WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing...
commit58868855b229b37cc8e8f039e916cd66dd8535f3
authorBilliard26 <Billiard26@8ced0084-cf51-0410-be5f-012b33b47a6e>
Thu, 22 Jul 2010 01:48:48 +0000 (22 01:48 +0000)
committerBilliard26 <Billiard26@8ced0084-cf51-0410-be5f-012b33b47a6e>
Thu, 22 Jul 2010 01:48:48 +0000 (22 01:48 +0000)
treeb696268e9cb095357f3655a0e2d90521ea596ea6
parenta11cbb59f9317ba94bd1f0322eb384a6580c20b7
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.

git-svn-id: http://dolphin-emu.googlecode.com/svn/trunk@5930 8ced0084-cf51-0410-be5f-012b33b47a6e
16 files changed:
Source/Core/Core/Core.vcproj
Source/Core/Core/Src/GeckoCode.cpp [new file with mode: 0644]
Source/Core/Core/Src/GeckoCode.h [new file with mode: 0644]
Source/Core/Core/Src/GeckoCodeConfig.cpp [new file with mode: 0644]
Source/Core/Core/Src/GeckoCodeConfig.h [new file with mode: 0644]
Source/Core/Core/Src/PatchEngine.cpp
Source/Core/Core/Src/SConscript
Source/Core/DolphinWX/DolphinWX.vcproj
Source/Core/DolphinWX/Src/CheatsWindow.cpp
Source/Core/DolphinWX/Src/CheatsWindow.h
Source/Core/DolphinWX/Src/FrameTools.cpp
Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp [new file with mode: 0644]
Source/Core/DolphinWX/Src/GeckoCodeDiag.h [new file with mode: 0644]
Source/Core/DolphinWX/Src/ISOProperties.cpp
Source/Core/DolphinWX/Src/ISOProperties.h
Source/Core/DolphinWX/Src/SConscript