Backout a74bd5095902, Bug 959405 - Please update the Buri Moz-central, 1.3, 1.2 with...
[gecko.git] / content / media / AudioStream.h
blob085676d782b9a9658c65979e14890bf23456b409
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #if !defined(AudioStream_h_)
7 #define AudioStream_h_
9 #include "AudioSampleFormat.h"
10 #include "AudioChannelCommon.h"
11 #include "nsAutoPtr.h"
12 #include "nsAutoRef.h"
13 #include "nsCOMPtr.h"
14 #include "Latency.h"
15 #include "mozilla/StaticMutex.h"
17 #include "cubeb/cubeb.h"
19 template <>
20 class nsAutoRefTraits<cubeb_stream> : public nsPointerRefTraits<cubeb_stream>
22 public:
23 static void Release(cubeb_stream* aStream) { cubeb_stream_destroy(aStream); }
26 namespace soundtouch {
27 class SoundTouch;
30 namespace mozilla {
32 class AudioStream;
34 class AudioClock
36 public:
37 AudioClock(AudioStream* aStream);
38 // Initialize the clock with the current AudioStream. Need to be called
39 // before querying the clock. Called on the audio thread.
40 void Init();
41 // Update the number of samples that has been written in the audio backend.
42 // Called on the state machine thread.
43 void UpdateWritePosition(uint32_t aCount);
44 // Get the read position of the stream, in microseconds.
45 // Called on the state machine thead.
46 uint64_t GetPosition();
47 // Get the read position of the stream, in frames.
48 // Called on the state machine thead.
49 uint64_t GetPositionInFrames();
50 // Set the playback rate.
51 // Called on the audio thread.
52 void SetPlaybackRate(double aPlaybackRate);
53 // Get the current playback rate.
54 // Called on the audio thread.
55 double GetPlaybackRate();
56 // Set if we are preserving the pitch.
57 // Called on the audio thread.
58 void SetPreservesPitch(bool aPreservesPitch);
59 // Get the current pitch preservation state.
60 // Called on the audio thread.
61 bool GetPreservesPitch();
62 // Get the number of frames written to the backend.
63 int64_t GetWritten();
64 private:
65 // This AudioStream holds a strong reference to this AudioClock. This
66 // pointer is garanteed to always be valid.
67 AudioStream* mAudioStream;
68 // The old output rate, to compensate audio latency for the period inbetween
69 // the moment resampled buffers are pushed to the hardware and the moment the
70 // clock should take the new rate into account for A/V sync.
71 int mOldOutRate;
72 // Position at which the last playback rate change occured
73 int64_t mBasePosition;
74 // Offset, in frames, at which the last playback rate change occured
75 int64_t mBaseOffset;
76 // Old base offset (number of samples), used when changing rate to compute the
77 // position in the stream.
78 int64_t mOldBaseOffset;
79 // Old base position (number of microseconds), when changing rate. This is the
80 // time in the media, not wall clock position.
81 int64_t mOldBasePosition;
82 // Write position at which the playbackRate change occured.
83 int64_t mPlaybackRateChangeOffset;
84 // The previous position reached in the media, used when compensating
85 // latency, to have the position at which the playbackRate change occured.
86 int64_t mPreviousPosition;
87 // Number of samples effectivelly written in backend, i.e. write position.
88 int64_t mWritten;
89 // Output rate in Hz (characteristic of the playback rate)
90 int mOutRate;
91 // Input rate in Hz (characteristic of the media being played)
92 int mInRate;
93 // True if the we are timestretching, false if we are resampling.
94 bool mPreservesPitch;
95 // True if we are playing at the old playbackRate after it has been changed.
96 bool mCompensatingLatency;
99 class CircularByteBuffer
101 public:
102 CircularByteBuffer()
103 : mBuffer(nullptr), mCapacity(0), mStart(0), mCount(0)
106 // Set the capacity of the buffer in bytes. Must be called before any
107 // call to append or pop elements.
108 void SetCapacity(uint32_t aCapacity) {
109 NS_ABORT_IF_FALSE(!mBuffer, "Buffer allocated.");
110 mCapacity = aCapacity;
111 mBuffer = new uint8_t[mCapacity];
114 uint32_t Length() {
115 return mCount;
118 uint32_t Capacity() {
119 return mCapacity;
122 uint32_t Available() {
123 return Capacity() - Length();
126 // Append aLength bytes from aSrc to the buffer. Caller must check that
127 // sufficient space is available.
