Declare all GameLoss units autoattack Provoking.
commitc1604d4131accdfb79eb0d597d85ca181e6ac31d
authorsveinung <sveinung@a0f10bec-cc02-0410-94fc-a9cfff90b4cd>
Wed, 9 Nov 2016 19:07:37 +0000 (9 19:07 +0000)
committersveinung <sveinung@a0f10bec-cc02-0410-94fc-a9cfff90b4cd>
Wed, 9 Nov 2016 19:07:37 +0000 (9 19:07 +0000)
tree93106499ef93b84f138690bf8f3da244ba87093b
parent282c68091db748cfa4932aa170fb3894091259e5
Declare all GameLoss units autoattack Provoking.

It is, in all bundled rulesets, reasonable to attack a GamleLoss unit at
once rather than hoping that it will attack and thus be defeated.

See patch #7959

git-svn-id: svn://svn.gna.org/svn/freeciv/trunk@34460 a0f10bec-cc02-0410-94fc-a9cfff90b4cd
data/civ2civ3/units.ruleset
data/classic/units.ruleset
data/experimental/units.ruleset
data/multiplayer/units.ruleset
data/sandbox/units.ruleset
data/webperimental/units.ruleset