Make the ContentGestureProvider a ui::FilteredGestureProvider
[chromium-blink-merge.git] / content / browser / renderer_host / input / touch_event_queue.cc
blob8ad52a7cbbc58c475e49d342babcd1cc67bc7413
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/input/touch_event_queue.h"
7 #include "base/auto_reset.h"
8 #include "base/command_line.h"
9 #include "base/debug/trace_event.h"
10 #include "base/stl_util.h"
11 #include "content/browser/renderer_host/input/timeout_monitor.h"
12 #include "content/browser/renderer_host/input/web_touch_event_traits.h"
13 #include "content/public/common/content_switches.h"
14 #include "ui/gfx/geometry/point_f.h"
16 using blink::WebInputEvent;
17 using blink::WebTouchEvent;
18 using blink::WebTouchPoint;
19 using ui::LatencyInfo;
21 namespace content {
22 namespace {
24 typedef std::vector<TouchEventWithLatencyInfo> WebTouchEventWithLatencyList;
26 TouchEventWithLatencyInfo ObtainCancelEventForTouchEvent(
27 const TouchEventWithLatencyInfo& event_to_cancel) {
28 TouchEventWithLatencyInfo event = event_to_cancel;
29 event.event.type = WebInputEvent::TouchCancel;
30 for (size_t i = 0; i < event.event.touchesLength; i++)
31 event.event.touches[i].state = WebTouchPoint::StateCancelled;
32 return event;
35 bool ShouldTouchTypeTriggerTimeout(WebInputEvent::Type type) {
36 return type == WebInputEvent::TouchStart ||
37 type == WebInputEvent::TouchMove;
40 } // namespace
43 // Cancels a touch sequence if a touchstart or touchmove ack response is
44 // sufficiently delayed.
45 class TouchEventQueue::TouchTimeoutHandler {
46 public:
47 TouchTimeoutHandler(TouchEventQueue* touch_queue, size_t timeout_delay_ms)
48 : touch_queue_(touch_queue),
49 timeout_delay_(base::TimeDelta::FromMilliseconds(timeout_delay_ms)),
50 pending_ack_state_(PENDING_ACK_NONE),
51 timeout_monitor_(base::Bind(&TouchTimeoutHandler::OnTimeOut,
52 base::Unretained(this))) {}
54 ~TouchTimeoutHandler() {}
56 void Start(const TouchEventWithLatencyInfo& event) {
57 DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE);
58 DCHECK(ShouldTouchTypeTriggerTimeout(event.event.type));
59 timeout_event_ = event;
60 timeout_monitor_.Restart(timeout_delay_);
63 bool ConfirmTouchEvent(InputEventAckState ack_result) {
64 switch (pending_ack_state_) {
65 case PENDING_ACK_NONE:
66 timeout_monitor_.Stop();
67 return false;
68 case PENDING_ACK_ORIGINAL_EVENT:
69 if (AckedTimeoutEventRequiresCancel(ack_result)) {
70 SetPendingAckState(PENDING_ACK_CANCEL_EVENT);
71 TouchEventWithLatencyInfo cancel_event =
72 ObtainCancelEventForTouchEvent(timeout_event_);
73 touch_queue_->client_->SendTouchEventImmediately(cancel_event);
74 } else {
75 SetPendingAckState(PENDING_ACK_NONE);
76 touch_queue_->UpdateTouchAckStates(timeout_event_.event, ack_result);
78 return true;
79 case PENDING_ACK_CANCEL_EVENT:
80 SetPendingAckState(PENDING_ACK_NONE);
81 return true;
83 return false;
86 bool FilterEvent(const WebTouchEvent& event) {
87 return HasTimeoutEvent();
90 bool IsTimeoutTimerRunning() const {
91 return timeout_monitor_.IsRunning();
94 void Reset() {
95 pending_ack_state_ = PENDING_ACK_NONE;
96 timeout_monitor_.Stop();
99 private:
100 enum PendingAckState {
101 PENDING_ACK_NONE,
102 PENDING_ACK_ORIGINAL_EVENT,
103 PENDING_ACK_CANCEL_EVENT,
106 void OnTimeOut() {
107 SetPendingAckState(PENDING_ACK_ORIGINAL_EVENT);
108 touch_queue_->FlushQueue();
111 // Skip a cancel event if the timed-out event had no consumer and was the
112 // initial event in the gesture.
