Merge mozilla-central to autoland on a CLOSED TREE
[gecko.git] / dom / canvas / WebGLContextVertexArray.cpp
blob3c6bf0d821973a16e25b8b6f0ffe5c5bcf143409
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
8 #include "GLContext.h"
9 #include "WebGLBuffer.h"
10 #include "WebGLVertexArray.h"
12 namespace mozilla {
14 void WebGLContext::BindVertexArray(WebGLVertexArray* array) {
15 FuncScope funcScope(*this, "bindVertexArray");
16 if (IsContextLost()) return;
17 funcScope.mBindFailureGuard = true;
19 if (array && !ValidateObject("array", *array)) return;
21 if (array == nullptr) {
22 array = mDefaultVertexArray;
25 array->BindVertexArray();
27 MOZ_ASSERT(mBoundVertexArray == array);
28 if (mBoundVertexArray) {
29 mBoundVertexArray->mHasBeenBound = true;
32 funcScope.mBindFailureGuard = false;
35 RefPtr<WebGLVertexArray> WebGLContext::CreateVertexArray() {
36 const FuncScope funcScope(*this, "createVertexArray");
37 if (IsContextLost()) return nullptr;
39 return WebGLVertexArray::Create(this);
42 } // namespace mozilla