext->SetColor(aColor);
518 // Note that this function is allowed to draw more than just the
519 // requested sides.
521 // If we have a border radius, do full rounded rectangles
522 // and fill, regardless of what sides we're asked to draw.
523 if (!AllCornersZeroSize(aBorderRadii)) {
524 gfxCornerSizes innerRadii;
525 ComputeInnerRadii(aBorderRadii, aBorderSizes, &innerRadii);
527 mContext->NewPath();
529 // do the outer border
530 mContext->RoundedRectangle(aOuterRect, aBorderRadii, true);
532 // then do the inner border CCW
533 mContext->RoundedRectangle(aInnerRect, innerRadii, false);
535 mContext->Fill();
537 return;
540 // If we're asked to draw all sides of an equal-sized border,
541 // stroking is fastest. This is a fairly common path, but partial
542 // sides is probably second in the list -- there are a bunch of
543 // common border styles, such as inset and outset, that are
544 // top-left/bottom-right split.
545 if (aSides == SIDE_BITS_ALL &&
546 CheckFourFloatsEqual(aBorderSizes, aBorderSizes[0]) &&
547 !mAvoidStroke)
549 gfxRect r(aOuterRect);
550 r.Deflate(aBorderSizes[0] / 2.0);
551 mContext->SetLineWidth(aBorderSizes[0]);
553 mContext->NewPath();
554 mContext->Rectangle(r);
555 mContext->Stroke();
557 return;
560 // Otherwise, we have unequal sized borders or we're only
561 // drawing some sides; create rectangles for each side
562 // and fill them.
564 gfxRect r[4];
566 // compute base rects for each side
567 if (aSides & SIDE_BIT_TOP) {
568 r[NS_SIDE_TOP] =
569 gfxRect(aOuterRect.X(), aOuterRect.Y(),
570 aOuterRect.Width(), aBorderSizes[NS_SIDE_TOP]);
573 if (aSides & SIDE_BIT_BOTTOM) {
574 r[NS_SIDE_BOTTOM] =
575 gfxRect(aOuterRect.X(), aOuterRect.YMost() - aBorderSizes[NS_SIDE_BOTTOM],
576 aOuterRect.Width(), aBorderSizes[NS_SIDE_BOTTOM]);
579 if (aSides & SIDE_BIT_LEFT) {
580 r[NS_SIDE_LEFT] =
581 gfxRect(aOuterRect.X(), aOuterRect.Y(),
582 aBorderSizes[NS_SIDE_LEFT], aOuterRect.Height());
585 if (aSides & SIDE_BIT_RIGHT) {
586 r[NS_SIDE_RIGHT] =
587 gfxRect(aOuterRect.XMost() - aBorderSizes[NS_SIDE_RIGHT], aOuterRect.Y(),
588 aBorderSizes[NS_SIDE_RIGHT], aOuterRect.Height());
591 // If two sides meet at a corner that we're rendering, then
592 // make sure that we adjust one of the sides to avoid overlap.
593 // This is especially important in the case of colors with
594 // an alpha channel.
596 if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == (SIDE_BIT_TOP | SIDE_BIT_LEFT)) {
597 // adjust the left's top down a bit
598 r[NS_SIDE_LEFT].y += aBorderSizes[NS_SIDE_TOP];
599 r[NS_SIDE_LEFT].height -= aBorderSizes[NS_SIDE_TOP];
602 if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) == (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) {
603 // adjust the top's left a bit
604 r[NS_SIDE_TOP].width -= aBorderSizes[NS_SIDE_RIGHT];
607 if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) {
608 // adjust the right's bottom a bit
609 r[NS_SIDE_RIGHT].height -= aBorderSizes[NS_SIDE_BOTTOM];
612 if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) {
613 // adjust the bottom's left a bit
614 r[NS_SIDE_BOTTOM].x += aBorderSizes[NS_SIDE_LEFT];
615 r[NS_SIDE_BOTTOM].width -= aBorderSizes[NS_SIDE_LEFT];
618 // Filling these one by one is faster than filling them all at once.
619 for (uint32_t i = 0; i < 4; i++) {
620 if (aSides & (1 << i)) {
621 mContext->NewPath();
622 mContext->Rectangle(r[i], true);
623 mContext->Fill();
628 gfxRGBA
629 MakeBorderColor(const gfxRGBA& aColor, const gfxRGBA& aBackgroundColor, BorderColorStyle aBorderColorStyle)
631 nscolor colors[2];
632 int k = 0;
634 switch (aBorderColorStyle) {
635 case BorderColorStyleNone:
636 return gfxRGBA(0.0, 0.0, 0.0, 0.0);
638 case BorderColorStyleLight:
639 k = 1;
640 /* fall through */
641 case BorderColorStyleDark:
642 NS_GetSpecial3DColors(colors, aBackgroundColor.Packed(), aColor.Packed());
643 return gfxRGBA(colors[k]);
645 case BorderColorStyleSolid:
646 default:
647 return aColor;
651 gfxRGBA
652 ComputeColorForLine(uint32_t aLineIndex,
653 const BorderColorStyle* aBorderColorStyle,
654 uint32_t aBorderColorStyleCount,
655 nscolor aBorderColor,
656 nscolor aBackgroundColor)
658 NS_ASSERTION(aLineIndex < aBorderColorStyleCount, "Invalid lineIndex given");
660 return MakeBorderColor(gfxRGBA(aBorderColor), gfxRGBA(aBackgroundColor), aBorderColorStyle[aLineIndex]);
663 gfxRGBA
664 ComputeCompositeColorForLine(uint32_t aLineIndex,
665 const nsBorderColors* aBorderColors)
667 while (aLineIndex-- && aBorderColors->mNext)
668 aBorderColors = aBorderColors->mNext;
670 return gfxRGBA(aBorderColors->mColor);
673 void
674 nsCSSBorderRenderer::DrawBorderSidesCompositeColors(int aSides, const nsBorderColors *aCompositeColors)
676 gfxCornerSizes radii = mBorderRadii;
678 // the generic composite colors path; each border is 1px in size
679 gfxRect soRect = mOuterRect;
680 gfxFloat maxBorderWidth = 0;
681 NS_FOR_CSS_SIDES (i) {
682 maxBorderWidth = std::max(maxBorderWidth, mBorderWidths[i]);
