Android: Shallow instead of deep flush after texture consume
commit95948c88f55c3e0de7090fb39e35379c23c897bc
authorsievers@chromium.org <sievers@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>
Fri, 17 Jan 2014 23:45:41 +0000 (17 23:45 +0000)
committersievers@chromium.org <sievers@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>
Fri, 17 Jan 2014 23:45:41 +0000 (17 23:45 +0000)
treeabaf0d4a293ad0aff625d214e6e6f84998e64284
parent58868abfc1fe2a7f40e661daab83b0e09e560cbb
Android: Shallow instead of deep flush after texture consume

The deep flush is not necessary anymore since we don't modify texture
state anymore and it looks like it might avoid a driver bug with
 incomplete draws.

BUG=328761
R=piman@chromium.org

Review URL: https://codereview.chromium.org/142003006

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@245660 0039d316-1c4b-4281-b951-d872f2087c98
content/browser/renderer_host/image_transport_factory_android.cc