Remove repaint callbacks from Viewport.
[chromium-blink-merge.git] / net / socket / client_socket_pool_base.cc
blob9e1abf482a5b6180abfa57031fe2cf80c5376a3c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/client_socket_pool_base.h"
7 #include "base/compiler_specific.h"
8 #include "base/format_macros.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/metrics/stats_counters.h"
12 #include "base/stl_util.h"
13 #include "base/strings/string_util.h"
14 #include "base/time/time.h"
15 #include "base/values.h"
16 #include "net/base/net_errors.h"
17 #include "net/base/net_log.h"
19 using base::TimeDelta;
21 namespace net {
23 namespace {
25 // Indicate whether we should enable idle socket cleanup timer. When timer is
26 // disabled, sockets are closed next time a socket request is made.
27 bool g_cleanup_timer_enabled = true;
29 // The timeout value, in seconds, used to clean up idle sockets that can't be
30 // reused.
32 // Note: It's important to close idle sockets that have received data as soon
33 // as possible because the received data may cause BSOD on Windows XP under
34 // some conditions. See http://crbug.com/4606.
35 const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT.
37 // Indicate whether or not we should establish a new transport layer connection
38 // after a certain timeout has passed without receiving an ACK.
39 bool g_connect_backup_jobs_enabled = true;
41 } // namespace
43 ConnectJob::ConnectJob(const std::string& group_name,
44 base::TimeDelta timeout_duration,
45 RequestPriority priority,
46 Delegate* delegate,
47 const BoundNetLog& net_log)
48 : group_name_(group_name),
49 timeout_duration_(timeout_duration),
50 priority_(priority),
51 delegate_(delegate),
52 net_log_(net_log),
53 idle_(true) {
54 DCHECK(!group_name.empty());
55 DCHECK(delegate);
56 net_log.BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB,
57 NetLog::StringCallback("group_name", &group_name_));
60 ConnectJob::~ConnectJob() {
61 net_log().EndEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB);
64 scoped_ptr<StreamSocket> ConnectJob::PassSocket() {
65 return socket_.Pass();
68 int ConnectJob::Connect() {
69 if (timeout_duration_ != base::TimeDelta())
70 timer_.Start(FROM_HERE, timeout_duration_, this, &ConnectJob::OnTimeout);
72 idle_ = false;
74 LogConnectStart();
76 int rv = ConnectInternal();
78 if (rv != ERR_IO_PENDING) {
79 LogConnectCompletion(rv);
80 delegate_ = NULL;
83 return rv;
86 void ConnectJob::SetSocket(scoped_ptr<StreamSocket> socket) {
87 if (socket) {
88 net_log().AddEvent(NetLog::TYPE_CONNECT_JOB_SET_SOCKET,
89 socket->NetLog().source().ToEventParametersCallback());
91 socket_ = socket.Pass();
94 void ConnectJob::NotifyDelegateOfCompletion(int rv) {
95 // The delegate will own |this|.
96 Delegate* delegate = delegate_;
97 delegate_ = NULL;
99 LogConnectCompletion(rv);
100 delegate->OnConnectJobComplete(rv, this);
103 void ConnectJob::ResetTimer(base::TimeDelta remaining_time) {
104 timer_.Stop();
105 timer_.Start(FROM_HERE, remaining_time, this, &ConnectJob::OnTimeout);
108 void ConnectJob::LogConnectStart() {
109 connect_timing_.connect_start = base::TimeTicks::Now();
110 net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT);
113 void ConnectJob::LogConnectCompletion(int net_error) {
114 connect_timing_.connect_end = base::TimeTicks::Now();
115 net_log().EndEventWithNetErrorCode(
116 NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT, net_error);
119 void ConnectJob::OnTimeout() {
120 // Make sure the socket is NULL before calling into |delegate|.
121 SetSocket(scoped_ptr<StreamSocket>());
123 net_log_.AddEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT);
125 NotifyDelegateOfCompletion(ERR_TIMED_OUT);
128 namespace internal {
130 ClientSocketPoolBaseHelper::Request::Request(
131 ClientSocketHandle* handle,
132 const CompletionCallback& callback,
133 RequestPriority priority,
134 bool ignore_limits,
135 Flags flags,
136 const BoundNetLog& net_log)
137 : handle_(handle),
138 callback_(callback),
139 priority_(priority),
140 ignore_limits_(ignore_limits),
141 flags_(flags),
142 net_log_(net_log) {
143 if (ignore_limits_)
144 DCHECK_EQ(priority_, MAXIMUM_PRIORITY);
147 ClientSocketPoolBaseHelper::Request::~Request() {}
149 ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
150 HigherLayeredPool* pool,
151 int max_sockets,
152 int max_sockets_per_group,
153 base::TimeDelta unused_idle_socket_timeout,
154 base::TimeDelta used_idle_socket_timeout,
155 ConnectJobFactory* connect_job_factory)
156 : idle_socket_count_(0),
157 connecting_socket_count_(0),
158 handed_out_socket_count_(0),
159 max_sockets_(max_sockets),
160 max_sockets_per_group_(max_sockets_per_group),
161 use_cleanup_timer_(g_cleanup_timer_enabled),
162 unused_idle_socket_timeout_(unused_idle_socket_timeout),
163 used_idle_socket_timeout_(used_idle_socket_timeout),
164 connect_job_factory_(connect_job_factory),
165 connect_backup_jobs_enabled_(false),
166 pool_generation_number_(0),
167 pool_(pool),
168 weak_factory_(this) {
169 DCHECK_LE(0, max_sockets_per_group);
170 DCHECK_LE(max_sockets_per_group, max_sockets);
172 NetworkChangeNotifier::AddIPAddressObserver(this);
175 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
176 // Clean up any idle sockets and pending connect jobs. Assert that we have no
177 // remaining active sockets or pending requests. They should have all been
178 // cleaned up prior to |this| being destroyed.
