Fixed example in MessageLoop::ReleaseSoon comment
[chromium-blink-merge.git] / media / audio / audio_input_device.h
blob0c390028d27b8304cdba401f3b94d6e6abb8a224
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // Low-latency audio capturing class utilizing audio input stream provided
6 // by a server (browser) process by use of an IPC interface.
7 //
8 // Relationship of classes:
9 //
10 // AudioInputController AudioInputDevice
11 // ^ ^
12 // | |
13 // v IPC v
14 // AudioInputRendererHost <-----------> AudioInputIPC
15 // ^ (AudioInputMessageFilter)
16 // |
17 // v
18 // AudioInputDeviceManager
20 // Transportation of audio samples from the browser to the render process
21 // is done by using shared memory in combination with a SyncSocket.
22 // The AudioInputDevice user registers an AudioInputDevice::CaptureCallback by
23 // calling Initialize(). The callback will be called with recorded audio from
24 // the underlying audio layers.
25 // The session ID is used by the AudioInputRendererHost to start the device
26 // referenced by this ID.
28 // State sequences:
30 // Start -> InitializeOnIOThread -> CreateStream ->
31 // <- OnStreamCreated <-
32 // -> StartOnIOThread -> PlayStream ->
35 // AudioInputDevice::Capture => low latency audio transport on audio thread =>
36 // |
37 // Stop --> ShutDownOnIOThread ------> CloseStream -> Close
39 // This class depends on two threads to function:
41 // 1. An IO thread.
42 // This thread is used to asynchronously process Start/Stop etc operations
43 // that are available via the public interface. The public methods are
44 // asynchronous and simply post a task to the IO thread to actually perform
45 // the work.
46 // 2. Audio transport thread.
47 // Responsible for calling the CaptureCallback and feed audio samples from
48 // the server side audio layer using a socket and shared memory.
50 // Implementation notes:
51 // - The user must call Stop() before deleting the class instance.
53 #ifndef MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_
54 #define MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_
56 #include <string>
58 #include "base/basictypes.h"
59 #include "base/compiler_specific.h"
60 #include "base/memory/scoped_ptr.h"
61 #include "base/memory/shared_memory.h"
62 #include "media/audio/audio_device_thread.h"
63 #include "media/audio/audio_input_ipc.h"
64 #include "media/audio/audio_parameters.h"
65 #include "media/audio/scoped_task_runner_observer.h"
66 #include "media/base/audio_capturer_source.h"
67 #include "media/base/media_export.h"
69 namespace media {
71 // TODO(henrika): This class is based on the AudioOutputDevice class and it has
72 // many components in common. Investigate potential for re-factoring.
73 // See http://crbug.com/179597.
74 // TODO(henrika): Add support for event handling (e.g. OnStateChanged,
75 // OnCaptureStopped etc.) and ensure that we can deliver these notifications
76 // to any clients using this class.
77 class MEDIA_EXPORT AudioInputDevice
78 : NON_EXPORTED_BASE(public AudioCapturerSource),
79 NON_EXPORTED_BASE(public AudioInputIPCDelegate),
80 NON_EXPORTED_BASE(public ScopedTaskRunnerObserver) {
81 public:
82 // NOTE: Clients must call Initialize() before using.
83 AudioInputDevice(
84 scoped_ptr<AudioInputIPC> ipc,
85 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner);
87 // AudioCapturerSource implementation.
88 virtual void Initialize(const AudioParameters& params,
89 CaptureCallback* callback,
90 int session_id) OVERRIDE;
91 virtual void Start() OVERRIDE;
92 virtual void Stop() OVERRIDE;
93 virtual void SetVolume(double volume) OVERRIDE;
94 virtual void SetAutomaticGainControl(bool enabled) OVERRIDE;
96 protected:
97 friend class base::RefCountedThreadSafe<AudioInputDevice>;
98 virtual ~AudioInputDevice();
100 // Methods called on IO thread ----------------------------------------------
101 // AudioInputIPCDelegate implementation.
102 virtual void OnStreamCreated(base::SharedMemoryHandle handle,
103 base::SyncSocket::Handle socket_handle,
104 int length,
105 int total_segments) OVERRIDE;
106 virtual void OnVolume(double volume) OVERRIDE;
107 virtual void OnStateChanged(
108 AudioInputIPCDelegate::State state) OVERRIDE;
109 virtual void OnIPCClosed() OVERRIDE;
111 private:
112 // Note: The ordering of members in this enum is critical to correct behavior!
113 enum State {
114 IPC_CLOSED, // No more IPCs can take place.
115 IDLE, // Not started.
116 CREATING_STREAM, // Waiting for OnStreamCreated() to be called back.
117 RECORDING, // Receiving audio data.
120 // Methods called on IO thread ----------------------------------------------
121 // The following methods are tasks posted on the IO thread that needs to
122 // be executed on that thread. They interact with AudioInputMessageFilter and
123 // sends IPC messages on that thread.
124 void StartUpOnIOThread();
125 void ShutDownOnIOThread();
126 void SetVolumeOnIOThread(double volume);
127 void SetAutomaticGainControlOnIOThread(bool enabled);
129 // base::MessageLoop::DestructionObserver implementation for the IO loop.
130 // If the IO loop dies before we do, we shut down the audio thread from here.
131 virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
133 AudioParameters audio_parameters_;
135 CaptureCallback* callback_;
137 // A pointer to the IPC layer that takes care of sending requests over to
138 // the AudioInputRendererHost. Only valid when state_ != IPC_CLOSED and must
139 // only be accessed on the IO thread.
140 scoped_ptr<AudioInputIPC> ipc_;
142 // Current state (must only be accessed from the IO thread). See comments for
143 // State enum above.
144 State state_;
146 // The media session ID used to identify which input device to be started.
147 // Only modified in Initialize() and ShutDownOnIOThread().
148 int session_id_;
150 // Stores the Automatic Gain Control state. Default is false.
151 // Only modified on the IO thread.
152 bool agc_is_enabled_;
154 // Our audio thread callback class. See source file for details.
155 class AudioThreadCallback;
157 // In order to avoid a race between OnStreamCreated and Stop(), we use this
158 // guard to control stopping and starting the audio thread.
159 base::Lock audio_thread_lock_;
160 AudioDeviceThread audio_thread_;
161 scoped_ptr<AudioInputDevice::AudioThreadCallback> audio_callback_;
163 // Temporary hack to ignore OnStreamCreated() due to the user calling Stop()
164 // so we don't start the audio thread pointing to a potentially freed
165 // |callback_|.
167 // TODO(miu): Replace this by changing AudioCapturerSource to accept the
168 // callback via Start(). See http://crbug.com/151051 for details.
169 bool stopping_hack_;
171 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioInputDevice);
174 } // namespace media
176 #endif // MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_