Fix the symbols tree hierarchy when several tags have the same name
Fix the symbols tree hierarchy by considering the whole scope when
adding a tag, avoiding choosing the wrong parent when several tags have
the same name. Until now, to avoid such misbehavior we only used to
choose the parent candidate that appeared last (line-wise) before the
child. It works in most typical situations as generally tag names are
fairly unique, and children appear right after their parent.
However, there are cases that are trickier and cannot be handled that
way. In the following valid C++ snippet, it is impossible to know
whether `function` should be listed under the namespace `A` or the
class `A` without looking at its full scope:
```C++
namespace A {
namespace B {
class A {
void method() {}
};
};
void function() {}
};
```
And it is a real-world problem for some parsers like the JSON parser
that generates numeric indices for array elements name, often leading
to several possibly close duplicates.
Additionally, to prevent trying to set a tag as its own parent, the
code guarded against accepting a parent if the child had the same name,
lading to incorrect hierarchy for `method` in cases like this:
```C++
namespace A {
class A {
void method() {}
};
};
```
So to fix this, consider the whole hierarchy of a tag for choosing its
parent, when that information is available from the parser.
Fixes #1583.