Implement multiple alternative services per origin.
[chromium-blink-merge.git] / cc / tiles / tile_manager_unittest.cc
blob4a663cefaf5941e4761c966914bfdfa9b70d4179
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/run_loop.h"
6 #include "base/thread_task_runner_handle.h"
7 #include "cc/resources/resource_pool.h"
8 #include "cc/test/begin_frame_args_test.h"
9 #include "cc/test/fake_impl_proxy.h"
10 #include "cc/test/fake_layer_tree_host_impl.h"
11 #include "cc/test/fake_output_surface.h"
12 #include "cc/test/fake_output_surface_client.h"
13 #include "cc/test/fake_picture_layer_impl.h"
14 #include "cc/test/fake_picture_layer_tiling_client.h"
15 #include "cc/test/fake_picture_pile_impl.h"
16 #include "cc/test/fake_tile_manager.h"
17 #include "cc/test/test_shared_bitmap_manager.h"
18 #include "cc/test/test_task_graph_runner.h"
19 #include "cc/test/test_tile_priorities.h"
20 #include "cc/tiles/eviction_tile_priority_queue.h"
21 #include "cc/tiles/raster_tile_priority_queue.h"
22 #include "cc/tiles/tile.h"
23 #include "cc/tiles/tile_priority.h"
24 #include "cc/tiles/tiling_set_raster_queue_all.h"
25 #include "cc/trees/layer_tree_impl.h"
26 #include "testing/gmock/include/gmock/gmock.h"
27 #include "testing/gtest/include/gtest/gtest.h"
29 namespace cc {
30 namespace {
32 class LowResTilingsSettings : public LayerTreeSettings {
33 public:
34 LowResTilingsSettings() { create_low_res_tiling = true; }
37 class TileManagerTilePriorityQueueTest : public testing::Test {
38 public:
39 TileManagerTilePriorityQueueTest()
40 : memory_limit_policy_(ALLOW_ANYTHING),
41 max_tiles_(10000),
42 ready_to_activate_(false),
43 id_(7),
44 proxy_(base::ThreadTaskRunnerHandle::Get()),
45 host_impl_(LowResTilingsSettings(),
46 &proxy_,
47 &shared_bitmap_manager_,
48 &task_graph_runner_) {}
50 void SetTreePriority(TreePriority tree_priority) {
51 GlobalStateThatImpactsTilePriority state;
52 gfx::Size tile_size(256, 256);
54 state.soft_memory_limit_in_bytes = 100 * 1000 * 1000;
55 state.num_resources_limit = max_tiles_;
56 state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2;
57 state.memory_limit_policy = memory_limit_policy_;
58 state.tree_priority = tree_priority;
60 global_state_ = state;
61 host_impl_.resource_pool()->SetResourceUsageLimits(
62 state.soft_memory_limit_in_bytes,
63 state.soft_memory_limit_in_bytes,
64 state.num_resources_limit);
65 host_impl_.tile_manager()->SetGlobalStateForTesting(state);
68 void SetUp() override {
69 InitializeRenderer();
70 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
73 virtual void InitializeRenderer() {
74 host_impl_.InitializeRenderer(FakeOutputSurface::Create3d());
77 void SetupDefaultTrees(const gfx::Size& layer_bounds) {
78 gfx::Size tile_size(100, 100);
80 scoped_refptr<FakePicturePileImpl> pending_pile =
81 FakePicturePileImpl::CreateFilledPile(tile_size, layer_bounds);
82 scoped_refptr<FakePicturePileImpl> active_pile =
83 FakePicturePileImpl::CreateFilledPile(tile_size, layer_bounds);
85 SetupTrees(pending_pile, active_pile);
88 void ActivateTree() {
89 host_impl_.ActivateSyncTree();
90 CHECK(!host_impl_.pending_tree());
91 pending_layer_ = NULL;
92 active_layer_ = static_cast<FakePictureLayerImpl*>(
93 host_impl_.active_tree()->LayerById(id_));
96 void SetupDefaultTreesWithFixedTileSize(const gfx::Size& layer_bounds,
97 const gfx::Size& tile_size) {
98 SetupDefaultTrees(layer_bounds);
99 pending_layer_->set_fixed_tile_size(tile_size);
100 active_layer_->set_fixed_tile_size(tile_size);
103 void SetupTrees(scoped_refptr<PicturePileImpl> pending_pile,
104 scoped_refptr<PicturePileImpl> active_pile) {
105 SetupPendingTree(active_pile);
106 ActivateTree();
107 SetupPendingTree(pending_pile);
110 void SetupPendingTree(scoped_refptr<PicturePileImpl> pile) {
111 host_impl_.CreatePendingTree();
112 LayerTreeImpl* pending_tree = host_impl_.pending_tree();
114 // Steal from the recycled tree.
115 scoped_ptr<LayerImpl> old_pending_root = pending_tree->DetachLayerTree();
116 DCHECK_IMPLIES(old_pending_root, old_pending_root->id() == id_);
118 scoped_ptr<FakePictureLayerImpl> pending_layer;
119 if (old_pending_root) {
120 pending_layer.reset(
121 static_cast<FakePictureLayerImpl*>(old_pending_root.release()));
122 pending_layer->SetRasterSourceOnPending(pile, Region());
123 } else {
124 pending_layer =
125 FakePictureLayerImpl::CreateWithRasterSource(pending_tree, id_, pile);
126 pending_layer->SetDrawsContent(true);
127 pending_layer->SetHasRenderSurface(true);
129 // The bounds() just mirror the pile size.
130 pending_layer->SetBounds(pending_layer->raster_source()->GetSize());
131 pending_tree->SetRootLayer(pending_layer.Pass());
133 pending_layer_ = static_cast<FakePictureLayerImpl*>(
134 host_impl_.pending_tree()->LayerById(id_));
136 // Add tilings/tiles for the layer.
137 bool update_lcd_text = false;
138 host_impl_.pending_tree()->UpdateDrawProperties(update_lcd_text);
141 TileManager* tile_manager() { return host_impl_.tile_manager(); }
143 protected:
144 GlobalStateThatImpactsTilePriority global_state_;
146 TestSharedBitmapManager shared_bitmap_manager_;
147 TestTaskGraphRunner task_graph_runner_;
148 TileMemoryLimitPolicy memory_limit_policy_;
149 int max_tiles_;
150 bool ready_to_activate_;
151 int id_;
152 FakeImplProxy proxy_;
153 FakeLayerTreeHostImpl host_impl_;
154 FakePictureLayerImpl* pending_layer_;
155 FakePictureLayerImpl* active_layer_;
158 TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
159 const gfx::Size layer_bounds(1000, 1000);
160 host_impl_.SetViewportSize(layer_bounds);
161 SetupDefaultTrees(layer_bounds);
163 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
164 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
165 EXPECT_FALSE(queue->IsEmpty());
167 size_t tile_count = 0;
168 std::set<Tile*> all_tiles;
169 while (!queue->IsEmpty()) {
170 EXPECT_TRUE(queue->Top().tile());
171 all_tiles.insert(queue->Top().tile());
172 ++tile_count;
173 queue->Pop();
176 EXPECT_EQ(tile_count, all_tiles.size());
177 EXPECT_EQ(16u, tile_count);
179 // Sanity check, all tiles should be visible.
180 std::set<Tile*> smoothness_tiles;
181 queue = host_impl_.BuildRasterQueue(SMOOTHNESS_TAKES_PRIORITY,
182 RasterTilePriorityQueue::Type::ALL);
183 bool had_low_res = false;
184 while (!queue->IsEmpty()) {
185 PrioritizedTile prioritized_tile = queue->Top();
186 EXPECT_TRUE(prioritized_tile.tile());
187 EXPECT_EQ(TilePriority::NOW, prioritized_tile.priority().priority_bin);
188 if (prioritized_tile.priority().resolution == LOW_RESOLUTION)
189 had_low_res = true;
190 else
191 smoothness_tiles.insert(prioritized_tile.tile());
192 queue->Pop();
194 EXPECT_EQ(all_tiles, smoothness_tiles);
195 EXPECT_TRUE(had_low_res);
197 // Check that everything is required for activation.
198 queue = host_impl_.BuildRasterQueue(
199 SMOOTHNESS_TAKES_PRIORITY,
200 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
201 std::set<Tile*> required_for_activation_tiles;
202 while (!queue->IsEmpty()) {
203 PrioritizedTile prioritized_tile = queue->Top();
204 EXPECT_TRUE(prioritized_tile.tile()->required_for_activation());
205 required_for_activation_tiles.insert(prioritized_tile.tile());
206 queue->Pop();
208 EXPECT_EQ(all_tiles, required_for_activation_tiles);
210 // Check that everything is required for draw.
