Fix building android webview on arm64 on mac.
[chromium-blink-merge.git] / ui / gfx / color_utils.h
blob6dd6300aa3bab7abdaaab1cbab3e15a3f1fbae22
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_COLOR_UTILS_H_
6 #define UI_GFX_COLOR_UTILS_H_
8 #include "base/basictypes.h"
9 #include "third_party/skia/include/core/SkColor.h"
10 #include "ui/gfx/gfx_export.h"
12 class SkBitmap;
14 namespace color_utils {
16 // Represents an HSL color.
17 struct HSL {
18 double h;
19 double s;
20 double l;
23 GFX_EXPORT unsigned char GetLuminanceForColor(SkColor color);
25 // Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef
26 GFX_EXPORT double RelativeLuminance(SkColor color);
28 // Note: these transformations assume sRGB as the source color space
29 GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl);
30 GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha);
32 // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the
33 // option to specify -1 for 'no change'. The shift values are defined as:
34 // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map
35 // to 0 and 360 on the hue color wheel (red).
36 // hsl_shift[1] (saturation): A saturation shift, with the
37 // following key values:
38 // 0 = remove all color.
39 // 0.5 = leave unchanged.
40 // 1 = fully saturate the image.
41 // hsl_shift[2] (lightness): A lightness shift, with the
42 // following key values:
43 // 0 = remove all lightness (make all pixels black).
44 // 0.5 = leave unchanged.
45 // 1 = full lightness (make all pixels white).
46 GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift);
48 // Builds a histogram based on the Y' of the Y'UV representation of
49 // this image.
50 GFX_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]);
52 // Returns a blend of the supplied colors, ranging from |background| (for
53 // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of
54 // the supplied colors are also taken into account, so the returned color may
55 // be partially transparent.
56 GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background,
57 SkAlpha alpha);
59 // Makes a dark color lighter or a light color darker by blending |color| with
60 // white or black depending on its current luminance. |alpha| controls the
61 // amount of white or black that will be alpha-blended into |color|.
62 GFX_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha);
64 // Given an opaque foreground and background color, try to return a foreground
65 // color that is "readable" over the background color by luma-inverting the
66 // foreground color and then picking whichever foreground color has higher
67 // contrast against the background color. You should not pass colors with
68 // non-255 alpha to this routine, since determining the correct behavior in such
69 // cases can be impossible.
71 // NOTE: This won't do anything but waste time if the supplied foreground color
72 // has a luma value close to the midpoint (0.5 in the HSL representation).
73 GFX_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background);
75 // Invert a color.
76 GFX_EXPORT SkColor InvertColor(SkColor color);
78 // Gets a Windows system color as a SkColor
79 GFX_EXPORT SkColor GetSysSkColor(int which);
81 } // namespace color_utils
83 #endif // UI_GFX_COLOR_UTILS_H_