Update V8 to version 3.28.7 (based on bleeding_edge revision r22083).
[chromium-blink-merge.git] / ui / gfx / color_analysis.cc
blob5cae9b6d4ccce08832f3e25a64a1257320b1e993
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/color_analysis.h"
7 #include <algorithm>
8 #include <limits>
9 #include <vector>
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "third_party/skia/include/core/SkBitmap.h"
14 #include "third_party/skia/include/core/SkUnPreMultiply.h"
15 #include "ui/gfx/codec/png_codec.h"
16 #include "ui/gfx/color_utils.h"
18 namespace color_utils {
19 namespace {
21 // RGBA KMean Constants
22 const uint32_t kNumberOfClusters = 4;
23 const int kNumberOfIterations = 50;
25 const HSL kDefaultLowerHSLBound = {-1, -1, 0.15};
26 const HSL kDefaultUpperHSLBound = {-1, -1, 0.85};
28 // Background Color Modification Constants
29 const SkColor kDefaultBgColor = SK_ColorWHITE;
31 // Support class to hold information about each cluster of pixel data in
32 // the KMean algorithm. While this class does not contain all of the points
33 // that exist in the cluster, it keeps track of the aggregate sum so it can
34 // compute the new center appropriately.
35 class KMeanCluster {
36 public:
37 KMeanCluster() {
38 Reset();
41 void Reset() {
42 centroid[0] = centroid[1] = centroid[2] = 0;
43 aggregate[0] = aggregate[1] = aggregate[2] = 0;
44 counter = 0;
45 weight = 0;
48 inline void SetCentroid(uint8_t r, uint8_t g, uint8_t b) {
49 centroid[0] = r;
50 centroid[1] = g;
51 centroid[2] = b;
54 inline void GetCentroid(uint8_t* r, uint8_t* g, uint8_t* b) {
55 *r = centroid[0];
56 *g = centroid[1];
57 *b = centroid[2];
60 inline bool IsAtCentroid(uint8_t r, uint8_t g, uint8_t b) {
61 return r == centroid[0] && g == centroid[1] && b == centroid[2];
64 // Recomputes the centroid of the cluster based on the aggregate data. The
65 // number of points used to calculate this center is stored for weighting
66 // purposes. The aggregate and counter are then cleared to be ready for the
67 // next iteration.
68 inline void RecomputeCentroid() {
69 if (counter > 0) {
70 centroid[0] = aggregate[0] / counter;
71 centroid[1] = aggregate[1] / counter;
72 centroid[2] = aggregate[2] / counter;
74 aggregate[0] = aggregate[1] = aggregate[2] = 0;
75 weight = counter;
76 counter = 0;
80 inline void AddPoint(uint8_t r, uint8_t g, uint8_t b) {
81 aggregate[0] += r;
82 aggregate[1] += g;
83 aggregate[2] += b;
84 ++counter;
87 // Just returns the distance^2. Since we are comparing relative distances
88 // there is no need to perform the expensive sqrt() operation.
89 inline uint32_t GetDistanceSqr(uint8_t r, uint8_t g, uint8_t b) {
90 return (r - centroid[0]) * (r - centroid[0]) +
91 (g - centroid[1]) * (g - centroid[1]) +
92 (b - centroid[2]) * (b - centroid[2]);
95 // In order to determine if we have hit convergence or not we need to see
96 // if the centroid of the cluster has moved. This determines whether or
97 // not the centroid is the same as the aggregate sum of points that will be
98 // used to generate the next centroid.
99 inline bool CompareCentroidWithAggregate() {
100 if (counter == 0)
101 return false;
103 return aggregate[0] / counter == centroid[0] &&
104 aggregate[1] / counter == centroid[1] &&
105 aggregate[2] / counter == centroid[2];
108 // Returns the previous counter, which is used to determine the weight
109 // of the cluster for sorting.
110 inline uint32_t GetWeight() const {
111 return weight;
114 static bool SortKMeanClusterByWeight(const KMeanCluster& a,
115 const KMeanCluster& b) {
116 return a.GetWeight() > b.GetWeight();
119 private:
120 uint8_t centroid[3];
122 // Holds the sum of all the points that make up this cluster. Used to
123 // generate the next centroid as well as to check for convergence.
124 uint32_t aggregate[3];
125 uint32_t counter;
127 // The weight of the cluster, determined by how many points were used
128 // to generate the previous centroid.
