From eaeaced0ad958260e96734d0d732dcee3e7dae87 Mon Sep 17 00:00:00 2001 From: cazfi Date: Tue, 1 Nov 2016 22:04:55 +0000 Subject: [PATCH] Made it possible to fortify diplomats and spies in civ2civ3 ruleset. See bug #25151 git-svn-id: svn://svn.gna.org/svn/freeciv/branches/S2_6@34314 a0f10bec-cc02-0410-94fc-a9cfff90b4cd --- data/civ2civ3/units.ruleset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/civ2civ3/units.ruleset b/data/civ2civ3/units.ruleset index 698c097593..08eea37a83 100644 --- a/data/civ2civ3/units.ruleset +++ b/data/civ2civ3/units.ruleset @@ -144,7 +144,7 @@ name = _("?unitclass:Small Land") min_speed = 1 hp_loss_pct = 0 flags = "TerrainSpeed", "DamageSlows", "BuildAnywhere", "CollectRansom", - "ZOC", "TerrainDefense", "DoesntOccupyTile", "Airliftable" + "ZOC", "CanFortify", "TerrainDefense", "DoesntOccupyTile", "Airliftable" [unitclass_land_big] ; /* TRANS: Unit class: used adjectivally */ @@ -2442,7 +2442,7 @@ uk_happy = 0 uk_shield = 1 uk_food = 0 uk_gold = 1 -flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC" +flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify" roles = "Explorer", "ExplorerStartUnit" helptext = _("\ Explorers are brave individuals that are very useful for\ -- 2.11.4.GIT