1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
7 #include "CCLayerAnimationController.h"
9 #include "CCActiveAnimation.h"
10 #include "CCKeyframedAnimationCurve.h"
11 #include <public/WebTransformationMatrix.h>
12 #include <wtf/CurrentTime.h>
13 #include <wtf/HashMap.h>
15 using WebKit::WebTransformationMatrix
;
19 CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControllerClient
* client
)
25 CCLayerAnimationController::~CCLayerAnimationController()
29 PassOwnPtr
<CCLayerAnimationController
> CCLayerAnimationController::create(CCLayerAnimationControllerClient
* client
)
31 return adoptPtr(new CCLayerAnimationController(client
));
34 void CCLayerAnimationController::pauseAnimation(int animationId
, double timeOffset
)
36 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
37 if (m_activeAnimations
[i
]->id() == animationId
)
38 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Paused
, timeOffset
+ m_activeAnimations
[i
]->startTime());
42 void CCLayerAnimationController::removeAnimation(int animationId
)
44 for (size_t i
= 0; i
< m_activeAnimations
.size();) {
45 if (m_activeAnimations
[i
]->id() == animationId
)
46 m_activeAnimations
.remove(i
);
52 void CCLayerAnimationController::removeAnimation(int animationId
, CCActiveAnimation::TargetProperty targetProperty
)
54 for (size_t i
= 0; i
< m_activeAnimations
.size();) {
55 if (m_activeAnimations
[i
]->id() == animationId
&& m_activeAnimations
[i
]->targetProperty() == targetProperty
)
56 m_activeAnimations
.remove(i
);
62 // According to render layer backing, these are for testing only.
63 void CCLayerAnimationController::suspendAnimations(double monotonicTime
)
65 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
66 if (!m_activeAnimations
[i
]->isFinished())
67 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Paused
, monotonicTime
);
71 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimations, which is for testing.
72 void CCLayerAnimationController::resumeAnimations(double monotonicTime
)
74 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
75 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::Paused
)
76 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Running
, monotonicTime
);
80 // Ensures that the list of active animations on the main thread and the impl thread
82 void CCLayerAnimationController::pushAnimationUpdatesTo(CCLayerAnimationController
* controllerImpl
)
85 replaceImplThreadAnimations(controllerImpl
);
88 purgeAnimationsMarkedForDeletion();
89 pushNewAnimationsToImplThread(controllerImpl
);
91 // Remove finished impl side animations only after pushing,
92 // and only after the animations are deleted on the main thread
93 // this insures we will never push an animation twice.
94 removeAnimationsCompletedOnMainThread(controllerImpl
);
96 pushPropertiesToImplThread(controllerImpl
);
100 void CCLayerAnimationController::animate(double monotonicTime
, CCAnimationEventsVector
* events
)
102 startAnimationsWaitingForNextTick(monotonicTime
, events
);
103 startAnimationsWaitingForStartTime(monotonicTime
, events
);
104 startAnimationsWaitingForTargetAvailability(monotonicTime
, events
);
105 resolveConflicts(monotonicTime
);
106 tickAnimations(monotonicTime
);
107 markAnimationsForDeletion(monotonicTime
, events
);
108 startAnimationsWaitingForTargetAvailability(monotonicTime
, events
);
111 void CCLayerAnimationController::addAnimation(PassOwnPtr
<CCActiveAnimation
> animation
)
113 m_activeAnimations
.append(animation
);
116 CCActiveAnimation
* CCLayerAnimationController::getActiveAnimation(int groupId
, CCActiveAnimation::TargetProperty targetProperty
) const
118 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
)
119 if (m_activeAnimations
[i
]->group() == groupId
&& m_activeAnimations
[i
]->targetProperty() == targetProperty
)
120 return m_activeAnimations
[i
];
124 CCActiveAnimation
* CCLayerAnimationController::getActiveAnimation(CCActiveAnimation::TargetProperty targetProperty
) const
126 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
127 size_t index
= m_activeAnimations
.size() - i
- 1;
128 if (m_activeAnimations
[index
]->targetProperty() == targetProperty
)
129 return m_activeAnimations
[index
];
134 bool CCLayerAnimationController::hasActiveAnimation() const
136 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
137 if (!m_activeAnimations
[i
]->isFinished())
143 bool CCLayerAnimationController::isAnimatingProperty(CCActiveAnimation::TargetProperty targetProperty
) const
145 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
