Move content_settings_pattern and content_settings_pattern_parser to the content_sett...
[chromium-blink-merge.git] / ui / accessibility / tree_generator.h
blob3041d928f9ec4cd27a2a523f5a91f5df3826c4c4
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 namespace ui {
7 class AXTree;
9 // A class to create all possible trees with <n> nodes and the ids [1...n].
11 // There are two parts to the algorithm:
13 // The tree structure is formed as follows: without loss of generality,
14 // the first node becomes the root and the second node becomes its
15 // child. Thereafter, choose every possible parent for every other node.
17 // So for node i in (3...n), there are (i - 1) possible choices for its
18 // parent, for a total of (n-1)! (n minus 1 factorial) possible trees.
20 // The second part is the assignment of ids to the nodes in the tree.
21 // There are exactly n! (n factorial) permutations of the sequence 1...n,
22 // and each of these is assigned to every node in every possible tree.
24 // The total number of trees returned for a given <n>, then, is
25 // n! * (n-1)!
27 // n = 2: 2 trees
28 // n = 3: 12 trees
29 // n = 4: 144 trees
30 // n = 5: 2880 trees
32 // This grows really fast! Luckily it's very unlikely that there'd be
33 // bugs that affect trees with >4 nodes that wouldn't affect a smaller tree
34 // too.
35 class TreeGenerator {
36 public:
37 TreeGenerator(int node_count);
39 int UniqueTreeCount() const;
41 void BuildUniqueTree(int tree_index, AXTree* out_tree) const;
43 private:
44 int node_count_;
45 int unique_tree_count_;
48 } // namespace ui