685 gfxFloat fakeBorderSizes[4];
687 gfxPoint itl = mInnerRect.TopLeft();
688 gfxPoint ibr = mInnerRect.BottomRight();
690 for (uint32_t i = 0; i < uint32_t(maxBorderWidth); i++) {
691 gfxRGBA lineColor = ComputeCompositeColorForLine(i, aCompositeColors);
693 gfxRect siRect = soRect;
694 siRect.Deflate(1.0);
696 // now cap the rects to the real mInnerRect
697 gfxPoint tl = siRect.TopLeft();
698 gfxPoint br = siRect.BottomRight();
700 tl.x = std::min(tl.x, itl.x);
701 tl.y = std::min(tl.y, itl.y);
703 br.x = std::max(br.x, ibr.x);
704 br.y = std::max(br.y, ibr.y);
706 siRect = gfxRect(tl.x, tl.y, br.x - tl.x , br.y - tl.y);
708 fakeBorderSizes[NS_SIDE_TOP] = siRect.TopLeft().y - soRect.TopLeft().y;
709 fakeBorderSizes[NS_SIDE_RIGHT] = soRect.TopRight().x - siRect.TopRight().x;
710 fakeBorderSizes[NS_SIDE_BOTTOM] = soRect.BottomRight().y - siRect.BottomRight().y;
711 fakeBorderSizes[NS_SIDE_LEFT] = siRect.BottomLeft().x - soRect.BottomLeft().x;
713 FillSolidBorder(soRect, siRect, radii, fakeBorderSizes, aSides, lineColor);
715 soRect = siRect;
717 ComputeInnerRadii(radii, fakeBorderSizes, &radii);
721 void
722 nsCSSBorderRenderer::DrawBorderSides(int aSides)
724 if (aSides == 0 || (aSides & ~SIDE_BITS_ALL) != 0) {
725 NS_WARNING("DrawBorderSides: invalid sides!");
726 return;
729 uint8_t borderRenderStyle = NS_STYLE_BORDER_STYLE_NONE;
730 nscolor borderRenderColor;
731 const nsBorderColors *compositeColors = nullptr;
733 uint32_t borderColorStyleCount = 0;
734 BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3];
735 BorderColorStyle *borderColorStyle = nullptr;
737 NS_FOR_CSS_SIDES (i) {
738 if ((aSides & (1 << i)) == 0)
739 continue;
740 borderRenderStyle = mBorderStyles[i];
741 borderRenderColor = mBorderColors[i];
742 compositeColors = mCompositeColors[i];
743 break;
746 if (borderRenderStyle == NS_STYLE_BORDER_STYLE_NONE ||
747 borderRenderStyle == NS_STYLE_BORDER_STYLE_HIDDEN)
748 return;
750 // -moz-border-colors is a hack; if we have it for a border, then
751 // it's always drawn solid, and each color is given 1px. The last
752 // color is used for the remainder of the border's size. Just
753 // hand off to another function to do all that.
754 if (compositeColors) {
755 DrawBorderSidesCompositeColors(aSides, compositeColors);
756 return;
759 // We're not doing compositeColors, so we can calculate the
760 // borderColorStyle based on the specified style. The
761 // borderColorStyle array goes from the outer to the inner style.
763 // If the border width is 1, we need to change the borderRenderStyle
764 // a bit to make sure that we get the right colors -- e.g. 'ridge'
765 // with a 1px border needs to look like solid, not like 'outset'.
766 if (mOneUnitBorder &&
767 (borderRenderStyle == NS_STYLE_BORDER_STYLE_RIDGE ||
768 borderRenderStyle == NS_STYLE_BORDER_STYLE_GROOVE ||
769 borderRenderStyle == NS_STYLE_BORDER_STYLE_DOUBLE))
770 borderRenderStyle = NS_STYLE_BORDER_STYLE_SOLID;
772 switch (borderRenderStyle) {
773 case NS_STYLE_BORDER_STYLE_SOLID:
774 case NS_STYLE_BORDER_STYLE_DASHED:
775 case NS_STYLE_BORDER_STYLE_DOTTED:
776 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
778 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
780 borderColorStyleCount = 1;
781 break;
783 case NS_STYLE_BORDER_STYLE_GROOVE:
784 borderColorStyleTopLeft[0] = BorderColorStyleDark;
785 borderColorStyleTopLeft[1] = BorderColorStyleLight;
787 borderColorStyleBottomRight[0] = BorderColorStyleLight;
788 borderColorStyleBottomRight[1] = BorderColorStyleDark;
790 borderColorStyleCount = 2;
791 break;
793 case NS_STYLE_BORDER_STYLE_RIDGE:
794 borderColorStyleTopLeft[0] = BorderColorStyleLight;
795 borderColorStyleTopLeft[1] = BorderColorStyleDark;
797 borderColorStyleBottomRight[0] = BorderColorStyleDark;
798 borderColorStyleBottomRight[1] = BorderColorStyleLight;
800 borderColorStyleCount = 2;
801 break;
803 case NS_STYLE_BORDER_STYLE_DOUBLE:
804 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
805 borderColorStyleTopLeft[1] = BorderColorStyleNone;
806 borderColorStyleTopLeft[2] = BorderColorStyleSolid;
808 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
809 borderColorStyleBottomRight[1] = BorderColorStyleNone;
810 borderColorStyleBottomRight[2] = BorderColorStyleSolid;
812 borderColorStyleCount = 3;
813 break;
815 case NS_STYLE_BORDER_STYLE_INSET:
816 borderColorStyleTopLeft[0] = BorderColorStyleDark;
817 borderColorStyleBottomRight[0] = BorderColorStyleLight;
819 borderColorStyleCount = 1;
820 break;
822 case NS_STYLE_BORDER_STYLE_OUTSET:
823 borderColorStyleTopLeft[0] = BorderColorStyleLight;
824 borderColorStyleBottomRight[0] = BorderColorStyleDark;
826 borderColorStyleCount = 1;
827 break;
829 default:
830 NS_NOTREACHED("Unhandled border style!!");
831 break;
834 // The only way to get to here is by having a
835 // borderColorStyleCount < 1 or > 3; this should never happen,
836 // since -moz-border-colors doesn't get handled here.
