cc: Use highp precision for texture coords if available and needed
This fixes an earlier version of this patch that had a bug in
FragmentShaderRGBATexAlphaMask.
High precision is only used when the source is greater than N
pixels in any direction to prevent performance regressions. N is
determined based on the actual precision of mediump reported by
the driver.
BUG=183581
BUG=173747
Review URL: https://chromiumcodereview.appspot.com/
12665005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@191692 0039d316-1c4b-4281-b951-d872f2087c98