Made Blink aware of top controls offset
[chromium-blink-merge.git] / cc / trees / layer_tree_host_impl.cc
blob2278a4ac23330a062951732300ed9ce145b70cb4
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
7 #include <algorithm>
8 #include <limits>
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/top_controls_manager.h"
33 #include "cc/layers/append_quads_data.h"
34 #include "cc/layers/heads_up_display_layer_impl.h"
35 #include "cc/layers/layer_impl.h"
36 #include "cc/layers/layer_iterator.h"
37 #include "cc/layers/painted_scrollbar_layer_impl.h"
38 #include "cc/layers/render_surface_impl.h"
39 #include "cc/layers/scrollbar_layer_impl_base.h"
40 #include "cc/output/compositor_frame_metadata.h"
41 #include "cc/output/copy_output_request.h"
42 #include "cc/output/delegating_renderer.h"
43 #include "cc/output/gl_renderer.h"
44 #include "cc/output/software_renderer.h"
45 #include "cc/quads/render_pass_draw_quad.h"
46 #include "cc/quads/shared_quad_state.h"
47 #include "cc/quads/solid_color_draw_quad.h"
48 #include "cc/quads/texture_draw_quad.h"
49 #include "cc/resources/eviction_tile_priority_queue.h"
50 #include "cc/resources/gpu_raster_worker_pool.h"
51 #include "cc/resources/image_copy_raster_worker_pool.h"
52 #include "cc/resources/image_raster_worker_pool.h"
53 #include "cc/resources/memory_history.h"
54 #include "cc/resources/picture_layer_tiling.h"
55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
56 #include "cc/resources/prioritized_resource_manager.h"
57 #include "cc/resources/raster_tile_priority_queue.h"
58 #include "cc/resources/raster_worker_pool.h"
59 #include "cc/resources/resource_pool.h"
60 #include "cc/resources/texture_mailbox_deleter.h"
61 #include "cc/resources/ui_resource_bitmap.h"
62 #include "cc/scheduler/delay_based_time_source.h"
63 #include "cc/trees/damage_tracker.h"
64 #include "cc/trees/layer_tree_host.h"
65 #include "cc/trees/layer_tree_host_common.h"
66 #include "cc/trees/layer_tree_impl.h"
67 #include "cc/trees/occlusion_tracker.h"
68 #include "cc/trees/single_thread_proxy.h"
69 #include "cc/trees/tree_synchronizer.h"
70 #include "gpu/command_buffer/client/gles2_interface.h"
71 #include "gpu/GLES2/gl2extchromium.h"
72 #include "ui/gfx/frame_time.h"
73 #include "ui/gfx/geometry/rect_conversions.h"
74 #include "ui/gfx/size_conversions.h"
75 #include "ui/gfx/vector2d_conversions.h"
77 namespace {
79 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
80 if (visible) {
81 TRACE_EVENT_ASYNC_BEGIN1("webkit",
82 "LayerTreeHostImpl::SetVisible",
83 id,
84 "LayerTreeHostImpl",
85 id);
86 return;
89 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
92 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider,
93 double refresh_rate) {
94 // Software compositing should not use this value in production. Just use a
95 // default value when testing uploads with the software compositor.
96 if (!context_provider)
97 return std::numeric_limits<size_t>::max();
99 // We want to make sure the default transfer buffer size is equal to the
100 // amount of data that can be uploaded by the compositor to avoid stalling
101 // the pipeline.
102 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
103 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
105 // We need to upload at least enough work to keep the GPU process busy until
106 // the next time it can handle a request to start more uploads from the
107 // compositor. We assume that it will pick up any sent upload requests within
108 // the time of a vsync, since the browser will want to swap a frame within
109 // that time interval, and then uploads should have a chance to be processed.
110 size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
111 size_t max_transfer_buffer_usage_bytes =
112 ms_per_frame * kMaxBytesUploadedPerMs;
114 // The context may request a lower limit based on the device capabilities.
115 return std::min(
116 context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
117 max_transfer_buffer_usage_bytes);
120 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
121 if (!context_provider)
122 return GL_TEXTURE_2D;
124 if (context_provider->ContextCapabilities().gpu.egl_image_external)
125 return GL_TEXTURE_EXTERNAL_OES;
126 if (context_provider->ContextCapabilities().gpu.texture_rectangle)
127 return GL_TEXTURE_RECTANGLE_ARB;
129 return GL_TEXTURE_2D;
132 } // namespace
134 namespace cc {
136 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
137 public:
138 static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
139 LayerTreeHostImpl* layer_tree_host_impl,
140 scoped_refptr<DelayBasedTimeSource> time_source) {
141 return make_scoped_ptr(
142 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
143 time_source));
145 virtual ~LayerTreeHostImplTimeSourceAdapter() {
146 time_source_->SetClient(NULL);
147 time_source_->SetActive(false);
150 virtual void OnTimerTick() OVERRIDE {
151 // In single threaded mode we attempt to simulate changing the current
152 // thread by maintaining a fake thread id. When we switch from one
153 // thread to another, we construct DebugScopedSetXXXThread objects that
154 // update the thread id. This lets DCHECKS that ensure we're on the
155 // right thread to work correctly in single threaded mode. The problem
156 // here is that the timer tasks are run via the message loop, and when
157 // they run, we've had no chance to construct a DebugScopedSetXXXThread
158 // object. The result is that we report that we're running on the main
159 // thread. In multi-threaded mode, this timer is run on the compositor
160 // thread, so to keep this consistent in single-threaded mode, we'll
161 // construct a DebugScopedSetImplThread object. There is no need to do
162 // this in multi-threaded mode since the real thread id's will be
163 // correct. In fact, setting fake thread id's interferes with the real
164 // thread id's and causes breakage.
165 scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
166 if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
167 set_impl_thread.reset(
168 new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
171 layer_tree_host_impl_->Animate(
172 layer_tree_host_impl_->CurrentBeginFrameArgs().frame_time);
173 layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
174 bool start_ready_animations = true;
175 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
177 if (layer_tree_host_impl_->pending_tree()) {
178 layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
179 layer_tree_host_impl_->ManageTiles();
182 layer_tree_host_impl_->ResetCurrentBeginFrameArgsForNextFrame();
185 void SetActive(bool active) {
186 if (active != time_source_->Active())
187 time_source_->SetActive(active);
190 bool Active() const { return time_source_->Active(); }
192 private:
193 LayerTreeHostImplTimeSourceAdapter(
194 LayerTreeHostImpl* layer_tree_host_impl,
195 scoped_refptr<DelayBasedTimeSource> time_source)
196 : layer_tree_host_impl_(layer_tree_host_impl),
197 time_source_(time_source) {
198 time_source_->SetClient(this);
201 LayerTreeHostImpl* layer_tree_host_impl_;
202 scoped_refptr<DelayBasedTimeSource> time_source_;
204 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
207 LayerTreeHostImpl::FrameData::FrameData()
208 : contains_incomplete_tile(false), has_no_damage(false) {}
210 LayerTreeHostImpl::FrameData::~FrameData() {}
212 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
213 const LayerTreeSettings& settings,
214 LayerTreeHostImplClient* client,
215 Proxy* proxy,
216 RenderingStatsInstrumentation* rendering_stats_instrumentation,
217 SharedBitmapManager* manager,
218 int id) {
219 return make_scoped_ptr(new LayerTreeHostImpl(
220 settings, client, proxy, rendering_stats_instrumentation, manager, id));
223 LayerTreeHostImpl::LayerTreeHostImpl(
224 const LayerTreeSettings& settings,
225 LayerTreeHostImplClient* client,
226 Proxy* proxy,
227 RenderingStatsInstrumentation* rendering_stats_instrumentation,
228 SharedBitmapManager* manager,
229 int id)
230 : client_(client),
231 proxy_(proxy),
232 use_gpu_rasterization_(false),
233 input_handler_client_(NULL),
234 did_lock_scrolling_layer_(false),
235 should_bubble_scrolls_(false),
236 wheel_scrolling_(false),
237 scroll_affects_scroll_handler_(false),
238 scroll_layer_id_when_mouse_over_scrollbar_(0),
239 tile_priorities_dirty_(false),
240 root_layer_scroll_offset_delegate_(NULL),
241 settings_(settings),
242 visible_(true),
243 cached_managed_memory_policy_(
244 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
245 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
246 ManagedMemoryPolicy::kDefaultNumResourcesLimit),
247 pinch_gesture_active_(false),
248 pinch_gesture_end_should_clear_scrolling_layer_(false),
249 fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
250 paint_time_counter_(PaintTimeCounter::Create()),
251 memory_history_(MemoryHistory::Create()),
252 debug_rect_history_(DebugRectHistory::Create()),
253 texture_mailbox_deleter_(new TextureMailboxDeleter(
254 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
255 : proxy_->MainThreadTaskRunner())),
256 max_memory_needed_bytes_(0),
257 zero_budget_(false),
258 device_scale_factor_(1.f),
259 overhang_ui_resource_id_(0),
260 resourceless_software_draw_(false),
261 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
262 animation_registrar_(AnimationRegistrar::Create()),
263 rendering_stats_instrumentation_(rendering_stats_instrumentation),
264 micro_benchmark_controller_(this),
265 need_to_update_visible_tiles_before_draw_(false),
266 shared_bitmap_manager_(manager),
267 id_(id),
268 transfer_buffer_memory_limit_(0u) {
269 DCHECK(proxy_->IsImplThread());
270 DidVisibilityChange(this, visible_);
271 animation_registrar_->set_supports_scroll_animations(
272 proxy_->SupportsImplScrolling());
274 SetDebugState(settings.initial_debug_state);
276 if (settings.calculate_top_controls_position) {
277 top_controls_manager_ =
278 TopControlsManager::Create(this,
279 settings.top_controls_height,
280 settings.top_controls_show_threshold,
281 settings.top_controls_hide_threshold);
284 SetDebugState(settings.initial_debug_state);
286 // LTHI always has an active tree.
287 active_tree_ = LayerTreeImpl::create(this);
288 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
289 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
292 LayerTreeHostImpl::~LayerTreeHostImpl() {
293 DCHECK(proxy_->IsImplThread());
294 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
295 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
296 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
298 if (input_handler_client_) {
299 input_handler_client_->WillShutdown();
300 input_handler_client_ = NULL;
303 // The layer trees must be destroyed before the layer tree host. We've
304 // made a contract with our animation controllers that the registrar
305 // will outlive them, and we must make good.
306 if (recycle_tree_)
307 recycle_tree_->Shutdown();
308 if (pending_tree_)
309 pending_tree_->Shutdown();
310 active_tree_->Shutdown();
311 recycle_tree_.reset();
312 pending_tree_.reset();
313 active_tree_.reset();
314 DestroyTileManager();
317 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
318 // If the begin frame data was handled, then scroll and scale set was applied
319 // by the main thread, so the active tree needs to be updated as if these sent
320 // values were applied and committed.
321 if (did_handle) {
322 active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
323 active_tree_->ResetContentsTexturesPurged();
327 void LayerTreeHostImpl::BeginCommit() {
328 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
330 if (UsePendingTreeForSync())
331 CreatePendingTree();
334 void LayerTreeHostImpl::CommitComplete() {
335 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
337 if (pending_tree_)
338 pending_tree_->ApplyScrollDeltasSinceBeginMainFrame();
339 sync_tree()->set_needs_update_draw_properties();
341 if (settings_.impl_side_painting) {
342 // Impl-side painting needs an update immediately post-commit to have the
343 // opportunity to create tilings. Other paths can call UpdateDrawProperties
344 // more lazily when needed prior to drawing.
345 sync_tree()->UpdateDrawProperties();
346 // Start working on newly created tiles immediately if needed.
347 if (tile_manager_ && tile_priorities_dirty_)
348 ManageTiles();
349 else
350 NotifyReadyToActivate();
351 } else {
352 // If we're not in impl-side painting, the tree is immediately considered
353 // active.
354 ActivateSyncTree();
357 micro_benchmark_controller_.DidCompleteCommit();
360 bool LayerTreeHostImpl::CanDraw() const {
361 // Note: If you are changing this function or any other function that might
362 // affect the result of CanDraw, make sure to call
363 // client_->OnCanDrawStateChanged in the proper places and update the
364 // NotifyIfCanDrawChanged test.
366 if (!renderer_) {
367 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
368 TRACE_EVENT_SCOPE_THREAD);
369 return false;
372 // Must have an OutputSurface if |renderer_| is not NULL.
