Roll src/third_party/skia 723b050:98ed7b6
[chromium-blink-merge.git] / content / common / one_writer_seqlock.h
blobaf476efe1aa3399850d08eeaa667499647f5f8a8
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
6 #define CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
8 #include "base/atomicops.h"
9 #include "base/threading/platform_thread.h"
10 #include "content/common/content_export.h"
12 namespace content {
14 // This SeqLock handles only *one* writer and multiple readers. It may be
15 // suitable for low-contention with relatively infrequent writes, and many
16 // readers. See:
17 // http://en.wikipedia.org/wiki/Seqlock
18 // http://www.concurrencykit.org/doc/ck_sequence.html
19 // This implementation is based on ck_sequence.h from http://concurrencykit.org.
21 // Currently this type of lock is used in two implementations (gamepad and
22 // device motion, in particular see e.g. shared_memory_seqlock_buffer.h).
23 // It may make sense to generalize this lock to multiple writers.
25 // You must be very careful not to operate on potentially inconsistent read
26 // buffers. If the read must be retry'd, the data in the read buffer could
27 // contain any random garbage. e.g., contained pointers might be
28 // garbage, or indices could be out of range. Probably the only suitable thing
29 // to do during the read loop is to make a copy of the data, and operate on it
30 // only after the read was found to be consistent.
31 class CONTENT_EXPORT OneWriterSeqLock {
32 public:
33 OneWriterSeqLock();
34 base::subtle::Atomic32 ReadBegin();
35 bool ReadRetry(base::subtle::Atomic32 version);
36 void WriteBegin();
37 void WriteEnd();
39 private:
40 base::subtle::Atomic32 sequence_;
41 DISALLOW_COPY_AND_ASSIGN(OneWriterSeqLock);
44 } // namespace content
46 #endif // CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_