179 FlushWithError(ERR_ABORTED);
180 DCHECK(group_map_.empty());
181 DCHECK(pending_callback_map_.empty());
182 DCHECK_EQ(0, connecting_socket_count_);
183 CHECK(higher_pools_.empty());
185 NetworkChangeNotifier::RemoveIPAddressObserver(this);
187 // Remove from lower layer pools.
188 for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin();
189 it != lower_pools_.end();
190 ++it) {
191 (*it)->RemoveHigherLayeredPool(pool_);
195 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair()
196 : result(OK) {
199 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair(
200 const CompletionCallback& callback_in, int result_in)
201 : callback(callback_in),
202 result(result_in) {
205 ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {}
207 bool ClientSocketPoolBaseHelper::IsStalled() const {
208 // If a lower layer pool is stalled, consider |this| stalled as well.
209 for (std::set<LowerLayeredPool*>::const_iterator it = lower_pools_.begin();
210 it != lower_pools_.end();
211 ++it) {
212 if ((*it)->IsStalled())
213 return true;
216 // If fewer than |max_sockets_| are in use, then clearly |this| is not
217 // stalled.
218 if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_)
219 return false;
220 // So in order to be stalled, |this| must be using at least |max_sockets_| AND
221 // |this| must have a request that is actually stalled on the global socket
222 // limit. To find such a request, look for a group that has more requests
223 // than jobs AND where the number of sockets is less than
224 // |max_sockets_per_group_|. (If the number of sockets is equal to
225 // |max_sockets_per_group_|, then the request is stalled on the group limit,
226 // which does not count.)
227 for (GroupMap::const_iterator it = group_map_.begin();
228 it != group_map_.end(); ++it) {
229 if (it->second->IsStalledOnPoolMaxSockets(max_sockets_per_group_))
230 return true;
232 return false;
235 void ClientSocketPoolBaseHelper::AddLowerLayeredPool(
236 LowerLayeredPool* lower_pool) {
237 DCHECK(pool_);
238 CHECK(!ContainsKey(lower_pools_, lower_pool));
239 lower_pools_.insert(lower_pool);
240 lower_pool->AddHigherLayeredPool(pool_);
243 void ClientSocketPoolBaseHelper::AddHigherLayeredPool(
244 HigherLayeredPool* higher_pool) {
245 CHECK(higher_pool);
246 CHECK(!ContainsKey(higher_pools_, higher_pool));
247 higher_pools_.insert(higher_pool);
250 void ClientSocketPoolBaseHelper::RemoveHigherLayeredPool(
251 HigherLayeredPool* higher_pool) {
252 CHECK(higher_pool);
253 CHECK(ContainsKey(higher_pools_, higher_pool));
254 higher_pools_.erase(higher_pool);
257 int ClientSocketPoolBaseHelper::RequestSocket(
258 const std::string& group_name,
259 scoped_ptr<const Request> request) {
260 CHECK(!request->callback().is_null());
261 CHECK(request->handle());
263 // Cleanup any timed-out idle sockets if no timer is used.
264 if (!use_cleanup_timer_)
265 CleanupIdleSockets(false);
267 request->net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL);
268 Group* group = GetOrCreateGroup(group_name);
270 int rv = RequestSocketInternal(group_name, *request);
271 if (rv != ERR_IO_PENDING) {
272 request->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL, rv);
273 CHECK(!request->handle()->is_initialized());
274 request.reset();
275 } else {
276 group->InsertPendingRequest(request.Pass());
277 // Have to do this asynchronously, as closing sockets in higher level pools
278 // call back in to |this|, which will cause all sorts of fun and exciting
279 // re-entrancy issues if the socket pool is doing something else at the
280 // time.
281 if (group->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) {
282 base::MessageLoop::current()->PostTask(
283 FROM_HERE,
284 base::Bind(
285 &ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools,
286 weak_factory_.GetWeakPtr()));
289 return rv;
292 void ClientSocketPoolBaseHelper::RequestSockets(
293 const std::string& group_name,
294 const Request& request,
295 int num_sockets) {
296 DCHECK(request.callback().is_null());
297 DCHECK(!request.handle());
299 // Cleanup any timed out idle sockets if no timer is used.
300 if (!use_cleanup_timer_)
301 CleanupIdleSockets(false);
303 if (num_sockets > max_sockets_per_group_) {
304 num_sockets = max_sockets_per_group_;
307 request.net_log().BeginEvent(
308 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS,
309 NetLog::IntegerCallback("num_sockets", num_sockets));
311 Group* group = GetOrCreateGroup(group_name);
313 // RequestSocketsInternal() may delete the group.
314 bool deleted_group = false;
316 int rv = OK;
317 for (int num_iterations_left = num_sockets;
318 group->NumActiveSocketSlots() < num_sockets &&
319 num_iterations_left > 0 ; num_iterations_left--) {
320 rv = RequestSocketInternal(group_name, request);
321 if (rv < 0 && rv != ERR_IO_PENDING) {
322 // We're encountering a synchronous error. Give up.
323 if (!ContainsKey(group_map_, group_name))
324 deleted_group = true;
325 break;
327 if (!ContainsKey(group_map_, group_name)) {
328 // Unexpected. The group should only be getting deleted on synchronous
329 // error.
330 NOTREACHED();
331 deleted_group = true;
332 break;
336 if (!deleted_group && group->IsEmpty())
337 RemoveGroup(group_name);
339 if (rv == ERR_IO_PENDING)
340 rv = OK;
341 request.net_log().EndEventWithNetErrorCode(
342 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS, rv);
345 int ClientSocketPoolBaseHelper::RequestSocketInternal(
346 const std::string& group_name,
347 const Request& request) {
348 ClientSocketHandle* const handle = request.handle();
349 const bool preconnecting = !handle;
350 Group* group = GetOrCreateGroup(group_name);
352 if (!(request.flags() & NO_IDLE_SOCKETS)) {
353 // Try to reuse a socket.
