Load the d3dx11 dll at runtime instead of linking directly against it. Should make...
commit3ea3c20c47ddb43f51bd6ed899404441b5c07277
authorNeoBrainX <NeoBrainX@8ced0084-cf51-0410-be5f-012b33b47a6e>
Sun, 27 Jun 2010 14:04:49 +0000 (27 14:04 +0000)
committerNeoBrainX <NeoBrainX@8ced0084-cf51-0410-be5f-012b33b47a6e>
Sun, 27 Jun 2010 14:04:49 +0000 (27 14:04 +0000)
treeb45078503943bb940c80ecff8d192f0ce19d9041
parent4472acac6ecb4c2c5d732b4feeda097b416b1418
Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
Various little tweaks and fixes, mostly to fix D3D11 debug layer warnings.

git-svn-id: http://dolphin-emu.googlecode.com/svn/trunk@5805 8ced0084-cf51-0410-be5f-012b33b47a6e
Source/Plugins/Plugin_VideoDX11/Plugin_VideoDX11.vcproj
Source/Plugins/Plugin_VideoDX11/Src/D3DBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/D3DBase.h
Source/Plugins/Plugin_VideoDX11/Src/D3DUtil.cpp
Source/Plugins/Plugin_VideoDX11/Src/GfxState.cpp
Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp