1 (* Copyright (C) 2016 - The Doom2D.org team & involved community members <http://www.doom2d.org>.
2 * This file is part of Doom2D Forever.
4 * This program is free software: you can redistribute it and/or modify it under the terms of
5 * the GNU General Public License as published by the Free Software Foundation, version 3 of
8 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10 * See the GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License along with this program.
13 * If not, see <http://www.gnu.org/licenses/>.
19 SysUtils, Math, ctypes,
20 SDL2, {$INCLUDE ../../nogl/noGLuses.inc}
21 e_log, e_graphics, e_input, {$IFDEF ENABLE_SOUND}e_sound,{$ENDIF}
22 {$IFDEF ENABLE_HOLMES}
23 g_holmes, sdlcarcass, fui_ctls,
25 g_main, g_basic, g_options, g_language,
26 g_window, g_console, g_game, g_menu, g_gui, g_touch;
30 context: TSDL_GLContext;
32 wx: Integer = SDL_WINDOWPOS_CENTERED;
33 wy: Integer = SDL_WINDOWPOS_CENTERED;
36 JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick;
37 JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
38 JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
40 ////////////////////////////////////////////////////////////////////////////////////////////////////
41 ////////////////////////////////////////////////////////////////////////////////////////////////////
43 function LoadGL (): Boolean;
51 fbo := Load_GL_ARB_framebuffer_object();
54 fbo := nogl_ExtensionSupported('GL_OES_framebuffer_object');
57 if glRenderToFBO and not fbo then
59 e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
60 glRenderToFBO := False;
63 if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp) = 0 then
65 e_LogWritefln('stencil buffer size: %s', [ltmp]);
66 gwin_has_stencil := ltmp > 0;
77 ////////////////////////////////////////////////////////////////////////////////////////////////////
79 function GetTitle (): AnsiString;
83 info := g_GetBuildHash(False);
84 if info = 'custom build' then
85 info += ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
87 Result := Format(GAME_NAME+' (SDL2, %s)', [info]);
90 procedure UpdateSize (w, h: Integer);
99 // store real window size in gWinSize, downscale resolution now
100 w := Round(w / r_pixel_scale);
101 h := Round(h / r_pixel_scale);
102 if not e_ResizeFramebuffer(w, h) then
104 e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
105 glRenderToFBO := False;
114 {$IFDEF ENABLE_HOLMES}
119 e_ResizeWindow(w, h);
121 g_Game_SetupScreenSize();
124 // This will fix menu reset on keyboard showing
128 g_Game_ClearLoading();
130 {$IFDEF ENABLE_HOLMES}
131 if Assigned(oglInitCB) then oglInitCB();
135 function InitWindow (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean;
140 // NB: On window close, do this for FlexUI: if @oglDeinitCB <> nil then oglDeinitCB();
142 e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
147 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
149 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
150 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
151 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
152 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
153 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
155 // lights; it is enough to have 1-bit stencil buffer for lighting, but...
156 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
158 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
159 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
160 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
163 flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
164 if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN;
165 if maximized then flags := flags or SDL_WINDOW_MAXIMIZED;
169 x := SDL_WINDOWPOS_CENTERED;
170 y := SDL_WINDOWPOS_CENTERED;
178 window := SDL_CreateWindow(PChar(GetTitle()), x, y, w, h, flags);
181 e_LogWritefln('SDL2: unable to create window: %s', [SDL_GetError()]);
185 context := SDL_GL_CreateContext(window);
186 if context = nil then
188 // SDL_DestroyWindow(window);
189 e_LogWritefln('SDL2: unable to create OpenGL context: %s', [SDL_GetError()]);
195 e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal);
196 SDL_GL_DeleteContext(context);
204 then flags := SDL_WINDOW_FULLSCREEN
207 SDL_SetWindowFullscreen(window, flags);
208 SDL_SetWindowSize(window, w, h);
209 if maximized then SDL_MaximizeWindow(window);
211 // always reset to center when changing fullscreen->windowed for safety purposes
212 if wc or (gFullscreen and not fullscreen) or (gWinMaximized and not maximized) then
214 x := SDL_WINDOWPOS_CENTERED;
215 y := SDL_WINDOWPOS_CENTERED;
223 SDL_SetWindowPosition(window, x, y);
226 if not fullscreen and not maximized and not wc then
228 SDL_GetWindowPosition(window, @x, @y);
233 gFullScreen := fullscreen;
234 gWinMaximized := maximized;
235 gRC_FullScreen := fullscreen;
236 gRC_Maximized := maximized;
242 ////////////////////////////////////////////////////////////////////////////////////////////////////
243 ////////////////////////////////////////////////////////////////////////////////////////////////////
245 procedure HandleJoyButton (var ev: TSDL_JoyButtonEvent);
250 if (ev.which < e_MaxJoys) and (ev.button < e_MaxJoyBtns) then
252 key := e_JoyButtonToKey(ev.which, ev.button);
253 down := ev.type_ = SDL_JOYBUTTONDOWN;
255 e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.which, ev.button, key, down]);
256 e_KeyUpDown(key, down);
257 g_Console_ProcessBind(key, down);
263 down := ev.type_ = SDL_JOYBUTTONDOWN;
264 e_LogWritefln('Input Debug: NOT IN RANGE! jbutton, joy=%s, button=%s, press=%s', [ev.which, ev.button, down]);
269 procedure HandleJoyAxis (var ev: TSDL_JoyAxisEvent);
271 key, minuskey: Integer;
273 if (ev.which < e_MaxJoys) and (ev.axis < e_MaxJoyAxes) then
275 key := e_JoyAxisToKey(ev.which, ev.axis, AX_PLUS);
276 minuskey := e_JoyAxisToKey(ev.which, ev.axis, AX_MINUS);
279 e_LogWritefln('Input Debug: jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s',
280 [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]]);
282 if ev.value < (JoystickZeroAxes[ev.which, ev.axis] - e_JoystickDeadzones[ev.which]) then
284 if e_KeyPressed(key) then
286 e_KeyUpDown(key, False);
287 g_Console_ProcessBind(key, False);
289 e_KeyUpDown(minuskey, True);
290 g_Console_ProcessBind(minuskey, True);
292 else if ev.value > (JoystickZeroAxes[ev.which, ev.axis] + e_JoystickDeadzones[ev.which]) then
294 if e_KeyPressed(minuskey) then
296 e_KeyUpDown(minuskey, False);
297 g_Console_ProcessBind(minuskey, False);
299 e_KeyUpDown(key, True);
300 g_Console_ProcessBind(key, True);
304 if e_KeyPressed(minuskey) then
306 e_KeyUpDown(minuskey, False);
307 g_Console_ProcessBind(minuskey, False);
309 if e_KeyPressed(key) then
311 e_KeyUpDown(key, False);
312 g_Console_ProcessBind(key, False);
319 e_LogWritefln('Input Debug: NOT IN RANGE! jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s',
320 [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]]);
324 procedure HandleJoyHat (var ev: TSDL_JoyHatEvent);
328 hat: array [HAT_LEFT..HAT_DOWN] of Boolean;
330 if (ev.which < e_MaxJoys) and (ev.hat < e_MaxJoyHats) then