113 bool AckedTimeoutEventRequiresCancel(InputEventAckState ack_result) const {
114 DCHECK(HasTimeoutEvent());
115 if (ack_result != INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS)
116 return true;
117 return !WebTouchEventTraits::IsTouchSequenceStart(timeout_event_.event);
120 void SetPendingAckState(PendingAckState new_pending_ack_state) {
121 DCHECK_NE(pending_ack_state_, new_pending_ack_state);
122 switch (new_pending_ack_state) {
123 case PENDING_ACK_ORIGINAL_EVENT:
124 DCHECK_EQ(pending_ack_state_, PENDING_ACK_NONE);
125 TRACE_EVENT_ASYNC_BEGIN0("input", "TouchEventTimeout", this);
126 break;
127 case PENDING_ACK_CANCEL_EVENT:
128 DCHECK_EQ(pending_ack_state_, PENDING_ACK_ORIGINAL_EVENT);
129 DCHECK(!timeout_monitor_.IsRunning());
130 DCHECK(touch_queue_->empty());
131 TRACE_EVENT_ASYNC_STEP_INTO0(
132 "input", "TouchEventTimeout", this, "CancelEvent");
133 break;
134 case PENDING_ACK_NONE:
135 DCHECK(!timeout_monitor_.IsRunning());
136 DCHECK(touch_queue_->empty());
137 TRACE_EVENT_ASYNC_END0("input", "TouchEventTimeout", this);
138 break;
140 pending_ack_state_ = new_pending_ack_state;
143 bool HasTimeoutEvent() const {
144 return pending_ack_state_ != PENDING_ACK_NONE;
148 TouchEventQueue* touch_queue_;
150 // How long to wait on a touch ack before cancelling the touch sequence.
151 base::TimeDelta timeout_delay_;
153 // The touch event source for which we expect the next ack.
154 PendingAckState pending_ack_state_;
156 // The event for which the ack timeout is triggered.
157 TouchEventWithLatencyInfo timeout_event_;
159 // Provides timeout-based callback behavior.
160 TimeoutMonitor timeout_monitor_;
163 // Provides touchmove slop suppression for a single touch that remains within
164 // a given slop region, unless the touchstart is preventDefault'ed.
165 class TouchEventQueue::TouchMoveSlopSuppressor {
166 public:
167 // TODO(jdduke): Remove int cast on suppression length, crbug.com/336807.
168 TouchMoveSlopSuppressor(double slop_suppression_length_dips)
169 : slop_suppression_length_dips_squared_(
170 static_cast<int>(slop_suppression_length_dips) *
171 static_cast<int>(slop_suppression_length_dips)),
172 suppressing_touch_moves_(false) {}
174 bool FilterEvent(const WebTouchEvent& event) {
175 if (WebTouchEventTraits::IsTouchSequenceStart(event)) {
176 touch_sequence_start_position_ =
177 gfx::PointF(event.touches[0].position.x, event.touches[0].position.y);
178 suppressing_touch_moves_ = slop_suppression_length_dips_squared_ != 0;
181 if (event.type != WebInputEvent::TouchMove)
182 return false;
184 if (suppressing_touch_moves_) {
185 // Movement with a secondary pointer should terminate suppression.
186 if (event.touchesLength > 1) {
187 suppressing_touch_moves_ = false;
188 } else if (event.touchesLength == 1) {
189 // Movement outside of the slop region should terminate suppression.
190 // TODO(jdduke): Use strict inequality, crbug.com/336807.
191 gfx::PointF position(event.touches[0].position.x,
192 event.touches[0].position.y);
193 if ((position - touch_sequence_start_position_).LengthSquared() >=
194 slop_suppression_length_dips_squared_)
195 suppressing_touch_moves_ = false;
198 return suppressing_touch_moves_;
201 void ConfirmTouchEvent(InputEventAckState ack_result) {
202 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED)
203 suppressing_touch_moves_ = false;
206 private:
207 double slop_suppression_length_dips_squared_;
208 gfx::PointF touch_sequence_start_position_;
209 bool suppressing_touch_moves_;
211 DISALLOW_COPY_AND_ASSIGN(TouchMoveSlopSuppressor);
214 // This class represents a single coalesced touch event. However, it also keeps
215 // track of all the original touch-events that were coalesced into a single
216 // event. The coalesced event is forwarded to the renderer, while the original
217 // touch-events are sent to the Client (on ACK for the coalesced event) so that
218 // the Client receives the event with their original timestamp.