129 uint32_t weight;
132 // Un-premultiplies each pixel in |bitmap| into an output |buffer|. Requires
133 // approximately 10 microseconds for a 16x16 icon on an Intel Core i5.
134 void UnPreMultiply(const SkBitmap& bitmap, uint32_t* buffer, int buffer_size) {
135 SkAutoLockPixels auto_lock(bitmap);
136 uint32_t* in = static_cast<uint32_t*>(bitmap.getPixels());
137 uint32_t* out = buffer;
138 int pixel_count = std::min(bitmap.width() * bitmap.height(), buffer_size);
139 for (int i = 0; i < pixel_count; ++i)
140 *out++ = SkUnPreMultiply::PMColorToColor(*in++);
143 } // namespace
145 KMeanImageSampler::KMeanImageSampler() {
148 KMeanImageSampler::~KMeanImageSampler() {
151 GridSampler::GridSampler() : calls_(0) {
154 GridSampler::~GridSampler() {
157 int GridSampler::GetSample(int width, int height) {
158 // Hand-drawn bitmaps often have special outlines or feathering at the edges.
159 // Start our sampling inset from the top and left edges. For example, a 10x10
160 // image with 4 clusters would be sampled like this:
161 // ..........
162 // .0.4.8....
163 // ..........
164 // .1.5.9....
165 // ..........
166 // .2.6......
167 // ..........
168 // .3.7......
169 // ..........
170 const int kPadX = 1;
171 const int kPadY = 1;
172 int x = kPadX +
173 (calls_ / kNumberOfClusters) * ((width - 2 * kPadX) / kNumberOfClusters);
174 int y = kPadY +
175 (calls_ % kNumberOfClusters) * ((height - 2 * kPadY) / kNumberOfClusters);
176 int index = x + (y * width);
177 ++calls_;
178 return index % (width * height);
181 SkColor FindClosestColor(const uint8_t* image,
182 int width,
183 int height,
184 SkColor color) {
185 uint8_t in_r = SkColorGetR(color);
186 uint8_t in_g = SkColorGetG(color);
187 uint8_t in_b = SkColorGetB(color);
188 // Search using distance-squared to avoid expensive sqrt() operations.
189 int best_distance_squared = kint32max;
190 SkColor best_color = color;
191 const uint8_t* byte = image;
192 for (int i = 0; i < width * height; ++i) {
193 uint8_t b = *(byte++);
194 uint8_t g = *(byte++);
195 uint8_t r = *(byte++);
196 uint8_t a = *(byte++);
197 // Ignore fully transparent pixels.
198 if (a == 0)
199 continue;
200 int distance_squared =
201 (in_b - b) * (in_b - b) +
202 (in_g - g) * (in_g - g) +
203 (in_r - r) * (in_r - r);
204 if (distance_squared < best_distance_squared) {
205 best_distance_squared = distance_squared;
206 best_color = SkColorSetRGB(r, g, b);
209 return best_color;
212 // For a 16x16 icon on an Intel Core i5 this function takes approximately
213 // 0.5 ms to run.
214 // TODO(port): This code assumes the CPU architecture is little-endian.
215 SkColor CalculateKMeanColorOfBuffer(uint8_t* decoded_data,
216 int img_width,
217 int img_height,
218 const HSL& lower_bound,
219 const HSL& upper_bound,
220 KMeanImageSampler* sampler) {
221 SkColor color = kDefaultBgColor;
222 if (img_width > 0 && img_height > 0) {
223 std::vector<KMeanCluster> clusters;
224 clusters.resize(kNumberOfClusters, KMeanCluster());
226 // Pick a starting point for each cluster
227 std::vector<KMeanCluster>::iterator cluster = clusters.begin();
228 while (cluster != clusters.end()) {
229 // Try up to 10 times to find a unique color. If no unique color can be
230 // found, destroy this cluster.
231 bool color_unique = false;
232 for (int i = 0; i < 10; ++i) {
233 int pixel_pos = sampler->GetSample(img_width, img_height) %
234 (img_width * img_height);
236 uint8_t b = decoded_data[pixel_pos * 4];
237 uint8_t g = decoded_data[pixel_pos * 4 + 1];
238 uint8_t r = decoded_data[pixel_pos * 4 + 2];
239 uint8_t a = decoded_data[pixel_pos * 4 + 3];
240 // Skip fully transparent pixels as they usually contain black in their
241 // RGB channels but do not contribute to the visual image.