373 DCHECK(output_surface_);
375 // TODO(boliu): Make draws without root_layer work and move this below
376 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
377 if (!active_tree_->root_layer()) {
378 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
379 TRACE_EVENT_SCOPE_THREAD);
380 return false;
383 if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
384 return true;
386 if (DrawViewportSize().IsEmpty()) {
387 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
388 TRACE_EVENT_SCOPE_THREAD);
389 return false;
391 if (active_tree_->ViewportSizeInvalid()) {
392 TRACE_EVENT_INSTANT0(
393 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
394 TRACE_EVENT_SCOPE_THREAD);
395 return false;
397 if (active_tree_->ContentsTexturesPurged()) {
398 TRACE_EVENT_INSTANT0(
399 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
400 TRACE_EVENT_SCOPE_THREAD);
401 return false;
403 if (EvictedUIResourcesExist()) {
404 TRACE_EVENT_INSTANT0(
405 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
406 TRACE_EVENT_SCOPE_THREAD);
407 return false;
409 return true;
412 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
413 if (input_handler_client_)
414 input_handler_client_->Animate(monotonic_time);
415 AnimatePageScale(monotonic_time);
416 AnimateLayers(monotonic_time);
417 AnimateScrollbars(monotonic_time);
418 AnimateTopControls(monotonic_time);
421 void LayerTreeHostImpl::ManageTiles() {
422 if (!tile_manager_)
423 return;
424 if (!tile_priorities_dirty_)
425 return;
427 tile_priorities_dirty_ = false;
428 tile_manager_->ManageTiles(global_tile_state_);
430 client_->DidManageTiles();
433 void LayerTreeHostImpl::StartPageScaleAnimation(
434 const gfx::Vector2d& target_offset,
435 bool anchor_point,
436 float page_scale,
437 base::TimeDelta duration) {
438 if (!InnerViewportScrollLayer())
439 return;
441 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
442 gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
443 gfx::SizeF viewport_size =
444 active_tree_->InnerViewportContainerLayer()->bounds();
446 // Easing constants experimentally determined.
447 scoped_ptr<TimingFunction> timing_function =
448 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
450 page_scale_animation_ =
451 PageScaleAnimation::Create(scroll_total,
452 active_tree_->total_page_scale_factor(),
453 viewport_size,
454 scaled_scrollable_size,
455 timing_function.Pass());
457 if (anchor_point) {
458 gfx::Vector2dF anchor(target_offset);
459 page_scale_animation_->ZoomWithAnchor(anchor,
460 page_scale,
461 duration.InSecondsF());
462 } else {
463 gfx::Vector2dF scaled_target_offset = target_offset;
464 page_scale_animation_->ZoomTo(scaled_target_offset,
465 page_scale,
466 duration.InSecondsF());
469 SetNeedsAnimate();
470 client_->SetNeedsCommitOnImplThread();
471 client_->RenewTreePriority();
474 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
475 const gfx::Point& viewport_point,
476 InputHandler::ScrollInputType type) {
477 if (!CurrentlyScrollingLayer())
478 return false;
480 gfx::PointF device_viewport_point =
481 gfx::ScalePoint(viewport_point, device_scale_factor_);
483 LayerImpl* layer_impl =
484 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
486 bool scroll_on_main_thread = false;
487 LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
488 device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
489 return CurrentlyScrollingLayer() == scrolling_layer_impl;
492 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
493 const gfx::Point& viewport_point) {
495 gfx::PointF device_viewport_point =
496 gfx::ScalePoint(viewport_point, device_scale_factor_);
498 LayerImpl* layer_impl =
499 active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
500 device_viewport_point);
502 return layer_impl != NULL;
505 scoped_ptr<SwapPromiseMonitor>
506 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
507 ui::LatencyInfo* latency) {
508 return scoped_ptr<SwapPromiseMonitor>(
509 new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
512 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
513 scoped_ptr<SwapPromise> swap_promise) {
514 swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
517 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
518 LayerImpl* root_draw_layer,
519 const LayerImplList& render_surface_layer_list) {
520 // For now, we use damage tracking to compute a global scissor. To do this, we
521 // must compute all damage tracking before drawing anything, so that we know
522 // the root damage rect. The root damage rect is then used to scissor each
523 // surface.
525 for (int surface_index = render_surface_layer_list.size() - 1;
526 surface_index >= 0;
527 --surface_index) {
528 LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
529 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
530 DCHECK(render_surface);
531 render_surface->damage_tracker()->UpdateDamageTrackingState(
532 render_surface->layer_list(),
533 render_surface_layer->id(),
534 render_surface->SurfacePropertyChangedOnlyFromDescendant(),
535 render_surface->content_rect(),
536 render_surface_layer->mask_layer(),
537 render_surface_layer->filters());
541 void LayerTreeHostImpl::FrameData::AsValueInto(
542 base::debug::TracedValue* value) const {
543 value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
544 value->SetBoolean("has_no_damage", has_no_damage);
546 // Quad data can be quite large, so only dump render passes if we select
547 // cc.debug.quads.
548 bool quads_enabled;
549 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
550 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
551 if (quads_enabled) {
552 value->BeginArray("render_passes");
553 for (size_t i = 0; i < render_passes.size(); ++i) {
554 value->BeginDictionary();
555 render_passes[i]->AsValueInto(value);
556 value->EndDictionary();
558 value->EndArray();
562 void LayerTreeHostImpl::FrameData::AppendRenderPass(
563 scoped_ptr<RenderPass> render_pass) {
564 render_passes_by_id[render_pass->id] = render_pass.get();
565 render_passes.push_back(render_pass.Pass());
568 DrawMode LayerTreeHostImpl::GetDrawMode() const {
569 if (resourceless_software_draw_) {
570 return DRAW_MODE_RESOURCELESS_SOFTWARE;
571 } else if (output_surface_->context_provider()) {
572 return DRAW_MODE_HARDWARE;
573 } else {
574 DCHECK_EQ(!output_surface_->software_device(),
575 output_surface_->capabilities().delegated_rendering &&
576 !output_surface_->capabilities().deferred_gl_initialization)
577 << output_surface_->capabilities().delegated_rendering << " "
578 << output_surface_->capabilities().deferred_gl_initialization;
579 return DRAW_MODE_SOFTWARE;
583 static void AppendQuadsForLayer(
584 RenderPass* target_render_pass,
585 LayerImpl* layer,
586 const OcclusionTracker<LayerImpl>& occlusion_tracker,
587 AppendQuadsData* append_quads_data) {
588 layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data);
591 static void AppendQuadsForRenderSurfaceLayer(
592 RenderPass* target_render_pass,
593 LayerImpl* layer,
594 const RenderPass* contributing_render_pass,
595 const OcclusionTracker<LayerImpl>& occlusion_tracker,
596 AppendQuadsData* append_quads_data) {
597 bool is_replica = false;
598 layer->render_surface()->AppendQuads(target_render_pass,
599 occlusion_tracker,
600 append_quads_data,
601 is_replica,
602 contributing_render_pass->id);
604 // Add replica after the surface so that it appears below the surface.
605 if (layer->has_replica()) {
606 is_replica = true;
607 layer->render_surface()->AppendQuads(target_render_pass,
608 occlusion_tracker,
609 append_quads_data,
610 is_replica,
611 contributing_render_pass->id);
615 static void AppendQuadsToFillScreen(
616 ResourceProvider::ResourceId overhang_resource_id,
617 const gfx::SizeF& overhang_resource_scaled_size,
618 const gfx::Rect& root_scroll_layer_rect,
619 RenderPass* target_render_pass,
620 LayerImpl* root_layer,
621 SkColor screen_background_color,
622 const OcclusionTracker<LayerImpl>& occlusion_tracker) {
623 if (!root_layer || !SkColorGetA(screen_background_color))
624 return;
626 Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
627 if (fill_region.IsEmpty())
628 return;
630 // Divide the fill region into the part to be filled with the overhang
631 // resource and the part to be filled with the background color.
632 Region screen_background_color_region = fill_region;
633 Region overhang_region;
634 if (overhang_resource_id) {
635 overhang_region = fill_region;
636 overhang_region.Subtract(root_scroll_layer_rect);
637 screen_background_color_region.Intersect(root_scroll_layer_rect);
640 // Manually create the quad state for the gutter quads, as the root layer
641 // doesn't have any bounds and so can't generate this itself.
642 // TODO(danakj): Make the gutter quads generated by the solid color layer
643 // (make it smarter about generating quads to fill unoccluded areas).
645 gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
646 float opacity = 1.f;
647 int sorting_context_id = 0;
648 SharedQuadState* shared_quad_state =
649 target_render_pass->CreateAndAppendSharedQuadState();
650 shared_quad_state->SetAll(gfx::Transform(),
651 root_target_rect.size(),
652 root_target_rect,
653 root_target_rect,
654 false,
655 opacity,
656 SkXfermode::kSrcOver_Mode,
657 sorting_context_id);
659 for (Region::Iterator fill_rects(screen_background_color_region);
660 fill_rects.has_rect();
661 fill_rects.next()) {
662 gfx::Rect screen_space_rect = fill_rects.rect();
663 gfx::Rect visible_screen_space_rect = screen_space_rect;
664 // Skip the quad culler and just append the quads directly to avoid
665 // occlusion checks.
666 SolidColorDrawQuad* quad =
667 target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
668 quad->SetNew(shared_quad_state,
669 screen_space_rect,
670 visible_screen_space_rect,
671 screen_background_color,
672 false);
674 for (Region::Iterator fill_rects(overhang_region);
675 fill_rects.has_rect();
676 fill_rects.next()) {
677 DCHECK(overhang_resource_id);
678 gfx::Rect screen_space_rect = fill_rects.rect();
679 gfx::Rect opaque_screen_space_rect = screen_space_rect;
680 gfx::Rect visible_screen_space_rect = screen_space_rect;
681 TextureDrawQuad* tex_quad =
682 target_render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
683 const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
684 tex_quad->SetNew(
685 shared_quad_state,
686 screen_space_rect,
687 opaque_screen_space_rect,
688 visible_screen_space_rect,
689 overhang_resource_id,
690 false,
691 gfx::PointF(
692 screen_space_rect.x() / overhang_resource_scaled_size.width(),
693 screen_space_rect.y() / overhang_resource_scaled_size.height()),
694 gfx::PointF(
695 screen_space_rect.right() / overhang_resource_scaled_size.width(),
696 screen_space_rect.bottom() /
697 overhang_resource_scaled_size.height()),
698 screen_background_color,
699 vertex_opacity,
700 false);
704 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
705 FrameData* frame) {
706 DCHECK(frame->render_passes.empty());
707 DCHECK(CanDraw());
708 DCHECK(active_tree_->root_layer());
710 TrackDamageForAllSurfaces(active_tree_->root_layer(),
711 *frame->render_surface_layer_list);
713 // If the root render surface has no visible damage, then don't generate a
714 // frame at all.
715 RenderSurfaceImpl* root_surface =
716 active_tree_->root_layer()->render_surface();
717 bool root_surface_has_no_visible_damage =
718 !root_surface->damage_tracker()->current_damage_rect().Intersects(
719 root_surface->content_rect());
720 bool root_surface_has_contributing_layers =
721 !root_surface->layer_list().empty();
722 bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
723 active_tree_->hud_layer()->IsAnimatingHUDContents();
724 if (root_surface_has_contributing_layers &&
725 root_surface_has_no_visible_damage &&
726 active_tree_->LayersWithCopyOutputRequest().empty() &&
727 !hud_wants_to_draw_) {
728 TRACE_EVENT0("cc",
729 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
730 frame->has_no_damage = true;
731 DCHECK(!output_surface_->capabilities()
732 .draw_and_swap_full_viewport_every_frame);
733 return DRAW_SUCCESS;
736 TRACE_EVENT1("cc",
737 "LayerTreeHostImpl::CalculateRenderPasses",
738 "render_surface_layer_list.size()",
739 static_cast<uint64>(frame->render_surface_layer_list->size()));
741 // Create the render passes in dependency order.
742 for (int surface_index = frame->render_surface_layer_list->size() - 1;
743 surface_index >= 0;
744 --surface_index) {
745 LayerImpl* render_surface_layer =
746 (*frame->render_surface_layer_list)[surface_index];
747 RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
749 bool should_draw_into_render_pass =
750 render_surface_layer->parent() == NULL ||
751 render_surface->contributes_to_drawn_surface() ||
752 render_surface_layer->HasCopyRequest();
753 if (should_draw_into_render_pass)
754 render_surface_layer->render_surface()->AppendRenderPasses(frame);
757 // When we are displaying the HUD, change the root damage rect to cover the
758 // entire root surface. This will disable partial-swap/scissor optimizations
759 // that would prevent the HUD from updating, since the HUD does not cause
760 // damage itself, to prevent it from messing with damage visualizations. Since
761 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
762 // changing the RenderPass does not affect them.
763 if (active_tree_->hud_layer()) {
764 RenderPass* root_pass = frame->render_passes.back();
765 root_pass->damage_rect = root_pass->output_rect;
768 OcclusionTracker<LayerImpl> occlusion_tracker(
769 active_tree_->root_layer()->render_surface()->content_rect());
770 occlusion_tracker.set_minimum_tracking_size(
771 settings_.minimum_occlusion_tracking_size);
773 if (debug_state_.show_occluding_rects) {
774 occlusion_tracker.set_occluding_screen_space_rects_container(
775 &frame->occluding_screen_space_rects);
777 if (debug_state_.show_non_occluding_rects) {
778 occlusion_tracker.set_non_occluding_screen_space_rects_container(
779 &frame->non_occluding_screen_space_rects);
782 // Add quads to the Render passes in front-to-back order to allow for testing
783 // occlusion and performing culling during the tree walk.