219 class CoalescedWebTouchEvent {
220 public:
221 CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event,
222 bool ignore_ack)
223 : coalesced_event_(event),
224 ignore_ack_(ignore_ack) {
225 events_.push_back(event);
226 TRACE_EVENT_ASYNC_BEGIN0(
227 "input", "TouchEventQueue::QueueEvent", this);
230 ~CoalescedWebTouchEvent() {
231 TRACE_EVENT_ASYNC_END0(
232 "input", "TouchEventQueue::QueueEvent", this);
235 // Coalesces the event with the existing event if possible. Returns whether
236 // the event was coalesced.
237 bool CoalesceEventIfPossible(
238 const TouchEventWithLatencyInfo& event_with_latency) {
239 if (ignore_ack_)
240 return false;
242 if (!coalesced_event_.CanCoalesceWith(event_with_latency))
243 return false;
245 TRACE_EVENT_INSTANT0(
246 "input", "TouchEventQueue::MoveCoalesced", TRACE_EVENT_SCOPE_THREAD);
247 coalesced_event_.CoalesceWith(event_with_latency);
248 events_.push_back(event_with_latency);
249 return true;
252 const TouchEventWithLatencyInfo& coalesced_event() const {
253 return coalesced_event_;
256 WebTouchEventWithLatencyList::iterator begin() {
257 return events_.begin();
260 WebTouchEventWithLatencyList::iterator end() {
261 return events_.end();
264 size_t size() const { return events_.size(); }
266 bool ignore_ack() const { return ignore_ack_; }
268 private:
269 // This is the event that is forwarded to the renderer.
270 TouchEventWithLatencyInfo coalesced_event_;
272 // This is the list of the original events that were coalesced.
273 WebTouchEventWithLatencyList events_;
275 // If |ignore_ack_| is true, don't send this touch event to client
276 // when the event is acked.
277 bool ignore_ack_;
279 DISALLOW_COPY_AND_ASSIGN(CoalescedWebTouchEvent);
282 TouchEventQueue::TouchEventQueue(TouchEventQueueClient* client,
283 TouchScrollingMode mode,
284 double touchmove_suppression_length_dips)
285 : client_(client),
286 dispatching_touch_ack_(NULL),
287 dispatching_touch_(false),
288 touch_filtering_state_(TOUCH_FILTERING_STATE_DEFAULT),
289 ack_timeout_enabled_(false),
290 touchmove_slop_suppressor_(
291 new TouchMoveSlopSuppressor(touchmove_suppression_length_dips)),
292 absorbing_touch_moves_(false),
293 touch_scrolling_mode_(mode) {
294 DCHECK(client);
297 TouchEventQueue::~TouchEventQueue() {
298 if (!touch_queue_.empty())
299 STLDeleteElements(&touch_queue_);
302 void TouchEventQueue::QueueEvent(const TouchEventWithLatencyInfo& event) {
303 TRACE_EVENT0("input", "TouchEventQueue::QueueEvent");
305 // If the queueing of |event| was triggered by an ack dispatch, defer
306 // processing the event until the dispatch has finished.
307 if (touch_queue_.empty() && !dispatching_touch_ack_) {
308 // Optimization of the case without touch handlers. Removing this path
309 // yields identical results, but this avoids unnecessary allocations.
310 if (touch_filtering_state_ == DROP_ALL_TOUCHES ||
311 (touch_filtering_state_ == DROP_TOUCHES_IN_SEQUENCE &&
312 !WebTouchEventTraits::IsTouchSequenceStart(event.event))) {
313 client_->OnTouchEventAck(event, INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS);
314 return;
317 // There is no touch event in the queue. Forward it to the renderer
318 // immediately.
319 touch_queue_.push_back(new CoalescedWebTouchEvent(event, false));
320 TryForwardNextEventToRenderer();
321 return;
324 // If the last queued touch-event was a touch-move, and the current event is
325 // also a touch-move, then the events can be coalesced into a single event.