354 if (AssignIdleSocketToRequest(request, group))
355 return OK;
358 // If there are more ConnectJobs than pending requests, don't need to do
359 // anything. Can just wait for the extra job to connect, and then assign it
360 // to the request.
361 if (!preconnecting && group->TryToUseUnassignedConnectJob())
362 return ERR_IO_PENDING;
364 // Can we make another active socket now?
365 if (!group->HasAvailableSocketSlot(max_sockets_per_group_) &&
366 !request.ignore_limits()) {
367 // TODO(willchan): Consider whether or not we need to close a socket in a
368 // higher layered group. I don't think this makes sense since we would just
369 // reuse that socket then if we needed one and wouldn't make it down to this
370 // layer.
371 request.net_log().AddEvent(
372 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP);
373 return ERR_IO_PENDING;
376 if (ReachedMaxSocketsLimit() && !request.ignore_limits()) {
377 // NOTE(mmenke): Wonder if we really need different code for each case
378 // here. Only reason for them now seems to be preconnects.
379 if (idle_socket_count() > 0) {
380 // There's an idle socket in this pool. Either that's because there's
381 // still one in this group, but we got here due to preconnecting bypassing
382 // idle sockets, or because there's an idle socket in another group.
383 bool closed = CloseOneIdleSocketExceptInGroup(group);
384 if (preconnecting && !closed)
385 return ERR_PRECONNECT_MAX_SOCKET_LIMIT;
386 } else {
387 // We could check if we really have a stalled group here, but it requires
388 // a scan of all groups, so just flip a flag here, and do the check later.
389 request.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS);
390 return ERR_IO_PENDING;
394 // We couldn't find a socket to reuse, and there's space to allocate one,
395 // so allocate and connect a new one.
396 scoped_ptr<ConnectJob> connect_job(
397 connect_job_factory_->NewConnectJob(group_name, request, this));
399 int rv = connect_job->Connect();
400 if (rv == OK) {
401 LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
402 if (!preconnecting) {
403 HandOutSocket(connect_job->PassSocket(), ClientSocketHandle::UNUSED,
404 connect_job->connect_timing(), handle, base::TimeDelta(),
405 group, request.net_log());
406 } else {
407 AddIdleSocket(connect_job->PassSocket(), group);
409 } else if (rv == ERR_IO_PENDING) {
410 // If we don't have any sockets in this group, set a timer for potentially
411 // creating a new one. If the SYN is lost, this backup socket may complete
412 // before the slow socket, improving end user latency.
413 if (connect_backup_jobs_enabled_ && group->IsEmpty()) {
414 group->StartBackupJobTimer(group_name, this);
417 connecting_socket_count_++;
419 group->AddJob(connect_job.Pass(), preconnecting);
420 } else {
421 LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
422 scoped_ptr<StreamSocket> error_socket;
423 if (!preconnecting) {
424 DCHECK(handle);
425 connect_job->GetAdditionalErrorState(handle);
426 error_socket = connect_job->PassSocket();
428 if (error_socket) {
429 HandOutSocket(error_socket.Pass(), ClientSocketHandle::UNUSED,
430 connect_job->connect_timing(), handle, base::TimeDelta(),
431 group, request.net_log());
432 } else if (group->IsEmpty()) {
433 RemoveGroup(group_name);
437 return rv;
440 bool ClientSocketPoolBaseHelper::AssignIdleSocketToRequest(
441 const Request& request, Group* group) {
442 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
443 std::list<IdleSocket>::iterator idle_socket_it = idle_sockets->end();
445 // Iterate through the idle sockets forwards (oldest to newest)
446 // * Delete any disconnected ones.
447 // * If we find a used idle socket, assign to |idle_socket|. At the end,
448 // the |idle_socket_it| will be set to the newest used idle socket.
449 for (std::list<IdleSocket>::iterator it = idle_sockets->begin();
450 it != idle_sockets->end();) {
451 if (!it->IsUsable()) {
452 DecrementIdleCount();
453 delete it->socket;
454 it = idle_sockets->erase(it);
455 continue;
458 if (it->socket->WasEverUsed()) {
459 // We found one we can reuse!
460 idle_socket_it = it;
463 ++it;
466 // If we haven't found an idle socket, that means there are no used idle
467 // sockets. Pick the oldest (first) idle socket (FIFO).
469 if (idle_socket_it == idle_sockets->end() && !idle_sockets->empty())
470 idle_socket_it = idle_sockets->begin();
472 if (idle_socket_it != idle_sockets->end()) {
473 DecrementIdleCount();
474 base::TimeDelta idle_time =
475 base::TimeTicks::Now() - idle_socket_it->start_time;
476 IdleSocket idle_socket = *idle_socket_it;
477 idle_sockets->erase(idle_socket_it);
478 // TODO(davidben): If |idle_time| is under some low watermark, consider
479 // treating as UNUSED rather than UNUSED_IDLE. This will avoid
480 // HttpNetworkTransaction retrying on some errors.
481 ClientSocketHandle::SocketReuseType reuse_type =
482 idle_socket.socket->WasEverUsed() ?
483 ClientSocketHandle::REUSED_IDLE :
484 ClientSocketHandle::UNUSED_IDLE;
485 HandOutSocket(
486 scoped_ptr<StreamSocket>(idle_socket.socket),
487 reuse_type,
488 LoadTimingInfo::ConnectTiming(),
489 request.handle(),
490 idle_time,
491 group,
492 request.net_log());
493 return true;
496 return false;
499 // static
500 void ClientSocketPoolBaseHelper::LogBoundConnectJobToRequest(
501 const NetLog::Source& connect_job_source, const Request& request) {
502 request.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB,
503 connect_job_source.ToEventParametersCallback());
506 void ClientSocketPoolBaseHelper::CancelRequest(
507 const std::string& group_name, ClientSocketHandle* handle) {
508 PendingCallbackMap::iterator callback_it = pending_callback_map_.find(handle);
509 if (callback_it != pending_callback_map_.end()) {
510 int result = callback_it->second.result;
511 pending_callback_map_.erase(callback_it);
512 scoped_ptr<StreamSocket> socket = handle->PassSocket();
513 if (socket) {
514 if (result != OK)
515 socket->Disconnect();
516 ReleaseSocket(handle->group_name(), socket.Pass(), handle->id());
518 return;
521 CHECK(ContainsKey(group_map_, group_name));
523 Group* group = GetOrCreateGroup(group_name);
525 // Search pending_requests for matching handle.
