2017-09-07 |
Ketmar Dark | xdynrec: TColor type (rgb, and optional a)
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2017-09-07 |
Ketmar Dark | simplified trigger loading code
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2017-09-07 |
Ketmar Dark | map records and fields can have optional tooltips ...
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2017-09-07 |
Ketmar Dark | fixed typo in trigger caching; Anower Station is REALLY...
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2017-09-07 |
Ketmar Dark | trigger data now cached on map loading (so it should...
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2017-09-07 |
Ketmar Dark | mplat triggers can make sound now
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2017-09-07 |
Ketmar Dark | center player when the game is scaled (lighting is...
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2017-09-07 |
Ketmar Dark | allow 'mywad.wad:/map01' in '-map' and other similar...
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2017-09-07 |
Ketmar Dark | cosmetix in dynrecs; fixed mapcvt
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2017-09-06 |
Ketmar Dark | xdynrec: more API works
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2017-09-06 |
Ketmar Dark | dynrec API documenting and cleanup (still has some...
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2017-09-06 |
Ketmar Dark | "--write-mapdef" cli arg to write "mapdef.txt" and...
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2017-09-06 |
Ketmar Dark | mapdef.txt cosmetix
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2017-09-06 |
Ketmar Dark | mapdef cleanup; renamed some fields; mapdef.txt is...
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2017-09-06 |
Ketmar Dark | trigger field renames
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2017-09-06 |
Ketmar Dark | removed duplicate ucs2->1251 conversion function
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2017-09-06 |
Ketmar Dark | render fixes for NPOT textures and mplat with size...
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2017-09-06 |
Ketmar Dark | network/panel code cleanup
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2017-09-06 |
Ketmar Dark | network code for mplats: looks like it works; see commit...
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2017-09-05 |
Ketmar Dark | entity now can be squashed by growing mplats (imagine...
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2017-09-05 |
Ketmar Dark | don't be *too* smart: `swapInt()` should not do xor...
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2017-09-05 |
Ketmar Dark | grid: clip rect outside of the loops in `forEachInAABB()`
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2017-09-05 |
Ketmar Dark | grid: fixed update bug with resized bodies ('cmon,...
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2017-09-05 |
Ketmar Dark | ooops
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2017-09-05 |
Ketmar Dark | slightly faster(?) tile walker
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2017-09-05 |
Ketmar Dark | shitfix (incorrect, but working) for lines starting...
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2017-09-05 |
Ketmar Dark | `forEachAlongLine()` switched to `TLineWalker`
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2017-09-05 |
Ketmar Dark | slightly better `traceBox()`
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2017-09-05 |
Ketmar Dark | new raycaster, based on seg-vs-aabb intersections;...
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2017-09-05 |
Ketmar Dark | .cfg option to control autoswitching to superfist:...
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2017-09-05 |
Ketmar Dark | some npot fixes; not really working
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commit | commitdiff | tree |
2017-09-05 |
Ketmar Dark | untested code for NPOT resizing panels
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commit | commitdiff | tree |
2017-09-05 |
Ketmar Dark | slightly better mplat rendering (no support for NPOT...
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2017-09-05 |
Ketmar Dark | xdynrec: double free on exception while parsing
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2017-09-05 |
Ketmar Dark | cosmetix
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commit | commitdiff | tree |
2017-09-05 |
Ketmar Dark | mplat fixes
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2017-09-04 |
Ketmar Dark | mplat: some code for moving "steps"
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2017-09-04 |
Ketmar Dark | `traceBox()` API bugfix; squashing now works (i hope)
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2017-09-04 |
Ketmar Dark | mplat code for monsters, corpses and gibs; see commit...
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2017-09-04 |
Ketmar Dark | some new code for moving platforms: only for players yet
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2017-09-04 |
Ketmar Dark | particles: fixes for mplats
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2017-09-04 |
Ketmar Dark | grid: `traceBox()` API; `sweepAABB()` API
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2017-09-04 |
Ketmar Dark | fixed segfault on loading invalid maps
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2017-09-03 |
Ketmar Dark | gibs and corpses now affected by mplats
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2017-09-03 |
Ketmar Dark | "suicide" console command now works in singleplayer...