784 typedef LayerIterator<LayerImpl> LayerIteratorType;
786 // Typically when we are missing a texture and use a checkerboard quad, we
787 // still draw the frame. However when the layer being checkerboarded is moving
788 // due to an impl-animation, we drop the frame to avoid flashing due to the
789 // texture suddenly appearing in the future.
790 DrawResult draw_result = DRAW_SUCCESS;
791 // When we have a copy request for a layer, we need to draw no matter
792 // what, as the layer may disappear after this frame.
793 bool have_copy_request = false;
795 int layers_drawn = 0;
797 const DrawMode draw_mode = GetDrawMode();
799 int num_missing_tiles = 0;
800 int num_incomplete_tiles = 0;
802 LayerIteratorType end =
803 LayerIteratorType::End(frame->render_surface_layer_list);
804 for (LayerIteratorType it =
805 LayerIteratorType::Begin(frame->render_surface_layer_list);
806 it != end;
807 ++it) {
808 RenderPassId target_render_pass_id =
809 it.target_render_surface_layer()->render_surface()->GetRenderPassId();
810 RenderPass* target_render_pass =
811 frame->render_passes_by_id[target_render_pass_id];
813 occlusion_tracker.EnterLayer(it);
815 AppendQuadsData append_quads_data(target_render_pass_id);
817 if (it.represents_target_render_surface()) {
818 if (it->HasCopyRequest()) {
819 have_copy_request = true;
820 it->TakeCopyRequestsAndTransformToTarget(
821 &target_render_pass->copy_requests);
823 } else if (it.represents_contributing_render_surface() &&
824 it->render_surface()->contributes_to_drawn_surface()) {
825 RenderPassId contributing_render_pass_id =
826 it->render_surface()->GetRenderPassId();
827 RenderPass* contributing_render_pass =
828 frame->render_passes_by_id[contributing_render_pass_id];
829 AppendQuadsForRenderSurfaceLayer(target_render_pass,
830 *it,
831 contributing_render_pass,
832 occlusion_tracker,
833 &append_quads_data);
834 } else if (it.represents_itself() &&
835 !it->visible_content_rect().IsEmpty()) {
836 bool occluded = occlusion_tracker.Occluded(it->render_target(),
837 it->visible_content_rect(),
838 it->draw_transform());
839 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
840 DCHECK_EQ(active_tree_, it->layer_tree_impl());
842 frame->will_draw_layers.push_back(*it);
844 if (it->HasContributingDelegatedRenderPasses()) {
845 RenderPassId contributing_render_pass_id =
846 it->FirstContributingRenderPassId();
847 while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
848 frame->render_passes_by_id.end()) {
849 RenderPass* render_pass =
850 frame->render_passes_by_id[contributing_render_pass_id];
852 AppendQuadsData append_quads_data(render_pass->id);
853 AppendQuadsForLayer(render_pass,
854 *it,
855 occlusion_tracker,
856 &append_quads_data);
858 contributing_render_pass_id =
859 it->NextContributingRenderPassId(contributing_render_pass_id);
863 AppendQuadsForLayer(target_render_pass,
864 *it,
865 occlusion_tracker,
866 &append_quads_data);
869 ++layers_drawn;
872 rendering_stats_instrumentation_->AddVisibleContentArea(
873 append_quads_data.visible_content_area);
874 rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
875 append_quads_data.approximated_visible_content_area);
877 num_missing_tiles += append_quads_data.num_missing_tiles;
878 num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
880 if (append_quads_data.num_missing_tiles) {
881 bool layer_has_animating_transform =
882 it->screen_space_transform_is_animating() ||
883 it->draw_transform_is_animating();
884 if (layer_has_animating_transform)
885 draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
888 if (append_quads_data.num_incomplete_tiles ||
889 append_quads_data.num_missing_tiles) {
890 frame->contains_incomplete_tile = true;
891 if (active_tree()->RequiresHighResToDraw())
892 draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
895 occlusion_tracker.LeaveLayer(it);
898 if (have_copy_request ||
899 output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
900 draw_result = DRAW_SUCCESS;
902 #if DCHECK_IS_ON
903 for (size_t i = 0; i < frame->render_passes.size(); ++i) {
904 for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
905 DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
906 DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
907 != frame->render_passes_by_id.end());
909 #endif
910 DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
912 if (!active_tree_->has_transparent_background()) {
913 frame->render_passes.back()->has_transparent_background = false;
914 AppendQuadsToFillScreen(
915 ResourceIdForUIResource(overhang_ui_resource_id_),
916 gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
917 active_tree_->RootScrollLayerDeviceViewportBounds(),
918 frame->render_passes.back(),
919 active_tree_->root_layer(),
920 active_tree_->background_color(),
921 occlusion_tracker);
924 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
925 renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
927 // Any copy requests left in the tree are not going to get serviced, and
928 // should be aborted.
929 ScopedPtrVector<CopyOutputRequest> requests_to_abort;
930 while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
931 LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
932 layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
934 for (size_t i = 0; i < requests_to_abort.size(); ++i)
935 requests_to_abort[i]->SendEmptyResult();
937 // If we're making a frame to draw, it better have at least one render pass.
938 DCHECK(!frame->render_passes.empty());
940 if (active_tree_->has_ever_been_drawn()) {
941 UMA_HISTOGRAM_COUNTS_100(
942 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
943 num_missing_tiles);
944 UMA_HISTOGRAM_COUNTS_100(
945 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
946 num_incomplete_tiles);
949 // Should only have one render pass in resourceless software mode.
950 DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
951 frame->render_passes.size() == 1u)
952 << frame->render_passes.size();
954 return draw_result;
957 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
958 if (input_handler_client_)
959 input_handler_client_->MainThreadHasStoppedFlinging();
962 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
963 bool should_background_tick) {
964 DCHECK(proxy_->IsImplThread());
965 if (should_background_tick)
966 DCHECK(active_tree_->root_layer());
968 bool enabled = should_background_tick && needs_animate_layers();
970 // Lazily create the time_source adapter so that we can vary the interval for
971 // testing.
972 if (!time_source_client_adapter_) {
973 time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
974 this,
975 DelayBasedTimeSource::Create(
976 LowFrequencyAnimationInterval(),
977 proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
978 : proxy_->MainThreadTaskRunner()));
981 time_source_client_adapter_->SetActive(enabled);
984 void LayerTreeHostImpl::DidAnimateScrollOffset() {
985 client_->SetNeedsCommitOnImplThread();
986 client_->RenewTreePriority();
989 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
990 viewport_damage_rect_.Union(damage_rect);
993 static inline RenderPass* FindRenderPassById(
994 RenderPassId render_pass_id,
995 const LayerTreeHostImpl::FrameData& frame) {
996 RenderPassIdHashMap::const_iterator it =
997 frame.render_passes_by_id.find(render_pass_id);
998 return it != frame.render_passes_by_id.end() ? it->second : NULL;
1001 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
1002 LayerTreeHostImpl::FrameData* frame) {
1003 RenderPass* remove_render_pass =
1004 FindRenderPassById(remove_render_pass_id, *frame);
1005 // The pass was already removed by another quad - probably the original, and
1006 // we are the replica.
1007 if (!remove_render_pass)
1008 return;
1009 RenderPassList& render_passes = frame->render_passes;
1010 RenderPassList::iterator to_remove = std::find(render_passes.begin(),
1011 render_passes.end(),
1012 remove_render_pass);
1014 DCHECK(to_remove != render_passes.end());
1016 scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
1017 frame->render_passes.erase(to_remove);
1018 frame->render_passes_by_id.erase(remove_render_pass_id);
1020 // Now follow up for all RenderPass quads and remove their RenderPasses
1021 // recursively.
1022 const QuadList& quad_list = removed_pass->quad_list;
1023 QuadList::ConstBackToFrontIterator quad_list_iterator =
1024 quad_list.BackToFrontBegin();
1025 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1026 ++quad_list_iterator) {
1027 DrawQuad* current_quad = (*quad_list_iterator);
1028 if (current_quad->material != DrawQuad::RENDER_PASS)
1029 continue;
1031 RenderPassId next_remove_render_pass_id =
1032 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1033 RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1037 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1038 const RenderPassDrawQuad& quad, const FrameData& frame) const {
1039 const RenderPass* render_pass =
1040 FindRenderPassById(quad.render_pass_id, frame);
1041 if (!render_pass)
1042 return false;
1044 // If any quad or RenderPass draws into this RenderPass, then keep it.
1045 const QuadList& quad_list = render_pass->quad_list;
1046 for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1047 quad_list.BackToFrontBegin();
1048 quad_list_iterator != quad_list.BackToFrontEnd();
1049 ++quad_list_iterator) {
1050 DrawQuad* current_quad = *quad_list_iterator;
1052 if (current_quad->material != DrawQuad::RENDER_PASS)
1053 return false;
1055 const RenderPass* contributing_pass = FindRenderPassById(
1056 RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1057 if (contributing_pass)
1058 return false;
1060 return true;
1063 // Defined for linking tests.
1064 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1065 LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1066 CullRenderPassesWithNoQuads culler, FrameData*);
1068 // static
1069 template <typename RenderPassCuller>
1070 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1071 FrameData* frame) {
1072 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1073 it != culler.RenderPassListEnd(frame->render_passes);
1074 it = culler.RenderPassListNext(it)) {
1075 const RenderPass* current_pass = frame->render_passes[it];
1076 const QuadList& quad_list = current_pass->quad_list;
1077 QuadList::ConstBackToFrontIterator quad_list_iterator =
1078 quad_list.BackToFrontBegin();
1080 for (; quad_list_iterator != quad_list.BackToFrontEnd();
1081 ++quad_list_iterator) {
1082 DrawQuad* current_quad = *quad_list_iterator;
1084 if (current_quad->material != DrawQuad::RENDER_PASS)
1085 continue;
1087 const RenderPassDrawQuad* render_pass_quad =
1088 RenderPassDrawQuad::MaterialCast(current_quad);
1089 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1090 continue;
1092 // We are changing the vector in the middle of iteration. Because we
1093 // delete render passes that draw into the current pass, we are
1094 // guaranteed that any data from the iterator to the end will not
1095 // change. So, capture the iterator position from the end of the
1096 // list, and restore it after the change.
1097 size_t position_from_end = frame->render_passes.size() - it;
1098 RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1099 it = frame->render_passes.size() - position_from_end;
1100 DCHECK_GE(frame->render_passes.size(), position_from_end);
1105 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1106 TRACE_EVENT1("cc",
1107 "LayerTreeHostImpl::PrepareToDraw",
1108 "SourceFrameNumber",
1109 active_tree_->source_frame_number());
1111 if (need_to_update_visible_tiles_before_draw_ &&
1112 tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1113 DidInitializeVisibleTile();
1115 need_to_update_visible_tiles_before_draw_ = true;
1117 UMA_HISTOGRAM_CUSTOM_COUNTS(
1118 "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
1120 bool ok = active_tree_->UpdateDrawProperties();
1121 DCHECK(ok) << "UpdateDrawProperties failed during draw";
1123 frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1124 frame->render_passes.clear();
1125 frame->render_passes_by_id.clear();
1126 frame->will_draw_layers.clear();
1127 frame->contains_incomplete_tile = false;
1128 frame->has_no_damage = false;
1130 if (active_tree_->root_layer()) {
1131 gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1132 viewport_damage_rect_ = gfx::Rect();
1134 active_tree_->root_layer()->render_surface()->damage_tracker()->
1135 AddDamageNextUpdate(device_viewport_damage_rect);
1138 DrawResult draw_result = CalculateRenderPasses(frame);
1139 if (draw_result != DRAW_SUCCESS) {
1140 DCHECK(!output_surface_->capabilities()
1141 .draw_and_swap_full_viewport_every_frame);
1142 return draw_result;
1145 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1146 // this function is called again.
1147 return draw_result;
1150 void LayerTreeHostImpl::EvictTexturesForTesting() {
1151 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1154 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1155 NOTREACHED();
1158 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1159 // Add arbitrary damage, to trigger prepare-to-draws.
1160 // Here, setting damage as viewport size, used only for testing.
1161 SetFullRootLayerDamage();
1162 DidInitializeVisibleTile();
1165 void LayerTreeHostImpl::ResetTreesForTesting() {
1166 if (active_tree_)
1167 active_tree_->DetachLayerTree();
1168 active_tree_ = LayerTreeImpl::create(this);
1169 if (pending_tree_)
1170 pending_tree_->DetachLayerTree();
1171 pending_tree_.reset();
1172 if (recycle_tree_)
1173 recycle_tree_->DetachLayerTree();
1174 recycle_tree_.reset();
1177 void LayerTreeHostImpl::ResetRecycleTreeForTesting() {
1178 if (recycle_tree_)
1179 recycle_tree_->DetachLayerTree();
1180 recycle_tree_.reset();
1183 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1184 const ManagedMemoryPolicy& policy) {
1186 bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1187 visible_ ? policy.bytes_limit_when_visible : 0,
1188 ManagedMemoryPolicy::PriorityCutoffToValue(
1189 visible_ ? policy.priority_cutoff_when_visible
1190 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1191 if (evicted_resources) {
1192 active_tree_->SetContentsTexturesPurged();
1193 if (pending_tree_)
1194 pending_tree_->SetContentsTexturesPurged();
1195 client_->SetNeedsCommitOnImplThread();
1196 client_->OnCanDrawStateChanged(CanDraw());
1197 client_->RenewTreePriority();
1200 UpdateTileManagerMemoryPolicy(policy);
1203 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1204 const ManagedMemoryPolicy& policy) {
1205 if (!tile_manager_)
1206 return;
1208 global_tile_state_.hard_memory_limit_in_bytes = 0;
1209 global_tile_state_.soft_memory_limit_in_bytes = 0;
1210 if (visible_ && policy.bytes_limit_when_visible > 0) {
1211 global_tile_state_.hard_memory_limit_in_bytes =
1212 policy.bytes_limit_when_visible;
1213 global_tile_state_.soft_memory_limit_in_bytes =
1214 (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1215 settings_.max_memory_for_prepaint_percentage) /
1216 100;
1218 global_tile_state_.memory_limit_policy =
1219 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1220 visible_ ?
