Lua server scripts: don't rely on "Conquer City".
commit7e1efcb63ec6b0eba24c1aa0ff009f8ddbb6e208
authorsveinung <sveinung@a0f10bec-cc02-0410-94fc-a9cfff90b4cd>
Sun, 13 Nov 2016 15:42:42 +0000 (13 15:42 +0000)
committersveinung <sveinung@a0f10bec-cc02-0410-94fc-a9cfff90b4cd>
Sun, 13 Nov 2016 15:42:42 +0000 (13 15:42 +0000)
tree2c705f3647f300d17607acc1647e65c9694d3c8a
parent69738543371a691ff2d7bda6fd5ec3bb4fc396eb
Lua server scripts: don't rely on "Conquer City".

Determine if a particular Lua triggered unit move is a city conquest based
on the old rules rather than on if the actor unit ever can do the "Conquer
City" action.

See bug #25280

git-svn-id: svn://svn.gna.org/svn/freeciv/trunk@34495 a0f10bec-cc02-0410-94fc-a9cfff90b4cd
server/scripting/api_server_edit.c