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[freeciv.git] / server / citytools.h
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1 /***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12 ***********************************************************************/
13 #ifndef FC__CITYTOOLS_H
14 #define FC__CITYTOOLS_H
16 /* common */
17 #include "events.h" /* enum event_type */
18 #include "packets.h"
19 #include "unitlist.h"
21 int build_points_left(struct city *pcity);
22 int do_make_unit_veteran(struct city *pcity,
23 const struct unit_type *punittype);
25 void transfer_city_units(struct player *pplayer, struct player *pvictim,
26 struct unit_list *units, struct city *pcity,
27 struct city *exclude_city,
28 int kill_outside, bool verbose);
29 bool transfer_city(struct player *ptaker, struct city *pcity,
30 int kill_outside, bool transfer_unit_verbose,
31 bool resolve_stack, bool raze, bool build_free);
32 struct city *find_closest_city(const struct tile *ptile,
33 const struct city *pexclcity,
34 const struct player *pplayer,
35 bool only_ocean, bool only_continent,
36 bool only_known, bool only_player,
37 bool only_enemy, const struct unit_class *pclass);
38 void unit_enter_city(struct unit *punit, struct city *pcity, bool passenger);
40 bool send_city_suppression(bool now);
41 void send_city_info(struct player *dest, struct city *pcity);
42 void send_city_info_at_tile(struct player *pviewer, struct conn_list *dest,
43 struct city *pcity, struct tile *ptile);
44 void send_all_known_cities(struct conn_list *dest);
45 void send_player_cities(struct player *pplayer);
46 void package_city(struct city *pcity, struct packet_city_info *packet,
47 bool dipl_invest);
49 void reality_check_city(struct player *pplayer, struct tile *ptile);
50 bool update_dumb_city(struct player *pplayer, struct city *pcity);
51 void refresh_dumb_city(struct city *pcity);
52 void remove_dumb_city(struct player *pplayer, struct tile *ptile);
54 void city_build_free_buildings(struct city *pcity);
56 void create_city(struct player *pplayer, struct tile *ptile,
57 const char *name, struct player *nationality);
58 void remove_city(struct city *pcity);
60 void establish_trade_route(struct city *pc1, struct city *pc2);
61 void remove_trade_route(struct city *pc1, struct city *pc2,
62 bool announce, bool source_gone);
64 void do_sell_building(struct player *pplayer, struct city *pcity,
65 struct impr_type *pimprove);
66 void building_lost(struct city *pcity, const struct impr_type *pimprove);
67 void city_units_upkeep(const struct city *pcity);
69 bool is_production_equal(const struct universal *one,
70 const struct universal *two);
71 void change_build_target(struct player *pplayer, struct city *pcity,
72 struct universal *target,
73 enum event_type event);
75 bool is_allowed_city_name(struct player *pplayer, const char *cityname,
76 char *error_buf, size_t bufsz);
77 const char *city_name_suggestion(struct player *pplayer, struct tile *ptile);
79 void city_freeze_workers(struct city *pcity);
80 void city_thaw_workers(struct city *pcity);
81 void city_freeze_workers_queue(struct city *pcity);
82 void city_thaw_workers_queue(void);
84 /* city map functions */
85 void city_map_update_empty(struct city *pcity, struct tile *ptile);
86 void city_map_update_worker(struct city *pcity, struct tile *ptile);
88 bool city_map_update_tile_frozen(struct tile *ptile);
89 bool city_map_update_tile_now(struct tile *ptile);
91 void city_map_update_all(struct city *pcity);
92 void city_map_update_all_cities_for_player(struct player *pplayer);
94 bool city_map_update_radius_sq(struct city *pcity);
96 void city_landlocked_sell_coastal_improvements(struct tile *ptile);
97 void city_refresh_vision(struct city *pcity);
98 void refresh_player_cities_vision(struct player *pplayer);
100 void sync_cities(void);
102 void clear_worker_task(struct city *pcity, struct worker_task *ptask);
103 void clear_worker_tasks(struct city *pcity);
104 void package_and_send_worker_tasks(struct city *pcity);
106 #endif /* FC__CITYTOOLS_H */