128 void AppendElements(const uint8_t* aSrc, uint32_t aLength) {
129 NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
130 NS_ABORT_IF_FALSE(aLength <= Available(), "Buffer full.");
132 uint32_t end = (mStart + mCount) % mCapacity;
134 uint32_t toCopy = std::min(mCapacity - end, aLength);
135 memcpy(&mBuffer[end], aSrc, toCopy);
136 memcpy(&mBuffer[0], aSrc + toCopy, aLength - toCopy);
137 mCount += aLength;
140 // Remove aSize bytes from the buffer. Caller must check returned size in
141 // aSize{1,2} before using the pointer returned in aData{1,2}. Caller
142 // must not specify an aSize larger than Length().
143 void PopElements(uint32_t aSize, void** aData1, uint32_t* aSize1,
144 void** aData2, uint32_t* aSize2) {
145 NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
146 NS_ABORT_IF_FALSE(aSize <= Length(), "Request too large.");
148 *aData1 = &mBuffer[mStart];
149 *aSize1 = std::min(mCapacity - mStart, aSize);
150 *aData2 = &mBuffer[0];
151 *aSize2 = aSize - *aSize1;
152 mCount -= *aSize1 + *aSize2;
153 mStart += *aSize1 + *aSize2;
154 mStart %= mCapacity;
157 private:
158 nsAutoArrayPtr<uint8_t> mBuffer;
159 uint32_t mCapacity;
160 uint32_t mStart;
161 uint32_t mCount;
164 // Access to a single instance of this class must be synchronized by
165 // callers, or made from a single thread. One exception is that access to
166 // GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels}
167 // is thread-safe without external synchronization.
168 class AudioStream MOZ_FINAL
170 public:
171 // Initialize Audio Library. Some Audio backends require initializing the
172 // library before using it.
173 static void InitLibrary();
175 // Shutdown Audio Library. Some Audio backends require shutting down the
176 // library after using it.
177 static void ShutdownLibrary();
179 // Returns the maximum number of channels supported by the audio hardware.
180 static int MaxNumberOfChannels();
182 // Queries the samplerate the hardware/mixer runs at, and stores it.
183 // Can be called on any thread. When this returns, it is safe to call
184 // PreferredSampleRate without locking.
185 static void InitPreferredSampleRate();
186 // Get the aformentionned sample rate. Does not lock.
187 static int PreferredSampleRate();
189 AudioStream();
190 ~AudioStream();
192 enum LatencyRequest {
193 HighLatency,
194 LowLatency
197 // Initialize the audio stream. aNumChannels is the number of audio
198 // channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
199 // (22050Hz, 44100Hz, etc).
200 nsresult Init(int32_t aNumChannels, int32_t aRate,
201 const dom::AudioChannelType aAudioStreamType,
202 LatencyRequest aLatencyRequest);
204 // Closes the stream. All future use of the stream is an error.
205 void Shutdown();
207 // Write audio data to the audio hardware. aBuf is an array of AudioDataValues
208 // AudioDataValue of length aFrames*mChannels. If aFrames is larger
209 // than the result of Available(), the write will block until sufficient
210 // buffer space is available. aTime is the time in ms associated with the first sample
211 // for latency calculations
212 nsresult Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp* aTime = nullptr);
214 // Return the number of audio frames that can be written without blocking.
215 uint32_t Available();
217 // Set the current volume of the audio playback. This is a value from
218 // 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
219 void SetVolume(double aVolume);
221 // Block until buffered audio data has been consumed.
222 void Drain();
224 // Start the stream.
225 void Start();
227 // Return the number of frames written so far in the stream. This allow the
228 // caller to check if it is safe to start the stream, if needed.
229 int64_t GetWritten();
231 // Pause audio playback.
232 void Pause();
234 // Resume audio playback.
235 void Resume();
237 // Return the position in microseconds of the audio frame being played by
238 // the audio hardware, compensated for playback rate change. Thread-safe.
239 int64_t GetPosition();
241 // Return the position, measured in audio frames played since the stream
242 // was opened, of the audio hardware. Thread-safe.
243 int64_t GetPositionInFrames();
245 // Return the position, measured in audio framed played since the stream was
246 // opened, of the audio hardware, not adjusted for the changes of playback
247 // rate.
248 int64_t GetPositionInFramesInternal();
250 // Returns true when the audio stream is paused.
251 bool IsPaused();
253 int GetRate() { return mOutRate; }
254 int GetChannels() { return mChannels; }
255 int GetOutChannels() { return mOutChannels; }
257 // This should be called before attempting to use the time stretcher.
258 nsresult EnsureTimeStretcherInitialized();
259 // Set playback rate as a multiple of the intrinsic playback rate. This is to
260 // be called only with aPlaybackRate > 0.0.
261 nsresult SetPlaybackRate(double aPlaybackRate);
262 // Switch between resampling (if false) and time stretching (if true, default).