211 queue = host_impl_.BuildRasterQueue(
212 SMOOTHNESS_TAKES_PRIORITY,
213 RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
214 std::set<Tile*> required_for_draw_tiles;
215 while (!queue->IsEmpty()) {
216 PrioritizedTile prioritized_tile = queue->Top();
217 EXPECT_TRUE(prioritized_tile.tile()->required_for_draw());
218 required_for_draw_tiles.insert(prioritized_tile.tile());
219 queue->Pop();
221 EXPECT_EQ(all_tiles, required_for_draw_tiles);
223 Region invalidation(gfx::Rect(0, 0, 500, 500));
225 // Invalidate the pending tree.
226 pending_layer_->set_invalidation(invalidation);
227 pending_layer_->HighResTiling()->Invalidate(invalidation);
228 pending_layer_->LowResTiling()->Invalidate(invalidation);
230 // Renew all of the tile priorities.
231 gfx::Rect viewport(50, 50, 100, 100);
232 pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
233 Occlusion());
234 pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
235 Occlusion());
236 active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
237 Occlusion());
238 active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
239 Occlusion());
241 // Populate all tiles directly from the tilings.
242 all_tiles.clear();
243 std::set<Tile*> high_res_tiles;
244 std::vector<Tile*> pending_high_res_tiles =
245 pending_layer_->HighResTiling()->AllTilesForTesting();
246 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) {
247 all_tiles.insert(pending_high_res_tiles[i]);
248 high_res_tiles.insert(pending_high_res_tiles[i]);
251 std::vector<Tile*> pending_low_res_tiles =
252 pending_layer_->LowResTiling()->AllTilesForTesting();
253 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i)
254 all_tiles.insert(pending_low_res_tiles[i]);
256 std::vector<Tile*> active_high_res_tiles =
257 active_layer_->HighResTiling()->AllTilesForTesting();
258 for (size_t i = 0; i < active_high_res_tiles.size(); ++i) {
259 all_tiles.insert(active_high_res_tiles[i]);
260 high_res_tiles.insert(active_high_res_tiles[i]);
263 std::vector<Tile*> active_low_res_tiles =
264 active_layer_->LowResTiling()->AllTilesForTesting();
265 for (size_t i = 0; i < active_low_res_tiles.size(); ++i)
266 all_tiles.insert(active_low_res_tiles[i]);
268 PrioritizedTile last_tile;
269 smoothness_tiles.clear();
270 tile_count = 0;
271 size_t correct_order_tiles = 0u;
272 // Here we expect to get increasing ACTIVE_TREE priority_bin.
273 queue = host_impl_.BuildRasterQueue(SMOOTHNESS_TAKES_PRIORITY,
274 RasterTilePriorityQueue::Type::ALL);
275 std::set<Tile*> expected_required_for_draw_tiles;
276 std::set<Tile*> expected_required_for_activation_tiles;
277 while (!queue->IsEmpty()) {
278 PrioritizedTile prioritized_tile = queue->Top();
279 EXPECT_TRUE(prioritized_tile.tile());
281 if (!last_tile.tile())
282 last_tile = prioritized_tile;
284 EXPECT_LE(last_tile.priority().priority_bin,
285 prioritized_tile.priority().priority_bin);
286 bool skip_updating_last_tile = false;
287 if (last_tile.priority().priority_bin ==
288 prioritized_tile.priority().priority_bin) {
289 correct_order_tiles += last_tile.priority().distance_to_visible <=
290 prioritized_tile.priority().distance_to_visible;
291 } else if (prioritized_tile.priority().priority_bin == TilePriority::NOW) {
292 // Since we'd return pending tree now tiles before the eventually tiles on
293 // the active tree, update the value.
294 ++correct_order_tiles;
295 skip_updating_last_tile = true;
298 if (prioritized_tile.priority().priority_bin == TilePriority::NOW &&
299 last_tile.priority().resolution !=
300 prioritized_tile.priority().resolution) {
301 // Low resolution should come first.
302 EXPECT_EQ(LOW_RESOLUTION, last_tile.priority().resolution);
305 if (!skip_updating_last_tile)
306 last_tile = prioritized_tile;
307 ++tile_count;
308 smoothness_tiles.insert(prioritized_tile.tile());
309 if (prioritized_tile.tile()->required_for_draw())
310 expected_required_for_draw_tiles.insert(prioritized_tile.tile());
311 if (prioritized_tile.tile()->required_for_activation())
312 expected_required_for_activation_tiles.insert(prioritized_tile.tile());
313 queue->Pop();
316 EXPECT_EQ(tile_count, smoothness_tiles.size());
317 EXPECT_EQ(all_tiles, smoothness_tiles);
318 // Since we don't guarantee increasing distance due to spiral iterator, we
319 // should check that we're _mostly_ right.
320 EXPECT_GT(correct_order_tiles, 3 * tile_count / 4);
322 // Check that we have consistent required_for_activation tiles.
323 queue = host_impl_.BuildRasterQueue(
324 SMOOTHNESS_TAKES_PRIORITY,
325 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
326 required_for_activation_tiles.clear();
327 while (!queue->IsEmpty()) {
328 PrioritizedTile prioritized_tile = queue->Top();
329 EXPECT_TRUE(prioritized_tile.tile()->required_for_activation());
330 required_for_activation_tiles.insert(prioritized_tile.tile());
331 queue->Pop();
333 EXPECT_EQ(expected_required_for_activation_tiles,
334 required_for_activation_tiles);
335 EXPECT_NE(all_tiles, required_for_activation_tiles);
337 // Check that we have consistent required_for_draw tiles.
338 queue = host_impl_.BuildRasterQueue(
339 SMOOTHNESS_TAKES_PRIORITY,
340 RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
341 required_for_draw_tiles.clear();
342 while (!queue->IsEmpty()) {
343 PrioritizedTile prioritized_tile = queue->Top();
344 EXPECT_TRUE(prioritized_tile.tile()->required_for_draw());
345 required_for_draw_tiles.insert(prioritized_tile.tile());
346 queue->Pop();
348 EXPECT_EQ(expected_required_for_draw_tiles, required_for_draw_tiles);
349 EXPECT_NE(all_tiles, required_for_draw_tiles);
351 std::set<Tile*> new_content_tiles;
352 last_tile = PrioritizedTile();
353 size_t increasing_distance_tiles = 0u;
354 // Here we expect to get increasing PENDING_TREE priority_bin.
355 queue = host_impl_.BuildRasterQueue(NEW_CONTENT_TAKES_PRIORITY,
356 RasterTilePriorityQueue::Type::ALL);
357 tile_count = 0;
358 while (!queue->IsEmpty()) {
359 PrioritizedTile prioritized_tile = queue->Top();
360 EXPECT_TRUE(prioritized_tile.tile());
362 if (!last_tile.tile())
363 last_tile = prioritized_tile;
365 EXPECT_LE(last_tile.priority().priority_bin,
366 prioritized_tile.priority().priority_bin);
367 if (last_tile.priority().priority_bin ==
368 prioritized_tile.priority().priority_bin) {
369 increasing_distance_tiles +=
370 last_tile.priority().distance_to_visible <=
371 prioritized_tile.priority().distance_to_visible;
374 if (prioritized_tile.priority().priority_bin == TilePriority::NOW &&
375 last_tile.priority().resolution !=
376 prioritized_tile.priority().resolution) {
377 // High resolution should come first.
378 EXPECT_EQ(HIGH_RESOLUTION, last_tile.priority().resolution);
381 last_tile = prioritized_tile;
382 new_content_tiles.insert(prioritized_tile.tile());
383 ++tile_count;
384 queue->Pop();
387 EXPECT_EQ(tile_count, new_content_tiles.size());
388 EXPECT_EQ(high_res_tiles, new_content_tiles);
389 // Since we don't guarantee increasing distance due to spiral iterator, we
390 // should check that we're _mostly_ right.
391 EXPECT_GE(increasing_distance_tiles, 3 * tile_count / 4);
393 // Check that we have consistent required_for_activation tiles.
394 queue = host_impl_.BuildRasterQueue(
395 NEW_CONTENT_TAKES_PRIORITY,
396 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
397 required_for_activation_tiles.clear();
398 while (!queue->IsEmpty()) {
399 PrioritizedTile prioritized_tile = queue->Top();
400 EXPECT_TRUE(prioritized_tile.tile()->required_for_activation());
401 required_for_activation_tiles.insert(prioritized_tile.tile());
402 queue->Pop();
404 EXPECT_EQ(expected_required_for_activation_tiles,
405 required_for_activation_tiles);
406 EXPECT_NE(new_content_tiles, required_for_activation_tiles);
408 // Check that we have consistent required_for_draw tiles.