1221 policy.priority_cutoff_when_visible :
1222 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1223 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1225 // TODO(reveman): We should avoid keeping around unused resources if
1226 // possible. crbug.com/224475
1227 // Unused limit is calculated from soft-limit, as hard-limit may
1228 // be very high and shouldn't typically be exceeded.
1229 size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1230 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1231 settings_.max_unused_resource_memory_percentage) /
1232 100);
1234 DCHECK(resource_pool_);
1235 resource_pool_->CheckBusyResources();
1236 // Soft limit is used for resource pool such that memory returns to soft
1237 // limit after going over.
1238 resource_pool_->SetResourceUsageLimits(
1239 global_tile_state_.soft_memory_limit_in_bytes,
1240 unused_memory_limit_in_bytes,
1241 global_tile_state_.num_resources_limit);
1243 // Staging pool resources are used as transfer buffers so we use
1244 // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1245 if (staging_resource_pool_) {
1246 staging_resource_pool_->CheckBusyResources();
1247 staging_resource_pool_->SetResourceUsageLimits(
1248 visible_ ? transfer_buffer_memory_limit_ : 0,
1249 transfer_buffer_memory_limit_,
1250 std::numeric_limits<size_t>::max());
1253 DidModifyTilePriorities();
1256 void LayerTreeHostImpl::DidModifyTilePriorities() {
1257 DCHECK(settings_.impl_side_painting);
1258 // Mark priorities as dirty and schedule a ManageTiles().
1259 tile_priorities_dirty_ = true;
1260 client_->SetNeedsManageTilesOnImplThread();
1263 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1264 if (client_ && !client_->IsInsideDraw())
1265 client_->DidInitializeVisibleTileOnImplThread();
1268 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1269 std::vector<PictureLayerImpl::Pair>* layer_pairs) const {
1270 DCHECK(layer_pairs->empty());
1271 for (std::vector<PictureLayerImpl*>::const_iterator it =
1272 picture_layers_.begin();
1273 it != picture_layers_.end();
1274 ++it) {
1275 PictureLayerImpl* layer = *it;
1277 // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1278 if (!layer->HasValidTilePriorities())
1279 continue;
1281 PictureLayerImpl* twin_layer = layer->GetTwinLayer();
1283 // Ignore the twin layer when tile priorities are invalid.
1284 // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1285 if (twin_layer && !twin_layer->HasValidTilePriorities())
1286 twin_layer = NULL;
1288 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1289 // If current tree is PENDING_TREE, then only generate a layer_pair if
1290 // there is no twin layer.
1291 if (layer->GetTree() == ACTIVE_TREE) {
1292 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1293 layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
1294 } else if (!twin_layer) {
1295 layer_pairs->push_back(PictureLayerImpl::Pair(NULL, layer));
1300 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue* queue,
1301 TreePriority tree_priority) {
1302 picture_layer_pairs_.clear();
1303 GetPictureLayerImplPairs(&picture_layer_pairs_);
1304 queue->Build(picture_layer_pairs_, tree_priority);
1307 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue* queue,
1308 TreePriority tree_priority) {
1309 picture_layer_pairs_.clear();
1310 GetPictureLayerImplPairs(&picture_layer_pairs_);
1311 queue->Build(picture_layer_pairs_, tree_priority);
1314 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers()
1315 const {
1316 return picture_layers_;
1319 void LayerTreeHostImpl::NotifyReadyToActivate() {
1320 client_->NotifyReadyToActivate();
1323 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1324 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1326 if (active_tree_) {
1327 LayerImpl* layer_impl =
1328 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1329 if (layer_impl)
1330 layer_impl->NotifyTileStateChanged(tile);
1333 if (pending_tree_) {
1334 LayerImpl* layer_impl =
1335 pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1336 if (layer_impl)
1337 layer_impl->NotifyTileStateChanged(tile);
1341 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1342 SetManagedMemoryPolicy(policy, zero_budget_);
1345 void LayerTreeHostImpl::SetTreeActivationCallback(
1346 const base::Closure& callback) {
1347 DCHECK(proxy_->IsImplThread());
1348 DCHECK(settings_.impl_side_painting || callback.is_null());
1349 tree_activation_callback_ = callback;
1352 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1353 const ManagedMemoryPolicy& policy, bool zero_budget) {
1354 if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1355 return;
1357 ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1359 cached_managed_memory_policy_ = policy;
1360 zero_budget_ = zero_budget;
1361 ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1363 if (old_policy == actual_policy)
1364 return;
1366 if (!proxy_->HasImplThread()) {
1367 // In single-thread mode, this can be called on the main thread by
1368 // GLRenderer::OnMemoryAllocationChanged.
1369 DebugScopedSetImplThread impl_thread(proxy_);
1370 EnforceManagedMemoryPolicy(actual_policy);
1371 } else {
1372 DCHECK(proxy_->IsImplThread());
1373 EnforceManagedMemoryPolicy(actual_policy);
1376 // If there is already enough memory to draw everything imaginable and the
1377 // new memory limit does not change this, then do not re-commit. Don't bother
1378 // skipping commits if this is not visible (commits don't happen when not
1379 // visible, there will almost always be a commit when this becomes visible).
1380 bool needs_commit = true;
1381 if (visible() &&
1382 actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1383 old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1384 actual_policy.priority_cutoff_when_visible ==
1385 old_policy.priority_cutoff_when_visible) {
1386 needs_commit = false;
1389 if (needs_commit)
1390 client_->SetNeedsCommitOnImplThread();
1393 void LayerTreeHostImpl::SetExternalDrawConstraints(
1394 const gfx::Transform& transform,
1395 const gfx::Rect& viewport,
1396 const gfx::Rect& clip,
1397 const gfx::Rect& viewport_rect_for_tile_priority,
1398 const gfx::Transform& transform_for_tile_priority,
1399 bool resourceless_software_draw) {
1400 gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1401 if (!resourceless_software_draw) {
1402 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1403 if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1404 // Convert from screen space to view space.
1405 viewport_rect_for_tile_priority_in_view_space =
1406 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1407 screen_to_view, viewport_rect_for_tile_priority));
1411 if (external_transform_ != transform || external_viewport_ != viewport ||
1412 resourceless_software_draw_ != resourceless_software_draw ||
1413 viewport_rect_for_tile_priority_ !=
1414 viewport_rect_for_tile_priority_in_view_space) {
1415 active_tree_->set_needs_update_draw_properties();
1418 external_transform_ = transform;
1419 external_viewport_ = viewport;
1420 external_clip_ = clip;
1421 viewport_rect_for_tile_priority_ =
1422 viewport_rect_for_tile_priority_in_view_space;
1423 resourceless_software_draw_ = resourceless_software_draw;
1426 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1427 if (damage_rect.IsEmpty())
1428 return;
1429 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1430 client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1433 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1434 client_->BeginFrame(args);
1437 void LayerTreeHostImpl::DidSwapBuffers() {
1438 client_->DidSwapBuffersOnImplThread();
1441 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1442 client_->DidSwapBuffersCompleteOnImplThread();
1445 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1446 // TODO(piman): We may need to do some validation on this ack before
1447 // processing it.
1448 if (renderer_)
1449 renderer_->ReceiveSwapBuffersAck(*ack);
1451 // In OOM, we now might be able to release more resources that were held
1452 // because they were exported.
1453 if (tile_manager_) {
1454 DCHECK(resource_pool_);
1456 resource_pool_->CheckBusyResources();
1457 resource_pool_->ReduceResourceUsage();
1459 // If we're not visible, we likely released resources, so we want to
1460 // aggressively flush here to make sure those DeleteTextures make it to the
1461 // GPU process to free up the memory.
1462 if (output_surface_->context_provider() && !visible_) {
1463 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1467 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1468 client_->OnCanDrawStateChanged(CanDraw());
1471 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1472 CompositorFrameMetadata metadata;
1473 metadata.device_scale_factor = device_scale_factor_;
1474 metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1475 metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
1476 metadata.root_layer_size = active_tree_->ScrollableSize();
1477 metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1478 metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1479 if (top_controls_manager_) {
1480 metadata.location_bar_offset =
1481 gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
1482 metadata.location_bar_content_translation =
1483 gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
1486 active_tree_->GetViewportSelection(&metadata.selection_start,
1487 &metadata.selection_end);
1489 if (!InnerViewportScrollLayer())
1490 return metadata;
1492 metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1494 return metadata;
1497 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1498 layer->DidBeginTracing();
1501 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1502 base::TimeTicks frame_begin_time) {
1503 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1504 DCHECK(CanDraw());
1506 if (frame->has_no_damage) {
1507 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1508 DCHECK(!output_surface_->capabilities()
1509 .draw_and_swap_full_viewport_every_frame);
1510 return;
1513 DCHECK(!frame->render_passes.empty());
1515 fps_counter_->SaveTimeStamp(frame_begin_time,
1516 !output_surface_->context_provider());
1517 bool on_main_thread = false;
1518 rendering_stats_instrumentation_->IncrementFrameCount(
1519 1, on_main_thread);
1521 if (tile_manager_) {
1522 memory_history_->SaveEntry(
1523 tile_manager_->memory_stats_from_last_assign());
1526 if (debug_state_.ShowHudRects()) {
1527 debug_rect_history_->SaveDebugRectsForCurrentFrame(
1528 active_tree_->root_layer(),
1529 active_tree_->hud_layer(),
1530 *frame->render_surface_layer_list,
1531 frame->occluding_screen_space_rects,
1532 frame->non_occluding_screen_space_rects,
1533 debug_state_);
1536 if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1537 const RenderingStats& stats =
1538 rendering_stats_instrumentation_->GetRenderingStats();
1539 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1542 bool is_new_trace;
1543 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1544 if (is_new_trace) {
1545 if (pending_tree_) {
1546 LayerTreeHostCommon::CallFunctionForSubtree(
1547 pending_tree_->root_layer(),
1548 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1550 LayerTreeHostCommon::CallFunctionForSubtree(
1551 active_tree_->root_layer(),
1552 base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1556 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1557 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1558 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1559 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1560 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1561 "cc::LayerTreeHostImpl",
1562 id_,
1563 AsValueWithFrame(frame));
1566 const DrawMode draw_mode = GetDrawMode();
1568 // Because the contents of the HUD depend on everything else in the frame, the
1569 // contents of its texture are updated as the last thing before the frame is
1570 // drawn.
1571 if (active_tree_->hud_layer()) {
1572 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1573 active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1574 resource_provider_.get());
1577 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1578 bool disable_picture_quad_image_filtering =
1579 IsCurrentlyScrolling() || needs_animate_layers();
1581 scoped_ptr<SoftwareRenderer> temp_software_renderer =
1582 SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1583 temp_software_renderer->DrawFrame(&frame->render_passes,
1584 device_scale_factor_,
1585 DeviceViewport(),
1586 DeviceClip(),
1587 disable_picture_quad_image_filtering);
1588 } else {
1589 renderer_->DrawFrame(&frame->render_passes,
1590 device_scale_factor_,
1591 DeviceViewport(),
1592 DeviceClip(),
1593 false);
1595 // The render passes should be consumed by the renderer.
1596 DCHECK(frame->render_passes.empty());
1597 frame->render_passes_by_id.clear();
1599 // The next frame should start by assuming nothing has changed, and changes
1600 // are noted as they occur.
1601 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1602 // damage forward to the next frame.
1603 for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1604 (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1605 DidDrawDamagedArea();
1607 active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1609 active_tree_->set_has_ever_been_drawn(true);
1610 devtools_instrumentation::DidDrawFrame(id_);
1611 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1612 rendering_stats_instrumentation_->impl_thread_rendering_stats());
1613 rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1616 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1617 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1618 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1620 // Once all layers have been drawn, pending texture uploads should no
1621 // longer block future uploads.
1622 resource_provider_->MarkPendingUploadsAsNonBlocking();
1625 void LayerTreeHostImpl::FinishAllRendering() {
1626 if (renderer_)
1627 renderer_->Finish();
1630 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1631 if (use_gpu == use_gpu_rasterization_)
1632 return;
1634 use_gpu_rasterization_ = use_gpu;
1635 ReleaseTreeResources();
1637 // Replace existing tile manager with another one that uses appropriate
1638 // rasterizer.