242 if (a == 0)
243 continue;
245 // Loop through the previous clusters and check to see if we have seen
246 // this color before.
247 color_unique = true;
248 for (std::vector<KMeanCluster>::iterator
249 cluster_check = clusters.begin();
250 cluster_check != cluster; ++cluster_check) {
251 if (cluster_check->IsAtCentroid(r, g, b)) {
252 color_unique = false;
253 break;
257 // If we have a unique color set the center of the cluster to
258 // that color.
259 if (color_unique) {
260 cluster->SetCentroid(r, g, b);
261 break;
265 // If we don't have a unique color erase this cluster.
266 if (!color_unique) {
267 cluster = clusters.erase(cluster);
268 } else {
269 // Have to increment the iterator here, otherwise the increment in the
270 // for loop will skip a cluster due to the erase if the color wasn't
271 // unique.
272 ++cluster;
276 // If all pixels in the image are transparent we will have no clusters.
277 if (clusters.empty())
278 return color;
280 bool convergence = false;
281 for (int iteration = 0;
282 iteration < kNumberOfIterations && !convergence;
283 ++iteration) {
285 // Loop through each pixel so we can place it in the appropriate cluster.
286 uint8_t* pixel = decoded_data;
287 uint8_t* decoded_data_end = decoded_data + (img_width * img_height * 4);
288 while (pixel < decoded_data_end) {
289 uint8_t b = *(pixel++);
290 uint8_t g = *(pixel++);
291 uint8_t r = *(pixel++);
292 uint8_t a = *(pixel++);
293 // Skip transparent pixels, see above.
294 if (a == 0)
295 continue;
297 uint32_t distance_sqr_to_closest_cluster = UINT_MAX;
298 std::vector<KMeanCluster>::iterator closest_cluster = clusters.begin();
300 // Figure out which cluster this color is closest to in RGB space.
301 for (std::vector<KMeanCluster>::iterator cluster = clusters.begin();
302 cluster != clusters.end(); ++cluster) {
303 uint32_t distance_sqr = cluster->GetDistanceSqr(r, g, b);
305 if (distance_sqr < distance_sqr_to_closest_cluster) {
306 distance_sqr_to_closest_cluster = distance_sqr;
307 closest_cluster = cluster;
311 closest_cluster->AddPoint(r, g, b);
314 // Calculate the new cluster centers and see if we've converged or not.
315 convergence = true;
316 for (std::vector<KMeanCluster>::iterator cluster = clusters.begin();
317 cluster != clusters.end(); ++cluster) {
318 convergence &= cluster->CompareCentroidWithAggregate();
320 cluster->RecomputeCentroid();
324 // Sort the clusters by population so we can tell what the most popular
325 // color is.
326 std::sort(clusters.begin(), clusters.end(),
327 KMeanCluster::SortKMeanClusterByWeight);
329 // Loop through the clusters to figure out which cluster has an appropriate
330 // color. Skip any that are too bright/dark and go in order of weight.
331 for (std::vector<KMeanCluster>::iterator cluster = clusters.begin();
332 cluster != clusters.end(); ++cluster) {
333 uint8_t r, g, b;
334 cluster->GetCentroid(&r, &g, &b);
336 SkColor current_color = SkColorSetARGB(SK_AlphaOPAQUE, r, g, b);
337 HSL hsl;
338 SkColorToHSL(current_color, &hsl);
339 if (IsWithinHSLRange(hsl, lower_bound, upper_bound)) {
340 // If we found a valid color just set it and break. We don't want to
341 // check the other ones.
342 color = current_color;
343 break;
344 } else if (cluster == clusters.begin()) {
345 // We haven't found a valid color, but we are at the first color so
346 // set the color anyway to make sure we at least have a value here.
347 color = current_color;
352 // Find a color that actually appears in the image (the K-mean cluster center
353 // will not usually be a color that appears in the image).