409 queue = host_impl_.BuildRasterQueue(
410 NEW_CONTENT_TAKES_PRIORITY,
411 RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
412 required_for_draw_tiles.clear();
413 while (!queue->IsEmpty()) {
414 PrioritizedTile prioritized_tile = queue->Top();
415 EXPECT_TRUE(prioritized_tile.tile()->required_for_draw());
416 required_for_draw_tiles.insert(prioritized_tile.tile());
417 queue->Pop();
419 EXPECT_EQ(expected_required_for_draw_tiles, required_for_draw_tiles);
420 EXPECT_NE(new_content_tiles, required_for_draw_tiles);
423 TEST_F(TileManagerTilePriorityQueueTest,
424 RasterTilePriorityQueueHighNonIdealTilings) {
425 const gfx::Size layer_bounds(1000, 1000);
426 const gfx::Size viewport(800, 800);
427 host_impl_.SetViewportSize(viewport);
428 SetupDefaultTrees(layer_bounds);
430 pending_layer_->tilings()->AddTiling(1.5f, pending_layer_->raster_source());
431 active_layer_->tilings()->AddTiling(1.5f, active_layer_->raster_source());
432 pending_layer_->tilings()->AddTiling(1.7f, pending_layer_->raster_source());
433 active_layer_->tilings()->AddTiling(1.7f, active_layer_->raster_source());
435 pending_layer_->tilings()->UpdateTilePriorities(gfx::Rect(viewport), 1.f, 5.0,
436 Occlusion(), true);
437 active_layer_->tilings()->UpdateTilePriorities(gfx::Rect(viewport), 1.f, 5.0,
438 Occlusion(), true);
440 std::set<Tile*> all_expected_tiles;
441 for (size_t i = 0; i < pending_layer_->num_tilings(); ++i) {
442 PictureLayerTiling* tiling = pending_layer_->tilings()->tiling_at(i);
443 if (tiling->contents_scale() == 1.f) {
444 tiling->set_resolution(HIGH_RESOLUTION);
445 const auto& all_tiles = tiling->AllTilesForTesting();
446 all_expected_tiles.insert(all_tiles.begin(), all_tiles.end());
447 } else {
448 tiling->set_resolution(NON_IDEAL_RESOLUTION);
452 for (size_t i = 0; i < active_layer_->num_tilings(); ++i) {
453 PictureLayerTiling* tiling = active_layer_->tilings()->tiling_at(i);
454 if (tiling->contents_scale() == 1.5f) {
455 tiling->set_resolution(HIGH_RESOLUTION);
456 const auto& all_tiles = tiling->AllTilesForTesting();
457 all_expected_tiles.insert(all_tiles.begin(), all_tiles.end());
458 } else {
459 tiling->set_resolution(NON_IDEAL_RESOLUTION);
460 // Non ideal tilings with a high res pending twin have to be processed
461 // because of possible activation tiles.
462 if (tiling->contents_scale() == 1.f) {
463 tiling->UpdateAndGetAllPrioritizedTilesForTesting();
464 const auto& all_tiles = tiling->AllTilesForTesting();
465 for (auto* tile : all_tiles)
466 EXPECT_TRUE(tile->required_for_activation());
467 all_expected_tiles.insert(all_tiles.begin(), all_tiles.end());
472 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
473 SMOOTHNESS_TAKES_PRIORITY, RasterTilePriorityQueue::Type::ALL));
474 EXPECT_FALSE(queue->IsEmpty());
476 size_t tile_count = 0;
477 std::set<Tile*> all_actual_tiles;
478 while (!queue->IsEmpty()) {
479 EXPECT_TRUE(queue->Top().tile());
480 all_actual_tiles.insert(queue->Top().tile());
481 ++tile_count;
482 queue->Pop();
485 EXPECT_EQ(tile_count, all_actual_tiles.size());
486 EXPECT_EQ(all_expected_tiles.size(), all_actual_tiles.size());
487 EXPECT_EQ(all_expected_tiles, all_actual_tiles);
490 TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueInvalidation) {
491 const gfx::Size layer_bounds(1000, 1000);
492 host_impl_.SetViewportSize(gfx::Size(500, 500));
493 SetupDefaultTrees(layer_bounds);
495 // Use a tile's content rect as an invalidation. We should inset it a bit to
496 // ensure that border math doesn't invalidate neighbouring tiles.
497 gfx::Rect invalidation =
498 active_layer_->HighResTiling()->TileAt(1, 0)->content_rect();
499 invalidation.Inset(2, 2);
501 pending_layer_->set_invalidation(invalidation);
502 pending_layer_->HighResTiling()->Invalidate(invalidation);
503 pending_layer_->HighResTiling()->CreateMissingTilesInLiveTilesRect();
504 pending_layer_->LowResTiling()->Invalidate(invalidation);
505 pending_layer_->LowResTiling()->CreateMissingTilesInLiveTilesRect();
507 // Sanity checks: Tile at 0, 0 not exist on the pending tree (it's not
508 // invalidated). Tile 1, 0 should exist on both.
509 EXPECT_FALSE(pending_layer_->HighResTiling()->TileAt(0, 0));
510 EXPECT_TRUE(active_layer_->HighResTiling()->TileAt(0, 0));
511 EXPECT_TRUE(pending_layer_->HighResTiling()->TileAt(1, 0));
512 EXPECT_TRUE(active_layer_->HighResTiling()->TileAt(1, 0));
513 EXPECT_NE(pending_layer_->HighResTiling()->TileAt(1, 0),
514 active_layer_->HighResTiling()->TileAt(1, 0));
516 std::set<Tile*> expected_now_tiles;
517 std::set<Tile*> expected_required_for_draw_tiles;
518 std::set<Tile*> expected_required_for_activation_tiles;
519 for (int i = 0; i <= 1; ++i) {
520 for (int j = 0; j <= 1; ++j) {
521 bool have_pending_tile = false;
522 if (pending_layer_->HighResTiling()->TileAt(i, j)) {
523 expected_now_tiles.insert(
524 pending_layer_->HighResTiling()->TileAt(i, j));
525 expected_required_for_activation_tiles.insert(
526 pending_layer_->HighResTiling()->TileAt(i, j));
527 have_pending_tile = true;
529 Tile* active_tile = active_layer_->HighResTiling()->TileAt(i, j);
530 EXPECT_TRUE(active_tile);
531 expected_now_tiles.insert(active_tile);
532 expected_required_for_draw_tiles.insert(active_tile);
533 if (!have_pending_tile)
534 expected_required_for_activation_tiles.insert(active_tile);
537 // Expect 3 shared tiles and 1 unshared tile in total.
538 EXPECT_EQ(5u, expected_now_tiles.size());
539 // Expect 4 tiles for each draw and activation, but not all the same.
540 EXPECT_EQ(4u, expected_required_for_activation_tiles.size());
541 EXPECT_EQ(4u, expected_required_for_draw_tiles.size());
542 EXPECT_NE(expected_required_for_draw_tiles,
543 expected_required_for_activation_tiles);
545 std::set<Tile*> expected_all_tiles;
546 for (int i = 0; i <= 3; ++i) {
547 for (int j = 0; j <= 3; ++j) {
548 if (pending_layer_->HighResTiling()->TileAt(i, j))
549 expected_all_tiles.insert(
550 pending_layer_->HighResTiling()->TileAt(i, j));
551 EXPECT_TRUE(active_layer_->HighResTiling()->TileAt(i, j));
552 expected_all_tiles.insert(active_layer_->HighResTiling()->TileAt(i, j));
555 // Expect 15 shared tiles and 1 unshared tile.
556 EXPECT_EQ(17u, expected_all_tiles.size());
558 // The actual test will now build different queues and verify that the queues
559 // return the same information as computed manually above.
