Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between...
commit1fd4fef564de104a22663122d70880de746931f1
authorglennricster@gmail.com <glennricster@gmail.com@8ced0084-cf51-0410-be5f-012b33b47a6e>
Tue, 9 Nov 2010 03:08:20 +0000 (9 03:08 +0000)
committerglennricster@gmail.com <glennricster@gmail.com@8ced0084-cf51-0410-be5f-012b33b47a6e>
Tue, 9 Nov 2010 03:08:20 +0000 (9 03:08 +0000)
tree5f9ef7cc574202f11ef967daebb7e46243b5294e
parent44a71287713f5cd2452a03074b0fb73acc4b6d5e
Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build.  Why?  This seems to fix the segmentation fault on stop issue.  Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too.  It doesn't work with the static version of SOIL build in the externals.  The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.

git-svn-id: http://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
Source/Core/DolphinWX/CMakeLists.txt
Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp