GUI: hacked the rendered a bit around so it can coexist with the scenegraph renderer...
commit6c5ae66d70ae7e46e8f90a7af0a8e9f9aef9479c
authorAntoine Chavasse <a.chavasse@gmail.com>
Thu, 5 Jul 2007 00:11:00 +0000 (5 02:11 +0200)
committerAntoine Chavasse <a.chavasse@gmail.com>
Thu, 5 Jul 2007 00:11:00 +0000 (5 02:11 +0200)
tree52288428c03505e347600f25a7bd6192af8e6af9
parenta447d8ac2a140dd4d0b6ea83dd9f2da551ba9db5
GUI: hacked the rendered a bit around so it can coexist with the scenegraph renderer. The current gui renderer should be removed and it's funcitonality taken over by the scenegraph rendering
context at some point. Exact way to be defined, but the most flexible/efficient way would probably involve the gui tree creating its own scenegraph, with each control decorator managing its own
scenegraph part.
abf/pointer.h
app/startup.lua
renderer/Context.cpp
renderer/Context.h
renderer/Font.cpp
renderer/renderer.aidl
scenegraph/Material.cpp
scenegraph/ViewPort.h