560 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
561 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
562 std::set<Tile*> actual_now_tiles;
563 std::set<Tile*> actual_all_tiles;
564 while (!queue->IsEmpty()) {
565 PrioritizedTile prioritized_tile = queue->Top();
566 queue->Pop();
567 if (prioritized_tile.priority().priority_bin == TilePriority::NOW)
568 actual_now_tiles.insert(prioritized_tile.tile());
569 actual_all_tiles.insert(prioritized_tile.tile());
571 EXPECT_EQ(expected_now_tiles, actual_now_tiles);
572 EXPECT_EQ(expected_all_tiles, actual_all_tiles);
574 queue = host_impl_.BuildRasterQueue(
575 SAME_PRIORITY_FOR_BOTH_TREES,
576 RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
577 std::set<Tile*> actual_required_for_draw_tiles;
578 while (!queue->IsEmpty()) {
579 PrioritizedTile prioritized_tile = queue->Top();
580 queue->Pop();
581 actual_required_for_draw_tiles.insert(prioritized_tile.tile());
583 EXPECT_EQ(expected_required_for_draw_tiles, actual_required_for_draw_tiles);
585 queue = host_impl_.BuildRasterQueue(
586 SAME_PRIORITY_FOR_BOTH_TREES,
587 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
588 std::set<Tile*> actual_required_for_activation_tiles;
589 while (!queue->IsEmpty()) {
590 Tile* tile = queue->Top().tile();
591 queue->Pop();
592 actual_required_for_activation_tiles.insert(tile);
594 EXPECT_EQ(expected_required_for_activation_tiles,
595 actual_required_for_activation_tiles);
598 TEST_F(TileManagerTilePriorityQueueTest, ActivationComesBeforeEventually) {
599 host_impl_.AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1));
601 gfx::Size layer_bounds(1000, 1000);
602 SetupDefaultTrees(layer_bounds);
604 // Create a pending child layer.
605 gfx::Size tile_size(256, 256);
606 scoped_refptr<FakePicturePileImpl> pending_pile =
607 FakePicturePileImpl::CreateFilledPile(tile_size, layer_bounds);
608 scoped_ptr<FakePictureLayerImpl> pending_child =
609 FakePictureLayerImpl::CreateWithRasterSource(host_impl_.pending_tree(),
610 id_ + 1, pending_pile);
611 FakePictureLayerImpl* pending_child_raw = pending_child.get();
612 pending_child_raw->SetDrawsContent(true);
613 pending_layer_->AddChild(pending_child.Pass());
615 // Set a small viewport, so we have soon and eventually tiles.
616 host_impl_.SetViewportSize(gfx::Size(200, 200));
617 host_impl_.AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1));
618 bool update_lcd_text = false;
619 host_impl_.pending_tree()->UpdateDrawProperties(update_lcd_text);
621 host_impl_.SetRequiresHighResToDraw();
622 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
623 SMOOTHNESS_TAKES_PRIORITY, RasterTilePriorityQueue::Type::ALL));
624 EXPECT_FALSE(queue->IsEmpty());
626 // Get all the tiles that are NOW or SOON and make sure they are ready to
627 // draw.
628 std::vector<Tile*> all_tiles;
629 while (!queue->IsEmpty()) {
630 PrioritizedTile prioritized_tile = queue->Top();
631 if (prioritized_tile.priority().priority_bin >= TilePriority::EVENTUALLY)
632 break;
634 all_tiles.push_back(prioritized_tile.tile());
635 queue->Pop();
638 tile_manager()->InitializeTilesWithResourcesForTesting(
639 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
641 // Ensure we can activate.
642 EXPECT_TRUE(tile_manager()->IsReadyToActivate());
645 TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
646 const gfx::Size layer_bounds(1000, 1000);
647 host_impl_.SetViewportSize(layer_bounds);
648 SetupDefaultTrees(layer_bounds);
650 scoped_ptr<EvictionTilePriorityQueue> empty_queue(
651 host_impl_.BuildEvictionQueue(SAME_PRIORITY_FOR_BOTH_TREES));
652 EXPECT_TRUE(empty_queue->IsEmpty());
653 std::set<Tile*> all_tiles;
654 size_t tile_count = 0;
656 scoped_ptr<RasterTilePriorityQueue> raster_queue(host_impl_.BuildRasterQueue(
657 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
658 while (!raster_queue->IsEmpty()) {
659 ++tile_count;
660 EXPECT_TRUE(raster_queue->Top().tile());
661 all_tiles.insert(raster_queue->Top().tile());
662 raster_queue->Pop();
665 EXPECT_EQ(tile_count, all_tiles.size());
666 EXPECT_EQ(16u, tile_count);
668 tile_manager()->InitializeTilesWithResourcesForTesting(
669 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
671 scoped_ptr<EvictionTilePriorityQueue> queue(
672 host_impl_.BuildEvictionQueue(SMOOTHNESS_TAKES_PRIORITY));
673 EXPECT_FALSE(queue->IsEmpty());
675 // Sanity check, all tiles should be visible.
676 std::set<Tile*> smoothness_tiles;
677 while (!queue->IsEmpty()) {
678 PrioritizedTile prioritized_tile = queue->Top();
679 EXPECT_TRUE(prioritized_tile.tile());
680 EXPECT_EQ(TilePriority::NOW, prioritized_tile.priority().priority_bin);
681 EXPECT_TRUE(prioritized_tile.tile()->draw_info().has_resource());
682 smoothness_tiles.insert(prioritized_tile.tile());
683 queue->Pop();
685 EXPECT_EQ(all_tiles, smoothness_tiles);
687 tile_manager()->ReleaseTileResourcesForTesting(
688 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
690 Region invalidation(gfx::Rect(0, 0, 500, 500));
692 // Invalidate the pending tree.
693 pending_layer_->set_invalidation(invalidation);
694 pending_layer_->HighResTiling()->Invalidate(invalidation);
695 pending_layer_->HighResTiling()->CreateMissingTilesInLiveTilesRect();
696 pending_layer_->LowResTiling()->Invalidate(invalidation);
697 pending_layer_->LowResTiling()->CreateMissingTilesInLiveTilesRect();
699 // Renew all of the tile priorities.
700 gfx::Rect viewport(50, 50, 100, 100);
701 pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
702 Occlusion());
703 pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
704 Occlusion());
705 active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
706 Occlusion());
707 active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
708 Occlusion());
710 // Populate all tiles directly from the tilings.
711 all_tiles.clear();
712 std::vector<Tile*> pending_high_res_tiles =
713 pending_layer_->HighResTiling()->AllTilesForTesting();
714 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i)
715 all_tiles.insert(pending_high_res_tiles[i]);
717 std::vector<Tile*> pending_low_res_tiles =
718 pending_layer_->LowResTiling()->AllTilesForTesting();
719 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i)
720 all_tiles.insert(pending_low_res_tiles[i]);
722 std::vector<Tile*> active_high_res_tiles =
723 active_layer_->HighResTiling()->AllTilesForTesting();
724 for (size_t i = 0; i < active_high_res_tiles.size(); ++i)
725 all_tiles.insert(active_high_res_tiles[i]);
727 std::vector<Tile*> active_low_res_tiles =
728 active_layer_->LowResTiling()->AllTilesForTesting();
729 for (size_t i = 0; i < active_low_res_tiles.size(); ++i)
730 all_tiles.insert(active_low_res_tiles[i]);
732 tile_manager()->InitializeTilesWithResourcesForTesting(
733 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
735 PrioritizedTile last_tile;
736 smoothness_tiles.clear();
737 tile_count = 0;
738 // Here we expect to get increasing combined priority_bin.
739 queue = host_impl_.BuildEvictionQueue(SMOOTHNESS_TAKES_PRIORITY);
740 int distance_increasing = 0;
741 int distance_decreasing = 0;
742 while (!queue->IsEmpty()) {
743 PrioritizedTile prioritized_tile = queue->Top();
744 Tile* tile = prioritized_tile.tile();
745 EXPECT_TRUE(tile);
746 EXPECT_TRUE(tile->draw_info().has_resource());
748 if (!last_tile.tile())
749 last_tile = prioritized_tile;
751 const TilePriority& last_priority = last_tile.priority();
752 const TilePriority& priority = prioritized_tile.priority();
754 EXPECT_GE(last_priority.priority_bin, priority.priority_bin);
755 if (last_priority.priority_bin == priority.priority_bin) {
756 EXPECT_LE(last_tile.tile()->required_for_activation(),
757 tile->required_for_activation());
758 if (last_tile.tile()->required_for_activation() ==
759 tile->required_for_activation()) {
760 if (last_priority.distance_to_visible >= priority.distance_to_visible)
761 ++distance_decreasing;
762 else
763 ++distance_increasing;
767 last_tile = prioritized_tile;
768 ++tile_count;
769 smoothness_tiles.insert(tile);
770 queue->Pop();
773 // Ensure that the distance is decreasing many more times than increasing.
774 EXPECT_EQ(3, distance_increasing);
775 EXPECT_EQ(17, distance_decreasing);
776 EXPECT_EQ(tile_count, smoothness_tiles.size());
777 EXPECT_EQ(all_tiles, smoothness_tiles);
779 std::set<Tile*> new_content_tiles;
780 last_tile = PrioritizedTile();
781 // Again, we expect to get increasing combined priority_bin.
782 queue = host_impl_.BuildEvictionQueue(NEW_CONTENT_TAKES_PRIORITY);
783 distance_decreasing = 0;
784 distance_increasing = 0;
785 while (!queue->IsEmpty()) {
786 PrioritizedTile prioritized_tile = queue->Top();
787 Tile* tile = prioritized_tile.tile();
788 EXPECT_TRUE(tile);
790 if (!last_tile.tile())
791 last_tile = prioritized_tile;
793 const TilePriority& last_priority = last_tile.priority();
794 const TilePriority& priority = prioritized_tile.priority();
796 EXPECT_GE(last_priority.priority_bin, priority.priority_bin);
797 if (last_priority.priority_bin == priority.priority_bin) {
798 EXPECT_LE(last_tile.tile()->required_for_activation(),
799 tile->required_for_activation());
800 if (last_tile.tile()->required_for_activation() ==
801 tile->required_for_activation()) {
802 if (last_priority.distance_to_visible >= priority.distance_to_visible)
803 ++distance_decreasing;
804 else
805 ++distance_increasing;
809 last_tile = prioritized_tile;
810 new_content_tiles.insert(tile);
811 queue->Pop();
814 // Ensure that the distance is decreasing many more times than increasing.
815 EXPECT_EQ(3, distance_increasing);
816 EXPECT_EQ(17, distance_decreasing);
817 EXPECT_EQ(tile_count, new_content_tiles.size());
818 EXPECT_EQ(all_tiles, new_content_tiles);
821 TEST_F(TileManagerTilePriorityQueueTest,
822 EvictionTilePriorityQueueWithOcclusion) {
823 host_impl_.AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1));
825 gfx::Size tile_size(102, 102);
826 gfx::Size layer_bounds(1000, 1000);
828 host_impl_.SetViewportSize(layer_bounds);
830 scoped_refptr<FakePicturePileImpl> pending_pile =
831 FakePicturePileImpl::CreateFilledPile(tile_size, layer_bounds);
832 SetupPendingTree(pending_pile);
834 scoped_ptr<FakePictureLayerImpl> pending_child =
835 FakePictureLayerImpl::CreateWithRasterSource(host_impl_.pending_tree(), 2,
836 pending_pile);
837 pending_layer_->AddChild(pending_child.Pass());
839 FakePictureLayerImpl* pending_child_layer =
840 static_cast<FakePictureLayerImpl*>(pending_layer_->children()[0]);
841 pending_child_layer->SetDrawsContent(true);
843 host_impl_.AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1));
844 bool update_lcd_text = false;
845 host_impl_.pending_tree()->UpdateDrawProperties(update_lcd_text);
847 ActivateTree();
848 SetupPendingTree(pending_pile);
850 FakePictureLayerImpl* active_child_layer =
851 static_cast<FakePictureLayerImpl*>(active_layer_->children()[0]);
853 std::set<Tile*> all_tiles;
854 size_t tile_count = 0;
855 scoped_ptr<RasterTilePriorityQueue> raster_queue(host_impl_.BuildRasterQueue(
856 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
857 while (!raster_queue->IsEmpty()) {
858 ++tile_count;
859 EXPECT_TRUE(raster_queue->Top().tile());
860 all_tiles.insert(raster_queue->Top().tile());
861 raster_queue->Pop();
863 EXPECT_EQ(tile_count, all_tiles.size());
864 EXPECT_EQ(32u, tile_count);
866 // Renew all of the tile priorities.
867 gfx::Rect viewport(layer_bounds);
868 pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
869 Occlusion());
870 pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
871 Occlusion());
872 pending_child_layer->HighResTiling()->ComputeTilePriorityRects(
873 viewport, 1.0f, 1.0, Occlusion());
874 pending_child_layer->LowResTiling()->ComputeTilePriorityRects(
875 viewport, 1.0f, 1.0, Occlusion());
877 active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
878 Occlusion());
879 active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
880 Occlusion());
881 active_child_layer->HighResTiling()->ComputeTilePriorityRects(
882 viewport, 1.0f, 1.0, Occlusion());
883 active_child_layer->LowResTiling()->ComputeTilePriorityRects(
884 viewport, 1.0f, 1.0, Occlusion());
886 // Populate all tiles directly from the tilings.
887 all_tiles.clear();
888 std::vector<Tile*> pending_high_res_tiles =
889 pending_layer_->HighResTiling()->AllTilesForTesting();
890 all_tiles.insert(pending_high_res_tiles.begin(),
891 pending_high_res_tiles.end());
893 std::vector<Tile*> pending_low_res_tiles =
894 pending_layer_->LowResTiling()->AllTilesForTesting();
895 all_tiles.insert(pending_low_res_tiles.begin(), pending_low_res_tiles.end());
897 // Set all tiles on the pending_child_layer as occluded on the pending tree.
898 std::vector<Tile*> pending_child_high_res_tiles =
899 pending_child_layer->HighResTiling()->AllTilesForTesting();
900 pending_child_layer->HighResTiling()->SetAllTilesOccludedForTesting();
901 active_child_layer->HighResTiling()->SetAllTilesOccludedForTesting();
902 all_tiles.insert(pending_child_high_res_tiles.begin(),
903 pending_child_high_res_tiles.end());
905 std::vector<Tile*> pending_child_low_res_tiles =
906 pending_child_layer->LowResTiling()->AllTilesForTesting();
907 pending_child_layer->LowResTiling()->SetAllTilesOccludedForTesting();
908 active_child_layer->LowResTiling()->SetAllTilesOccludedForTesting();
909 all_tiles.insert(pending_child_low_res_tiles.begin(),
910 pending_child_low_res_tiles.end());
912 tile_manager()->InitializeTilesWithResourcesForTesting(
913 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
915 // Verify occlusion is considered by EvictionTilePriorityQueue.
916 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY;
917 size_t occluded_count = 0u;
918 PrioritizedTile last_tile;
919 scoped_ptr<EvictionTilePriorityQueue> queue(
920 host_impl_.BuildEvictionQueue(tree_priority));
921 while (!queue->IsEmpty()) {
922 PrioritizedTile prioritized_tile = queue->Top();
923 if (!last_tile.tile())
924 last_tile = prioritized_tile;
926 bool tile_is_occluded = prioritized_tile.is_occluded();
928 // The only way we will encounter an occluded tile after an unoccluded
929 // tile is if the priorty bin decreased, the tile is required for
930 // activation, or the scale changed.
931 if (tile_is_occluded) {
932 occluded_count++;
934 bool last_tile_is_occluded = last_tile.is_occluded();
935 if (!last_tile_is_occluded) {
936 TilePriority::PriorityBin tile_priority_bin =
937 prioritized_tile.priority().priority_bin;
938 TilePriority::PriorityBin last_tile_priority_bin =
939 last_tile.priority().priority_bin;
941 EXPECT_TRUE((tile_priority_bin < last_tile_priority_bin) ||
942 prioritized_tile.tile()->required_for_activation() ||
943 (prioritized_tile.tile()->contents_scale() !=
944 last_tile.tile()->contents_scale()));
947 last_tile = prioritized_tile;
948 queue->Pop();
950 size_t expected_occluded_count =
951 pending_child_high_res_tiles.size() + pending_child_low_res_tiles.size();
952 EXPECT_EQ(expected_occluded_count, occluded_count);
955 TEST_F(TileManagerTilePriorityQueueTest,
956 EvictionTilePriorityQueueWithTransparentLayer) {
957 host_impl_.AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1));
959 gfx::Size tile_size(102, 102);
960 gfx::Size layer_bounds(1000, 1000);
962 scoped_refptr<FakePicturePileImpl> pending_pile =
963 FakePicturePileImpl::CreateFilledPile(tile_size, layer_bounds);
964 SetupPendingTree(pending_pile);
966 scoped_ptr<FakePictureLayerImpl> pending_child =
967 FakePictureLayerImpl::CreateWithRasterSource(host_impl_.pending_tree(), 2,
968 pending_pile);
969 FakePictureLayerImpl* pending_child_layer = pending_child.get();
970 pending_layer_->AddChild(pending_child.Pass());
972 // Create a fully transparent child layer so that its tile priorities are not
973 // considered to be valid.
