[Android] Always use pixels for gestures handled in ContentViewCore
[chromium-blink-merge.git] / media / base / ranges_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/base/ranges.h"
7 #include <sstream>
9 #include "base/strings/string_piece.h"
10 #include "testing/gtest/include/gtest/gtest.h"
12 namespace media {
14 // Human-readable output operator, for debugging/testability.
15 template<class T>
16 std::ostream& operator<<(std::ostream& os, const Ranges<T>& r) {
17 os << "{ ";
18 for(size_t i = 0; i < r.size(); ++i)
19 os << "[" << r.start(i) << "," << r.end(i) << ") ";
20 os << "}";
21 return os;
24 // Helper method for asserting stringified form of |r| matches expectation.
25 template<class T>
26 static void ExpectRanges(const Ranges<T>& r,
27 const base::StringPiece& expected_string) {
28 std::stringstream ss;
29 ss << r;
30 ASSERT_EQ(ss.str(), expected_string);
33 #define ASSERT_RANGES(ranges, expectation) \
34 ASSERT_NO_FATAL_FAILURE(ExpectRanges(ranges, expectation));
36 TEST(RangesTest, SimpleTests) {
37 Ranges<int> r;
38 ASSERT_EQ(r.size(), 0u) << r;
39 ASSERT_EQ(r.Add(0, 1), 1u) << r;
40 ASSERT_EQ(r.size(), 1u) << r;
41 ASSERT_RANGES(r, "{ [0,1) }");
42 ASSERT_EQ(r.Add(2, 3), 2u) << r;
43 ASSERT_RANGES(r, "{ [0,1) [2,3) }");
44 ASSERT_EQ(r.Add(1, 2), 1u) << r;
45 ASSERT_RANGES(r, "{ [0,3) }");
46 ASSERT_EQ(r.Add(1, 4), 1u) << r;
47 ASSERT_RANGES(r, "{ [0,4) }");
48 ASSERT_EQ(r.Add(7, 9), 2u) << r;
49 ASSERT_EQ(r.Add(5, 6), 3u) << r;
50 ASSERT_RANGES(r, "{ [0,4) [5,6) [7,9) }");
51 ASSERT_EQ(r.Add(6, 7), 2u) << r;
52 ASSERT_RANGES(r, "{ [0,4) [5,9) }");
55 TEST(RangesTest, ExtendRange) {
56 Ranges<double> r;
57 ASSERT_EQ(r.Add(0, 1), 1u) << r;
58 ASSERT_EQ(r.Add(0.5, 1.5), 1u) << r;
59 ASSERT_RANGES(r, "{ [0,1.5) }");
61 r.clear();
62 ASSERT_EQ(r.Add(0, 1), 1u) << r;
63 ASSERT_EQ(r.Add(-0.5, 0.5), 1u) << r;
64 ASSERT_RANGES(r, "{ [-0.5,1) }");
66 r.clear();
67 ASSERT_EQ(r.Add(0, 1), 1u) << r;
68 ASSERT_EQ(r.Add(2, 3), 2u) << r;
69 ASSERT_EQ(r.Add(4, 5), 3u) << r;
70 ASSERT_EQ(r.Add(0.5, 1.5), 3u) << r;
71 ASSERT_RANGES(r, "{ [0,1.5) [2,3) [4,5) }");
73 r.clear();
74 ASSERT_EQ(r.Add(0, 1), 1u) << r;
75 ASSERT_EQ(r.Add(2, 3), 2u) << r;
76 ASSERT_EQ(r.Add(4, 5), 3u) << r;
77 ASSERT_EQ(r.Add(1.5, 2.5), 3u) << r;
78 ASSERT_RANGES(r, "{ [0,1) [1.5,3) [4,5) }");
81 TEST(RangesTest, CoalesceRanges) {
82 Ranges<double> r;