326 if (touch_queue_.size() > 1) {
327 CoalescedWebTouchEvent* last_event = touch_queue_.back();
328 if (last_event->CoalesceEventIfPossible(event))
329 return;
331 touch_queue_.push_back(new CoalescedWebTouchEvent(event, false));
334 void TouchEventQueue::ProcessTouchAck(InputEventAckState ack_result,
335 const LatencyInfo& latency_info) {
336 TRACE_EVENT0("input", "TouchEventQueue::ProcessTouchAck");
338 DCHECK(!dispatching_touch_ack_);
339 dispatching_touch_ = false;
341 if (timeout_handler_ && timeout_handler_->ConfirmTouchEvent(ack_result))
342 return;
344 touchmove_slop_suppressor_->ConfirmTouchEvent(ack_result);
346 if (touch_queue_.empty())
347 return;
349 const WebTouchEvent& acked_event =
350 touch_queue_.front()->coalesced_event().event;
352 if (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED &&
353 touch_filtering_state_ == FORWARD_TOUCHES_UNTIL_TIMEOUT) {
354 touch_filtering_state_ = FORWARD_ALL_TOUCHES;
357 if (ack_result == INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS &&
358 touch_filtering_state_ != DROP_ALL_TOUCHES &&
359 WebTouchEventTraits::IsTouchSequenceStart(acked_event)) {
360 touch_filtering_state_ = DROP_TOUCHES_IN_SEQUENCE;
363 UpdateTouchAckStates(acked_event, ack_result);
364 PopTouchEventToClient(ack_result, latency_info);
365 TryForwardNextEventToRenderer();
368 void TouchEventQueue::TryForwardNextEventToRenderer() {
369 DCHECK(!dispatching_touch_ack_);
370 // If there are queued touch events, then try to forward them to the renderer
371 // immediately, or ACK the events back to the client if appropriate.
372 while (!touch_queue_.empty()) {
373 const TouchEventWithLatencyInfo& touch =
374 touch_queue_.front()->coalesced_event();
375 PreFilterResult result = FilterBeforeForwarding(touch.event);
376 switch (result) {
377 case ACK_WITH_NO_CONSUMER_EXISTS:
378 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS,
379 LatencyInfo());
380 break;
381 case ACK_WITH_NOT_CONSUMED:
382 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED,
383 LatencyInfo());
384 break;
385 case FORWARD_TO_RENDERER:
386 ForwardToRenderer(touch);
387 return;
392 void TouchEventQueue::ForwardToRenderer(
393 const TouchEventWithLatencyInfo& touch) {
394 TRACE_EVENT0("input", "TouchEventQueue::ForwardToRenderer");
396 DCHECK(!dispatching_touch_);
397 DCHECK_NE(touch_filtering_state_, DROP_ALL_TOUCHES);
399 if (WebTouchEventTraits::IsTouchSequenceStart(touch.event)) {
400 touch_filtering_state_ =
401 ack_timeout_enabled_ ? FORWARD_TOUCHES_UNTIL_TIMEOUT
402 : FORWARD_ALL_TOUCHES;
403 touch_ack_states_.clear();
404 absorbing_touch_moves_ = false;
407 // A synchronous ack will reset |dispatching_touch_|, in which case
408 // the touch timeout should not be started.
409 base::AutoReset<bool> dispatching_touch(&dispatching_touch_, true);
410 client_->SendTouchEventImmediately(touch);
411 if (dispatching_touch_ &&
412 touch_filtering_state_ == FORWARD_TOUCHES_UNTIL_TIMEOUT &&
413 ShouldTouchTypeTriggerTimeout(touch.event.type)) {
414 DCHECK(timeout_handler_);
415 timeout_handler_->Start(touch);
419 void TouchEventQueue::OnGestureScrollEvent(
420 const GestureEventWithLatencyInfo& gesture_event) {
421 if (gesture_event.event.type != blink::WebInputEvent::GestureScrollBegin)
422 return;
424 if (touch_scrolling_mode_ != TOUCH_SCROLLING_MODE_TOUCHCANCEL)
425 return;
427 // We assume that scroll events are generated synchronously from
428 // dispatching a touch event ack. This allows us to generate a synthetic
429 // cancel event that has the same touch ids as the touch event that
430 // is being acked. Otherwise, we don't perform the touch-cancel optimization.