974 pending_child_layer->SetDrawsContent(true);
976 host_impl_.AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1));
977 bool update_lcd_text = false;
978 host_impl_.pending_tree()->UpdateDrawProperties(update_lcd_text);
980 pending_child_layer->SetOpacity(0.0);
982 host_impl_.AdvanceToNextFrame(base::TimeDelta::FromMilliseconds(1));
983 host_impl_.pending_tree()->UpdateDrawProperties(update_lcd_text);
985 // Renew all of the tile priorities.
986 gfx::Rect viewport(layer_bounds);
987 pending_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
988 Occlusion());
989 pending_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
990 Occlusion());
991 pending_child_layer->HighResTiling()->ComputeTilePriorityRects(
992 viewport, 1.0f, 1.0, Occlusion());
993 pending_child_layer->LowResTiling()->ComputeTilePriorityRects(
994 viewport, 1.0f, 1.0, Occlusion());
996 // Populate all tiles directly from the tilings.
997 std::set<Tile*> all_pending_tiles;
998 std::vector<Tile*> pending_high_res_tiles =
999 pending_layer_->HighResTiling()->AllTilesForTesting();
1000 all_pending_tiles.insert(pending_high_res_tiles.begin(),
1001 pending_high_res_tiles.end());
1002 EXPECT_EQ(16u, pending_high_res_tiles.size());
1004 std::vector<Tile*> pending_low_res_tiles =
1005 pending_layer_->LowResTiling()->AllTilesForTesting();
1006 all_pending_tiles.insert(pending_low_res_tiles.begin(),
1007 pending_low_res_tiles.end());
1008 EXPECT_EQ(1u, pending_low_res_tiles.size());
1010 std::set<Tile*> all_pending_child_tiles;
1011 std::vector<Tile*> pending_child_high_res_tiles =
1012 pending_child_layer->HighResTiling()->AllTilesForTesting();
1013 all_pending_child_tiles.insert(pending_child_high_res_tiles.begin(),
1014 pending_child_high_res_tiles.end());
1015 EXPECT_EQ(16u, pending_child_high_res_tiles.size());
1017 std::vector<Tile*> pending_child_low_res_tiles =
1018 pending_child_layer->LowResTiling()->AllTilesForTesting();
1019 all_pending_child_tiles.insert(pending_child_low_res_tiles.begin(),
1020 pending_child_low_res_tiles.end());
1021 EXPECT_EQ(1u, pending_child_low_res_tiles.size());
1023 std::set<Tile*> all_tiles = all_pending_tiles;
1024 all_tiles.insert(all_pending_child_tiles.begin(),
1025 all_pending_child_tiles.end());
1027 tile_manager()->InitializeTilesWithResourcesForTesting(
1028 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
1030 EXPECT_TRUE(pending_layer_->HasValidTilePriorities());
1031 EXPECT_FALSE(pending_child_layer->HasValidTilePriorities());
1033 // Verify that eviction queue returns tiles also from layers without valid
1034 // tile priorities and that the tile priority bin of those tiles is (at most)
1035 // EVENTUALLY.
1036 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY;
1037 std::set<Tile*> new_content_tiles;
1038 size_t tile_count = 0;
1039 scoped_ptr<EvictionTilePriorityQueue> queue(
1040 host_impl_.BuildEvictionQueue(tree_priority));
1041 while (!queue->IsEmpty()) {
1042 PrioritizedTile prioritized_tile = queue->Top();
1043 Tile* tile = prioritized_tile.tile();
1044 const TilePriority& pending_priority = prioritized_tile.priority();
1045 EXPECT_NE(std::numeric_limits<float>::infinity(),
1046 pending_priority.distance_to_visible);
1047 if (all_pending_child_tiles.find(tile) != all_pending_child_tiles.end())
1048 EXPECT_EQ(TilePriority::EVENTUALLY, pending_priority.priority_bin);
1049 else
1050 EXPECT_EQ(TilePriority::NOW, pending_priority.priority_bin);
1051 new_content_tiles.insert(tile);
1052 ++tile_count;
1053 queue->Pop();
1055 EXPECT_EQ(tile_count, new_content_tiles.size());
1056 EXPECT_EQ(all_tiles, new_content_tiles);
1059 TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueEmptyLayers) {
1060 const gfx::Size layer_bounds(1000, 1000);
1061 host_impl_.SetViewportSize(layer_bounds);
1062 SetupDefaultTrees(layer_bounds);
1064 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
1065 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
1066 EXPECT_FALSE(queue->IsEmpty());
1068 size_t tile_count = 0;
1069 std::set<Tile*> all_tiles;
1070 while (!queue->IsEmpty()) {
1071 EXPECT_TRUE(queue->Top().tile());
1072 all_tiles.insert(queue->Top().tile());
1073 ++tile_count;
1074 queue->Pop();
1077 EXPECT_EQ(tile_count, all_tiles.size());
1078 EXPECT_EQ(16u, tile_count);
1080 for (int i = 1; i < 10; ++i) {
1081 scoped_ptr<FakePictureLayerImpl> pending_layer =
1082 FakePictureLayerImpl::Create(host_impl_.pending_tree(), id_ + i);
1083 pending_layer->SetDrawsContent(true);
1084 pending_layer->set_has_valid_tile_priorities(true);
1085 pending_layer_->AddChild(pending_layer.Pass());
1088 queue = host_impl_.BuildRasterQueue(SAME_PRIORITY_FOR_BOTH_TREES,
1089 RasterTilePriorityQueue::Type::ALL);
1090 EXPECT_FALSE(queue->IsEmpty());
1092 tile_count = 0;
1093 all_tiles.clear();
1094 while (!queue->IsEmpty()) {
1095 EXPECT_TRUE(queue->Top().tile());
1096 all_tiles.insert(queue->Top().tile());
1097 ++tile_count;
1098 queue->Pop();
1100 EXPECT_EQ(tile_count, all_tiles.size());
1101 EXPECT_EQ(16u, tile_count);
1104 TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueueEmptyLayers) {
1105 const gfx::Size layer_bounds(1000, 1000);
1106 host_impl_.SetViewportSize(layer_bounds);
1107 SetupDefaultTrees(layer_bounds);
1109 scoped_ptr<RasterTilePriorityQueue> raster_queue(host_impl_.BuildRasterQueue(
1110 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
1111 EXPECT_FALSE(raster_queue->IsEmpty());
1113 size_t tile_count = 0;
1114 std::set<Tile*> all_tiles;
1115 while (!raster_queue->IsEmpty()) {
1116 EXPECT_TRUE(raster_queue->Top().tile());
1117 all_tiles.insert(raster_queue->Top().tile());
1118 ++tile_count;
1119 raster_queue->Pop();
1121 EXPECT_EQ(tile_count, all_tiles.size());
1122 EXPECT_EQ(16u, tile_count);
1124 std::vector<Tile*> tiles(all_tiles.begin(), all_tiles.end());
1125 host_impl_.tile_manager()->InitializeTilesWithResourcesForTesting(tiles);
1127 for (int i = 1; i < 10; ++i) {
1128 scoped_ptr<FakePictureLayerImpl> pending_layer =
1129 FakePictureLayerImpl::Create(host_impl_.pending_tree(), id_ + i);
1130 pending_layer->SetDrawsContent(true);
1131 pending_layer->set_has_valid_tile_priorities(true);
1132 pending_layer_->AddChild(pending_layer.Pass());
1135 scoped_ptr<EvictionTilePriorityQueue> queue(
1136 host_impl_.BuildEvictionQueue(SAME_PRIORITY_FOR_BOTH_TREES));
1137 EXPECT_FALSE(queue->IsEmpty());
1139 tile_count = 0;
1140 all_tiles.clear();
1141 while (!queue->IsEmpty()) {
1142 EXPECT_TRUE(queue->Top().tile());
1143 all_tiles.insert(queue->Top().tile());
1144 ++tile_count;
1145 queue->Pop();
1147 EXPECT_EQ(tile_count, all_tiles.size());
1148 EXPECT_EQ(16u, tile_count);
1151 TEST_F(TileManagerTilePriorityQueueTest,
1152 RasterTilePriorityQueueStaticViewport) {
1153 FakePictureLayerTilingClient client;
1155 gfx::Rect viewport(50, 50, 500, 500);
1156 gfx::Size layer_bounds(1600, 1600);
1158 float inset = PictureLayerTiling::CalculateSoonBorderDistance(viewport, 1.0f);
1159 gfx::Rect soon_rect = viewport;
1160 soon_rect.Inset(-inset, -inset);
1162 client.SetTileSize(gfx::Size(30, 30));
1163 LayerTreeSettings settings;
1164 settings.max_tiles_for_interest_area = 10000;
1166 scoped_ptr<PictureLayerTilingSet> tiling_set = PictureLayerTilingSet::Create(
1167 ACTIVE_TREE, &client, settings.max_tiles_for_interest_area,
1168 settings.skewport_target_time_in_seconds,
1169 settings.skewport_extrapolation_limit_in_content_pixels);
1171 scoped_refptr<FakePicturePileImpl> pile =
1172 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
1173 PictureLayerTiling* tiling = tiling_set->AddTiling(1.0f, pile);
1174 tiling->set_resolution(HIGH_RESOLUTION);
1176 tiling_set->UpdateTilePriorities(viewport, 1.0f, 1.0, Occlusion(), true);
1177 std::vector<Tile*> all_tiles = tiling->AllTilesForTesting();
1178 // Sanity check.