333 e_LogWritefln('Input Debug: jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value]);
335 hat[HAT_UP] := LongBool(ev.value and SDL_HAT_UP);
336 hat[HAT_DOWN] := LongBool(ev.value and SDL_HAT_DOWN);
337 hat[HAT_LEFT] := LongBool(ev.value and SDL_HAT_LEFT);
338 hat[HAT_RIGHT] := LongBool(ev.value and SDL_HAT_RIGHT);
340 for i := HAT_LEFT to HAT_DOWN do
342 if JoystickHatState[ev.which, ev.hat, i] <> hat[i] then
345 key := e_JoyHatToKey(ev.which, ev.hat, i);
346 e_KeyUpDown(key, down);
347 g_Console_ProcessBind(key, down);
350 JoystickHatState[ev.which, ev.hat] := hat;
355 e_LogWritefln('Input Debug: NOT IN RANGE! jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value]);
359 procedure HandleJoyAdd (var ev: TSDL_JoyDeviceEvent);
363 if ev.which < e_MaxJoys then
365 JoystickHandle[ev.which] := SDL_JoystickOpen(ev.which);
366 if JoystickHandle[ev.which] <> nil then
368 e_LogWritefln('Added Joystick %s', [ev.which]);
369 e_JoystickAvailable[ev.which] := True;
370 for i := 0 to Min(SDL_JoystickNumAxes(JoystickHandle[ev.which]), e_MaxJoyAxes) - 1 do
371 JoystickZeroAxes[ev.which, i] := SDL_JoystickGetAxis(JoystickHandle[ev.which], i);
375 e_LogWritefln('Warning! Failed to open Joystick %s', [ev.which]);
380 e_LogWritefln('Warning! Added Joystick %s, but we support only <= %s', [ev.which, e_MaxJoys]);
384 procedure HandleJoyRemove (var ev: TSDL_JoyDeviceEvent);
386 e_LogWritefln('Removed Joystick %s', [ev.which]);
387 if ev.which < e_MaxJoys then
389 e_JoystickAvailable[ev.which] := False;
390 if JoystickHandle[ev.which] <> nil then
392 SDL_JoystickClose(JoystickHandle[ev.which]);
393 JoystickHandle[ev.which] := nil;
398 ////////////////////////////////////////////////////////////////////////////////////////////////////
400 function HandleWindow (var ev: TSDL_WindowEvent): Boolean;
404 e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]);
407 SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2);
408 SDL_WINDOWEVENT_EXPOSED: sys_Repaint();
409 SDL_WINDOWEVENT_CLOSE: Result := True;
411 SDL_WINDOWEVENT_MOVED:
417 SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_MINIMIZED:
420 {$IFDEF ENABLE_SOUND}
421 if gMuteWhenInactive then e_MuteChannels(True);
423 {$IFDEF ENABLE_HOLMES}
424 if Assigned(winBlurCB) then winBlurCB();
428 SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED:
430 if ev.event = SDL_WINDOWEVENT_MAXIMIZED then
432 gWinMaximized := True;
433 gRC_Maximized := True;
435 else if ev.event = SDL_WINDOWEVENT_RESTORED then
437 gWinMaximized := False;
438 gRC_Maximized := False;
440 {$IFDEF ENABLE_SOUND}
441 e_MuteChannels(False);
443 {$IFDEF ENABLE_HOLMES}
444 if Assigned(winFocusCB) then winFocusCB();
450 procedure HandleKeyboard (var ev: TSDL_KeyboardEvent);
455 key := ev.keysym.scancode;
456 down := ev.type_ = SDL_KEYDOWN;
457 if key = SDL_SCANCODE_AC_BACK then
458 key := SDL_SCANCODE_ESCAPE;
460 {$IFDEF ENABLE_HOLMES}
461 if fuiOnSDLEvent(PSDL_Event(@ev)^) then
463 // event eaten, but...
464 if not down then e_KeyUpDown(key, False);
469 if ev._repeat = 0 then
472 e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]);
473 e_KeyUpDown(key, down);
474 g_Console_ProcessBind(key, down);
479 e_LogWritefln('Input Debug: keyrep, scancode=%s', [key]);
480 g_Console_ProcessBindRepeat(key);
484 procedure HandleTextInput (var ev: TSDL_TextInputEvent);
489 Utf8ToUnicode(@ch, PChar(ev.text), 1);
490 sch := AnsiChar(wchar2win(ch));
493 e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]);
495 if IsValid1251(Word(ch)) and IsPrintable1251(ch) then
499 ////////////////////////////////////////////////////////////////////////////////////////////////////
500 ////////////////////////////////////////////////////////////////////////////////////////////////////
502 function sys_HandleEvents (): Boolean;
507 ZeroMemory(@ev, SizeOf(ev));
509 // NB: Non-zero timeout is required here by the engine because this prevents abnormal CPU load.