431 if (!dispatching_touch_ack_)
432 return;
434 if (touch_filtering_state_ == DROP_TOUCHES_IN_SEQUENCE)
435 return;
437 touch_filtering_state_ = DROP_TOUCHES_IN_SEQUENCE;
439 // Fake a TouchCancel to cancel the touch points of the touch event
440 // that is currently being acked.
441 // Note: |dispatching_touch_ack_| is non-null when we reach here, meaning we
442 // are in the scope of PopTouchEventToClient() and that no touch event
443 // in the queue is waiting for ack from renderer. So we can just insert
444 // the touch cancel at the beginning of the queue.
445 touch_queue_.push_front(new CoalescedWebTouchEvent(
446 ObtainCancelEventForTouchEvent(
447 dispatching_touch_ack_->coalesced_event()), true));
450 void TouchEventQueue::OnGestureEventAck(
451 const GestureEventWithLatencyInfo& event,
452 InputEventAckState ack_result) {
453 if (touch_scrolling_mode_ != TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE)
454 return;
456 if (event.event.type != blink::WebInputEvent::GestureScrollUpdate)
457 return;
459 // Suspend sending touchmove events as long as the scroll events are handled.
460 // Note that there's no guarantee that this ACK is for the most recent
461 // gesture event (or even part of the current sequence). Worst case, the
462 // delay in updating the absorption state should only result in minor UI
463 // glitches.
464 // TODO(rbyers): Define precise timing requirements and potentially implement
465 // mitigations for races.
466 absorbing_touch_moves_ = (ack_result == INPUT_EVENT_ACK_STATE_CONSUMED);
469 void TouchEventQueue::OnHasTouchEventHandlers(bool has_handlers) {
470 DCHECK(!dispatching_touch_ack_);
471 DCHECK(!dispatching_touch_);
473 if (has_handlers) {
474 if (touch_filtering_state_ == DROP_ALL_TOUCHES) {
475 // If no touch handler was previously registered, ensure that we don't
476 // send a partial touch sequence to the renderer.
477 DCHECK(touch_queue_.empty());
478 touch_filtering_state_ = DROP_TOUCHES_IN_SEQUENCE;
480 } else {
481 // TODO(jdduke): Synthesize a TouchCancel if necessary to update Blink touch
482 // state tracking (e.g., if the touch handler was removed mid-sequence).
483 touch_filtering_state_ = DROP_ALL_TOUCHES;
484 if (timeout_handler_)
485 timeout_handler_->Reset();
486 if (!touch_queue_.empty())
487 ProcessTouchAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, LatencyInfo());
488 // As there is no touch handler, ack'ing the event should flush the queue.
489 DCHECK(touch_queue_.empty());
493 bool TouchEventQueue::IsPendingAckTouchStart() const {
494 DCHECK(!dispatching_touch_ack_);
495 if (touch_queue_.empty())
496 return false;
498 const blink::WebTouchEvent& event =
499 touch_queue_.front()->coalesced_event().event;
500 return (event.type == WebInputEvent::TouchStart);
503 void TouchEventQueue::SetAckTimeoutEnabled(bool enabled,
504 size_t ack_timeout_delay_ms) {
505 if (!enabled) {
506 // Avoid resetting |timeout_handler_|, as an outstanding timeout may
507 // be active and must be completed for ack handling consistency.