1179 EXPECT_EQ(3364u, all_tiles.size());
1181 // The explanation of each iteration is as follows:
1182 // 1. First iteration tests that we can get all of the tiles correctly.
1183 // 2. Second iteration ensures that we can get all of the tiles again (first
1184 // iteration didn't change any tiles), as well set all tiles to be ready to
1185 // draw.
1186 // 3. Third iteration ensures that no tiles are returned, since they were all
1187 // marked as ready to draw.
1188 for (int i = 0; i < 3; ++i) {
1189 scoped_ptr<TilingSetRasterQueueAll> queue(
1190 new TilingSetRasterQueueAll(tiling_set.get(), false));
1192 // There are 3 bins in TilePriority.
1193 bool have_tiles[3] = {};
1195 // On the third iteration, we should get no tiles since everything was
1196 // marked as ready to draw.
1197 if (i == 2) {
1198 EXPECT_TRUE(queue->IsEmpty());
1199 continue;
1202 EXPECT_FALSE(queue->IsEmpty());
1203 std::set<Tile*> unique_tiles;
1204 unique_tiles.insert(queue->Top().tile());
1205 PrioritizedTile last_tile = queue->Top();
1206 have_tiles[last_tile.priority().priority_bin] = true;
1208 // On the second iteration, mark everything as ready to draw (solid color).
1209 if (i == 1) {
1210 TileDrawInfo& draw_info = last_tile.tile()->draw_info();
1211 draw_info.SetSolidColorForTesting(SK_ColorRED);
1213 queue->Pop();
1214 int eventually_bin_order_correct_count = 0;
1215 int eventually_bin_order_incorrect_count = 0;
1216 while (!queue->IsEmpty()) {
1217 PrioritizedTile new_tile = queue->Top();
1218 queue->Pop();
1219 unique_tiles.insert(new_tile.tile());
1221 TilePriority last_priority = last_tile.priority();
1222 TilePriority new_priority = new_tile.priority();
1223 EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
1224 if (last_priority.priority_bin == new_priority.priority_bin) {
1225 if (last_priority.priority_bin == TilePriority::EVENTUALLY) {
1226 bool order_correct = last_priority.distance_to_visible <=
1227 new_priority.distance_to_visible;
1228 eventually_bin_order_correct_count += order_correct;
1229 eventually_bin_order_incorrect_count += !order_correct;
1230 } else if (!soon_rect.Intersects(new_tile.tile()->content_rect()) &&
1231 !soon_rect.Intersects(last_tile.tile()->content_rect())) {
1232 EXPECT_LE(last_priority.distance_to_visible,
1233 new_priority.distance_to_visible);
1234 EXPECT_EQ(TilePriority::NOW, new_priority.priority_bin);
1235 } else if (new_priority.distance_to_visible > 0.f) {
1236 EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);
1239 have_tiles[new_priority.priority_bin] = true;
1241 last_tile = new_tile;
1243 // On the second iteration, mark everything as ready to draw (solid
1244 // color).
1245 if (i == 1) {
1246 TileDrawInfo& draw_info = last_tile.tile()->draw_info();
1247 draw_info.SetSolidColorForTesting(SK_ColorRED);
1251 EXPECT_GT(eventually_bin_order_correct_count,
1252 eventually_bin_order_incorrect_count);
1254 // We should have now and eventually tiles, as well as soon tiles from
1255 // the border region.
1256 EXPECT_TRUE(have_tiles[TilePriority::NOW]);
1257 EXPECT_TRUE(have_tiles[TilePriority::SOON]);
1258 EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]);
1260 EXPECT_EQ(unique_tiles.size(), all_tiles.size());
1264 TEST_F(TileManagerTilePriorityQueueTest,
1265 RasterTilePriorityQueueMovingViewport) {
1266 FakePictureLayerTilingClient client;
1268 gfx::Rect viewport(50, 0, 100, 100);
1269 gfx::Rect moved_viewport(50, 0, 100, 500);
1270 gfx::Size layer_bounds(1000, 1000);
1272 client.SetTileSize(gfx::Size(30, 30));
1273 LayerTreeSettings settings;
1274 settings.max_tiles_for_interest_area = 10000;
1276 scoped_ptr<PictureLayerTilingSet> tiling_set = PictureLayerTilingSet::Create(
1277 ACTIVE_TREE, &client, settings.max_tiles_for_interest_area,
1278 settings.skewport_target_time_in_seconds,
1279 settings.skewport_extrapolation_limit_in_content_pixels);
1281 scoped_refptr<FakePicturePileImpl> pile =
1282 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
1283 PictureLayerTiling* tiling = tiling_set->AddTiling(1.0f, pile);
1284 tiling->set_resolution(HIGH_RESOLUTION);
1286 tiling_set->UpdateTilePriorities(viewport, 1.0f, 1.0, Occlusion(), true);
1287 tiling_set->UpdateTilePriorities(moved_viewport, 1.0f, 2.0, Occlusion(),
1288 true);
1290 float inset =
1291 PictureLayerTiling::CalculateSoonBorderDistance(moved_viewport, 1.0f);
1292 gfx::Rect soon_rect = moved_viewport;
1293 soon_rect.Inset(-inset, -inset);
1295 // There are 3 bins in TilePriority.
1296 bool have_tiles[3] = {};
1297 PrioritizedTile last_tile;
1298 int eventually_bin_order_correct_count = 0;
1299 int eventually_bin_order_incorrect_count = 0;
1300 scoped_ptr<TilingSetRasterQueueAll> queue(
1301 new TilingSetRasterQueueAll(tiling_set.get(), false));
1302 for (; !queue->IsEmpty(); queue->Pop()) {
1303 if (!last_tile.tile())
1304 last_tile = queue->Top();
1306 const PrioritizedTile& new_tile = queue->Top();
1308 TilePriority last_priority = last_tile.priority();
1309 TilePriority new_priority = new_tile.priority();
1311 have_tiles[new_priority.priority_bin] = true;
1313 EXPECT_LE(last_priority.priority_bin, new_priority.priority_bin);
1314 if (last_priority.priority_bin == new_priority.priority_bin) {
1315 if (last_priority.priority_bin == TilePriority::EVENTUALLY) {
1316 bool order_correct = last_priority.distance_to_visible <=
1317 new_priority.distance_to_visible;
1318 eventually_bin_order_correct_count += order_correct;
1319 eventually_bin_order_incorrect_count += !order_correct;
1320 } else if (!soon_rect.Intersects(new_tile.tile()->content_rect()) &&
1321 !soon_rect.Intersects(last_tile.tile()->content_rect())) {
1322 EXPECT_LE(last_priority.distance_to_visible,
1323 new_priority.distance_to_visible);
1324 } else if (new_priority.distance_to_visible > 0.f) {
1325 EXPECT_EQ(TilePriority::SOON, new_priority.priority_bin);
1328 last_tile = new_tile;
1331 EXPECT_GT(eventually_bin_order_correct_count,
1332 eventually_bin_order_incorrect_count);
1334 EXPECT_TRUE(have_tiles[TilePriority::NOW]);
1335 EXPECT_TRUE(have_tiles[TilePriority::SOON]);
1336 EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]);
1339 TEST_F(TileManagerTilePriorityQueueTest, SetIsLikelyToRequireADraw) {
1340 const gfx::Size layer_bounds(1000, 1000);
1341 host_impl_.SetViewportSize(layer_bounds);
1342 SetupDefaultTrees(layer_bounds);
1344 // Verify that the queue has a required for draw tile at Top.