1639 if (tile_manager_) {
1640 DestroyTileManager();
1641 CreateAndSetTileManager();
1644 // We have released tilings for both active and pending tree.
1645 // We would not have any content to draw until the pending tree is activated.
1646 // Prevent the active tree from drawing until activation.
1647 active_tree_->SetRequiresHighResToDraw();
1650 const RendererCapabilitiesImpl&
1651 LayerTreeHostImpl::GetRendererCapabilities() const {
1652 return renderer_->Capabilities();
1655 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1656 active_tree()->ResetRequiresHighResToDraw();
1657 if (frame.has_no_damage) {
1658 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1659 return false;
1661 CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1662 active_tree()->FinishSwapPromises(&metadata);
1663 for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1664 TRACE_EVENT_FLOW_STEP0(
1665 "input",
1666 "LatencyInfo.Flow",
1667 TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1668 "SwapBuffers");
1670 renderer_->SwapBuffers(metadata);
1671 return true;
1674 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1675 if (output_surface_)
1676 output_surface_->SetNeedsBeginFrame(enable);
1677 else
1678 DCHECK(!enable);
1681 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1682 // Sample the frame time now. This time will be used for updating animations
1683 // when we draw.
1684 UpdateCurrentBeginFrameArgs(args);
1685 // Cache the begin impl frame interval
1686 begin_impl_frame_interval_ = args.interval;
1689 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1690 LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1691 if (!container_layer)
1692 return;
1694 if (top_controls_manager_) {
1695 container_layer->SetBoundsDelta(
1696 gfx::Vector2dF(0, active_tree_->top_controls_layout_height() -
1697 active_tree_->total_top_controls_top_offset() -
1698 top_controls_manager_->controls_height()));
1702 void LayerTreeHostImpl::SetTopControlsLayoutHeight(float height) {
1703 if (active_tree_->top_controls_layout_height() == height)
1704 return;
1706 active_tree_->set_top_controls_layout_height(height);
1707 UpdateInnerViewportContainerSize();
1708 SetFullRootLayerDamage();
1711 void LayerTreeHostImpl::DidLoseOutputSurface() {
1712 if (resource_provider_)
1713 resource_provider_->DidLoseOutputSurface();
1714 client_->DidLoseOutputSurfaceOnImplThread();
1717 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1718 return !!InnerViewportScrollLayer();
1721 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1722 return active_tree_->root_layer();
1725 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1726 return active_tree_->InnerViewportScrollLayer();
1729 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1730 return active_tree_->OuterViewportScrollLayer();
1733 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1734 return active_tree_->CurrentlyScrollingLayer();
1737 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1738 return CurrentlyScrollingLayer() ||
1739 (InnerViewportScrollLayer() &&
1740 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1741 (OuterViewportScrollLayer() &&
1742 OuterViewportScrollLayer()->IsExternalFlingActive());
1745 // Content layers can be either directly scrollable or contained in an outer
1746 // scrolling layer which applies the scroll transform. Given a content layer,
1747 // this function returns the associated scroll layer if any.
1748 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1749 if (!layer_impl)
1750 return NULL;
1752 if (layer_impl->scrollable())
1753 return layer_impl;
1755 if (layer_impl->DrawsContent() &&
1756 layer_impl->parent() &&
1757 layer_impl->parent()->scrollable())
1758 return layer_impl->parent();
1760 return NULL;
1763 void LayerTreeHostImpl::CreatePendingTree() {
1764 CHECK(!pending_tree_);
1765 if (recycle_tree_)
1766 recycle_tree_.swap(pending_tree_);
1767 else
1768 pending_tree_ = LayerTreeImpl::create(this);
1770 // Update the delta from the active tree, which may have
1771 // adjusted its delta prior to the pending tree being created.
1772 DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1773 DCHECK_EQ(0.f, pending_tree_->sent_top_controls_delta());
1774 pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1775 active_tree_->sent_page_scale_delta());
1776 pending_tree_->set_top_controls_delta(
1777 active_tree_->top_controls_delta() -
1778 active_tree_->sent_top_controls_delta());
1780 client_->OnCanDrawStateChanged(CanDraw());
1781 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1784 void LayerTreeHostImpl::UpdateVisibleTiles() {
1785 if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1786 DidInitializeVisibleTile();
1787 need_to_update_visible_tiles_before_draw_ = false;
1790 void LayerTreeHostImpl::ActivateSyncTree() {
1791 need_to_update_visible_tiles_before_draw_ = true;
1793 if (pending_tree_) {
1794 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1796 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1797 active_tree_->PushPersistedState(pending_tree_.get());
1798 // Process any requests in the UI resource queue. The request queue is
1799 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1800 // before the swap.
1801 pending_tree_->ProcessUIResourceRequestQueue();
1803 if (pending_tree_->needs_full_tree_sync()) {
1804 active_tree_->SetRootLayer(
1805 TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1806 active_tree_->DetachLayerTree(),
1807 active_tree_.get()));
1809 TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1810 active_tree_->root_layer());
1811 pending_tree_->PushPropertiesTo(active_tree_.get());
1813 // Now that we've synced everything from the pending tree to the active
1814 // tree, rename the pending tree the recycle tree so we can reuse it on the
1815 // next sync.
1816 DCHECK(!recycle_tree_);
1817 pending_tree_.swap(recycle_tree_);
1819 active_tree_->SetRootLayerScrollOffsetDelegate(
1820 root_layer_scroll_offset_delegate_);
1822 if (top_controls_manager_) {
1823 top_controls_manager_->SetControlsTopOffset(
1824 active_tree_->total_top_controls_top_offset());
1827 UpdateInnerViewportContainerSize();
1828 } else {
1829 active_tree_->ProcessUIResourceRequestQueue();
1832 active_tree_->DidBecomeActive();
1833 ActivateAnimations();
1834 if (settings_.impl_side_painting)
1835 client_->RenewTreePriority();
1837 client_->OnCanDrawStateChanged(CanDraw());
1838 client_->DidActivateSyncTree();
1839 if (!tree_activation_callback_.is_null())
1840 tree_activation_callback_.Run();
1842 if (debug_state_.continuous_painting) {
1843 const RenderingStats& stats =
1844 rendering_stats_instrumentation_->GetRenderingStats();
1845 paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1846 stats.main_stats.record_time +
1847 stats.impl_stats.rasterize_time);
1850 if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1851 DCHECK(active_tree_->root_layer());
1854 void LayerTreeHostImpl::SetVisible(bool visible) {
1855 DCHECK(proxy_->IsImplThread());
1857 if (visible_ == visible)
1858 return;
1859 visible_ = visible;
1860 DidVisibilityChange(this, visible_);
1861 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1863 // If we just became visible, we have to ensure that we draw high res tiles,
1864 // to prevent checkerboard/low res flashes.
1865 if (visible_)
1866 active_tree()->SetRequiresHighResToDraw();
1867 else
1868 EvictAllUIResources();
1870 // Evict tiles immediately if invisible since this tab may never get another
1871 // draw or timer tick.
1872 if (!visible_)
1873 ManageTiles();
1875 if (!renderer_)
1876 return;
1878 renderer_->SetVisible(visible);
1881 void LayerTreeHostImpl::SetNeedsAnimate() {
1882 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1883 client_->SetNeedsAnimateOnImplThread();
1886 void LayerTreeHostImpl::SetNeedsRedraw() {
1887 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1888 client_->SetNeedsRedrawOnImplThread();
1891 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1892 ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1893 if (debug_state_.rasterize_only_visible_content) {
1894 actual.priority_cutoff_when_visible =
1895 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1896 } else if (use_gpu_rasterization()) {
1897 actual.priority_cutoff_when_visible =
1898 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1901 if (zero_budget_) {
1902 actual.bytes_limit_when_visible = 0;
1905 return actual;
1908 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1909 return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1912 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1913 return ManagedMemoryPolicy::PriorityCutoffToValue(
1914 ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1917 void LayerTreeHostImpl::ReleaseTreeResources() {
1918 active_tree_->ReleaseResources();
1919 if (pending_tree_)
1920 pending_tree_->ReleaseResources();
1921 if (recycle_tree_)
1922 recycle_tree_->ReleaseResources();
1924 EvictAllUIResources();
1927 void LayerTreeHostImpl::CreateAndSetRenderer() {
1928 DCHECK(!renderer_);
1929 DCHECK(output_surface_);
1930 DCHECK(resource_provider_);
1932 if (output_surface_->capabilities().delegated_rendering) {
1933 renderer_ = DelegatingRenderer::Create(
1934 this, &settings_, output_surface_.get(), resource_provider_.get());
1935 } else if (output_surface_->context_provider()) {
1936 renderer_ = GLRenderer::Create(this,
1937 &settings_,
1938 output_surface_.get(),
1939 resource_provider_.get(),
1940 texture_mailbox_deleter_.get(),
1941 settings_.highp_threshold_min);
1942 } else if (output_surface_->software_device()) {
1943 renderer_ = SoftwareRenderer::Create(
1944 this, &settings_, output_surface_.get(), resource_provider_.get());
1946 DCHECK(renderer_);
1948 renderer_->SetVisible(visible_);
1949 SetFullRootLayerDamage();
1951 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1952 // initialized to get max texture size. Also, after releasing resources,
1953 // trees need another update to generate new ones.
1954 active_tree_->set_needs_update_draw_properties();
1955 if (pending_tree_)
1956 pending_tree_->set_needs_update_draw_properties();
1957 client_->UpdateRendererCapabilitiesOnImplThread();
1960 void LayerTreeHostImpl::CreateAndSetTileManager() {
1961 DCHECK(!tile_manager_);
1962 DCHECK(settings_.impl_side_painting);
1963 DCHECK(output_surface_);
1964 DCHECK(resource_provider_);
1965 DCHECK(proxy_->ImplThreadTaskRunner());
1967 ContextProvider* context_provider = output_surface_->context_provider();
1968 transfer_buffer_memory_limit_ =
1969 GetMaxTransferBufferUsageBytes(context_provider, settings_.refresh_rate);
1971 if (use_gpu_rasterization_ && context_provider) {
1972 resource_pool_ =
1973 ResourcePool::Create(resource_provider_.get(),
1974 GL_TEXTURE_2D,
1975 resource_provider_->best_texture_format());
1977 raster_worker_pool_ =
1978 GpuRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1979 context_provider,
1980 resource_provider_.get());
1981 } else if (UseOneCopyTextureUpload() && context_provider) {
1982 // We need to create a staging resource pool when using copy rasterizer.
1983 staging_resource_pool_ =
1984 ResourcePool::Create(resource_provider_.get(),
1985 GetMapImageTextureTarget(context_provider),
1986 resource_provider_->best_texture_format());
1987 resource_pool_ =
1988 ResourcePool::Create(resource_provider_.get(),
1989 GL_TEXTURE_2D,
1990 resource_provider_->best_texture_format());
1992 raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
1993 proxy_->ImplThreadTaskRunner(),
1994 RasterWorkerPool::GetTaskGraphRunner(),
1995 context_provider,
1996 resource_provider_.get(),
1997 staging_resource_pool_.get());
1998 } else if (!UseZeroCopyTextureUpload() && context_provider) {
1999 resource_pool_ = ResourcePool::Create(
2000 resource_provider_.get(),
2001 GL_TEXTURE_2D,
2002 resource_provider_->memory_efficient_texture_format());
2004 raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
2005 proxy_->ImplThreadTaskRunner(),
2006 RasterWorkerPool::GetTaskGraphRunner(),
2007 context_provider,
2008 resource_provider_.get(),
2009 transfer_buffer_memory_limit_);
2010 } else {
2011 resource_pool_ =
2012 ResourcePool::Create(resource_provider_.get(),
2013 GetMapImageTextureTarget(context_provider),
2014 resource_provider_->best_texture_format());
2016 raster_worker_pool_ =
2017 ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
2018 RasterWorkerPool::GetTaskGraphRunner(),
2019 resource_provider_.get());
2022 tile_manager_ =
2023 TileManager::Create(this,
2024 proxy_->ImplThreadTaskRunner(),
2025 resource_pool_.get(),
2026 raster_worker_pool_->AsRasterizer(),
2027 rendering_stats_instrumentation_);
2029 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2030 need_to_update_visible_tiles_before_draw_ = false;
2033 void LayerTreeHostImpl::DestroyTileManager() {
2034 tile_manager_.reset();
2035 resource_pool_.reset();
2036 staging_resource_pool_.reset();
2037 raster_worker_pool_.reset();
2040 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2041 // In impl-side painting, synchronize to the pending tree so that it has
2042 // time to raster before being displayed.
2043 return settings_.impl_side_painting;
2046 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
2047 // Note: we use zero-copy by default when the renderer is using
2048 // shared memory resources.
2049 return (settings_.use_zero_copy ||
2050 GetRendererCapabilities().using_shared_memory_resources) &&
2051 GetRendererCapabilities().using_map_image;
2054 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
2055 // Sync query support is required by one-copy rasterizer.
2056 return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
2057 resource_provider_->use_sync_query();
2060 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
2061 SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
2064 bool LayerTreeHostImpl::InitializeRenderer(
2065 scoped_ptr<OutputSurface> output_surface) {
2066 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2068 // Since we will create a new resource provider, we cannot continue to use
2069 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2070 // before we destroy the old resource provider.