508 ack_timeout_enabled_ = false;
509 return;
512 ack_timeout_enabled_ = true;
513 if (!timeout_handler_)
514 timeout_handler_.reset(new TouchTimeoutHandler(this, ack_timeout_delay_ms));
517 bool TouchEventQueue::IsTimeoutRunningForTesting() const {
518 return timeout_handler_ && timeout_handler_->IsTimeoutTimerRunning();
521 const TouchEventWithLatencyInfo&
522 TouchEventQueue::GetLatestEventForTesting() const {
523 return touch_queue_.back()->coalesced_event();
526 void TouchEventQueue::FlushQueue() {
527 DCHECK(!dispatching_touch_ack_);
528 DCHECK(!dispatching_touch_);
529 if (touch_filtering_state_ != DROP_ALL_TOUCHES)
530 touch_filtering_state_ = DROP_TOUCHES_IN_SEQUENCE;
531 while (!touch_queue_.empty())
532 PopTouchEventToClient(INPUT_EVENT_ACK_STATE_NOT_CONSUMED, LatencyInfo());
535 void TouchEventQueue::PopTouchEventToClient(
536 InputEventAckState ack_result,
537 const LatencyInfo& renderer_latency_info) {
538 DCHECK(!dispatching_touch_ack_);
539 if (touch_queue_.empty())
540 return;
541 scoped_ptr<CoalescedWebTouchEvent> acked_event(touch_queue_.front());
542 touch_queue_.pop_front();
544 if (acked_event->ignore_ack())
545 return;
547 // Note that acking the touch-event may result in multiple gestures being sent
548 // to the renderer, or touch-events being queued.
549 base::AutoReset<CoalescedWebTouchEvent*>
550 dispatching_touch_ack(&dispatching_touch_ack_, acked_event.get());
552 for (WebTouchEventWithLatencyList::iterator iter = acked_event->begin(),
553 end = acked_event->end();
554 iter != end; ++iter) {
555 iter->latency.AddNewLatencyFrom(renderer_latency_info);
556 client_->OnTouchEventAck((*iter), ack_result);
560 TouchEventQueue::PreFilterResult
561 TouchEventQueue::FilterBeforeForwarding(const WebTouchEvent& event) {
562 if (timeout_handler_ && timeout_handler_->FilterEvent(event))
563 return ACK_WITH_NO_CONSUMER_EXISTS;
565 if (touchmove_slop_suppressor_->FilterEvent(event))
566 return ACK_WITH_NOT_CONSUMED;
568 if (touch_filtering_state_ == DROP_ALL_TOUCHES)
569 return ACK_WITH_NO_CONSUMER_EXISTS;
571 if (touch_filtering_state_ == DROP_TOUCHES_IN_SEQUENCE &&
572 event.type != WebInputEvent::TouchCancel) {
573 if (WebTouchEventTraits::IsTouchSequenceStart(event))
574 return FORWARD_TO_RENDERER;
575 return ACK_WITH_NOT_CONSUMED;
578 if (absorbing_touch_moves_ && event.type == WebInputEvent::TouchMove)
579 return ACK_WITH_NOT_CONSUMED;
581 // Touch press events should always be forwarded to the renderer.
582 if (event.type == WebInputEvent::TouchStart)
583 return FORWARD_TO_RENDERER;
585 for (unsigned int i = 0; i < event.touchesLength; ++i) {
586 const WebTouchPoint& point = event.touches[i];
587 // If a point has been stationary, then don't take it into account.
588 if (point.state == WebTouchPoint::StateStationary)
589 continue;
591 if (touch_ack_states_.count(point.id) > 0) {
592 if (touch_ack_states_.find(point.id)->second !=
593 INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS)
594 return FORWARD_TO_RENDERER;
595 } else {
596 // If the ACK status of a point is unknown, then the event should be
597 // forwarded to the renderer.
598 return FORWARD_TO_RENDERER;
602 return ACK_WITH_NO_CONSUMER_EXISTS;
605 void TouchEventQueue::UpdateTouchAckStates(const WebTouchEvent& event,
606 InputEventAckState ack_result) {
607 // Update the ACK status for each touch point in the ACKed event.
608 if (event.type == WebInputEvent::TouchEnd ||
609 event.type == WebInputEvent::TouchCancel) {
610 // The points have been released. Erase the ACK states.
611 for (unsigned i = 0; i < event.touchesLength; ++i) {
612 const WebTouchPoint& point = event.touches[i];
613 if (point.state == WebTouchPoint::StateReleased ||
614 point.state == WebTouchPoint::StateCancelled)
615 touch_ack_states_.erase(point.id);
617 } else if (event.type == WebInputEvent::TouchStart) {
618 for (unsigned i = 0; i < event.touchesLength; ++i) {
619 const WebTouchPoint& point = event.touches[i];
620 if (point.state == WebTouchPoint::StatePressed)
621 touch_ack_states_[point.id] = ack_result;
626 } // namespace content