526 scoped_ptr<const Request> request =
527 group->FindAndRemovePendingRequest(handle);
528 if (request) {
529 request->net_log().AddEvent(NetLog::TYPE_CANCELLED);
530 request->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL);
532 // We let the job run, unless we're at the socket limit and there is
533 // not another request waiting on the job.
534 if (group->jobs().size() > group->pending_request_count() &&
535 ReachedMaxSocketsLimit()) {
536 RemoveConnectJob(*group->jobs().begin(), group);
537 CheckForStalledSocketGroups();
542 bool ClientSocketPoolBaseHelper::HasGroup(const std::string& group_name) const {
543 return ContainsKey(group_map_, group_name);
546 void ClientSocketPoolBaseHelper::CloseIdleSockets() {
547 CleanupIdleSockets(true);
548 DCHECK_EQ(0, idle_socket_count_);
551 int ClientSocketPoolBaseHelper::IdleSocketCountInGroup(
552 const std::string& group_name) const {
553 GroupMap::const_iterator i = group_map_.find(group_name);
554 CHECK(i != group_map_.end());
556 return i->second->idle_sockets().size();
559 LoadState ClientSocketPoolBaseHelper::GetLoadState(
560 const std::string& group_name,
561 const ClientSocketHandle* handle) const {
562 if (ContainsKey(pending_callback_map_, handle))
563 return LOAD_STATE_CONNECTING;
565 if (!ContainsKey(group_map_, group_name)) {
566 NOTREACHED() << "ClientSocketPool does not contain group: " << group_name
567 << " for handle: " << handle;
568 return LOAD_STATE_IDLE;
571 // Can't use operator[] since it is non-const.
572 const Group& group = *group_map_.find(group_name)->second;
574 if (group.HasConnectJobForHandle(handle)) {
575 // Just return the state of the farthest along ConnectJob for the first
576 // group.jobs().size() pending requests.
577 LoadState max_state = LOAD_STATE_IDLE;
578 for (ConnectJobSet::const_iterator job_it = group.jobs().begin();
579 job_it != group.jobs().end(); ++job_it) {
580 max_state = std::max(max_state, (*job_it)->GetLoadState());
582 return max_state;
585 if (group.IsStalledOnPoolMaxSockets(max_sockets_per_group_))
586 return LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL;
587 return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET;
590 base::DictionaryValue* ClientSocketPoolBaseHelper::GetInfoAsValue(
591 const std::string& name, const std::string& type) const {
592 base::DictionaryValue* dict = new base::DictionaryValue();
593 dict->SetString("name", name);
594 dict->SetString("type", type);
595 dict->SetInteger("handed_out_socket_count", handed_out_socket_count_);
596 dict->SetInteger("connecting_socket_count", connecting_socket_count_);
597 dict->SetInteger("idle_socket_count", idle_socket_count_);
598 dict->SetInteger("max_socket_count", max_sockets_);
599 dict->SetInteger("max_sockets_per_group", max_sockets_per_group_);
600 dict->SetInteger("pool_generation_number", pool_generation_number_);
602 if (group_map_.empty())
603 return dict;
605 base::DictionaryValue* all_groups_dict = new base::DictionaryValue();
606 for (GroupMap::const_iterator it = group_map_.begin();
607 it != group_map_.end(); it++) {
608 const Group* group = it->second;
609 base::DictionaryValue* group_dict = new base::DictionaryValue();
611 group_dict->SetInteger("pending_request_count",
612 group->pending_request_count());
613 if (group->has_pending_requests()) {
614 group_dict->SetString(
615 "top_pending_priority",
616 RequestPriorityToString(group->TopPendingPriority()));
619 group_dict->SetInteger("active_socket_count", group->active_socket_count());
621 base::ListValue* idle_socket_list = new base::ListValue();
622 std::list<IdleSocket>::const_iterator idle_socket;
623 for (idle_socket = group->idle_sockets().begin();
624 idle_socket != group->idle_sockets().end();
625 idle_socket++) {
626 int source_id = idle_socket->socket->NetLog().source().id;
627 idle_socket_list->Append(new base::FundamentalValue(source_id));
629 group_dict->Set("idle_sockets", idle_socket_list);
631 base::ListValue* connect_jobs_list = new base::ListValue();
632 std::set<ConnectJob*>::const_iterator job = group->jobs().begin();
633 for (job = group->jobs().begin(); job != group->jobs().end(); job++) {
634 int source_id = (*job)->net_log().source().id;
635 connect_jobs_list->Append(new base::FundamentalValue(source_id));
637 group_dict->Set("connect_jobs", connect_jobs_list);
639 group_dict->SetBoolean("is_stalled",
640 group->IsStalledOnPoolMaxSockets(
641 max_sockets_per_group_));
642 group_dict->SetBoolean("backup_job_timer_is_running",
643 group->BackupJobTimerIsRunning());
645 all_groups_dict->SetWithoutPathExpansion(it->first, group_dict);
647 dict->Set("groups", all_groups_dict);
648 return dict;
651 bool ClientSocketPoolBaseHelper::IdleSocket::IsUsable() const {
652 if (socket->WasEverUsed())
653 return socket->IsConnectedAndIdle();
654 return socket->IsConnected();
657 bool ClientSocketPoolBaseHelper::IdleSocket::ShouldCleanup(
658 base::TimeTicks now,
659 base::TimeDelta timeout) const {
660 bool timed_out = (now - start_time) >= timeout;
661 if (timed_out)
662 return true;
663 return !IsUsable();
666 void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force) {
667 if (idle_socket_count_ == 0)
668 return;
670 // Current time value. Retrieving it once at the function start rather than
671 // inside the inner loop, since it shouldn't change by any meaningful amount.