837 NS_ASSERTION(borderColorStyleCount > 0 && borderColorStyleCount < 4,
838 "Non-border-colors case with borderColorStyleCount < 1 or > 3; what happened?");
840 // The caller should never give us anything with a mix
841 // of TL/BR if the border style would require a
842 // TL/BR split.
843 if (aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT))
844 borderColorStyle = borderColorStyleBottomRight;
845 else
846 borderColorStyle = borderColorStyleTopLeft;
848 // Distribute the border across the available space.
849 gfxFloat borderWidths[3][4];
851 if (borderColorStyleCount == 1) {
852 NS_FOR_CSS_SIDES (i) {
853 borderWidths[0][i] = mBorderWidths[i];
855 } else if (borderColorStyleCount == 2) {
856 // with 2 color styles, any extra pixel goes to the outside
857 NS_FOR_CSS_SIDES (i) {
858 borderWidths[0][i] = int32_t(mBorderWidths[i]) / 2 + int32_t(mBorderWidths[i]) % 2;
859 borderWidths[1][i] = int32_t(mBorderWidths[i]) / 2;
861 } else if (borderColorStyleCount == 3) {
862 // with 3 color styles, any extra pixel (or lack of extra pixel)
863 // goes to the middle
864 NS_FOR_CSS_SIDES (i) {
865 if (mBorderWidths[i] == 1.0) {
866 borderWidths[0][i] = 1.0;
867 borderWidths[1][i] = borderWidths[2][i] = 0.0;
868 } else {
869 int32_t rest = int32_t(mBorderWidths[i]) % 3;
870 borderWidths[0][i] = borderWidths[2][i] = borderWidths[1][i] = (int32_t(mBorderWidths[i]) - rest) / 3;
872 if (rest == 1) {
873 borderWidths[1][i] += 1.0;
874 } else if (rest == 2) {
875 borderWidths[0][i] += 1.0;
876 borderWidths[2][i] += 1.0;
882 // make a copy that we can modify
883 gfxCornerSizes radii = mBorderRadii;
885 gfxRect soRect(mOuterRect);
886 gfxRect siRect(mOuterRect);
888 for (unsigned int i = 0; i < borderColorStyleCount; i++) {
889 // walk siRect inwards at the start of the loop to get the
890 // correct inner rect.
891 siRect.Deflate(gfxMargin(borderWidths[i][0], borderWidths[i][1],
892 borderWidths[i][2], borderWidths[i][3]));
894 if (borderColorStyle[i] != BorderColorStyleNone) {
895 gfxRGBA color = ComputeColorForLine(i,
896 borderColorStyle, borderColorStyleCount,
897 borderRenderColor, mBackgroundColor);
899 FillSolidBorder(soRect, siRect, radii, borderWidths[i], aSides, color);
902 ComputeInnerRadii(radii, borderWidths[i], &radii);
904 // And now soRect is the same as siRect, for the next line in.
905 soRect = siRect;
909 void
910 nsCSSBorderRenderer::DrawDashedSide(mozilla::css::Side aSide)
912 gfxFloat dashWidth;
913 gfxFloat dash[2];
915 uint8_t style = mBorderStyles[aSide];
916 gfxFloat borderWidth = mBorderWidths[aSide];
917 nscolor borderColor = mBorderColors[aSide];
919 if (borderWidth == 0.0)
920 return;
922 if (style == NS_STYLE_BORDER_STYLE_NONE ||
923 style == NS_STYLE_BORDER_STYLE_HIDDEN)
924 return;
926 if (style == NS_STYLE_BORDER_STYLE_DASHED) {
927 dashWidth = gfxFloat(borderWidth * DOT_LENGTH * DASH_LENGTH);
929 dash[0] = dashWidth;
930 dash[1] = dashWidth;
932 mContext->SetLineCap(gfxContext::LINE_CAP_BUTT);
933 } else if (style == NS_STYLE_BORDER_STYLE_DOTTED) {
934 dashWidth = gfxFloat(borderWidth * DOT_LENGTH);
936 if (borderWidth > 2.0) {
937 dash[0] = 0.0;
938 dash[1] = dashWidth * 2.0;
940 mContext->SetLineCap(gfxContext::LINE_CAP_ROUND);
941 } else {
942 dash[0] = dashWidth;
943 dash[1] = dashWidth;
945 } else {
946 SF("DrawDashedSide: style: %d!!\n", style);
947 NS_ERROR("DrawDashedSide called with style other than DASHED or DOTTED; someone's not playing nice");
948 return;
951 SF("dash: %f %f\n", dash[0], dash[1]);
953 mContext->SetDash(dash, 2, 0.0);
955 gfxPoint start = mOuterRect.CCWCorner(aSide);
956 gfxPoint end = mOuterRect.CWCorner(aSide);
958 if (aSide == NS_SIDE_TOP) {
959 start.x += mBorderCornerDimensions[C_TL].width;
960 end.x -= mBorderCornerDimensions[C_TR].width;
962 start.y += borderWidth / 2.0;
963 end.y += borderWidth / 2.0;
964 } else if (aSide == NS_SIDE_RIGHT) {
965 start.x -= borderWidth / 2.0;
966 end.x -= borderWidth / 2.0;
968 start.y += mBorderCornerDimensions[C_TR].height;
969 end.y -= mBorderCornerDimensions[C_BR].height;
970 } else if (aSide == NS_SIDE_BOTTOM) {
971 start.x -= mBorderCornerDimensions[C_BR].width;
972 end.x += mBorderCornerDimensions[C_BL].width;
974 start.y -= borderWidth / 2.0;
975 end.y -= borderWidth / 2.0;
976 } else if (aSide == NS_SIDE_LEFT) {
977 start.x += borderWidth / 2.0;
978 end.x += borderWidth / 2.0;
980 start.y -= mBorderCornerDimensions[C_BL].height;
981 end.y += mBorderCornerDimensions[C_TL].height;
984 mContext->NewPath();
985 mContext->MoveTo(start);
986 mContext->LineTo(end);
987 mContext->SetLineWidth(borderWidth);
988 mContext->SetColor(gfxRGBA(borderColor));
989 //mContext->SetColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
990 mContext->Stroke();
993 void
