Remove @Nullable annoation on readAndDispatchMessage
[chromium-blink-merge.git] / gpu / GLES2 / gl2chromium.h
blob42889dd3fa355ab45fe371d08835fb482c4920ea
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains Chromium-specific GLES2 declarations.
7 #ifndef GPU_GLES2_GL2CHROMIUM_H_
8 #define GPU_GLES2_GL2CHROMIUM_H_
10 #include <GLES2/gl2platform.h>
12 #define GL_CONTEXT_LOST 0x300E
14 #if defined(GLES2_USE_MOJO)
15 #define GLES2_GET_FUN(name) MojoGLES2gl ## name
16 #else
17 // Because we are using both the real system GL and our own
18 // emulated GL we need to use different names to avoid conflicts.
19 #if defined(GLES2_USE_CPP_BINDINGS)
20 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name
21 #else
22 #define GLES2_GET_FUN(name) GLES2 ## name
23 #endif
24 #endif
26 #include <GLES2/gl2chromium_autogen.h>
28 #endif // GPU_GLES2_GL2CHROMIUM_H_