354 return FindClosestColor(decoded_data, img_width, img_height, color);
357 SkColor CalculateKMeanColorOfPNG(scoped_refptr<base::RefCountedMemory> png,
358 const HSL& lower_bound,
359 const HSL& upper_bound,
360 KMeanImageSampler* sampler) {
361 int img_width = 0;
362 int img_height = 0;
363 std::vector<uint8_t> decoded_data;
364 SkColor color = kDefaultBgColor;
366 if (png.get() && png->size() &&
367 gfx::PNGCodec::Decode(png->front(),
368 png->size(),
369 gfx::PNGCodec::FORMAT_BGRA,
370 &decoded_data,
371 &img_width,
372 &img_height)) {
373 return CalculateKMeanColorOfBuffer(&decoded_data[0],
374 img_width,
375 img_height,
376 lower_bound,
377 upper_bound,
378 sampler);
380 return color;
383 SkColor CalculateKMeanColorOfPNG(scoped_refptr<base::RefCountedMemory> png) {
384 GridSampler sampler;
385 return CalculateKMeanColorOfPNG(
386 png, kDefaultLowerHSLBound, kDefaultUpperHSLBound, &sampler);
389 SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap,
390 const HSL& lower_bound,
391 const HSL& upper_bound,
392 KMeanImageSampler* sampler) {
393 // SkBitmap uses pre-multiplied alpha but the KMean clustering function
394 // above uses non-pre-multiplied alpha. Transform the bitmap before we
395 // analyze it because the function reads each pixel multiple times.
396 int pixel_count = bitmap.width() * bitmap.height();
397 scoped_ptr<uint32_t[]> image(new uint32_t[pixel_count]);
398 UnPreMultiply(bitmap, image.get(), pixel_count);
400 return CalculateKMeanColorOfBuffer(reinterpret_cast<uint8_t*>(image.get()),
401 bitmap.width(),
402 bitmap.height(),
403 lower_bound,
404 upper_bound,
405 sampler);
408 SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap) {
409 GridSampler sampler;
410 return CalculateKMeanColorOfBitmap(
411 bitmap, kDefaultLowerHSLBound, kDefaultUpperHSLBound, &sampler);
414 gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap) {
415 // First need basic stats to normalize each channel separately.
416 SkAutoLockPixels bitmap_lock(bitmap);
417 gfx::Matrix3F covariance = gfx::Matrix3F::Zeros();
418 if (!bitmap.getPixels())
419 return covariance;
421 // Assume ARGB_8888 format.
422 DCHECK(bitmap.colorType() == kPMColor_SkColorType);
424 int64_t r_sum = 0;
425 int64_t g_sum = 0;
426 int64_t b_sum = 0;
427 int64_t rr_sum = 0;
428 int64_t gg_sum = 0;
429 int64_t bb_sum = 0;
430 int64_t rg_sum = 0;
431 int64_t rb_sum = 0;
432 int64_t gb_sum = 0;
434 for (int y = 0; y < bitmap.height(); ++y) {
435 SkPMColor* current_color = static_cast<uint32_t*>(bitmap.getAddr32(0, y));
436 for (int x = 0; x < bitmap.width(); ++x, ++current_color) {
437 SkColor c = SkUnPreMultiply::PMColorToColor(*current_color);
438 SkColor r = SkColorGetR(c);
439 SkColor g = SkColorGetG(c);
440 SkColor b = SkColorGetB(c);
442 r_sum += r;
443 g_sum += g;
444 b_sum += b;
445 rr_sum += r * r;
446 gg_sum += g * g;
447 bb_sum += b * b;
448 rg_sum += r * g;
449 rb_sum += r * b;
450 gb_sum += g * b;
454 // Covariance (not normalized) is E(X*X.t) - m * m.t and this is how it
455 // is calculated below.