994 nsCSSBorderRenderer::SetupStrokeStyle(mozilla::css::Side aSide)
996 mContext->SetColor(gfxRGBA(mBorderColors[aSide]));
997 mContext->SetLineWidth(mBorderWidths[aSide]);
1000 bool
1001 nsCSSBorderRenderer::AllBordersSameWidth()
1003 if (mBorderWidths[0] == mBorderWidths[1] &&
1004 mBorderWidths[0] == mBorderWidths[2] &&
1005 mBorderWidths[0] == mBorderWidths[3])
1007 return true;
1010 return false;
1013 bool
1014 nsCSSBorderRenderer::AllBordersSolid(bool *aHasCompositeColors)
1016 *aHasCompositeColors = false;
1017 NS_FOR_CSS_SIDES(i) {
1018 if (mCompositeColors[i] != nullptr) {
1019 *aHasCompositeColors = true;
1021 if (mBorderStyles[i] == NS_STYLE_BORDER_STYLE_SOLID ||
1022 mBorderStyles[i] == NS_STYLE_BORDER_STYLE_NONE ||
1023 mBorderStyles[i] == NS_STYLE_BORDER_STYLE_HIDDEN)
1025 continue;
1027 return false;
1030 return true;
1033 bool IsVisible(int aStyle)
1035 if (aStyle != NS_STYLE_BORDER_STYLE_NONE &&
1036 aStyle != NS_STYLE_BORDER_STYLE_HIDDEN) {
1037 return true;
1039 return false;
1042 already_AddRefed<gfxPattern>
1043 nsCSSBorderRenderer::CreateCornerGradient(mozilla::css::Corner aCorner,
1044 const gfxRGBA &aFirstColor,
1045 const gfxRGBA &aSecondColor)
1047 typedef struct { gfxFloat a, b; } twoFloats;
1049 const twoFloats gradientCoeff[4] = { { -1, +1 },
1050 { -1, -1 },
1051 { +1, -1 },
1052 { +1, +1 } };
1054 // Sides which form the 'width' and 'height' for the calculation of the angle
1055 // for our gradient.
1056 const int cornerWidth[4] = { 3, 1, 1, 3 };
1057 const int cornerHeight[4] = { 0, 0, 2, 2 };
1059 gfxPoint cornerOrigin = mOuterRect.AtCorner(aCorner);
1061 gfxPoint pat1, pat2;
1062 pat1.x = cornerOrigin.x +
1063 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1064 pat1.y = cornerOrigin.y +
1065 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1066 pat2.x = cornerOrigin.x -
1067 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1068 pat2.y = cornerOrigin.y -
1069 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1071 float gradientOffset =
1072 0.25 / sqrt(pow(mBorderWidths[cornerHeight[aCorner]], 2) +
1073 pow(mBorderWidths[cornerHeight[aCorner]], 2));
1075 nsRefPtr<gfxPattern> pattern = new gfxPattern(pat1.x, pat1.y, pat2.x, pat2.y);
1076 pattern->AddColorStop(0.5 - gradientOffset, gfxRGBA(aFirstColor));
1077 pattern->AddColorStop(0.5 + gradientOffset, gfxRGBA(aSecondColor));
1079 return pattern.forget();
1082 TemporaryRef<GradientStops>
1083 nsCSSBorderRenderer::CreateCornerGradient(mozilla::css::Corner aCorner,
1084 const gfxRGBA &aFirstColor,
1085 const gfxRGBA &aSecondColor,
1086 DrawTarget *aDT,
1087 Point &aPoint1,
1088 Point &aPoint2)
1090 typedef struct { gfxFloat a, b; } twoFloats;
1092 const twoFloats gradientCoeff[4] = { { -1, +1 },
1093 { -1, -1 },
1094 { +1, -1 },
1095 { +1, +1 } };
1097 // Sides which form the 'width' and 'height' for the calculation of the angle
1098 // for our gradient.
1099 const int cornerWidth[4] = { 3, 1, 1, 3 };
1100 const int cornerHeight[4] = { 0, 0, 2, 2 };
1102 gfxPoint cornerOrigin = mOuterRect.AtCorner(aCorner);
1104 gfxPoint pat1, pat2;
1105 pat1.x = cornerOrigin.x +
1106 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1107 pat1.y = cornerOrigin.y +
1108 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1109 pat2.x = cornerOrigin.x -
1110 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1111 pat2.y = cornerOrigin.y -
1112 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1114 aPoint1 = Point(pat1.x, pat1.y);
1115 aPoint2 = Point(pat2.x, pat2.y);
1117 Color firstColor = ToColor(aFirstColor);
1118 Color secondColor = ToColor(aSecondColor);
1120 nsTArray<gfx::GradientStop> rawStops(2);
1121 rawStops.SetLength(2);
1122 // This is only guaranteed to give correct (and in some cases more correct)
1123 // rendering with the Direct2D Azure and Quartz Cairo backends. For other
1124 // cairo backends it could create un-antialiased border corner transitions
1125 // since that at least used to be pixman's behaviour for hard stops.
1126 rawStops[0].color = firstColor;
1127 rawStops[0].offset = 0.5;
1128 rawStops[1].color = secondColor;
1129 rawStops[1].offset = 0.5;
1130 RefPtr<GradientStops> gs =
1131 gfxGradientCache::GetGradientStops(aDT, rawStops, ExtendMode::CLAMP);
1132 if (!gs) {
1133 // Having two corners, both with reversed color stops is pretty common
1134 // for certain border types. Let's optimize it!
1135 rawStops[0].color = secondColor;
1136 rawStops[1].color = firstColor;
1137 Point tmp = aPoint1;
1138 aPoint1 = aPoint2;
1139 aPoint2 = tmp;
1140 gs = gfxGradientCache::GetOrCreateGradientStops(aDT, rawStops, ExtendMode::CLAMP);
1142 return gs;
1145 typedef struct { gfxFloat a, b; } twoFloats;
1147 void
1148 nsCSSBorderRenderer::DrawSingleWidthSolidBorder()
1150 // Easy enough to deal with.