1345 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
1346 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
1347 EXPECT_FALSE(queue->IsEmpty());
1348 EXPECT_TRUE(queue->Top().tile()->required_for_draw());
1350 EXPECT_FALSE(host_impl_.is_likely_to_require_a_draw());
1351 host_impl_.tile_manager()->PrepareTiles(host_impl_.global_tile_state());
1352 EXPECT_TRUE(host_impl_.is_likely_to_require_a_draw());
1355 TEST_F(TileManagerTilePriorityQueueTest,
1356 SetIsLikelyToRequireADrawOnZeroMemoryBudget) {
1357 const gfx::Size layer_bounds(1000, 1000);
1358 host_impl_.SetViewportSize(layer_bounds);
1359 SetupDefaultTrees(layer_bounds);
1361 // Verify that the queue has a required for draw tile at Top.
1362 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
1363 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
1364 EXPECT_FALSE(queue->IsEmpty());
1365 EXPECT_TRUE(queue->Top().tile()->required_for_draw());
1367 ManagedMemoryPolicy policy = host_impl_.ActualManagedMemoryPolicy();
1368 policy.bytes_limit_when_visible = 0;
1369 host_impl_.SetMemoryPolicy(policy);
1371 EXPECT_FALSE(host_impl_.is_likely_to_require_a_draw());
1372 host_impl_.tile_manager()->PrepareTiles(host_impl_.global_tile_state());
1373 EXPECT_FALSE(host_impl_.is_likely_to_require_a_draw());
1376 TEST_F(TileManagerTilePriorityQueueTest,
1377 SetIsLikelyToRequireADrawOnLimitedMemoryBudget) {
1378 const gfx::Size layer_bounds(1000, 1000);
1379 host_impl_.SetViewportSize(layer_bounds);
1380 SetupDefaultTrees(layer_bounds);
1382 // Verify that the queue has a required for draw tile at Top.
1383 scoped_ptr<RasterTilePriorityQueue> queue(host_impl_.BuildRasterQueue(
1384 SAME_PRIORITY_FOR_BOTH_TREES, RasterTilePriorityQueue::Type::ALL));
1385 EXPECT_FALSE(queue->IsEmpty());
1386 EXPECT_TRUE(queue->Top().tile()->required_for_draw());
1387 EXPECT_EQ(gfx::Size(256, 256), queue->Top().tile()->desired_texture_size());
1388 EXPECT_EQ(RGBA_8888, host_impl_.resource_provider()->best_texture_format());
1390 ManagedMemoryPolicy policy = host_impl_.ActualManagedMemoryPolicy();
1391 policy.bytes_limit_when_visible =
1392 Resource::UncheckedMemorySizeBytes(gfx::Size(256, 256), RGBA_8888);
1393 host_impl_.SetMemoryPolicy(policy);
1395 EXPECT_FALSE(host_impl_.is_likely_to_require_a_draw());
1396 host_impl_.tile_manager()->PrepareTiles(host_impl_.global_tile_state());
1397 EXPECT_TRUE(host_impl_.is_likely_to_require_a_draw());
1399 scoped_ptr<ScopedResource> resource =
1400 host_impl_.resource_pool()->AcquireResource(gfx::Size(256, 256),
1401 RGBA_8888);
1403 host_impl_.tile_manager()->CheckIfMoreTilesNeedToBePreparedForTesting();
1404 EXPECT_FALSE(host_impl_.is_likely_to_require_a_draw());
1406 host_impl_.resource_pool()->ReleaseResource(resource.Pass(), 0);
1409 TEST_F(TileManagerTilePriorityQueueTest, RasterQueueAllUsesCorrectTileBounds) {
1410 // Verify that we use the real tile bounds when advancing phases during the
1411 // tile iteration.
1412 gfx::Size layer_bounds(1, 1);
1414 scoped_refptr<FakePicturePileImpl> pile =
1415 FakePicturePileImpl::CreateFilledPileWithDefaultTileSize(layer_bounds);
1417 FakePictureLayerTilingClient pending_client;
1418 pending_client.SetTileSize(gfx::Size(64, 64));
1420 auto tiling_set = PictureLayerTilingSet::Create(
1421 WhichTree::ACTIVE_TREE, &pending_client, 1.0f, 1.0f, 1000);
1422 pending_client.set_twin_tiling_set(tiling_set.get());
1424 auto tiling = tiling_set->AddTiling(1.0f, pile);
1426 tiling->CreateAllTilesForTesting();
1427 tiling->set_resolution(HIGH_RESOLUTION);
1429 // The tile is (0, 0, 1, 1), create an intersecting and non-intersecting
1430 // rectangle to test the advance phase with. The tile size is (64, 64), so
1431 // both rectangles intersect the tile content size, but only one should
1432 // intersect the actual size.
1433 gfx::Rect non_intersecting_rect(2, 2, 10, 10);
1434 gfx::Rect intersecting_rect(0, 0, 10, 10);
1436 tiling->SetTilePriorityRectsForTesting(
1437 non_intersecting_rect, // Visible rect.
1438 intersecting_rect, // Skewport rect.
1439 intersecting_rect, // Soon rect.
1440 intersecting_rect); // Eventually rect.
1441 scoped_ptr<TilingSetRasterQueueAll> queue(
1442 new TilingSetRasterQueueAll(tiling_set.get(), false));
1443 EXPECT_FALSE(queue->IsEmpty());
1446 tiling->SetTilePriorityRectsForTesting(
1447 non_intersecting_rect, // Visible rect.
1448 non_intersecting_rect, // Skewport rect.
1449 intersecting_rect, // Soon rect.
1450 intersecting_rect); // Eventually rect.
1451 scoped_ptr<TilingSetRasterQueueAll> queue(
1452 new TilingSetRasterQueueAll(tiling_set.get(), false));
1453 EXPECT_FALSE(queue->IsEmpty());
1456 tiling->SetTilePriorityRectsForTesting(
1457 non_intersecting_rect, // Visible rect.
1458 non_intersecting_rect, // Skewport rect.
1459 non_intersecting_rect, // Soon rect.
1460 intersecting_rect); // Eventually rect.
1461 scoped_ptr<TilingSetRasterQueueAll> queue(
1462 new TilingSetRasterQueueAll(tiling_set.get(), false));
1463 EXPECT_FALSE(queue->IsEmpty());
1467 class TileManagerTest : public testing::Test {
1468 public:
1469 TileManagerTest()
1470 : host_impl_(&proxy_, &shared_bitmap_manager_, &task_graph_runner_) {}
1472 protected:
1473 // MockLayerTreeHostImpl allows us to intercept tile manager callbacks.
1474 class MockLayerTreeHostImpl : public FakeLayerTreeHostImpl {
1475 public:
1476 MockLayerTreeHostImpl(Proxy* proxy,
1477 SharedBitmapManager* manager,
1478 TaskGraphRunner* task_graph_runner)
1479 : FakeLayerTreeHostImpl(proxy, manager, task_graph_runner) {
1480 InitializeRenderer(FakeOutputSurface::Create3d());
1483 MOCK_METHOD0(NotifyAllTileTasksCompleted, void());
1486 TestSharedBitmapManager shared_bitmap_manager_;
1487 TestTaskGraphRunner task_graph_runner_;
1488 FakeImplProxy proxy_;
1489 MockLayerTreeHostImpl host_impl_;
1492 // Test to ensure that we call NotifyAllTileTasksCompleted when PrepareTiles is
1493 // called.
1494 TEST_F(TileManagerTest, AllWorkFinishedTest) {
1495 // Check with no tile work enqueued.
1497 base::RunLoop run_loop;
1498 EXPECT_FALSE(host_impl_.tile_manager()->HasScheduledTileTasksForTesting());
1499 EXPECT_CALL(host_impl_, NotifyAllTileTasksCompleted())
1500 .WillOnce(testing::Invoke([&run_loop]() { run_loop.Quit(); }));
1501 host_impl_.tile_manager()->PrepareTiles(host_impl_.global_tile_state());
1502 EXPECT_TRUE(host_impl_.tile_manager()->HasScheduledTileTasksForTesting());
1503 run_loop.Run();
1506 // Check that the "schedule more work" path also triggers the expected
1507 // callback.
1509 base::RunLoop run_loop;
1510 EXPECT_FALSE(host_impl_.tile_manager()->HasScheduledTileTasksForTesting());
1511 EXPECT_CALL(host_impl_, NotifyAllTileTasksCompleted())
1512 .WillOnce(testing::Invoke([&run_loop]() { run_loop.Quit(); }));
1513 host_impl_.tile_manager()->PrepareTiles(host_impl_.global_tile_state());
1514 host_impl_.tile_manager()->SetMoreTilesNeedToBeRasterizedForTesting();
1515 EXPECT_TRUE(host_impl_.tile_manager()->HasScheduledTileTasksForTesting());
1516 run_loop.Run();
1520 } // namespace
1521 } // namespace cc