456 // Each row below represents a row of the matrix describing (co)variances
457 // of R, G and B channels with (R, G, B)
458 int pixel_n = bitmap.width() * bitmap.height();
459 covariance.set(
460 (static_cast<double>(rr_sum) / pixel_n -
461 static_cast<double>(r_sum * r_sum) / pixel_n / pixel_n),
462 (static_cast<double>(rg_sum) / pixel_n -
463 static_cast<double>(r_sum * g_sum) / pixel_n / pixel_n),
464 (static_cast<double>(rb_sum) / pixel_n -
465 static_cast<double>(r_sum * b_sum) / pixel_n / pixel_n),
466 (static_cast<double>(rg_sum) / pixel_n -
467 static_cast<double>(r_sum * g_sum) / pixel_n / pixel_n),
468 (static_cast<double>(gg_sum) / pixel_n -
469 static_cast<double>(g_sum * g_sum) / pixel_n / pixel_n),
470 (static_cast<double>(gb_sum) / pixel_n -
471 static_cast<double>(g_sum * b_sum) / pixel_n / pixel_n),
472 (static_cast<double>(rb_sum) / pixel_n -
473 static_cast<double>(r_sum * b_sum) / pixel_n / pixel_n),
474 (static_cast<double>(gb_sum) / pixel_n -
475 static_cast<double>(g_sum * b_sum) / pixel_n / pixel_n),
476 (static_cast<double>(bb_sum) / pixel_n -
477 static_cast<double>(b_sum * b_sum) / pixel_n / pixel_n));
478 return covariance;
481 bool ApplyColorReduction(const SkBitmap& source_bitmap,
482 const gfx::Vector3dF& color_transform,
483 bool fit_to_range,
484 SkBitmap* target_bitmap) {
485 DCHECK(target_bitmap);
486 SkAutoLockPixels source_lock(source_bitmap);
487 SkAutoLockPixels target_lock(*target_bitmap);
489 DCHECK(source_bitmap.getPixels());
490 DCHECK(target_bitmap->getPixels());
491 DCHECK_EQ(kPMColor_SkColorType, source_bitmap.colorType());
492 DCHECK_EQ(kAlpha_8_SkColorType, target_bitmap->colorType());
493 DCHECK_EQ(source_bitmap.height(), target_bitmap->height());
494 DCHECK_EQ(source_bitmap.width(), target_bitmap->width());
495 DCHECK(!source_bitmap.empty());
497 // Elements of color_transform are explicitly off-loaded to local values for
498 // efficiency reasons. Note that in practice images may correspond to entire
499 // tab captures.
500 float t0 = 0.0;
501 float tr = color_transform.x();
502 float tg = color_transform.y();
503 float tb = color_transform.z();
505 if (fit_to_range) {
506 // We will figure out min/max in a preprocessing step and adjust
507 // actual_transform as required.
508 float max_val = std::numeric_limits<float>::min();
509 float min_val = std::numeric_limits<float>::max();
510 for (int y = 0; y < source_bitmap.height(); ++y) {
511 const SkPMColor* source_color_row = static_cast<SkPMColor*>(
512 source_bitmap.getAddr32(0, y));
513 for (int x = 0; x < source_bitmap.width(); ++x) {
514 SkColor c = SkUnPreMultiply::PMColorToColor(source_color_row[x]);
515 float r = SkColorGetR(c);
516 float g = SkColorGetG(c);
517 float b = SkColorGetB(c);
518 float gray_level = tr * r + tg * g + tb * b;
519 max_val = std::max(max_val, gray_level);
520 min_val = std::min(min_val, gray_level);
524 // Adjust the transform so that the result is scaling.
525 float scale = 0.0;
526 t0 = -min_val;
527 if (max_val > min_val)
528 scale = 255.0 / (max_val - min_val);
529 t0 *= scale;
530 tr *= scale;
531 tg *= scale;
532 tb *= scale;
535 for (int y = 0; y < source_bitmap.height(); ++y) {
536 const SkPMColor* source_color_row = static_cast<SkPMColor*>(
537 source_bitmap.getAddr32(0, y));
538 uint8_t* target_color_row = target_bitmap->getAddr8(0, y);
539 for (int x = 0; x < source_bitmap.width(); ++x) {
540 SkColor c = SkUnPreMultiply::PMColorToColor(source_color_row[x]);
541 float r = SkColorGetR(c);
542 float g = SkColorGetG(c);
543 float b = SkColorGetB(c);
545 float gl = t0 + tr * r + tg * g + tb * b;
546 if (gl < 0)
547 gl = 0;
548 if (gl > 0xFF)
549 gl = 0xFF;
550 target_color_row[x] = static_cast<uint8_t>(gl);
554 return true;
557 bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap,
558 SkBitmap* target_bitmap) {
559 if (!target_bitmap) {
560 NOTREACHED();
561 return false;
564 gfx::Matrix3F covariance = ComputeColorCovariance(source_bitmap);
565 gfx::Matrix3F eigenvectors = gfx::Matrix3F::Zeros();
566 gfx::Vector3dF eigenvals = covariance.SolveEigenproblem(&eigenvectors);
567 gfx::Vector3dF principal = eigenvectors.get_column(0);
568 if (eigenvals == gfx::Vector3dF() || principal == gfx::Vector3dF())
569 return false; // This may happen for some edge cases.
570 return ApplyColorReduction(source_bitmap, principal, true, target_bitmap);
573 } // color_utils