1151 mContext->SetLineWidth(1);
1152 gfxRect rect = mOuterRect;
1153 rect.Deflate(0.5);
1155 const twoFloats cornerAdjusts[4] = { { +0.5, 0 },
1156 { 0, +0.5 },
1157 { -0.5, 0 },
1158 { 0, -0.5 } };
1161 NS_FOR_CSS_SIDES(side) {
1162 gfxPoint firstCorner = rect.CCWCorner(side);
1163 firstCorner.x += cornerAdjusts[side].a;
1164 firstCorner.y += cornerAdjusts[side].b;
1165 gfxPoint secondCorner = rect.CWCorner(side);
1166 secondCorner.x += cornerAdjusts[side].a;
1167 secondCorner.y += cornerAdjusts[side].b;
1169 mContext->SetColor(gfxRGBA(mBorderColors[side]));
1170 mContext->NewPath();
1171 mContext->MoveTo(firstCorner);
1172 mContext->LineTo(secondCorner);
1173 mContext->Stroke();
1177 void
1178 nsCSSBorderRenderer::DrawNoCompositeColorSolidBorder()
1180 DrawTarget *dt = mContext->GetDrawTarget();
1182 const gfxFloat alpha = 0.55191497064665766025;
1184 const twoFloats cornerMults[4] = { { -1, 0 },
1185 { 0, -1 },
1186 { +1, 0 },
1187 { 0, +1 } };
1189 const twoFloats centerAdjusts[4] = { { 0, +0.5 },
1190 { -0.5, 0 },
1191 { 0, -0.5 },
1192 { +0.5, 0 } };
1194 Point pc, pci, p0, p1, p2, p3, pd, p3i;
1196 gfxCornerSizes innerRadii;
1197 ComputeInnerRadii(mBorderRadii, mBorderWidths, &innerRadii);
1199 gfxRect strokeRect = mOuterRect;
1200 strokeRect.Deflate(gfxMargin(mBorderWidths[0] / 2.0, mBorderWidths[1] / 2.0,
1201 mBorderWidths[2] / 2.0, mBorderWidths[3] / 2.0));
1203 ColorPattern colorPat(Color(0, 0, 0, 0));
1204 LinearGradientPattern gradPat(Point(), Point(), nullptr);
1206 NS_FOR_CSS_CORNERS(i) {
1207 // the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw)
1208 mozilla::css::Corner c = mozilla::css::Corner((i+1) % 4);
1209 mozilla::css::Corner prevCorner = mozilla::css::Corner(i);
1211 // i+2 and i+3 respectively. These are used to index into the corner
1212 // multiplier table, and were deduced by calculating out the long form
1213 // of each corner and finding a pattern in the signs and values.
1214 int i1 = (i+1) % 4;
1215 int i2 = (i+2) % 4;
1216 int i3 = (i+3) % 4;
1218 pc = ToPoint(mOuterRect.AtCorner(c));
1219 pci = ToPoint(mInnerRect.AtCorner(c));
1221 nscolor firstColor, secondColor;
1222 if (IsVisible(mBorderStyles[i]) && IsVisible(mBorderStyles[i1])) {
1223 firstColor = mBorderColors[i];
1224 secondColor = mBorderColors[i1];
1225 } else if (IsVisible(mBorderStyles[i])) {
1226 firstColor = mBorderColors[i];
1227 secondColor = mBorderColors[i];
1228 } else {
1229 firstColor = mBorderColors[i1];
1230 secondColor = mBorderColors[i1];
1233 RefPtr<PathBuilder> builder = dt->CreatePathBuilder();
1235 Point strokeStart, strokeEnd;
1237 strokeStart.x = mOuterRect.AtCorner(prevCorner).x +
1238 mBorderCornerDimensions[prevCorner].width * cornerMults[i2].a;
1239 strokeStart.y = mOuterRect.AtCorner(prevCorner).y +
1240 mBorderCornerDimensions[prevCorner].height * cornerMults[i2].b;
1242 strokeEnd.x = pc.x + mBorderCornerDimensions[c].width * cornerMults[i].a;
1243 strokeEnd.y = pc.y + mBorderCornerDimensions[c].height * cornerMults[i].b;
1245 strokeStart.x += centerAdjusts[i].a * mBorderWidths[i];
1246 strokeStart.y += centerAdjusts[i].b * mBorderWidths[i];
1247 strokeEnd.x += centerAdjusts[i].a * mBorderWidths[i];
1248 strokeEnd.y += centerAdjusts[i].b * mBorderWidths[i];
1250 builder->MoveTo(strokeStart);
1251 builder->LineTo(strokeEnd);
1252 RefPtr<Path> path = builder->Finish();
1253 dt->Stroke(path, ColorPattern(Color::FromABGR(mBorderColors[i])), StrokeOptions(mBorderWidths[i]));
1254 builder = nullptr;
1255 path = nullptr;
1257 Pattern *pattern;
1259 if (firstColor != secondColor) {
1260 gradPat.mStops = CreateCornerGradient(c, firstColor, secondColor, dt, gradPat.mBegin, gradPat.mEnd);
1261 pattern = &gradPat;
1262 } else {
1263 colorPat.mColor = Color::FromABGR(firstColor);
1264 pattern = &colorPat;
1267 builder = dt->CreatePathBuilder();
1269 if (mBorderRadii[c].width > 0 && mBorderRadii[c].height > 0) {
1270 p0.x = pc.x + cornerMults[i].a * mBorderRadii[c].width;
1271 p0.y = pc.y + cornerMults[i].b * mBorderRadii[c].height;
1273 p3.x = pc.x + cornerMults[i3].a * mBorderRadii[c].width;
1274 p3.y = pc.y + cornerMults[i3].b * mBorderRadii[c].height;
1276 p1.x = p0.x + alpha * cornerMults[i2].a * mBorderRadii[c].width;
1277 p1.y = p0.y + alpha * cornerMults[i2].b * mBorderRadii[c].height;
1279 p2.x = p3.x - alpha * cornerMults[i3].a * mBorderRadii[c].width;
1280 p2.y = p3.y - alpha * cornerMults[i3].b * mBorderRadii[c].height;
1282 Point cornerStart;
1283 cornerStart.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
1284 cornerStart.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
1286 builder->MoveTo(cornerStart);
1287 builder->LineTo(p0);
1289 builder->BezierTo(p1, p2, p3);
1291 Point outerCornerEnd;
1292 outerCornerEnd.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
1293 outerCornerEnd.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
1295 builder->LineTo(outerCornerEnd);
1297 p0.x = pci.x + cornerMults[i].a * innerRadii[c].width;
1298 p0.y = pci.y + cornerMults[i].b * innerRadii[c].height;
1300 p3i.x = pci.x + cornerMults[i3].a * innerRadii[c].width;
