Add tracing for places that make sync GL calls in compositor init
commit06630f837ae5f1829c8850146a18fae42ad35477
authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>
Thu, 29 May 2014 23:15:14 +0000 (29 23:15 +0000)
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>
Thu, 29 May 2014 23:15:14 +0000 (29 23:15 +0000)
tree76c89973727e6d5b524fb46bafc869e52e291581
parentc4eae6b8bced71bab9703586cb2dad29143fb327
Add tracing for places that make sync GL calls in compositor init

We make several synchronous GL calls during compositor initialization, some
of which appear unnecessary. This adds some more tracing to make these calls
easier to understand.

R=jbauman

Review URL: https://codereview.chromium.org/304513005

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@273649 0039d316-1c4b-4281-b951-d872f2087c98
cc/trees/layer_tree_host_impl.cc
content/common/gpu/client/command_buffer_proxy_impl.cc
content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc
gpu/command_buffer/client/gles2_implementation.cc