263 nsresult SetPreservesPitch(bool aPreservesPitch);
265 private:
266 static void PrefChanged(const char* aPref, void* aClosure);
267 static double GetVolumeScale();
268 static cubeb* GetCubebContext();
269 static cubeb* GetCubebContextUnlocked();
270 static uint32_t GetCubebLatency();
271 static bool CubebLatencyPrefSet();
273 static long DataCallback_S(cubeb_stream*, void* aThis, void* aBuffer, long aFrames)
275 return static_cast<AudioStream*>(aThis)->DataCallback(aBuffer, aFrames);
278 static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState)
280 static_cast<AudioStream*>(aThis)->StateCallback(aState);
283 long DataCallback(void* aBuffer, long aFrames);
284 void StateCallback(cubeb_state aState);
286 nsresult EnsureTimeStretcherInitializedUnlocked();
288 // aTime is the time in ms the samples were inserted into MediaStreamGraph
289 long GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTime);
290 long GetTimeStretched(void* aBuffer, long aFrames, int64_t &aTime);
291 long GetUnprocessedWithSilencePadding(void* aBuffer, long aFrames, int64_t &aTime);
293 // Shared implementation of underflow adjusted position calculation.
294 // Caller must own the monitor.
295 int64_t GetPositionInFramesUnlocked();
297 int64_t GetLatencyInFrames();
298 void GetBufferInsertTime(int64_t &aTimeMs);
300 void StartUnlocked();
302 // The monitor is held to protect all access to member variables. Write()
303 // waits while mBuffer is full; DataCallback() notifies as it consumes
304 // data from mBuffer. Drain() waits while mState is DRAINING;
305 // StateCallback() notifies when mState is DRAINED.
306 Monitor mMonitor;
308 // Input rate in Hz (characteristic of the media being played)
309 int mInRate;
310 // Output rate in Hz (characteristic of the playback rate)
311 int mOutRate;
312 int mChannels;
313 int mOutChannels;
314 // Number of frames written to the buffers.
315 int64_t mWritten;
316 AudioClock mAudioClock;
317 nsAutoPtr<soundtouch::SoundTouch> mTimeStretcher;
318 nsRefPtr<AsyncLatencyLogger> mLatencyLog;
320 // copy of Latency logger's starting time for offset calculations
321 TimeStamp mStartTime;
322 // Whether we are playing a low latency stream, or a normal stream.
323 LatencyRequest mLatencyRequest;
324 // Where in the current mInserts[0] block cubeb has read to
325 int64_t mReadPoint;
326 // Keep track of each inserted block of samples and the time it was inserted
327 // so we can estimate the clock time for a specific sample's insertion (for when
328 // we send data to cubeb). Blocks are aged out as needed.
329 struct Inserts {
330 int64_t mTimeMs;
331 int64_t mFrames;
333 nsAutoTArray<Inserts, 8> mInserts;
335 // Sum of silent frames written when DataCallback requests more frames
336 // than are available in mBuffer.
337 uint64_t mLostFrames;
339 // Output file for dumping audio
340 FILE* mDumpFile;
342 // Temporary audio buffer. Filled by Write() and consumed by
343 // DataCallback(). Once mBuffer is full, Write() blocks until sufficient
344 // space becomes available in mBuffer. mBuffer is sized in bytes, not
345 // frames.
346 CircularByteBuffer mBuffer;
348 // Software volume level. Applied during the servicing of DataCallback().
349 double mVolume;
351 // Owning reference to a cubeb_stream. cubeb_stream_destroy is called by
352 // nsAutoRef's destructor.
353 nsAutoRef<cubeb_stream> mCubebStream;
355 uint32_t mBytesPerFrame;
357 uint32_t BytesToFrames(uint32_t aBytes) {
358 NS_ASSERTION(aBytes % mBytesPerFrame == 0,
359 "Byte count not aligned on frames size.");
360 return aBytes / mBytesPerFrame;
363 uint32_t FramesToBytes(uint32_t aFrames) {
364 return aFrames * mBytesPerFrame;
367 enum StreamState {
368 INITIALIZED, // Initialized, playback has not begun.
369 STARTED, // Started by a call to Write() (iff INITIALIZED) or Resume().
370 STOPPED, // Stopped by a call to Pause().
371 DRAINING, // Drain requested. DataCallback will indicate end of stream
372 // once the remaining contents of mBuffer are requested by
373 // cubeb, after which StateCallback will indicate drain
374 // completion.
375 DRAINED, // StateCallback has indicated that the drain is complete.
376 ERRORED // Stream disabled due to an internal error.
379 StreamState mState;
381 // This mutex protects the static members below.
382 static StaticMutex sMutex;
383 static cubeb* sCubebContext;
385 // Prefered samplerate, in Hz (characteristic of the
386 // hardware/mixer/platform/API used).
387 static uint32_t sPreferredSampleRate;
389 static double sVolumeScale;
390 static uint32_t sCubebLatency;
391 static bool sCubebLatencyPrefSet;
394 } // namespace mozilla
396 #endif