Make FTS2 inclusion in SQLite optional
[chromium-blink-merge.git] / base / threading / watchdog.cc
blob82c187564b10a8694ba59dec0ed476a6cfdb6f7b
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/threading/watchdog.h"
7 #include "base/compiler_specific.h"
8 #include "base/lazy_instance.h"
9 #include "base/logging.h"
10 #include "base/threading/platform_thread.h"
12 namespace base {
14 namespace {
16 // When the debugger breaks (when we alarm), all the other alarms that are
17 // armed will expire (also alarm). To diminish this effect, we track any
18 // delay due to debugger breaks, and we *try* to adjust the effective start
19 // time of other alarms to step past the debugging break.
20 // Without this safety net, any alarm will typically trigger a host of follow
21 // on alarms from callers that specify old times.
23 struct StaticData {
24 // Lock for access of static data...
25 Lock lock;
27 // When did we last alarm and get stuck (for a while) in a debugger?
28 TimeTicks last_debugged_alarm_time;
30 // How long did we sit on a break in the debugger?
31 TimeDelta last_debugged_alarm_delay;
34 LazyInstance<StaticData>::Leaky g_static_data = LAZY_INSTANCE_INITIALIZER;
36 } // namespace
38 // Start thread running in a Disarmed state.
39 Watchdog::Watchdog(const TimeDelta& duration,
40 const std::string& thread_watched_name,
41 bool enabled)
42 : enabled_(enabled),
43 lock_(),
44 condition_variable_(&lock_),
45 state_(DISARMED),
46 duration_(duration),
47 thread_watched_name_(thread_watched_name),
48 delegate_(this) {
49 if (!enabled_)
50 return; // Don't start thread, or doing anything really.
51 enabled_ = PlatformThread::Create(0, // Default stack size.
52 &delegate_,
53 &handle_);
54 DCHECK(enabled_);
57 // Notify watchdog thread, and wait for it to finish up.
58 Watchdog::~Watchdog() {
59 if (!enabled_)
60 return;
61 if (!IsJoinable())
62 Cleanup();
63 condition_variable_.Signal();
64 PlatformThread::Join(handle_);
67 void Watchdog::Cleanup() {
68 if (!enabled_)
69 return;
71 AutoLock lock(lock_);
72 state_ = SHUTDOWN;
74 condition_variable_.Signal();
77 bool Watchdog::IsJoinable() {
78 if (!enabled_)
79 return true;
80 AutoLock lock(lock_);
81 return (state_ == JOINABLE);
84 void Watchdog::Arm() {
85 ArmAtStartTime(TimeTicks::Now());
88 void Watchdog::ArmSomeTimeDeltaAgo(const TimeDelta& time_delta) {
89 ArmAtStartTime(TimeTicks::Now() - time_delta);
92 // Start clock for watchdog.
93 void Watchdog::ArmAtStartTime(const TimeTicks start_time) {
95 AutoLock lock(lock_);
96 start_time_ = start_time;
97 state_ = ARMED;
99 // Force watchdog to wake up, and go to sleep with the timer ticking with the
100 // proper duration.
101 condition_variable_.Signal();
104 // Disable watchdog so that it won't do anything when time expires.
105 void Watchdog::Disarm() {
106 AutoLock lock(lock_);
107 state_ = DISARMED;
108 // We don't need to signal, as the watchdog will eventually wake up, and it
109 // will check its state and time, and act accordingly.
112 void Watchdog::Alarm() {
113 DVLOG(1) << "Watchdog alarmed for " << thread_watched_name_;
116 //------------------------------------------------------------------------------
117 // Internal private methods that the watchdog thread uses.
119 void Watchdog::ThreadDelegate::ThreadMain() {
120 SetThreadName();
121 TimeDelta remaining_duration;
122 StaticData* static_data = g_static_data.Pointer();
123 while (1) {
124 AutoLock lock(watchdog_->lock_);
125 while (DISARMED == watchdog_->state_)
126 watchdog_->condition_variable_.Wait();
127 if (SHUTDOWN == watchdog_->state_) {
128 watchdog_->state_ = JOINABLE;
129 return;
131 DCHECK(ARMED == watchdog_->state_);
132 remaining_duration = watchdog_->duration_ -
133 (TimeTicks::Now() - watchdog_->start_time_);
134 if (remaining_duration.InMilliseconds() > 0) {
135 // Spurios wake? Timer drifts? Go back to sleep for remaining time.
136 watchdog_->condition_variable_.TimedWait(remaining_duration);
137 continue;
139 // We overslept, so this seems like a real alarm.
140 // Watch out for a user that stopped the debugger on a different alarm!
142 AutoLock static_lock(static_data->lock);
143 if (static_data->last_debugged_alarm_time > watchdog_->start_time_) {
144 // False alarm: we started our clock before the debugger break (last
145 // alarm time).
146 watchdog_->start_time_ += static_data->last_debugged_alarm_delay;
147 if (static_data->last_debugged_alarm_time > watchdog_->start_time_)
148 // Too many alarms must have taken place.
149 watchdog_->state_ = DISARMED;
150 continue;
153 watchdog_->state_ = DISARMED; // Only alarm at most once.
154 TimeTicks last_alarm_time = TimeTicks::Now();
156 AutoUnlock lock(watchdog_->lock_);
157 watchdog_->Alarm(); // Set a break point here to debug on alarms.
159 TimeDelta last_alarm_delay = TimeTicks::Now() - last_alarm_time;
160 if (last_alarm_delay <= TimeDelta::FromMilliseconds(2))
161 continue;
162 // Ignore race of two alarms/breaks going off at roughly the same time.
163 AutoLock static_lock(static_data->lock);
164 // This was a real debugger break.
165 static_data->last_debugged_alarm_time = last_alarm_time;
166 static_data->last_debugged_alarm_delay = last_alarm_delay;
170 void Watchdog::ThreadDelegate::SetThreadName() const {
171 std::string name = watchdog_->thread_watched_name_ + " Watchdog";
172 PlatformThread::SetName(name.c_str());
173 DVLOG(1) << "Watchdog active: " << name;
176 // static
177 void Watchdog::ResetStaticData() {
178 StaticData* static_data = g_static_data.Pointer();
179 AutoLock lock(static_data->lock);
180 static_data->last_debugged_alarm_time = TimeTicks();
181 static_data->last_debugged_alarm_delay = TimeDelta();
184 } // namespace base