672 base::TimeTicks now = base::TimeTicks::Now();
674 GroupMap::iterator i = group_map_.begin();
675 while (i != group_map_.end()) {
676 Group* group = i->second;
678 std::list<IdleSocket>::iterator j = group->mutable_idle_sockets()->begin();
679 while (j != group->idle_sockets().end()) {
680 base::TimeDelta timeout =
681 j->socket->WasEverUsed() ?
682 used_idle_socket_timeout_ : unused_idle_socket_timeout_;
683 if (force || j->ShouldCleanup(now, timeout)) {
684 delete j->socket;
685 j = group->mutable_idle_sockets()->erase(j);
686 DecrementIdleCount();
687 } else {
688 ++j;
692 // Delete group if no longer needed.
693 if (group->IsEmpty()) {
694 RemoveGroup(i++);
695 } else {
696 ++i;
701 ClientSocketPoolBaseHelper::Group* ClientSocketPoolBaseHelper::GetOrCreateGroup(
702 const std::string& group_name) {
703 GroupMap::iterator it = group_map_.find(group_name);
704 if (it != group_map_.end())
705 return it->second;
706 Group* group = new Group;
707 group_map_[group_name] = group;
708 return group;
711 void ClientSocketPoolBaseHelper::RemoveGroup(const std::string& group_name) {
712 GroupMap::iterator it = group_map_.find(group_name);
713 CHECK(it != group_map_.end());
715 RemoveGroup(it);
718 void ClientSocketPoolBaseHelper::RemoveGroup(GroupMap::iterator it) {
719 delete it->second;
720 group_map_.erase(it);
723 // static
724 bool ClientSocketPoolBaseHelper::connect_backup_jobs_enabled() {
725 return g_connect_backup_jobs_enabled;
728 // static
729 bool ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(bool enabled) {
730 bool old_value = g_connect_backup_jobs_enabled;
731 g_connect_backup_jobs_enabled = enabled;
732 return old_value;
735 void ClientSocketPoolBaseHelper::EnableConnectBackupJobs() {
736 connect_backup_jobs_enabled_ = g_connect_backup_jobs_enabled;
739 void ClientSocketPoolBaseHelper::IncrementIdleCount() {
740 if (++idle_socket_count_ == 1 && use_cleanup_timer_)
741 StartIdleSocketTimer();
744 void ClientSocketPoolBaseHelper::DecrementIdleCount() {
745 if (--idle_socket_count_ == 0)
746 timer_.Stop();
749 // static
750 bool ClientSocketPoolBaseHelper::cleanup_timer_enabled() {
751 return g_cleanup_timer_enabled;
754 // static
755 bool ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(bool enabled) {
756 bool old_value = g_cleanup_timer_enabled;
757 g_cleanup_timer_enabled = enabled;
758 return old_value;
761 void ClientSocketPoolBaseHelper::StartIdleSocketTimer() {
762 timer_.Start(FROM_HERE, TimeDelta::FromSeconds(kCleanupInterval), this,
763 &ClientSocketPoolBaseHelper::OnCleanupTimerFired);
766 void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string& group_name,
767 scoped_ptr<StreamSocket> socket,
768 int id) {
769 GroupMap::iterator i = group_map_.find(group_name);
770 CHECK(i != group_map_.end());
772 Group* group = i->second;
774 CHECK_GT(handed_out_socket_count_, 0);
775 handed_out_socket_count_--;
777 CHECK_GT(group->active_socket_count(), 0);
778 group->DecrementActiveSocketCount();
780 const bool can_reuse = socket->IsConnectedAndIdle() &&
781 id == pool_generation_number_;
782 if (can_reuse) {
783 // Add it to the idle list.
784 AddIdleSocket(socket.Pass(), group);
785 OnAvailableSocketSlot(group_name, group);
786 } else {
787 socket.reset();
790 CheckForStalledSocketGroups();
793 void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
794 // If we have idle sockets, see if we can give one to the top-stalled group.
795 std::string top_group_name;
796 Group* top_group = NULL;
797 if (!FindTopStalledGroup(&top_group, &top_group_name)) {
798 // There may still be a stalled group in a lower level pool.
799 for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin();
800 it != lower_pools_.end();
801 ++it) {
802 if ((*it)->IsStalled()) {
803 CloseOneIdleSocket();
804 break;
807 return;
810 if (ReachedMaxSocketsLimit()) {
811 if (idle_socket_count() > 0) {
812 CloseOneIdleSocket();
813 } else {
814 // We can't activate more sockets since we're already at our global
815 // limit.
816 return;
820 // Note: we don't loop on waking stalled groups. If the stalled group is at
821 // its limit, may be left with other stalled groups that could be
822 // woken. This isn't optimal, but there is no starvation, so to avoid
823 // the looping we leave it at this.
824 OnAvailableSocketSlot(top_group_name, top_group);
827 // Search for the highest priority pending request, amongst the groups that
828 // are not at the |max_sockets_per_group_| limit. Note: for requests with
829 // the same priority, the winner is based on group hash ordering (and not
830 // insertion order).