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03 |
Ketmar Dark | particle cosmetix for mplats
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2017-09-03 |
Ketmar Dark | mplat bug: it was EXTREMELY wise to ask monster grid...
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2017-09-03 |
Ketmar Dark | Holmes: option to highlight panel cells in grid
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2017-09-03 |
Ketmar Dark | cosmetix
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2017-09-03 |
Ketmar Dark | holmes cosmetix
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2017-09-03 |
Ketmar Dark | game should write stack trace on exceptions now
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2017-09-03 |
Ketmar Dark | "hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
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2017-09-02 |
Ketmar Dark | some code to squash monsters and players by mplats...
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2017-09-02 |
Ketmar Dark | some accessors to publish more properties
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2017-09-02 |
Ketmar Dark | correctly freeing dynrecords; as a consequence, no...
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2017-09-02 |
Ketmar Dark | particles: water cosmetix
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2017-09-02 |
Ketmar Dark | particles: still emit water if player fell into water...
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2017-09-02 |
Ketmar Dark | particles: sparks should die in liquid (pshhhhh!)
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2017-09-02 |
Ketmar Dark | particles: fixed "in liquid" check bug
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2017-09-02 |
Ketmar Dark | more particles code; still somewhat buggy with mplats...
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog: bugfix
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog
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2017-09-02 |
Ketmar Dark | don't turn off monsters in CTF
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2017-09-02 |
Ketmar Dark | particles: removed unused water code
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2017-09-02 |
Ketmar Dark | particles: water and bubbles
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2017-09-02 |
Ketmar Dark | particles: new blood seems to work (albeit small raycaster...
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2017-09-02 |
Ketmar Dark | new code for blood particles (other particles are turned...
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2017-09-02 |
Ketmar Dark | saving all panels to savegame, 'cause why not
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2017-09-02 |
Ketmar Dark | loading game now properly fixes enabled/disabled state...
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2017-09-02 |
Ketmar Dark | hacked in on/off triggers for lifts
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part two
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one
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2017-09-01 |
Ketmar Dark | "dbg_scale" debug variable
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2017-09-01 |
Ketmar Dark | faster particles awakening
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2017-09-01 |
Ketmar Dark | saving/loading moving panels
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2017-09-01 |
Ketmar Dark | moving platforms experiment (DO NOT USE YET!)
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commit | commitdiff | tree |
2017-09-01 |
Ketmar Dark | slightly faster (i hope) particles
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2017-09-01 |
Ketmar Dark | finally fixed (i hope) orthotrace bug; turned on orthotrace...
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2017-09-01 |
Ketmar Dark | removed unused code from particle system
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2017-09-01 |
Ketmar Dark | cosmetix
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2017-09-01 |
Ketmar Dark | do not turn off mosters in DM games (Jah request)
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2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes
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2017-09-01 |
Ketmar Dark | xdynrec: some hackcode cleanup
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2017-09-01 |
Ketmar Dark | xdynrec: Variant API
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2017-09-01 |
Ketmar Dark | added masterserver sources
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2017-09-01 |
Ketmar Dark | removed src/sheditor (obsolete and unused code)
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2017-09-01 |
Ketmar Dark | clearing input buffer after loading a map (fixes occasional...
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay...
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly...
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2017-09-01 |
Ketmar Dark | removed some debug output
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commit | commitdiff | tree |
2017-09-01 |
Ketmar Dark | save/load seems to work now
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commit | commitdiff | tree |
2017-09-01 |
Ketmar Dark | trigger loading now works; map loading code cleanup
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commit | commitdiff | tree |
2017-09-01 |
Ketmar Dark | Holmes can draw triggers now
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2017-09-01 |
Ketmar Dark | some triggers are working now
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers...
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2017-08-31 |
Ketmar Dark | cosmetix in textmaps: tried to make it even faster...
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2017-08-31 |
Ketmar Dark | made textmap parsing three times faster
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2017-08-31 |
Ketmar Dark | Holmes, please, there are no criminals in dedicated...
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2017-08-31 |
Ketmar Dark | fixed wadcvt compiling
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