146 if (m_activeAnimations
[i
]->runState() != CCActiveAnimation::Finished
&& m_activeAnimations
[i
]->runState() != CCActiveAnimation::Aborted
&& m_activeAnimations
[i
]->targetProperty() == targetProperty
)
152 void CCLayerAnimationController::notifyAnimationStarted(const CCAnimationEvent
& event
)
154 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
155 if (m_activeAnimations
[i
]->group() == event
.groupId
&& m_activeAnimations
[i
]->targetProperty() == event
.targetProperty
&& m_activeAnimations
[i
]->needsSynchronizedStartTime()) {
156 m_activeAnimations
[i
]->setNeedsSynchronizedStartTime(false);
157 m_activeAnimations
[i
]->setStartTime(event
.monotonicTime
);
163 void CCLayerAnimationController::setClient(CCLayerAnimationControllerClient
* client
)
168 void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationController
* controllerImpl
) const
170 // Any new animations owned by the main thread's controller are cloned and adde to the impl thread's controller.
171 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
172 // If the animation is already running on the impl thread, there is no need to copy it over.
173 if (controllerImpl
->getActiveAnimation(m_activeAnimations
[i
]->group(), m_activeAnimations
[i
]->targetProperty()))
176 // If the animation is not running on the impl thread, it does not necessarily mean that it needs
177 // to be copied over and started; it may have already finished. In this case, the impl thread animation
178 // will have already notified that it has started and the main thread animation will no longer need
179 // a synchronized start time.
180 if (!m_activeAnimations
[i
]->needsSynchronizedStartTime())
183 // The new animation should be set to run as soon as possible.
184 CCActiveAnimation::RunState initialRunState
= CCActiveAnimation::WaitingForTargetAvailability
;
185 double startTime
= 0;
186 OwnPtr
<CCActiveAnimation
> toAdd(m_activeAnimations
[i
]->cloneAndInitialize(CCActiveAnimation::ControllingInstance
, initialRunState
, startTime
));
187 ASSERT(!toAdd
->needsSynchronizedStartTime());
188 controllerImpl
->addAnimation(toAdd
.release());
192 void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAnimationController
* controllerImpl
) const
194 // Delete all impl thread animations for which there is no corresponding main thread animation.
195 // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented
196 // guaranteeing progress towards loop termination.
197 for (size_t i
= 0; i
< controllerImpl
->m_activeAnimations
.size();) {
198 CCActiveAnimation
* current
= getActiveAnimation(controllerImpl
->m_activeAnimations
[i
]->group(), controllerImpl
->m_activeAnimations
[i
]->targetProperty());
200 controllerImpl
->m_activeAnimations
.remove(i
);
206 void CCLayerAnimationController::pushPropertiesToImplThread(CCLayerAnimationController
* controllerImpl
) const
208 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
209 CCActiveAnimation
* currentImpl
= controllerImpl
->getActiveAnimation(m_activeAnimations
[i
]->group(), m_activeAnimations
[i
]->targetProperty());
211 m_activeAnimations
[i
]->pushPropertiesTo(currentImpl
);
215 void CCLayerAnimationController::startAnimationsWaitingForNextTick(double monotonicTime
, CCAnimationEventsVector
* events
)
217 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
218 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::WaitingForNextTick
) {
219 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Running
, monotonicTime
);
220 if (!m_activeAnimations
[i
]->hasSetStartTime())
221 m_activeAnimations
[i
]->setStartTime(monotonicTime
);
223 events
->push_back(CCAnimationEvent(CCAnimationEvent::Started
, m_client
->id(), m_activeAnimations
[i
]->group(), m_activeAnimations
[i
]->targetProperty(), monotonicTime
));
228 void CCLayerAnimationController::startAnimationsWaitingForStartTime(double monotonicTime
, CCAnimationEventsVector
* events
)
230 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
231 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::WaitingForStartTime
&& m_activeAnimations
[i
]->startTime() <= monotonicTime
) {
232 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Running
, monotonicTime
);
234 events
->push_back(CCAnimationEvent(CCAnimationEvent::Started
, m_client
->id(), m_activeAnimations
[i
]->group(), m_activeAnimations
[i
]->targetProperty(), monotonicTime
));
239 void CCLayerAnimationController::startAnimationsWaitingForTargetAvailability(double monotonicTime
, CCAnimationEventsVector
* events
)
241 // First collect running properties.