2071 ReleaseTreeResources();
2073 // Note: order is important here.
2074 renderer_.reset();
2075 DestroyTileManager();
2076 resource_provider_.reset();
2077 output_surface_.reset();
2079 if (!output_surface->BindToClient(this))
2080 return false;
2082 output_surface_ = output_surface.Pass();
2083 resource_provider_ =
2084 ResourceProvider::Create(output_surface_.get(),
2085 shared_bitmap_manager_,
2086 proxy_->blocking_main_thread_task_runner(),
2087 settings_.highp_threshold_min,
2088 settings_.use_rgba_4444_textures,
2089 settings_.texture_id_allocation_chunk_size,
2090 settings_.use_distance_field_text);
2092 if (output_surface_->capabilities().deferred_gl_initialization)
2093 EnforceZeroBudget(true);
2095 CreateAndSetRenderer();
2097 if (settings_.impl_side_painting)
2098 CreateAndSetTileManager();
2100 // Initialize vsync parameters to sane values.
2101 const base::TimeDelta display_refresh_interval =
2102 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2103 settings_.refresh_rate);
2104 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2106 // TODO(brianderson): Don't use a hard-coded parent draw time.
2107 base::TimeDelta parent_draw_time =
2108 (!settings_.begin_frame_scheduling_enabled &&
2109 output_surface_->capabilities().adjust_deadline_for_parent)
2110 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2111 : base::TimeDelta();
2112 client_->SetEstimatedParentDrawTime(parent_draw_time);
2114 int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2115 if (max_frames_pending <= 0)
2116 max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2117 client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2118 client_->OnCanDrawStateChanged(CanDraw());
2120 return true;
2123 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2124 base::TimeDelta interval) {
2125 client_->CommitVSyncParameters(timebase, interval);
2128 void LayerTreeHostImpl::DeferredInitialize() {
2129 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2130 DCHECK(settings_.impl_side_painting);
2131 DCHECK(output_surface_->context_provider());
2133 ReleaseTreeResources();
2134 renderer_.reset();
2135 DestroyTileManager();
2137 resource_provider_->InitializeGL();
2139 CreateAndSetRenderer();
2140 EnforceZeroBudget(false);
2141 CreateAndSetTileManager();
2143 client_->SetNeedsCommitOnImplThread();
2146 void LayerTreeHostImpl::ReleaseGL() {
2147 DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2148 DCHECK(settings_.impl_side_painting);
2149 DCHECK(output_surface_->context_provider());
2151 ReleaseTreeResources();
2152 renderer_.reset();
2153 DestroyTileManager();
2155 resource_provider_->InitializeSoftware();
2156 output_surface_->ReleaseContextProvider();
2158 CreateAndSetRenderer();
2159 EnforceZeroBudget(true);
2160 CreateAndSetTileManager();
2162 client_->SetNeedsCommitOnImplThread();
2165 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2166 if (device_viewport_size == device_viewport_size_)
2167 return;
2169 if (pending_tree_)
2170 active_tree_->SetViewportSizeInvalid();
2172 device_viewport_size_ = device_viewport_size;
2174 UpdateInnerViewportContainerSize();
2175 client_->OnCanDrawStateChanged(CanDraw());
2176 SetFullRootLayerDamage();
2177 active_tree_->set_needs_update_draw_properties();
2180 void LayerTreeHostImpl::SetOverhangUIResource(
2181 UIResourceId overhang_ui_resource_id,
2182 const gfx::Size& overhang_ui_resource_size) {
2183 overhang_ui_resource_id_ = overhang_ui_resource_id;
2184 overhang_ui_resource_size_ = overhang_ui_resource_size;
2187 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2188 if (device_scale_factor == device_scale_factor_)
2189 return;
2190 device_scale_factor_ = device_scale_factor;
2192 SetFullRootLayerDamage();
2195 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2196 if (viewport_rect_for_tile_priority_.IsEmpty())
2197 return DeviceViewport();
2199 return viewport_rect_for_tile_priority_;
2202 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2203 return DeviceViewport().size();
2206 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2207 if (external_viewport_.IsEmpty())
2208 return gfx::Rect(device_viewport_size_);
2210 return external_viewport_;
2213 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2214 if (external_clip_.IsEmpty())
2215 return DeviceViewport();
2217 return external_clip_;
2220 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2221 return external_transform_;
2224 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2225 UpdateInnerViewportContainerSize();
2226 SetNeedsRedraw();
2227 SetNeedsAnimate();
2228 active_tree_->set_needs_update_draw_properties();
2229 SetFullRootLayerDamage();
2232 void LayerTreeHostImpl::SetControlsTopOffset(float offset) {
2233 active_tree_->set_top_controls_delta(
2234 offset - active_tree_->top_controls_top_offset());
2237 float LayerTreeHostImpl::ControlsTopOffset() const {
2238 return active_tree_->total_top_controls_top_offset();
2241 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2242 DCHECK(input_handler_client_ == NULL);
2243 input_handler_client_ = client;
2246 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2247 if (LayerImpl* scroll_parent = layer->scroll_parent())
2248 return scroll_parent;
2249 return layer->parent();
2252 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2253 const gfx::PointF& device_viewport_point,
2254 InputHandler::ScrollInputType type,
2255 LayerImpl* layer_impl,
2256 bool* scroll_on_main_thread,
2257 bool* optional_has_ancestor_scroll_handler) const {
2258 DCHECK(scroll_on_main_thread);
2260 // Walk up the hierarchy and look for a scrollable layer.
2261 LayerImpl* potentially_scrolling_layer_impl = NULL;
2262 for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2263 // The content layer can also block attempts to scroll outside the main
2264 // thread.
2265 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2266 if (status == ScrollOnMainThread) {
2267 *scroll_on_main_thread = true;
2268 return NULL;
2271 LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2272 if (!scroll_layer_impl)
2273 continue;
2275 status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2276 // If any layer wants to divert the scroll event to the main thread, abort.
2277 if (status == ScrollOnMainThread) {
2278 *scroll_on_main_thread = true;
2279 return NULL;
2282 if (optional_has_ancestor_scroll_handler &&
2283 scroll_layer_impl->have_scroll_event_handlers())
2284 *optional_has_ancestor_scroll_handler = true;
2286 if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2287 potentially_scrolling_layer_impl = scroll_layer_impl;
2290 // Falling back to the root scroll layer ensures generation of root overscroll
2291 // notifications while preventing scroll updates from being unintentionally
2292 // forwarded to the main thread.
2293 if (!potentially_scrolling_layer_impl)
2294 potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2295 ? OuterViewportScrollLayer()
2296 : InnerViewportScrollLayer();
2298 return potentially_scrolling_layer_impl;
2301 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2302 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2303 DCHECK(scroll_ancestor);
2304 for (LayerImpl* ancestor = child; ancestor;
2305 ancestor = NextScrollLayer(ancestor)) {
2306 if (ancestor->scrollable())
2307 return ancestor == scroll_ancestor;
2309 return false;
2312 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2313 const gfx::Point& viewport_point,
2314 InputHandler::ScrollInputType type) {
2315 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2317 if (top_controls_manager_)
2318 top_controls_manager_->ScrollBegin();
2320 DCHECK(!CurrentlyScrollingLayer());
2321 ClearCurrentlyScrollingLayer();
2323 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2324 device_scale_factor_);
2325 LayerImpl* layer_impl =
2326 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2328 if (layer_impl) {
2329 LayerImpl* scroll_layer_impl =
2330 active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2331 device_viewport_point);
2332 if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2333 return ScrollUnknown;
2336 bool scroll_on_main_thread = false;
2337 LayerImpl* scrolling_layer_impl =
2338 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2339 type,
2340 layer_impl,
2341 &scroll_on_main_thread,
2342 &scroll_affects_scroll_handler_);
2344 if (scroll_on_main_thread) {
2345 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2346 return ScrollOnMainThread;
2349 if (scrolling_layer_impl) {
2350 active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2351 should_bubble_scrolls_ = (type != NonBubblingGesture);
2352 wheel_scrolling_ = (type == Wheel);
2353 client_->RenewTreePriority();
2354 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2355 return ScrollStarted;
2357 return ScrollIgnored;
2360 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2361 const gfx::Point& viewport_point,
2362 const gfx::Vector2dF& scroll_delta) {
2363 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2364 Animation* animation =
2365 layer_impl->layer_animation_controller()->GetAnimation(
2366 Animation::ScrollOffset);
2367 if (!animation)
2368 return ScrollIgnored;
2370 ScrollOffsetAnimationCurve* curve =
2371 animation->curve()->ToScrollOffsetAnimationCurve();
2373 gfx::Vector2dF new_target = curve->target_value() + scroll_delta;
2374 new_target.SetToMax(gfx::Vector2dF());
2375 new_target.SetToMin(layer_impl->MaxScrollOffset());
2377 curve->UpdateTarget(animation->TrimTimeToCurrentIteration(
2378 CurrentBeginFrameArgs().frame_time),
2379 new_target);
2381 return ScrollStarted;
2383 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2384 // behavior as ScrollBy to determine which layer to animate, but we do not
2385 // do the Android-specific things in ScrollBy like showing top controls.
2386 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel);
2387 if (scroll_status == ScrollStarted) {
2388 gfx::Vector2dF pending_delta = scroll_delta;
2389 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2390 layer_impl = layer_impl->parent()) {
2391 if (!layer_impl->scrollable())
2392 continue;
2394 gfx::Vector2dF current_offset = layer_impl->TotalScrollOffset();
2395 gfx::Vector2dF target_offset = current_offset + pending_delta;
2396 target_offset.SetToMax(gfx::Vector2dF());
2397 target_offset.SetToMin(layer_impl->MaxScrollOffset());
2398 gfx::Vector2dF actual_delta = target_offset - current_offset;
2400 const float kEpsilon = 0.1f;
2401 bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
2402 std::abs(actual_delta.y()) > kEpsilon);
2404 if (!can_layer_scroll) {
2405 layer_impl->ScrollBy(actual_delta);
2406 pending_delta -= actual_delta;
2407 continue;
2410 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2412 scoped_ptr<ScrollOffsetAnimationCurve> curve =
2413 ScrollOffsetAnimationCurve::Create(target_offset,
2414 EaseInOutTimingFunction::Create());
2415 curve->SetInitialValue(current_offset);
2417 scoped_ptr<Animation> animation =
2418 Animation::Create(curve.PassAs<AnimationCurve>(),
2419 AnimationIdProvider::NextAnimationId(),
2420 AnimationIdProvider::NextGroupId(),
2421 Animation::ScrollOffset);
2422 animation->set_is_impl_only(true);
2424 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
2426 SetNeedsAnimate();
2427 return ScrollStarted;
2430 ScrollEnd();
2431 return scroll_status;
2434 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2435 LayerImpl* layer_impl,
2436 float scale_from_viewport_to_screen_space,
2437 const gfx::PointF& viewport_point,
2438 const gfx::Vector2dF& viewport_delta) {
2439 // Layers with non-invertible screen space transforms should not have passed
2440 // the scroll hit test in the first place.
2441 DCHECK(layer_impl->screen_space_transform().IsInvertible());
2442 gfx::Transform inverse_screen_space_transform(
2443 gfx::Transform::kSkipInitialization);
2444 bool did_invert = layer_impl->screen_space_transform().GetInverse(
2445 &inverse_screen_space_transform);
2446 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2447 // layers, we may need to explicitly handle uninvertible transforms here.
2448 DCHECK(did_invert);
2450 gfx::PointF screen_space_point =
2451 gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2453 gfx::Vector2dF screen_space_delta = viewport_delta;
2454 screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2456 // First project the scroll start and end points to local layer space to find
2457 // the scroll delta in layer coordinates.
2458 bool start_clipped, end_clipped;
2459 gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2460 gfx::PointF local_start_point =
2461 MathUtil::ProjectPoint(inverse_screen_space_transform,
2462 screen_space_point,
2463 &start_clipped);
2464 gfx::PointF local_end_point =
2465 MathUtil::ProjectPoint(inverse_screen_space_transform,
2466 screen_space_end_point,
2467 &end_clipped);
2469 // In general scroll point coordinates should not get clipped.
2470 DCHECK(!start_clipped);
2471 DCHECK(!end_clipped);
2472 if (start_clipped || end_clipped)
2473 return gfx::Vector2dF();
2475 // local_start_point and local_end_point are in content space but we want to
2476 // move them to layer space for scrolling.
2477 float width_scale = 1.f / layer_impl->contents_scale_x();
2478 float height_scale = 1.f / layer_impl->contents_scale_y();
2479 local_start_point.Scale(width_scale, height_scale);
2480 local_end_point.Scale(width_scale, height_scale);
2482 // Apply the scroll delta.
2483 gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2484 layer_impl->ScrollBy(local_end_point - local_start_point);
2486 // Get the end point in the layer's content space so we can apply its
2487 // ScreenSpaceTransform.