831 bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
832 Group** group,
833 std::string* group_name) const {
834 CHECK((group && group_name) || (!group && !group_name));
835 Group* top_group = NULL;
836 const std::string* top_group_name = NULL;
837 bool has_stalled_group = false;
838 for (GroupMap::const_iterator i = group_map_.begin();
839 i != group_map_.end(); ++i) {
840 Group* curr_group = i->second;
841 if (!curr_group->has_pending_requests())
842 continue;
843 if (curr_group->IsStalledOnPoolMaxSockets(max_sockets_per_group_)) {
844 if (!group)
845 return true;
846 has_stalled_group = true;
847 bool has_higher_priority = !top_group ||
848 curr_group->TopPendingPriority() > top_group->TopPendingPriority();
849 if (has_higher_priority) {
850 top_group = curr_group;
851 top_group_name = &i->first;
856 if (top_group) {
857 CHECK(group);
858 *group = top_group;
859 *group_name = *top_group_name;
860 } else {
861 CHECK(!has_stalled_group);
863 return has_stalled_group;
866 void ClientSocketPoolBaseHelper::OnConnectJobComplete(
867 int result, ConnectJob* job) {
868 DCHECK_NE(ERR_IO_PENDING, result);
869 const std::string group_name = job->group_name();
870 GroupMap::iterator group_it = group_map_.find(group_name);
871 CHECK(group_it != group_map_.end());
872 Group* group = group_it->second;
874 scoped_ptr<StreamSocket> socket = job->PassSocket();
876 // Copies of these are needed because |job| may be deleted before they are
877 // accessed.
878 BoundNetLog job_log = job->net_log();
879 LoadTimingInfo::ConnectTiming connect_timing = job->connect_timing();
881 // RemoveConnectJob(job, _) must be called by all branches below;
882 // otherwise, |job| will be leaked.
884 if (result == OK) {
885 DCHECK(socket.get());
886 RemoveConnectJob(job, group);
887 scoped_ptr<const Request> request = group->PopNextPendingRequest();
888 if (request) {
889 LogBoundConnectJobToRequest(job_log.source(), *request);
890 HandOutSocket(
891 socket.Pass(), ClientSocketHandle::UNUSED, connect_timing,
892 request->handle(), base::TimeDelta(), group, request->net_log());
893 request->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL);
894 InvokeUserCallbackLater(request->handle(), request->callback(), result);
895 } else {
896 AddIdleSocket(socket.Pass(), group);
897 OnAvailableSocketSlot(group_name, group);
898 CheckForStalledSocketGroups();
900 } else {
901 // If we got a socket, it must contain error information so pass that
902 // up so that the caller can retrieve it.
903 bool handed_out_socket = false;
904 scoped_ptr<const Request> request = group->PopNextPendingRequest();
905 if (request) {
906 LogBoundConnectJobToRequest(job_log.source(), *request);
907 job->GetAdditionalErrorState(request->handle());
908 RemoveConnectJob(job, group);
909 if (socket.get()) {
910 handed_out_socket = true;
911 HandOutSocket(socket.Pass(), ClientSocketHandle::UNUSED,
912 connect_timing, request->handle(), base::TimeDelta(),
913 group, request->net_log());
915 request->net_log().EndEventWithNetErrorCode(
916 NetLog::TYPE_SOCKET_POOL, result);
917 InvokeUserCallbackLater(request->handle(), request->callback(), result);
918 } else {
919 RemoveConnectJob(job, group);
921 if (!handed_out_socket) {
922 OnAvailableSocketSlot(group_name, group);
923 CheckForStalledSocketGroups();
928 void ClientSocketPoolBaseHelper::OnIPAddressChanged() {
929 FlushWithError(ERR_NETWORK_CHANGED);
932 void ClientSocketPoolBaseHelper::FlushWithError(int error) {
933 pool_generation_number_++;
934 CancelAllConnectJobs();
935 CloseIdleSockets();
936 CancelAllRequestsWithError(error);
939 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job,
940 Group* group) {
941 CHECK_GT(connecting_socket_count_, 0);
942 connecting_socket_count_--;
944 DCHECK(group);
945 group->RemoveJob(job);
948 void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
949 const std::string& group_name, Group* group) {
950 DCHECK(ContainsKey(group_map_, group_name));
951 if (group->IsEmpty()) {
952 RemoveGroup(group_name);
953 } else if (group->has_pending_requests()) {
954 ProcessPendingRequest(group_name, group);
958 void ClientSocketPoolBaseHelper::ProcessPendingRequest(
959 const std::string& group_name, Group* group) {
960 const Request* next_request = group->GetNextPendingRequest();
961 DCHECK(next_request);
962 int rv = RequestSocketInternal(group_name, *next_request);
963 if (rv != ERR_IO_PENDING) {
964 scoped_ptr<const Request> request = group->PopNextPendingRequest();
965 DCHECK(request);
966 if (group->IsEmpty())
967 RemoveGroup(group_name);
969 request->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL, rv);
970 InvokeUserCallbackLater(request->handle(), request->callback(), rv);
974 void ClientSocketPoolBaseHelper::HandOutSocket(
975 scoped_ptr<StreamSocket> socket,
976 ClientSocketHandle::SocketReuseType reuse_type,
977 const LoadTimingInfo::ConnectTiming& connect_timing,
978 ClientSocketHandle* handle,
979 base::TimeDelta idle_time,
980 Group* group,
981 const BoundNetLog& net_log) {
982 DCHECK(socket);
983 handle->SetSocket(socket.Pass());
984 handle->set_reuse_type(reuse_type);
985 handle->set_idle_time(idle_time);
986 handle->set_pool_id(pool_generation_number_);
987 handle->set_connect_timing(connect_timing);
989 if (handle->is_reused()) {
990 net_log.AddEvent(
991 NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET,
992 NetLog::IntegerCallback(
993 "idle_ms", static_cast<int>(idle_time.InMilliseconds())));
996 net_log.AddEvent(
997 NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET,
998 handle->socket()->NetLog().source().ToEventParametersCallback());
1000 handed_out_socket_count_++;
1001 group->IncrementActiveSocketCount();
1004 void ClientSocketPoolBaseHelper::AddIdleSocket(
1005 scoped_ptr<StreamSocket> socket,
1006 Group* group) {
1007 DCHECK(socket);
1008 IdleSocket idle_socket;
1009 idle_socket.socket = socket.release();
1010 idle_socket.start_time = base::TimeTicks::Now();
1012 group->mutable_idle_sockets()->push_back(idle_socket);
1013 IncrementIdleCount();
1016 void ClientSocketPoolBaseHelper::CancelAllConnectJobs() {
1017 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
1018 Group* group = i->second;
1019 connecting_socket_count_ -= group->jobs().size();
1020 group->RemoveAllJobs();
1022 // Delete group if no longer needed.
