A couple of changes to the cmake build system.
commita6534120ae9894f6587cbbf45e27f6c88a38ab44
authorglennricster@gmail.com <glennricster@gmail.com@8ced0084-cf51-0410-be5f-012b33b47a6e>
Wed, 10 Nov 2010 01:59:53 +0000 (10 01:59 +0000)
committerglennricster@gmail.com <glennricster@gmail.com@8ced0084-cf51-0410-be5f-012b33b47a6e>
Wed, 10 Nov 2010 01:59:53 +0000 (10 01:59 +0000)
tree0e5851f116b4b1f600f114f990d842bf86c5a93e
parent7a4b886ad2171c783437039fa8ea553ddf64c237
A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.

git-svn-id: http://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
CMakeLists.txt
Externals/CLRun/CMakeLists.txt
Source/Core/Common/Src/OpenCL.cpp
Source/Core/Common/Src/OpenCL.h
Source/Core/DolphinWX/CMakeLists.txt
Source/Plugins/Plugin_DSP_HLE/CMakeLists.txt
Source/Plugins/Plugin_DSP_LLE/CMakeLists.txt
Source/Plugins/Plugin_VideoOGL/CMakeLists.txt