2488 gfx::PointF actual_local_end_point = local_start_point +
2489 layer_impl->ScrollDelta() -
2490 previous_delta;
2491 gfx::PointF actual_local_content_end_point =
2492 gfx::ScalePoint(actual_local_end_point,
2493 1.f / width_scale,
2494 1.f / height_scale);
2496 // Calculate the applied scroll delta in viewport space coordinates.
2497 gfx::PointF actual_screen_space_end_point =
2498 MathUtil::MapPoint(layer_impl->screen_space_transform(),
2499 actual_local_content_end_point,
2500 &end_clipped);
2501 DCHECK(!end_clipped);
2502 if (end_clipped)
2503 return gfx::Vector2dF();
2504 gfx::PointF actual_viewport_end_point =
2505 gfx::ScalePoint(actual_screen_space_end_point,
2506 1.f / scale_from_viewport_to_screen_space);
2507 return actual_viewport_end_point - viewport_point;
2510 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2511 const gfx::Vector2dF& local_delta) {
2512 gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2513 layer_impl->ScrollBy(local_delta);
2514 return layer_impl->ScrollDelta() - previous_delta;
2517 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2518 const gfx::Vector2dF& scroll_delta) {
2519 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2520 if (!CurrentlyScrollingLayer())
2521 return false;
2523 gfx::Vector2dF pending_delta = scroll_delta;
2524 gfx::Vector2dF unused_root_delta;
2525 bool did_scroll_x = false;
2526 bool did_scroll_y = false;
2527 bool did_scroll_top_controls = false;
2528 // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2529 // here?
2530 bool consume_by_top_controls =
2531 top_controls_manager_ &&
2532 (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2533 CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2534 InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2535 scroll_delta.y() < 0);
2537 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2538 layer_impl;
2539 layer_impl = layer_impl->parent()) {
2540 if (!layer_impl->scrollable())
2541 continue;
2543 if (layer_impl == InnerViewportScrollLayer()) {
2544 // Only allow bubble scrolling when the scroll is in the direction to make
2545 // the top controls visible.
2546 gfx::Vector2dF applied_delta;
2547 gfx::Vector2dF excess_delta;
2548 if (consume_by_top_controls) {
2549 excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2550 applied_delta = pending_delta - excess_delta;
2551 pending_delta = excess_delta;
2552 // Force updating of vertical adjust values if needed.
2553 if (applied_delta.y() != 0) {
2554 did_scroll_top_controls = true;
2555 layer_impl->ScrollbarParametersDidChange();
2558 // Track root layer deltas for reporting overscroll.
2559 unused_root_delta = pending_delta;
2562 gfx::Vector2dF applied_delta;
2563 // Gesture events need to be transformed from viewport coordinates to local
2564 // layer coordinates so that the scrolling contents exactly follow the
2565 // user's finger. In contrast, wheel events represent a fixed amount of
2566 // scrolling so we can just apply them directly.
2567 if (!wheel_scrolling_) {
2568 float scale_from_viewport_to_screen_space = device_scale_factor_;
2569 applied_delta =
2570 ScrollLayerWithViewportSpaceDelta(layer_impl,
2571 scale_from_viewport_to_screen_space,
2572 viewport_point, pending_delta);
2573 } else {
2574 applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2577 const float kEpsilon = 0.1f;
2578 if (layer_impl == InnerViewportScrollLayer()) {
2579 unused_root_delta.Subtract(applied_delta);
2580 if (std::abs(unused_root_delta.x()) < kEpsilon)
2581 unused_root_delta.set_x(0.0f);
2582 if (std::abs(unused_root_delta.y()) < kEpsilon)
2583 unused_root_delta.set_y(0.0f);
2584 // Disable overscroll on axes which is impossible to scroll.
2585 if (settings_.report_overscroll_only_for_scrollable_axes) {
2586 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2587 unused_root_delta.set_x(0.0f);
2588 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2589 unused_root_delta.set_y(0.0f);
2593 // If the layer wasn't able to move, try the next one in the hierarchy.
2594 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2595 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2596 did_scroll_x |= did_move_layer_x;
2597 did_scroll_y |= did_move_layer_y;
2598 if (!did_move_layer_x && !did_move_layer_y) {
2599 // Scrolls should always bubble between the outer and inner viewports
2600 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2601 layer_impl == OuterViewportScrollLayer())
2602 continue;
2603 else
2604 break;
2607 did_lock_scrolling_layer_ = true;
2608 if (!should_bubble_scrolls_) {
2609 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2610 break;
2613 // If the applied delta is within 45 degrees of the input delta, bail out to
2614 // make it easier to scroll just one layer in one direction without
2615 // affecting any of its parents.
2616 float angle_threshold = 45;
2617 if (MathUtil::SmallestAngleBetweenVectors(
2618 applied_delta, pending_delta) < angle_threshold) {
2619 pending_delta = gfx::Vector2d();
2620 break;
2623 // Allow further movement only on an axis perpendicular to the direction in
2624 // which the layer moved.
2625 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2626 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2628 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2629 break;
2632 bool did_scroll_content = did_scroll_x || did_scroll_y;
2633 if (did_scroll_content) {
2634 // If we are scrolling with an active scroll handler, forward latency
2635 // tracking information to the main thread so the delay introduced by the
2636 // handler is accounted for.
2637 if (scroll_affects_scroll_handler())
2638 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2639 client_->SetNeedsCommitOnImplThread();
2640 SetNeedsRedraw();
2641 client_->RenewTreePriority();
2644 // Scrolling along an axis resets accumulated root overscroll for that axis.
2645 if (did_scroll_x)
2646 accumulated_root_overscroll_.set_x(0);
2647 if (did_scroll_y)
2648 accumulated_root_overscroll_.set_y(0);
2650 accumulated_root_overscroll_ += unused_root_delta;
2651 bool did_overscroll = !unused_root_delta.IsZero();
2652 if (did_overscroll && input_handler_client_) {
2653 input_handler_client_->DidOverscroll(
2654 viewport_point, accumulated_root_overscroll_, unused_root_delta);
2657 return did_scroll_content || did_scroll_top_controls;
2660 // This implements scrolling by page as described here:
2661 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2662 // for events with WHEEL_PAGESCROLL set.
2663 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2664 ScrollDirection direction) {
2665 DCHECK(wheel_scrolling_);
2667 for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2668 layer_impl;
2669 layer_impl = layer_impl->parent()) {
2670 if (!layer_impl->scrollable())
2671 continue;
2673 if (!layer_impl->HasScrollbar(VERTICAL))
2674 continue;
2676 float height = layer_impl->clip_height();
2678 // These magical values match WebKit and are designed to scroll nearly the
2679 // entire visible content height but leave a bit of overlap.
2680 float page = std::max(height * 0.875f, 1.f);
2681 if (direction == SCROLL_BACKWARD)
2682 page = -page;
2684 gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2686 gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2688 if (!applied_delta.IsZero()) {
2689 client_->SetNeedsCommitOnImplThread();
2690 SetNeedsRedraw();
2691 client_->RenewTreePriority();
2692 return true;
2695 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2698 return false;
2701 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2702 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2703 root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2704 active_tree_->SetRootLayerScrollOffsetDelegate(
2705 root_layer_scroll_offset_delegate_);
2708 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2709 DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2710 client_->SetNeedsCommitOnImplThread();
2711 active_tree_->set_needs_update_draw_properties();
2714 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2715 active_tree_->ClearCurrentlyScrollingLayer();
2716 did_lock_scrolling_layer_ = false;
2717 scroll_affects_scroll_handler_ = false;
2718 accumulated_root_overscroll_ = gfx::Vector2dF();
2721 void LayerTreeHostImpl::ScrollEnd() {
2722 if (top_controls_manager_)
2723 top_controls_manager_->ScrollEnd();
2724 ClearCurrentlyScrollingLayer();
2727 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2728 if (!active_tree_->CurrentlyScrollingLayer())
2729 return ScrollIgnored;
2731 if (settings_.ignore_root_layer_flings &&
2732 (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2733 active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2734 ClearCurrentlyScrollingLayer();
2735 return ScrollIgnored;
2738 if (!wheel_scrolling_) {
2739 // Allow the fling to lock to the first layer that moves after the initial
2740 // fling |ScrollBy()| event.
2741 did_lock_scrolling_layer_ = false;
2742 should_bubble_scrolls_ = false;
2745 return ScrollStarted;
2748 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2749 const gfx::PointF& device_viewport_point,
2750 LayerImpl* layer_impl) {
2751 if (!layer_impl)
2752 return std::numeric_limits<float>::max();
2754 gfx::Rect layer_impl_bounds(
2755 layer_impl->content_bounds());
2757 gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2758 layer_impl->screen_space_transform(),
2759 layer_impl_bounds);
2761 return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2762 device_viewport_point);
2765 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2766 gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2767 device_scale_factor_);
2768 LayerImpl* layer_impl =
2769 active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2770 if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2771 return;
2773 if (scroll_layer_id_when_mouse_over_scrollbar_) {
2774 LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2775 scroll_layer_id_when_mouse_over_scrollbar_);
2777 // The check for a null scroll_layer_impl below was added to see if it will
2778 // eliminate the crashes described in http://crbug.com/326635.
2779 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2780 ScrollbarAnimationController* animation_controller =
2781 scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2782 : NULL;
2783 if (animation_controller)
2784 animation_controller->DidMouseMoveOffScrollbar();
2785 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2788 bool scroll_on_main_thread = false;
2789 LayerImpl* scroll_layer_impl =
2790 FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2791 InputHandler::Gesture,
2792 layer_impl,
2793 &scroll_on_main_thread,
2794 NULL);
2795 if (scroll_on_main_thread || !scroll_layer_impl)
2796 return;
2798 ScrollbarAnimationController* animation_controller =
2799 scroll_layer_impl->scrollbar_animation_controller();
2800 if (!animation_controller)
2801 return;
2803 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2804 float distance_to_scrollbar = std::numeric_limits<float>::max();
2805 for (LayerImpl::ScrollbarSet::iterator it =
2806 scroll_layer_impl->scrollbars()->begin();
2807 it != scroll_layer_impl->scrollbars()->end();
2808 ++it)
2809 distance_to_scrollbar =
2810 std::min(distance_to_scrollbar,
2811 DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2813 animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2814 device_scale_factor_);
2817 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2818 const gfx::PointF& device_viewport_point) {
2819 if (layer_impl && layer_impl->ToScrollbarLayer()) {
2820 int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2821 layer_impl = active_tree_->LayerById(scroll_layer_id);
2822 if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2823 scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2824 layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2825 } else {
2826 scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2829 return true;
2832 return false;
2835 void LayerTreeHostImpl::PinchGestureBegin() {
2836 pinch_gesture_active_ = true;
2837 previous_pinch_anchor_ = gfx::Point();
2838 client_->RenewTreePriority();
2839 pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2840 if (active_tree_->OuterViewportScrollLayer()) {
2841 active_tree_->SetCurrentlyScrollingLayer(
2842 active_tree_->OuterViewportScrollLayer());
2843 } else {
2844 active_tree_->SetCurrentlyScrollingLayer(
2845 active_tree_->InnerViewportScrollLayer());
2847 if (top_controls_manager_)
2848 top_controls_manager_->PinchBegin();
2851 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2852 const gfx::Point& anchor) {
2853 if (!InnerViewportScrollLayer())
2854 return;
2856 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2858 // For a moment the scroll offset ends up being outside of the max range. This
2859 // confuses the delegate so we switch it off till after we're done processing
2860 // the pinch update.
2861 active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2863 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2864 // position over the course of the magnify.
2865 float page_scale_delta = active_tree_->page_scale_delta();
2866 gfx::PointF previous_scale_anchor =
2867 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2868 active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2869 page_scale_delta = active_tree_->page_scale_delta();
2870 gfx::PointF new_scale_anchor =
2871 gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2872 gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2874 previous_pinch_anchor_ = anchor;
2876 move.Scale(1 / active_tree_->page_scale_factor());
2877 // If clamping the inner viewport scroll offset causes a change, it should
2878 // be accounted for from the intended move.
2879 move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2881 // We manually manage the bubbling behaviour here as it is different to that
2882 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2883 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2884 // 2) we don't want the directional limitations on the unused parts that
2885 // ScrollBy() implements, and
2886 // 3) pinching should not engage the top controls manager.