1023 if (group->IsEmpty()) {
1024 // RemoveGroup() will call .erase() which will invalidate the iterator,
1025 // but i will already have been incremented to a valid iterator before
1026 // RemoveGroup() is called.
1027 RemoveGroup(i++);
1028 } else {
1029 ++i;
1032 DCHECK_EQ(0, connecting_socket_count_);
1035 void ClientSocketPoolBaseHelper::CancelAllRequestsWithError(int error) {
1036 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
1037 Group* group = i->second;
1039 while (true) {
1040 scoped_ptr<const Request> request = group->PopNextPendingRequest();
1041 if (!request)
1042 break;
1043 InvokeUserCallbackLater(request->handle(), request->callback(), error);
1046 // Delete group if no longer needed.
1047 if (group->IsEmpty()) {
1048 // RemoveGroup() will call .erase() which will invalidate the iterator,
1049 // but i will already have been incremented to a valid iterator before
1050 // RemoveGroup() is called.
1051 RemoveGroup(i++);
1052 } else {
1053 ++i;
1058 bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
1059 // Each connecting socket will eventually connect and be handed out.
1060 int total = handed_out_socket_count_ + connecting_socket_count_ +
1061 idle_socket_count();
1062 // There can be more sockets than the limit since some requests can ignore
1063 // the limit
1064 if (total < max_sockets_)
1065 return false;
1066 return true;
1069 bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
1070 if (idle_socket_count() == 0)
1071 return false;
1072 return CloseOneIdleSocketExceptInGroup(NULL);
1075 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
1076 const Group* exception_group) {
1077 CHECK_GT(idle_socket_count(), 0);
1079 for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) {
1080 Group* group = i->second;
1081 if (exception_group == group)
1082 continue;
1083 std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
1085 if (!idle_sockets->empty()) {
1086 delete idle_sockets->front().socket;
1087 idle_sockets->pop_front();
1088 DecrementIdleCount();
1089 if (group->IsEmpty())
1090 RemoveGroup(i);
1092 return true;
1096 return false;
1099 bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInHigherLayeredPool() {
1100 // This pool doesn't have any idle sockets. It's possible that a pool at a
1101 // higher layer is holding one of this sockets active, but it's actually idle.
1102 // Query the higher layers.
1103 for (std::set<HigherLayeredPool*>::const_iterator it = higher_pools_.begin();
1104 it != higher_pools_.end(); ++it) {
1105 if ((*it)->CloseOneIdleConnection())
1106 return true;
1108 return false;
1111 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
1112 ClientSocketHandle* handle, const CompletionCallback& callback, int rv) {
1113 CHECK(!ContainsKey(pending_callback_map_, handle));
1114 pending_callback_map_[handle] = CallbackResultPair(callback, rv);
1115 base::MessageLoop::current()->PostTask(
1116 FROM_HERE,
1117 base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback,
1118 weak_factory_.GetWeakPtr(), handle));
1121 void ClientSocketPoolBaseHelper::InvokeUserCallback(
1122 ClientSocketHandle* handle) {
1123 PendingCallbackMap::iterator it = pending_callback_map_.find(handle);
1125 // Exit if the request has already been cancelled.
1126 if (it == pending_callback_map_.end())
1127 return;
1129 CHECK(!handle->is_initialized());
1130 CompletionCallback callback = it->second.callback;
1131 int result = it->second.result;
1132 pending_callback_map_.erase(it);
1133 callback.Run(result);
1136 void ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools() {
1137 while (IsStalled()) {
1138 // Closing a socket will result in calling back into |this| to use the freed
1139 // socket slot, so nothing else is needed.
1140 if (!CloseOneIdleConnectionInHigherLayeredPool())
1141 return;
1145 ClientSocketPoolBaseHelper::Group::Group()
1146 : unassigned_job_count_(0),
1147 pending_requests_(NUM_PRIORITIES),
1148 active_socket_count_(0) {}
1150 ClientSocketPoolBaseHelper::Group::~Group() {
1151 DCHECK_EQ(0u, unassigned_job_count_);
1154 void ClientSocketPoolBaseHelper::Group::StartBackupJobTimer(
1155 const std::string& group_name,
1156 ClientSocketPoolBaseHelper* pool) {
1157 // Only allow one timer to run at a time.
1158 if (BackupJobTimerIsRunning())
1159 return;
1161 // Unretained here is okay because |backup_job_timer_| is
1162 // automatically cancelled when it's destroyed.
1163 backup_job_timer_.Start(
1164 FROM_HERE, pool->ConnectRetryInterval(),
1165 base::Bind(&Group::OnBackupJobTimerFired, base::Unretained(this),
1166 group_name, pool));
1169 bool ClientSocketPoolBaseHelper::Group::BackupJobTimerIsRunning() const {
1170 return backup_job_timer_.IsRunning();
1173 bool ClientSocketPoolBaseHelper::Group::TryToUseUnassignedConnectJob() {
1174 SanityCheck();
1176 if (unassigned_job_count_ == 0)
1177 return false;
1178 --unassigned_job_count_;
1179 return true;
1182 void ClientSocketPoolBaseHelper::Group::AddJob(scoped_ptr<ConnectJob> job,
1183 bool is_preconnect) {
1184 SanityCheck();
1186 if (is_preconnect)
1187 ++unassigned_job_count_;
1188 jobs_.insert(job.release());
1191 void ClientSocketPoolBaseHelper::Group::RemoveJob(ConnectJob* job) {
1192 scoped_ptr<ConnectJob> owned_job(job);
1193 SanityCheck();
1195 std::set<ConnectJob*>::iterator it = jobs_.find(job);
1196 if (it != jobs_.end()) {
1197 jobs_.erase(it);
1198 } else {
1199 NOTREACHED();
1201 size_t job_count = jobs_.size();
1202 if (job_count < unassigned_job_count_)
1203 unassigned_job_count_ = job_count;
1205 // If we've got no more jobs for this group, then we no longer need a
1206 // backup job either.