1301 p3i.y = pci.y + cornerMults[i3].b * innerRadii[c].height;
1303 p1.x = p0.x + alpha * cornerMults[i2].a * innerRadii[c].width;
1304 p1.y = p0.y + alpha * cornerMults[i2].b * innerRadii[c].height;
1306 p2.x = p3i.x - alpha * cornerMults[i3].a * innerRadii[c].width;
1307 p2.y = p3i.y - alpha * cornerMults[i3].b * innerRadii[c].height;
1308 builder->LineTo(p3i);
1309 builder->BezierTo(p2, p1, p0);
1310 builder->Close();
1311 path = builder->Finish();
1312 dt->Fill(path, *pattern);
1313 } else {
1314 Point c1, c2, c3, c4;
1316 c1.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
1317 c1.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
1318 c2 = pc;
1319 c3.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
1320 c3.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
1322 builder->MoveTo(c1);
1323 builder->LineTo(c2);
1324 builder->LineTo(c3);
1325 builder->LineTo(pci);
1326 builder->Close();
1328 path = builder->Finish();
1330 dt->Fill(path, *pattern);
1335 void
1336 nsCSSBorderRenderer::DrawRectangularCompositeColors()
1338 nsBorderColors *currentColors[4];
1339 mContext->SetLineWidth(1);
1340 memcpy(currentColors, mCompositeColors, sizeof(nsBorderColors*) * 4);
1341 gfxRect rect = mOuterRect;
1342 rect.Deflate(0.5);
1344 const twoFloats cornerAdjusts[4] = { { +0.5, 0 },
1345 { 0, +0.5 },
1346 { -0.5, 0 },
1347 { 0, -0.5 } };
1349 for (int i = 0; i < mBorderWidths[0]; i++) {
1350 NS_FOR_CSS_SIDES(side) {
1351 int sideNext = (side + 1) % 4;
1353 gfxPoint firstCorner = rect.CCWCorner(side);
1354 firstCorner.x += cornerAdjusts[side].a;
1355 firstCorner.y += cornerAdjusts[side].b;
1356 gfxPoint secondCorner = rect.CWCorner(side);
1357 secondCorner.x -= cornerAdjusts[side].a;
1358 secondCorner.y -= cornerAdjusts[side].b;
1360 gfxRGBA currentColor =
1361 currentColors[side] ? gfxRGBA(currentColors[side]->mColor)
1362 : gfxRGBA(mBorderColors[side]);
1364 mContext->SetColor(currentColor);
1365 mContext->NewPath();
1366 mContext->MoveTo(firstCorner);
1367 mContext->LineTo(secondCorner);
1368 mContext->Stroke();
1370 mContext->NewPath();
1371 gfxPoint cornerTopLeft = rect.CWCorner(side);
1372 cornerTopLeft.x -= 0.5;
1373 cornerTopLeft.y -= 0.5;
1374 mContext->Rectangle(gfxRect(cornerTopLeft, gfxSize(1, 1)));
1375 gfxRGBA nextColor =
1376 currentColors[sideNext] ? gfxRGBA(currentColors[sideNext]->mColor)
1377 : gfxRGBA(mBorderColors[sideNext]);
1379 gfxRGBA cornerColor((currentColor.r + nextColor.r) / 2.0,
1380 (currentColor.g + nextColor.g) / 2.0,
1381 (currentColor.b + nextColor.b) / 2.0,
1382 (currentColor.a + nextColor.a) / 2.0);
1383 mContext->SetColor(cornerColor);
1384 mContext->Fill();
1386 if (side != 0) {
1387 // We'll have to keep side 0 for the color averaging on side 3.
1388 if (currentColors[side] && currentColors[side]->mNext) {
1389 currentColors[side] = currentColors[side]->mNext;
1393 // Now advance the color for side 0.
1394 if (currentColors[0] && currentColors[0]->mNext) {
1395 currentColors[0] = currentColors[0]->mNext;
1397 rect.Deflate(1);
1401 void
1402 nsCSSBorderRenderer::DrawBorders()
1404 bool forceSeparateCorners = false;
1406 // Examine the border style to figure out if we can draw it in one
1407 // go or not.
1408 bool tlBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_TOP | SIDE_BIT_LEFT);
1409 bool brBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1410 bool allBordersSame = AreBorderSideFinalStylesSame(SIDE_BITS_ALL);
1411 if (allBordersSame &&
1412 ((mCompositeColors[0] == nullptr &&
1413 (mBorderStyles[0] == NS_STYLE_BORDER_STYLE_NONE ||
1414 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_HIDDEN ||
1415 mBorderColors[0] == NS_RGBA(0,0,0,0))) ||
1416 (mCompositeColors[0] &&
1417 (mCompositeColors[0]->mColor == NS_RGBA(0,0,0,0) &&
1418 !mCompositeColors[0]->mNext))))
1420 // All borders are the same style, and the style is either none or hidden, or the color
1421 // is transparent.
1422 // This also checks if the first composite color is transparent, and there are
1423 // no others. It doesn't check if there are subsequent transparent ones, because
1424 // that would be very silly.
1425 return;
1428 gfxMatrix mat = mContext->CurrentMatrix();
1430 // Clamp the CTM to be pixel-aligned; we do this only
1431 // for translation-only matrices now, but we could do it
1432 // if the matrix has just a scale as well. We should not
1433 // do it if there's a rotation.
1434 if (mat.HasNonTranslation()) {
1435 if (!mat.HasNonAxisAlignedTransform()) {
1436 // Scale + transform. Avoid stroke fast-paths so that we have a chance
1437 // of snapping to pixel boundaries.
1438 mAvoidStroke = true;
1440 } else {
1441 mat._31 = floor(mat._31 + 0.5);
1442 mat._32 = floor(mat._32 + 0.5);
1443 mContext->SetMatrix(mat);
1445 // round mOuterRect and mInnerRect; they're already an integer
1446 // number of pixels apart and should stay that way after
1447 // rounding. We don't do this if there's a scale in the current transform
1448 // since this loses information that might be relevant when we're scaling.