510 while SDL_WaitEventTimeout(@ev, 1) <> 0 do
513 SDL_QUITEV: Result := True;
515 SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: HandleJoyButton(ev.jbutton);
516 SDL_JOYAXISMOTION: HandleJoyAxis(ev.jaxis);
517 SDL_JOYHATMOTION: HandleJoyHat(ev.jhat);
518 SDL_JOYDEVICEADDED: HandleJoyAdd(ev.jdevice);
519 SDL_JOYDEVICEREMOVED: HandleJoyRemove(ev.jdevice);
521 SDL_WINDOWEVENT: Result := HandleWindow(ev.window);
522 SDL_KEYUP, SDL_KEYDOWN: HandleKeyboard(ev.key);
523 SDL_TEXTINPUT: HandleTextInput(ev.text);
524 SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: g_Touch_HandleEvent(ev.tfinger);
525 {$IFDEF ENABLE_HOLMES}
526 SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev);
532 procedure sys_RequestQuit ();
536 ev.type_ := SDL_QUITEV;
540 procedure sys_YieldTimeSlice ();
542 // NB: At the moment, this is just a hint.
543 // https://www.freepascal.org/docs-html/3.2.2/rtl/system/threadswitch.html
547 procedure sys_Delay (ms: Integer);
552 function sys_GetTicks (): Int64;
554 Result := SDL_GetTicks64();
557 ////////////////////////////////////////////////////////////////////////////////////////////////////
559 procedure sys_EnableVSync (yes: Boolean);
561 SDL_GL_SetSwapInterval(Ord(yes));
564 function sys_GetDisplayModes (bpp: Integer): SSArray;
567 i, count, num, pw, ph: Integer;
571 num := SDL_GetNumDisplayModes(display);
574 e_LogWritefln('SDL2: unable to get number of available display modes: %s', [SDL_GetError()]);
581 e_LogWritefln('Video modes for display %s:', [display]);
582 SetLength(Result, num);
590 SDL_GetDisplayMode(display, i, @m);
591 if (pw <> m.w) or (ph <> m.h) then
596 Result[count] := IntToStr(m.w) + 'x' + IntToStr(m.h);
602 e_LogWritefln(c+' %sx%sx%s@%s', [m.w, m.h, SDL_BITSPERPIXEL(m.format), m.refresh_rate]);
605 SetLength(Result, count);
608 function sys_SetDisplayMode (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean;
610 Result := InitWindow(w, h, bpp, fullScreen, maximized);
613 procedure sys_Repaint ();
615 SDL_GL_SwapWindow(window);
618 ////////////////////////////////////////////////////////////////////////////////////////////////////
620 procedure sys_Init ();
624 e_WriteLog('Init SDL2', TMsgType.Notify);
626 // NOTE: No explicit SDL_INIT_EVENTS here as it will be involved by other subsystems if needed.
627 flags := SDL_INIT_TIMER
628 {$IFNDEF HEADLESS} or SDL_INIT_VIDEO {$ENDIF};
630 if SDL_Init(flags) <> 0 then
631 raise Exception.Create('SDL2: Initialization failed: ' + SDL_GetError());
633 {$IFDEF USE_SDLMIXER}
634 if SDL_InitSubSystem(SDL_INIT_AUDIO) <> 0 then
635 e_LogWritefln('SDL2: Failed to initialize audio subsystem: %s', [SDL_GetError()]);
639 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
640 if SDL_InitSubSystem(SDL_INIT_JOYSTICK) <> 0 then
641 e_LogWritefln('SDL2: Failed to initialize joystick subsystem: %s', [SDL_GetError()]);
644 SDL_ShowCursor(SDL_DISABLE);
647 procedure sys_Final ();
649 e_WriteLog('Releasing SDL2', TMsgType.Notify);
651 if context <> nil then
654 SDL_GL_DeleteContext(context);
658 if window <> nil then
660 SDL_DestroyWindow(window);
667 ////////////////////////////////////////////////////////////////////////////////////////////////////
669 conRegVar('sdl2_display_index', @display, 'use display index as base', '');
670 conRegVar('sdl2_window_x', @wx, 'window position x', '');
671 conRegVar('sdl2_window_y', @wy, 'window position y', '');
672 conRegVar('sdl2_window_center', @wc, 'force window creation at center', '');