83 ASSERT_EQ(r.Add(0, 1), 1u) << r;
84 ASSERT_EQ(r.Add(2, 3), 2u) << r;
85 ASSERT_EQ(r.Add(4, 5), 3u) << r;
86 ASSERT_EQ(r.Add(0.5, 2.5), 2u) << r;
87 ASSERT_RANGES(r, "{ [0,3) [4,5) }");
89 r.clear();
90 ASSERT_EQ(r.Add(0, 1), 1u) << r;
91 ASSERT_EQ(r.Add(2, 3), 2u) << r;
92 ASSERT_EQ(r.Add(4, 5), 3u) << r;
93 ASSERT_EQ(r.Add(0.5, 4.5), 1u) << r;
94 ASSERT_RANGES(r, "{ [0,5) }");
96 r.clear();
97 ASSERT_EQ(r.Add(0, 1), 1u) << r;
98 ASSERT_EQ(r.Add(1, 2), 1u) << r;
99 ASSERT_RANGES(r, "{ [0,2) }");
102 TEST(RangesTest, IntersectionWith) {
103 Ranges<int> a;
104 Ranges<int> b;
106 ASSERT_EQ(a.Add(0, 1), 1u) << a;
107 ASSERT_EQ(a.Add(4, 7), 2u) << a;
108 ASSERT_EQ(a.Add(10, 12), 3u) << a;
110 // Test intersections with an empty range.
111 ASSERT_RANGES(a, "{ [0,1) [4,7) [10,12) }");
112 ASSERT_RANGES(b, "{ }");
113 ASSERT_RANGES(a.IntersectionWith(b), "{ }");
114 ASSERT_RANGES(b.IntersectionWith(a), "{ }");
116 // Test intersections with a completely overlaping range.
117 ASSERT_EQ(b.Add(-1, 13), 1u) << b;
118 ASSERT_RANGES(a, "{ [0,1) [4,7) [10,12) }");
119 ASSERT_RANGES(b, "{ [-1,13) }");
120 ASSERT_RANGES(a.IntersectionWith(b), "{ [0,1) [4,7) [10,12) }");
121 ASSERT_RANGES(b.IntersectionWith(a), "{ [0,1) [4,7) [10,12) }");
123 // Test intersections with a disjoint ranges.
124 b.clear();
125 ASSERT_EQ(b.Add(1, 4), 1u) << b;
126 ASSERT_EQ(b.Add(8, 9), 2u) << b;
127 ASSERT_RANGES(a, "{ [0,1) [4,7) [10,12) }");
128 ASSERT_RANGES(b, "{ [1,4) [8,9) }");
129 ASSERT_RANGES(a.IntersectionWith(b), "{ }");
130 ASSERT_RANGES(b.IntersectionWith(a), "{ }");
132 // Test intersections with partially overlapping ranges.
133 b.clear();
134 ASSERT_EQ(b.Add(0, 3), 1u) << b;
135 ASSERT_EQ(b.Add(5, 11), 2u) << b;
136 ASSERT_RANGES(a, "{ [0,1) [4,7) [10,12) }");
137 ASSERT_RANGES(b, "{ [0,3) [5,11) }");
138 ASSERT_RANGES(a.IntersectionWith(b), "{ [0,1) [5,7) [10,11) }");
139 ASSERT_RANGES(b.IntersectionWith(a), "{ [0,1) [5,7) [10,11) }");
141 // Test intersection with a range that starts at the beginning of the
142 // first range and ends at the end of the last range.
143 b.clear();
144 ASSERT_EQ(b.Add(0, 12), 1u) << b;
145 ASSERT_RANGES(a, "{ [0,1) [4,7) [10,12) }");
146 ASSERT_RANGES(b, "{ [0,12) }");
147 ASSERT_RANGES(a.IntersectionWith(b), "{ [0,1) [4,7) [10,12) }");
148 ASSERT_RANGES(b.IntersectionWith(a), "{ [0,1) [4,7) [10,12) }");
151 } // namespace media