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[dragonfly/netmp.git] / games / hack / hack.bones.c
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1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.bones.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.bones.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.bones.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
6 #include "hack.h"
7 extern char plname[PL_NSIZ];
8 extern long somegold();
9 extern struct monst *makemon();
10 extern struct permonst pm_ghost;
12 char bones[] = "bones_xx";
14 /* save bones and possessions of a deceased adventurer */
15 savebones(){
16 int fd;
17 struct obj *otmp;
18 struct trap *ttmp;
19 struct monst *mtmp;
20 if(dlevel <= 0 || dlevel > MAXLEVEL) return;
21 if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */
22 bones[6] = '0' + (dlevel/10);
23 bones[7] = '0' + (dlevel%10);
24 if((fd = open(bones,0)) >= 0){
25 (void) close(fd);
26 return;
28 /* drop everything; the corpse's possessions are usually cursed */
29 otmp = invent;
30 while(otmp){
31 otmp->ox = u.ux;
32 otmp->oy = u.uy;
33 otmp->age = 0; /* very long ago */
34 otmp->owornmask = 0;
35 if(rn2(5)) otmp->cursed = 1;
36 if(!otmp->nobj){
37 otmp->nobj = fobj;
38 fobj = invent;
39 invent = 0; /* superfluous */
40 break;
42 otmp = otmp->nobj;
44 if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
45 mtmp->mx = u.ux;
46 mtmp->my = u.uy;
47 mtmp->msleep = 1;
48 (void) strcpy((char *) mtmp->mextra, plname);
49 mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
50 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
51 mtmp->m_id = 0;
52 if(mtmp->mtame) {
53 mtmp->mtame = 0;
54 mtmp->mpeaceful = 0;
56 mtmp->mlstmv = 0;
57 if(mtmp->mdispl) unpmon(mtmp);
59 for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
60 ttmp->tseen = 0;
61 for(otmp = fobj; otmp; otmp = otmp->nobj) {
62 otmp->o_id = 0;
63 /* otmp->o_cnt_id = 0; - superfluous */
64 otmp->onamelth = 0;
65 otmp->known = 0;
66 otmp->invlet = 0;
67 if(otmp->olet == AMULET_SYM && !otmp->spe) {
68 otmp->spe = -1; /* no longer the actual amulet */
69 otmp->cursed = 1; /* flag as gotten from a ghost */
72 if((fd = creat(bones, FMASK)) < 0) return;
73 savelev(fd,dlevel);
74 (void) close(fd);
77 getbones(){
78 int fd,x,y,ok;
79 if(rn2(3)) return(0); /* only once in three times do we find bones */
80 bones[6] = '0' + dlevel/10;
81 bones[7] = '0' + dlevel%10;
82 if((fd = open(bones, 0)) < 0) return(0);
83 if((ok = uptodate(fd)) != 0){
84 getlev(fd, 0, dlevel);
85 for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
86 levl[x][y].seen = levl[x][y].new = 0;
88 (void) close(fd);
89 #ifdef WIZARD
90 if(!wizard) /* duvel!frans: don't remove bones while debugging */
91 #endif /* WiZARD */
92 if(unlink(bones) < 0){
93 pline("Cannot unlink %s .", bones);
94 return(0);
96 return(ok);