242 TargetProperties blockedProperties
;
243 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
244 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::Running
|| m_activeAnimations
[i
]->runState() == CCActiveAnimation::Finished
)
245 blockedProperties
.insert(m_activeAnimations
[i
]->targetProperty());
248 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
249 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::WaitingForTargetAvailability
) {
250 // Collect all properties for animations with the same group id (they should all also be in the list of animations).
251 TargetProperties enqueuedProperties
;
252 enqueuedProperties
.insert(m_activeAnimations
[i
]->targetProperty());
253 for (size_t j
= i
+ 1; j
< m_activeAnimations
.size(); ++j
) {
254 if (m_activeAnimations
[i
]->group() == m_activeAnimations
[j
]->group())
255 enqueuedProperties
.insert(m_activeAnimations
[j
]->targetProperty());
258 // Check to see if intersection of the list of properties affected by the group and the list of currently
259 // blocked properties is null. In any case, the group's target properties need to be added to the list
260 // of blocked properties.
261 bool nullIntersection
= true;
262 for (TargetProperties::iterator pIter
= enqueuedProperties
.begin(); pIter
!= enqueuedProperties
.end(); ++pIter
) {
263 if (!blockedProperties
.insert(*pIter
).second
)
264 nullIntersection
= false;
267 // If the intersection is null, then we are free to start the animations in the group.
268 if (nullIntersection
) {
269 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Running
, monotonicTime
);
270 if (!m_activeAnimations
[i
]->hasSetStartTime())
271 m_activeAnimations
[i
]->setStartTime(monotonicTime
);
273 events
->push_back(CCAnimationEvent(CCAnimationEvent::Started
, m_client
->id(), m_activeAnimations
[i
]->group(), m_activeAnimations
[i
]->targetProperty(), monotonicTime
));
274 for (size_t j
= i
+ 1; j
< m_activeAnimations
.size(); ++j
) {
275 if (m_activeAnimations
[i
]->group() == m_activeAnimations
[j
]->group()) {
276 m_activeAnimations
[j
]->setRunState(CCActiveAnimation::Running
, monotonicTime
);
277 if (!m_activeAnimations
[j
]->hasSetStartTime())
278 m_activeAnimations
[j
]->setStartTime(monotonicTime
);
286 void CCLayerAnimationController::resolveConflicts(double monotonicTime
)
288 // Find any animations that are animating the same property and resolve the
289 // confict. We could eventually blend, but for now we'll just abort the
290 // previous animation (where 'previous' means: (1) has a prior start time or
291 // (2) has an equal start time, but was added to the queue earlier, i.e.,
292 // has a lower index in m_activeAnimations).
293 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
294 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::Running
) {
295 for (size_t j
= i
+ 1; j
< m_activeAnimations
.size(); ++j
) {
296 if (m_activeAnimations
[j
]->runState() == CCActiveAnimation::Running
&& m_activeAnimations
[i
]->targetProperty() == m_activeAnimations
[j
]->targetProperty()) {
297 if (m_activeAnimations
[i
]->startTime() > m_activeAnimations
[j
]->startTime())
298 m_activeAnimations
[j
]->setRunState(CCActiveAnimation::Aborted
, monotonicTime
);
300 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Aborted
, monotonicTime
);
307 void CCLayerAnimationController::markAnimationsForDeletion(double monotonicTime
, CCAnimationEventsVector
* events
)
309 for (size_t i
= 0; i
< m_activeAnimations
.size(); i
++) {
310 int groupId
= m_activeAnimations
[i
]->group();
311 bool allAnimsWithSameIdAreFinished
= false;
312 // If an animation is finished, and not already marked for deletion,
313 // Find out if all other animations in the same group are also finished.