1449 mOuterRect.Round();
1450 mInnerRect.Round();
1453 bool allBordersSameWidth = AllBordersSameWidth();
1455 if (allBordersSameWidth && mBorderWidths[0] == 0.0) {
1456 // Some of the allBordersSameWidth codepaths depend on the border
1457 // width being greater than zero.
1458 return;
1461 bool allBordersSolid;
1463 // First there's a couple of 'special cases' that have specifically optimized
1464 // drawing paths, when none of these can be used we move on to the generalized
1465 // border drawing code.
1466 if (allBordersSame &&
1467 mCompositeColors[0] == nullptr &&
1468 allBordersSameWidth &&
1469 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_SOLID &&
1470 mNoBorderRadius &&
1471 !mAvoidStroke)
1473 // Very simple case.
1474 SetupStrokeStyle(NS_SIDE_TOP);
1475 gfxRect rect = mOuterRect;
1476 rect.Deflate(mBorderWidths[0] / 2.0);
1477 mContext->NewPath();
1478 mContext->Rectangle(rect);
1479 mContext->Stroke();
1480 return;
1483 if (allBordersSame &&
1484 mCompositeColors[0] == nullptr &&
1485 allBordersSameWidth &&
1486 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_DOTTED &&
1487 mBorderWidths[0] < 3 &&
1488 mNoBorderRadius &&
1489 !mAvoidStroke)
1491 // Very simple case. We draw this rectangular dotted borner without
1492 // antialiasing. The dots should be pixel aligned.
1493 SetupStrokeStyle(NS_SIDE_TOP);
1495 gfxFloat dash = mBorderWidths[0];
1496 mContext->SetDash(&dash, 1, 0.5);
1497 mContext->SetAntialiasMode(gfxContext::MODE_ALIASED);
1498 gfxRect rect = mOuterRect;
1499 rect.Deflate(mBorderWidths[0] / 2.0);
1500 mContext->NewPath();
1501 mContext->Rectangle(rect);
1502 mContext->Stroke();
1503 return;
1507 if (allBordersSame &&
1508 mCompositeColors[0] == nullptr &&
1509 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_SOLID &&
1510 !mAvoidStroke &&
1511 !mNoBorderRadius)
1513 // Relatively simple case.
1514 SetupStrokeStyle(NS_SIDE_TOP);
1516 RoundedRect borderInnerRect(mOuterRect, mBorderRadii);
1517 borderInnerRect.Deflate(mBorderWidths[NS_SIDE_TOP],
1518 mBorderWidths[NS_SIDE_BOTTOM],
1519 mBorderWidths[NS_SIDE_LEFT],
1520 mBorderWidths[NS_SIDE_RIGHT]);
1522 // Instead of stroking we just use two paths: an inner and an outer.
1523 // This allows us to draw borders that we couldn't when stroking. For example,
1524 // borders with a border width >= the border radius. (i.e. when there are
1525 // square corners on the inside)
1527 // Further, this approach can be more efficient because the backend
1528 // doesn't need to compute an offset curve to stroke the path. We know that
1529 // the rounded parts are elipses we can offset exactly and can just compute
1530 // a new cubic approximation.
1531 mContext->NewPath();
1532 mContext->RoundedRectangle(mOuterRect, mBorderRadii, true);
1533 mContext->RoundedRectangle(borderInnerRect.rect, borderInnerRect.corners, false);
1534 mContext->Fill();
1535 return;
1538 bool hasCompositeColors;
1540 allBordersSolid = AllBordersSolid(&hasCompositeColors);
1541 // This leaves the border corners non-interpolated for single width borders.
1542 // Doing this is slightly faster and shouldn't be a problem visually.
1543 if (allBordersSolid &&
1544 allBordersSameWidth &&
1545 mCompositeColors[0] == nullptr &&
1546 mBorderWidths[0] == 1 &&
1547 mNoBorderRadius &&
1548 !mAvoidStroke)
1550 DrawSingleWidthSolidBorder();
1551 return;
1554 if (allBordersSolid && !hasCompositeColors &&
1555 !mAvoidStroke)
1557 DrawNoCompositeColorSolidBorder();
1558 return;
1561 if (allBordersSolid &&
1562 allBordersSameWidth &&
1563 mNoBorderRadius &&
1564 !mAvoidStroke)
1566 // Easy enough to deal with.
1567 DrawRectangularCompositeColors();
1568 return;
1571 // If we have composite colors -and- border radius,
1572 // then use separate corners so we get OPERATOR_ADD for the corners.
1573 // Otherwise, we'll get artifacts as we draw stacked 1px-wide curves.
1574 if (allBordersSame && mCompositeColors[0] != nullptr && !mNoBorderRadius)
1575 forceSeparateCorners = true;
1577 S(" mOuterRect: "), S(mOuterRect), SN();
1578 S(" mInnerRect: "), S(mInnerRect), SN();
1579 SF(" mBorderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n", mBorderColors[0], mBorderColors[1], mBorderColors[2], mBorderColors[3]);
1581 // if conditioning the outside rect failed, then bail -- the outside
1582 // rect is supposed to enclose the entire border
1583 mOuterRect.Condition();
1584 if (mOuterRect.IsEmpty())
1585 return;
1587 mInnerRect.Condition();
1588 int dashedSides = 0;
1590 NS_FOR_CSS_SIDES(i) {
1591 uint8_t style = mBorderStyles[i];
1592 if (style == NS_STYLE_BORDER_STYLE_DASHED ||
1593 style == NS_STYLE_BORDER_STYLE_DOTTED)
1595 // pretend that all borders aren't the same; we need to draw
1596 // things separately for dashed/dotting
1597 allBordersSame = false;
1598 dashedSides |= (1 << i);
1602 SF(" allBordersSame: %d dashedSides: 0x%02x\n", allBordersSame, dashedSides);
1604 if (allBordersSame && !forceSeparateCorners) {
1605 /* Draw everything in one go */
1606 DrawBorderSides(SIDE_BITS_ALL);
1607 SN("---------------- (1)");
1608 } else {
1609 PROFILER_LABEL("nsCSSBorderRenderer", "DrawBorders::multipass",
1610 js::ProfileEntry::Category::GRAPHICS);
1612 /* We have more than one pass to go. Draw the corners separately from the sides. */
1615 * If we have a 1px-wide border, the corners are going to be
1616 * negligible, so don't bother doing anything fancy. Just extend
1617 * the top and bottom borders to the right 1px and the left border
1618 * to the bottom 1px. We do this by twiddling the corner dimensions,
1619 * which causes the right to happen later on. Only do this if we have
1620 * a 1.0 unit border all around and no border radius.
