DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong...
commit0108673ceeb7208567627c917f0fa359d04604a0
authorNeoBrainX <NeoBrainX@8ced0084-cf51-0410-be5f-012b33b47a6e>
Sat, 2 Oct 2010 11:50:50 +0000 (2 11:50 +0000)
committerNeoBrainX <NeoBrainX@8ced0084-cf51-0410-be5f-012b33b47a6e>
Sat, 2 Oct 2010 11:50:50 +0000 (2 11:50 +0000)
tree5c596c75abc6b6fb5819ae5d79e5966e6f9d3b05
parenta4ecc3f749ab2ee0f0ff6045fd27f1dbba1eb8e2
DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)

Should fix SMG for NVIDIA users. Slightly changes behavior of the AccessEFB function, so test this for regressions, please (esp. in HD resolutions).

I tried to apply the same changes to Video_DX9, but for some reason EFB access didn't work anymore then. Might look into that later.

git-svn-id: http://dolphin-emu.googlecode.com/svn/trunk@6247 8ced0084-cf51-0410-be5f-012b33b47a6e
Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
Source/Plugins/Plugin_VideoMerge/Src/DX11/DX11_Render.cpp