314 if (m_activeAnimations
[i
]->isFinished()) {
315 allAnimsWithSameIdAreFinished
= true;
316 for (size_t j
= 0; j
< m_activeAnimations
.size(); ++j
) {
317 if (groupId
== m_activeAnimations
[j
]->group() && !m_activeAnimations
[j
]->isFinished()) {
318 allAnimsWithSameIdAreFinished
= false;
323 if (allAnimsWithSameIdAreFinished
) {
324 // We now need to remove all animations with the same group id as groupId
325 // (and send along animation finished notifications, if necessary).
326 for (size_t j
= i
; j
< m_activeAnimations
.size(); j
++) {
327 if (groupId
== m_activeAnimations
[j
]->group()) {
329 events
->push_back(CCAnimationEvent(CCAnimationEvent::Finished
, m_client
->id(), m_activeAnimations
[j
]->group(), m_activeAnimations
[j
]->targetProperty(), monotonicTime
));
330 m_activeAnimations
[j
]->setRunState(CCActiveAnimation::WaitingForDeletion
, monotonicTime
);
337 void CCLayerAnimationController::purgeAnimationsMarkedForDeletion()
339 for (size_t i
= 0; i
< m_activeAnimations
.size();) {
340 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::WaitingForDeletion
)
341 m_activeAnimations
.remove(i
);
347 void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationController
* controllerImpl
) const
349 controllerImpl
->m_activeAnimations
.clear();
350 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
351 OwnPtr
<CCActiveAnimation
> toAdd
;
352 if (m_activeAnimations
[i
]->needsSynchronizedStartTime()) {
353 // We haven't received an animation started notification yet, so it
354 // is important that we add it in a 'waiting' and not 'running' state.
355 CCActiveAnimation::RunState initialRunState
= CCActiveAnimation::WaitingForTargetAvailability
;
356 double startTime
= 0;
357 toAdd
= m_activeAnimations
[i
]->cloneAndInitialize(CCActiveAnimation::ControllingInstance
, initialRunState
, startTime
);
359 toAdd
= m_activeAnimations
[i
]->clone(CCActiveAnimation::ControllingInstance
);
361 controllerImpl
->addAnimation(toAdd
.release());
365 void CCLayerAnimationController::tickAnimations(double monotonicTime
)
367 for (size_t i
= 0; i
< m_activeAnimations
.size(); ++i
) {
368 if (m_activeAnimations
[i
]->runState() == CCActiveAnimation::Running
|| m_activeAnimations
[i
]->runState() == CCActiveAnimation::Paused
) {
369 double trimmed
= m_activeAnimations
[i
]->trimTimeToCurrentIteration(monotonicTime
);
371 // Animation assumes its initial value until it gets the synchronized start time
372 // from the impl thread and can start ticking.
373 if (m_activeAnimations
[i
]->needsSynchronizedStartTime())
376 switch (m_activeAnimations
[i
]->targetProperty()) {
378 case CCActiveAnimation::Transform
: {
379 const CCTransformAnimationCurve
* transformAnimationCurve
= m_activeAnimations
[i
]->curve()->toTransformAnimationCurve();
380 const WebTransformationMatrix matrix
= transformAnimationCurve
->getValue(trimmed
);
381 if (m_activeAnimations
[i
]->isFinishedAt(monotonicTime
))
382 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Finished
, monotonicTime
);
384 m_client
->setTransformFromAnimation(matrix
);
388 case CCActiveAnimation::Opacity
: {
389 const CCFloatAnimationCurve
* floatAnimationCurve
= m_activeAnimations
[i
]->curve()->toFloatAnimationCurve();
390 const float opacity
= floatAnimationCurve
->getValue(trimmed
);
391 if (m_activeAnimations
[i
]->isFinishedAt(monotonicTime
))
392 m_activeAnimations
[i
]->setRunState(CCActiveAnimation::Finished
, monotonicTime
);
394 m_client
->setOpacityFromAnimation(opacity
);
398 // Do nothing for sentinel value.
399 case CCActiveAnimation::TargetPropertyEnumSize
:
400 ASSERT_NOT_REACHED();