1623 NS_FOR_CSS_CORNERS(corner) {
1624 const mozilla::css::Side sides[2] = { mozilla::css::Side(corner), PREV_SIDE(corner) };
1626 if (!IsZeroSize(mBorderRadii[corner]))
1627 continue;
1629 if (mBorderWidths[sides[0]] == 1.0 && mBorderWidths[sides[1]] == 1.0) {
1630 if (corner == NS_CORNER_TOP_LEFT || corner == NS_CORNER_TOP_RIGHT)
1631 mBorderCornerDimensions[corner].width = 0.0;
1632 else
1633 mBorderCornerDimensions[corner].height = 0.0;
1637 // First, the corners
1638 NS_FOR_CSS_CORNERS(corner) {
1639 // if there's no corner, don't do all this work for it
1640 if (IsZeroSize(mBorderCornerDimensions[corner]))
1641 continue;
1643 const int sides[2] = { corner, PREV_SIDE(corner) };
1644 int sideBits = (1 << sides[0]) | (1 << sides[1]);
1646 bool simpleCornerStyle = mCompositeColors[sides[0]] == nullptr &&
1647 mCompositeColors[sides[1]] == nullptr &&
1648 AreBorderSideFinalStylesSame(sideBits);
1650 // If we don't have anything complex going on in this corner,
1651 // then we can just fill the corner with a solid color, and avoid
1652 // the potentially expensive clip.
1653 if (simpleCornerStyle &&
1654 IsZeroSize(mBorderRadii[corner]) &&
1655 IsSolidCornerStyle(mBorderStyles[sides[0]], corner))
1657 mContext->NewPath();
1658 DoCornerSubPath(corner);
1659 mContext->SetColor(MakeBorderColor(mBorderColors[sides[0]],
1660 mBackgroundColor,
1661 BorderColorStyleForSolidCorner(mBorderStyles[sides[0]], corner)));
1662 mContext->Fill();
1663 continue;
1666 mContext->Save();
1668 // clip to the corner
1669 mContext->NewPath();
1670 DoCornerSubPath(corner);
1671 mContext->Clip();
1673 if (simpleCornerStyle) {
1674 // we don't need a group for this corner, the sides are the same,
1675 // but we weren't able to render just a solid block for the corner.
1676 DrawBorderSides(sideBits);
1677 } else {
1678 // Sides are different. We could draw using OPERATOR_ADD to
1679 // get correct color blending behaviour at the seam. We'd need
1680 // to do it in an offscreen surface to ensure that we're
1681 // always compositing on transparent black. If the colors
1682 // don't have transparency and the current destination surface
1683 // has an alpha channel, we could just clear the region and
1684 // avoid the temporary, but that situation doesn't happen all
1685 // that often in practice (we double buffer to no-alpha
1686 // surfaces). We choose just to seam though, as the performance
1687 // advantages outway the modest easthetic improvement.
1689 for (int cornerSide = 0; cornerSide < 2; cornerSide++) {
1690 mozilla::css::Side side = mozilla::css::Side(sides[cornerSide]);
1691 uint8_t style = mBorderStyles[side];
1693 SF("corner: %d cornerSide: %d side: %d style: %d\n", corner, cornerSide, side, style);
1695 mContext->Save();
1697 mContext->NewPath();
1698 DoSideClipSubPath(side);
1699 mContext->Clip();
1701 DrawBorderSides(1 << side);
1703 mContext->Restore();
1707 mContext->Restore();
1709 SN();
1712 // in the case of a single-unit border, we already munged the
1713 // corners up above; so we can just draw the top left and bottom
1714 // right sides separately, if they're the same.
1716 // We need to check for mNoBorderRadius, because when there is
1717 // one, FillSolidBorder always draws the full rounded rectangle
1718 // and expects there to be a clip in place.
1719 int alreadyDrawnSides = 0;
1720 if (mOneUnitBorder &&
1721 mNoBorderRadius &&
1722 (dashedSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0)
1724 if (tlBordersSame) {
1725 DrawBorderSides(SIDE_BIT_TOP | SIDE_BIT_LEFT);
1726 alreadyDrawnSides |= (SIDE_BIT_TOP | SIDE_BIT_LEFT);
1729 if (brBordersSame && (dashedSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0) {
1730 DrawBorderSides(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1731 alreadyDrawnSides |= (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1735 // We're done with the corners, now draw the sides.
1736 NS_FOR_CSS_SIDES (side) {
1737 // if we drew it above, skip it
1738 if (alreadyDrawnSides & (1 << side))
1739 continue;
1741 // If there's no border on this side, skip it
1742 if (mBorderWidths[side] == 0.0 ||
1743 mBorderStyles[side] == NS_STYLE_BORDER_STYLE_HIDDEN ||
1744 mBorderStyles[side] == NS_STYLE_BORDER_STYLE_NONE)
1745 continue;
1748 if (dashedSides & (1 << side)) {
1749 // Dashed sides will always draw just the part ignoring the
1750 // corners for the side, so no need to clip.
1751 DrawDashedSide (side);
1753 SN("---------------- (d)");
1754 continue;
1757 // Undashed sides will currently draw the entire side,
1758 // including parts that would normally be covered by a corner,
1759 // so we need to clip.
1761 // XXX Optimization -- it would be good to make this work like
1762 // DrawDashedSide, and have a DrawOneSide function that just
1763 // draws one side and not the corners, because then we can
1764 // avoid the potentially expensive clip.
1765 mContext->Save();
1766 mContext->NewPath();
1767 DoSideClipWithoutCornersSubPath(side);
1768 mContext->Clip();
1770 DrawBorderSides(1 << side);
1772 mContext->Restore();
1774 SN("---------------- (*)");