2887 gfx::Vector2dF unused = OuterViewportScrollLayer()
2888 ? OuterViewportScrollLayer()->ScrollBy(move)
2889 : move;
2891 if (!unused.IsZero()) {
2892 InnerViewportScrollLayer()->ScrollBy(unused);
2893 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2896 active_tree_->SetRootLayerScrollOffsetDelegate(
2897 root_layer_scroll_offset_delegate_);
2899 client_->SetNeedsCommitOnImplThread();
2900 SetNeedsRedraw();
2901 client_->RenewTreePriority();
2904 void LayerTreeHostImpl::PinchGestureEnd() {
2905 pinch_gesture_active_ = false;
2906 if (pinch_gesture_end_should_clear_scrolling_layer_) {
2907 pinch_gesture_end_should_clear_scrolling_layer_ = false;
2908 ClearCurrentlyScrollingLayer();
2910 if (top_controls_manager_)
2911 top_controls_manager_->PinchEnd();
2912 client_->SetNeedsCommitOnImplThread();
2915 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2916 LayerImpl* layer_impl) {
2917 if (!layer_impl)
2918 return;
2920 gfx::Vector2d scroll_delta =
2921 gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2922 if (!scroll_delta.IsZero()) {
2923 LayerTreeHostCommon::ScrollUpdateInfo scroll;
2924 scroll.layer_id = layer_impl->id();
2925 scroll.scroll_delta = scroll_delta;
2926 scroll_info->scrolls.push_back(scroll);
2927 layer_impl->SetSentScrollDelta(scroll_delta);
2930 for (size_t i = 0; i < layer_impl->children().size(); ++i)
2931 CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2934 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2935 scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2937 CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2938 scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2939 active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2940 scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
2941 scroll_info->top_controls_delta = active_tree()->top_controls_delta();
2942 active_tree_->set_sent_top_controls_delta(scroll_info->top_controls_delta);
2944 return scroll_info.Pass();
2947 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2948 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2951 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2952 DCHECK(InnerViewportScrollLayer());
2953 LayerImpl* scroll_layer = OuterViewportScrollLayer()
2954 ? OuterViewportScrollLayer()
2955 : InnerViewportScrollLayer();
2957 gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2959 if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2960 InnerViewportScrollLayer()->ScrollBy(unused_delta);
2963 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2964 if (!page_scale_animation_)
2965 return;
2967 gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2969 if (!page_scale_animation_->IsAnimationStarted())
2970 page_scale_animation_->StartAnimation(monotonic_time);
2972 active_tree_->SetPageScaleDelta(
2973 page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
2974 active_tree_->page_scale_factor());
2975 gfx::Vector2dF next_scroll =
2976 page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
2978 ScrollViewportBy(next_scroll - scroll_total);
2979 SetNeedsRedraw();
2981 if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
2982 page_scale_animation_.reset();
2983 client_->SetNeedsCommitOnImplThread();
2984 client_->RenewTreePriority();
2985 } else {
2986 SetNeedsAnimate();
2990 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2991 if (!top_controls_manager_ || !top_controls_manager_->animation())
2992 return;
2994 gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2996 if (top_controls_manager_->animation())
2997 SetNeedsAnimate();
2999 if (active_tree_->TotalScrollOffset().y() == 0.f)
3000 return;
3002 if (scroll.IsZero())
3003 return;
3005 ScrollViewportBy(gfx::ScaleVector2d(
3006 scroll, 1.f / active_tree_->total_page_scale_factor()));
3007 SetNeedsRedraw();
3008 client_->SetNeedsCommitOnImplThread();
3009 client_->RenewTreePriority();
3012 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
3013 if (!settings_.accelerated_animation_enabled ||
3014 !needs_animate_layers() ||
3015 !active_tree_->root_layer())
3016 return;
3018 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3019 AnimationRegistrar::AnimationControllerMap copy =
3020 animation_registrar_->active_animation_controllers();
3021 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3022 iter != copy.end();
3023 ++iter)
3024 (*iter).second->Animate(monotonic_time);
3026 SetNeedsAnimate();
3029 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
3030 if (!settings_.accelerated_animation_enabled ||
3031 !needs_animate_layers() ||
3032 !active_tree_->root_layer())
3033 return;
3035 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3036 scoped_ptr<AnimationEventsVector> events =
3037 make_scoped_ptr(new AnimationEventsVector);
3038 AnimationRegistrar::AnimationControllerMap copy =
3039 animation_registrar_->active_animation_controllers();
3040 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3041 iter != copy.end();
3042 ++iter)
3043 (*iter).second->UpdateState(start_ready_animations, events.get());
3045 if (!events->empty()) {
3046 client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
3049 SetNeedsAnimate();
3052 void LayerTreeHostImpl::ActivateAnimations() {
3053 if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
3054 !active_tree_->root_layer())
3055 return;
3057 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3058 AnimationRegistrar::AnimationControllerMap copy =
3059 animation_registrar_->active_animation_controllers();
3060 for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
3061 iter != copy.end();
3062 ++iter)
3063 (*iter).second->ActivateAnimations();
3066 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3067 return base::TimeDelta::FromSeconds(1);
3070 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
3071 std::string str;
3072 if (active_tree_->root_layer()) {
3073 scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
3074 base::JSONWriter::WriteWithOptions(
3075 json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
3077 return str;
3080 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3081 return fps_counter_->current_frame_number();
3084 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
3085 AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
3088 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
3089 base::TimeTicks time) {
3090 if (!layer)
3091 return;
3093 ScrollbarAnimationController* scrollbar_controller =
3094 layer->scrollbar_animation_controller();
3095 if (scrollbar_controller)
3096 scrollbar_controller->Animate(time);
3098 for (size_t i = 0; i < layer->children().size(); ++i)
3099 AnimateScrollbarsRecursive(layer->children()[i], time);
3102 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3103 const base::Closure& start_fade,
3104 base::TimeDelta delay) {
3105 client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
3108 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3109 TRACE_EVENT_INSTANT0(
3110 "cc",
3111 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3112 TRACE_EVENT_SCOPE_THREAD);
3113 SetNeedsAnimate();
3116 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
3117 if (!tile_manager_)
3118 return;
3120 if (global_tile_state_.tree_priority == priority)
3121 return;
3122 global_tile_state_.tree_priority = priority;
3123 DidModifyTilePriorities();
3126 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3127 const BeginFrameArgs& args) {
3128 DCHECK(!current_begin_frame_args_.IsValid());
3129 current_begin_frame_args_ = args;
3130 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3131 // timing is unified.
3132 current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
3135 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3136 current_begin_frame_args_ = BeginFrameArgs();
3139 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3140 // Try to use the current frame time to keep animations non-jittery. But if
3141 // we're not in a frame (because this is during an input event or a delayed
3142 // task), fall back to physical time. This should still be monotonic.
3143 if (current_begin_frame_args_.IsValid())
3144 return current_begin_frame_args_;
3145 return BeginFrameArgs::Create(gfx::FrameTime::Now(),
3146 base::TimeTicks(),
3147 BeginFrameArgs::DefaultInterval());
3150 scoped_refptr<base::debug::ConvertableToTraceFormat>
3151 LayerTreeHostImpl::AsValue() const {
3152 return AsValueWithFrame(NULL);
3155 scoped_refptr<base::debug::ConvertableToTraceFormat>
3156 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
3157 scoped_refptr<base::debug::TracedValue> state =
3158 new base::debug::TracedValue();
3159 AsValueWithFrameInto(frame, state.get());
3160 return state;
3163 void LayerTreeHostImpl::AsValueWithFrameInto(
3164 FrameData* frame,
3165 base::debug::TracedValue* state) const {
3166 if (this->pending_tree_) {
3167 state->BeginDictionary("activation_state");
3168 ActivationStateAsValueInto(state);
3169 state->EndDictionary();
3171 state->BeginDictionary("device_viewport_size");
3172 MathUtil::AddToTracedValue(device_viewport_size_, state);
3173 state->EndDictionary();
3175 std::set<const Tile*> tiles;
3176 active_tree_->GetAllTilesForTracing(&tiles);
3177 if (pending_tree_)
3178 pending_tree_->GetAllTilesForTracing(&tiles);
3180 state->BeginArray("active_tiles");
3181 for (std::set<const Tile*>::const_iterator it = tiles.begin();
3182 it != tiles.end();
3183 ++it) {
3184 const Tile* tile = *it;
3186 state->BeginDictionary();
3187 tile->AsValueInto(state);
3188 state->EndDictionary();
3190 state->EndArray();
3192 if (tile_manager_) {
3193 state->BeginDictionary("tile_manager_basic_state");
3194 tile_manager_->BasicStateAsValueInto(state);
3195 state->EndDictionary();
3197 state->BeginDictionary("active_tree");
3198 active_tree_->AsValueInto(state);
3199 state->EndDictionary();
3200 if (pending_tree_) {
3201 state->BeginDictionary("pending_tree");
3202 pending_tree_->AsValueInto(state);
3203 state->EndDictionary();
3205 if (frame) {
3206 state->BeginDictionary("frame");
3207 frame->AsValueInto(state);
3208 state->EndDictionary();
3212 scoped_refptr<base::debug::ConvertableToTraceFormat>
3213 LayerTreeHostImpl::ActivationStateAsValue() const {
3214 scoped_refptr<base::debug::TracedValue> state =
3215 new base::debug::TracedValue();
3216 ActivationStateAsValueInto(state.get());
3217 return state;
3220 void LayerTreeHostImpl::ActivationStateAsValueInto(
3221 base::debug::TracedValue* state) const {
3222 TracedValue::SetIDRef(this, state, "lthi");
3223 if (tile_manager_) {
3224 state->BeginDictionary("tile_manager");
3225 tile_manager_->BasicStateAsValueInto(state);
3226 state->EndDictionary();
3230 void LayerTreeHostImpl::SetDebugState(
3231 const LayerTreeDebugState& new_debug_state) {
3232 if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3233 return;
3234 if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3235 paint_time_counter_->ClearHistory();
3237 debug_state_ = new_debug_state;
3238 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3239 SetFullRootLayerDamage();
3242 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3243 const UIResourceBitmap& bitmap) {
3244 DCHECK_GT(uid, 0);
3246 GLint wrap_mode = 0;
3247 switch (bitmap.GetWrapMode()) {
3248 case UIResourceBitmap::CLAMP_TO_EDGE:
3249 wrap_mode = GL_CLAMP_TO_EDGE;
3250 break;
3251 case UIResourceBitmap::REPEAT:
3252 wrap_mode = GL_REPEAT;
3253 break;
3256 // Allow for multiple creation requests with the same UIResourceId. The
3257 // previous resource is simply deleted.
3258 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3259 if (id)
3260 DeleteUIResource(uid);
3262 ResourceFormat format = resource_provider_->best_texture_format();
3263 switch (bitmap.GetFormat()) {
3264 case UIResourceBitmap::RGBA8:
3265 break;
3266 case UIResourceBitmap::ALPHA_8:
3267 format = ALPHA_8;
3268 break;
3269 case UIResourceBitmap::ETC1:
3270 format = ETC1;
3271 break;
3273 id =
3274 resource_provider_->CreateResource(bitmap.GetSize(),
3275 wrap_mode,
3276 ResourceProvider::TextureHintImmutable,
3277 format);
3279 UIResourceData data;
3280 data.resource_id = id;
3281 data.size = bitmap.GetSize();
3282 data.opaque = bitmap.GetOpaque();
3284 ui_resource_map_[uid] = data;
3286 AutoLockUIResourceBitmap bitmap_lock(bitmap);
3287 resource_provider_->SetPixels(id,
3288 bitmap_lock.GetPixels(),
3289 gfx::Rect(bitmap.GetSize()),
3290 gfx::Rect(bitmap.GetSize()),
3291 gfx::Vector2d(0, 0));
3292 MarkUIResourceNotEvicted(uid);
3295 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3296 ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3297 if (id) {
3298 resource_provider_->DeleteResource(id);
3299 ui_resource_map_.erase(uid);
3301 MarkUIResourceNotEvicted(uid);
3304 void LayerTreeHostImpl::EvictAllUIResources() {
3305 if (ui_resource_map_.empty())
3306 return;
3308 for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3309 iter != ui_resource_map_.end();
3310 ++iter) {
3311 evicted_ui_resources_.insert(iter->first);
3312 resource_provider_->DeleteResource(iter->second.resource_id);
3314 ui_resource_map_.clear();
3316 client_->SetNeedsCommitOnImplThread();
3317 client_->OnCanDrawStateChanged(CanDraw());
3318 client_->RenewTreePriority();
3321 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3322 UIResourceId uid) const {
3323 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3324 if (iter != ui_resource_map_.end())
3325 return iter->second.resource_id;
3326 return 0;
3329 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3330 UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3331 DCHECK(iter != ui_resource_map_.end());
3332 return iter->second.opaque;
3335 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3336 return !evicted_ui_resources_.empty();
3339 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3340 std::set<UIResourceId>::iterator found_in_evicted =
3341 evicted_ui_resources_.find(uid);
3342 if (found_in_evicted == evicted_ui_resources_.end())
3343 return;
3344 evicted_ui_resources_.erase(found_in_evicted);
3345 if (evicted_ui_resources_.empty())
3346 client_->OnCanDrawStateChanged(CanDraw());
3349 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3350 scoped_ptr<MicroBenchmarkImpl> benchmark) {
3351 micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3354 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3355 swap_promise_monitor_.insert(monitor);
3358 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3359 swap_promise_monitor_.erase(monitor);
3362 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3363 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3364 for (; it != swap_promise_monitor_.end(); it++)
3365 (*it)->OnSetNeedsRedrawOnImpl();
3368 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3369 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3370 for (; it != swap_promise_monitor_.end(); it++)
3371 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3374 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3375 DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3376 picture_layers_.end());
3377 picture_layers_.push_back(layer);
3380 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3381 std::vector<PictureLayerImpl*>::iterator it =
3382 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3383 DCHECK(it != picture_layers_.end());
3384 picture_layers_.erase(it);
3387 } // namespace cc