1207 if (jobs_.empty())
1208 backup_job_timer_.Stop();
1211 void ClientSocketPoolBaseHelper::Group::OnBackupJobTimerFired(
1212 std::string group_name,
1213 ClientSocketPoolBaseHelper* pool) {
1214 // If there are no more jobs pending, there is no work to do.
1215 // If we've done our cleanups correctly, this should not happen.
1216 if (jobs_.empty()) {
1217 NOTREACHED();
1218 return;
1221 // If our old job is waiting on DNS, or if we can't create any sockets
1222 // right now due to limits, just reset the timer.
1223 if (pool->ReachedMaxSocketsLimit() ||
1224 !HasAvailableSocketSlot(pool->max_sockets_per_group_) ||
1225 (*jobs_.begin())->GetLoadState() == LOAD_STATE_RESOLVING_HOST) {
1226 StartBackupJobTimer(group_name, pool);
1227 return;
1230 if (pending_requests_.empty())
1231 return;
1233 scoped_ptr<ConnectJob> backup_job =
1234 pool->connect_job_factory_->NewConnectJob(
1235 group_name, *pending_requests_.FirstMax().value(), pool);
1236 backup_job->net_log().AddEvent(NetLog::TYPE_BACKUP_CONNECT_JOB_CREATED);
1237 SIMPLE_STATS_COUNTER("socket.backup_created");
1238 int rv = backup_job->Connect();
1239 pool->connecting_socket_count_++;
1240 ConnectJob* raw_backup_job = backup_job.get();
1241 AddJob(backup_job.Pass(), false);
1242 if (rv != ERR_IO_PENDING)
1243 pool->OnConnectJobComplete(rv, raw_backup_job);
1246 void ClientSocketPoolBaseHelper::Group::SanityCheck() {
1247 DCHECK_LE(unassigned_job_count_, jobs_.size());
1250 void ClientSocketPoolBaseHelper::Group::RemoveAllJobs() {
1251 SanityCheck();
1253 // Delete active jobs.
1254 STLDeleteElements(&jobs_);
1255 unassigned_job_count_ = 0;
1257 // Stop backup job timer.
1258 backup_job_timer_.Stop();
1261 const ClientSocketPoolBaseHelper::Request*
1262 ClientSocketPoolBaseHelper::Group::GetNextPendingRequest() const {
1263 return
1264 pending_requests_.empty() ? NULL : pending_requests_.FirstMax().value();
1267 bool ClientSocketPoolBaseHelper::Group::HasConnectJobForHandle(
1268 const ClientSocketHandle* handle) const {
1269 // Search the first |jobs_.size()| pending requests for |handle|.
1270 // If it's farther back in the deque than that, it doesn't have a
1271 // corresponding ConnectJob.
1272 size_t i = 0;
1273 for (RequestQueue::Pointer pointer = pending_requests_.FirstMax();
1274 !pointer.is_null() && i < jobs_.size();
1275 pointer = pending_requests_.GetNextTowardsLastMin(pointer), ++i) {
1276 if (pointer.value()->handle() == handle)
1277 return true;
1279 return false;
1282 void ClientSocketPoolBaseHelper::Group::InsertPendingRequest(
1283 scoped_ptr<const Request> request) {
1284 // This value must be cached before we release |request|.
1285 RequestPriority priority = request->priority();
1286 if (request->ignore_limits()) {
1287 // Put requests with ignore_limits == true (which should have
1288 // priority == MAXIMUM_PRIORITY) ahead of other requests with
1289 // MAXIMUM_PRIORITY.
1290 DCHECK_EQ(priority, MAXIMUM_PRIORITY);
1291 pending_requests_.InsertAtFront(request.release(), priority);
1292 } else {
1293 pending_requests_.Insert(request.release(), priority);
1297 scoped_ptr<const ClientSocketPoolBaseHelper::Request>
1298 ClientSocketPoolBaseHelper::Group::PopNextPendingRequest() {
1299 if (pending_requests_.empty())
1300 return scoped_ptr<const ClientSocketPoolBaseHelper::Request>();
1301 return RemovePendingRequest(pending_requests_.FirstMax());
1304 scoped_ptr<const ClientSocketPoolBaseHelper::Request>
1305 ClientSocketPoolBaseHelper::Group::FindAndRemovePendingRequest(
1306 ClientSocketHandle* handle) {
1307 for (RequestQueue::Pointer pointer = pending_requests_.FirstMax();
1308 !pointer.is_null();
1309 pointer = pending_requests_.GetNextTowardsLastMin(pointer)) {
1310 if (pointer.value()->handle() == handle) {
1311 scoped_ptr<const Request> request = RemovePendingRequest(pointer);
1312 return request.Pass();
1315 return scoped_ptr<const ClientSocketPoolBaseHelper::Request>();
1318 scoped_ptr<const ClientSocketPoolBaseHelper::Request>
1319 ClientSocketPoolBaseHelper::Group::RemovePendingRequest(
1320 const RequestQueue::Pointer& pointer) {
1321 scoped_ptr<const Request> request(pointer.value());
1322 pending_requests_.Erase(pointer);
1323 // If there are no more requests, kill the backup timer.
1324 if (pending_requests_.empty())
1325 backup_job_timer_.Stop();
1326 return request.Pass();
1329 } // namespace internal
1331 } // namespace net