1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/canvas.h"
7 #include "base/i18n/rtl.h"
8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/base/range/range.h"
11 #include "ui/base/text/text_elider.h"
12 #include "ui/gfx/font.h"
13 #include "ui/gfx/font_list.h"
14 #include "ui/gfx/insets.h"
15 #include "ui/gfx/rect.h"
16 #include "ui/gfx/render_text.h"
17 #include "ui/gfx/shadow_value.h"
18 #include "ui/gfx/text_utils.h"
24 // If necessary, wraps |text| with RTL/LTR directionality characters based on
25 // |flags| and |text| content.
26 // Returns true if the text will be rendered right-to-left.
27 // TODO(msw): Nix this, now that RenderTextWin supports directionality directly.
28 bool AdjustStringDirection(int flags
, string16
* text
) {
29 // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now.
31 // If the string is empty or LTR was forced, simply return false since the
32 // default RenderText directionality is already LTR.
33 if (text
->empty() || (flags
& Canvas::FORCE_LTR_DIRECTIONALITY
))
36 // If RTL is forced, apply it to the string.
37 if (flags
& Canvas::FORCE_RTL_DIRECTIONALITY
) {
38 base::i18n::WrapStringWithRTLFormatting(text
);
42 // If a direction wasn't forced but the UI language is RTL and there were
43 // strong RTL characters, ensure RTL is applied.
44 if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text
)) {
45 base::i18n::WrapStringWithRTLFormatting(text
);
49 // In the default case, the string should be rendered as LTR. RenderText's
50 // default directionality is LTR, so the text doesn't need to be wrapped.
51 // Note that individual runs within the string may still be rendered RTL
52 // (which will be the case for RTL text under non-RTL locales, since under RTL
53 // locales it will be handled by the if statement above).
57 // Checks each pixel immediately adjacent to the given pixel in the bitmap. If
58 // any of them are not the halo color, returns true. This defines the halo of
59 // pixels that will appear around the text. Note that we have to check each
60 // pixel against both the halo color and transparent since |DrawStringWithHalo|
61 // will modify the bitmap as it goes, and cleared pixels shouldn't count as
63 bool PixelShouldGetHalo(const SkBitmap
& bitmap
,
67 *bitmap
.getAddr32(x
- 1, y
) != halo_color
&&
68 *bitmap
.getAddr32(x
- 1, y
) != 0)
69 return true; // Touched pixel to the left.
70 if (x
< bitmap
.width() - 1 &&
71 *bitmap
.getAddr32(x
+ 1, y
) != halo_color
&&
72 *bitmap
.getAddr32(x
+ 1, y
) != 0)
73 return true; // Touched pixel to the right.
75 *bitmap
.getAddr32(x
, y
- 1) != halo_color
&&
76 *bitmap
.getAddr32(x
, y
- 1) != 0)
77 return true; // Touched pixel above.
78 if (y
< bitmap
.height() - 1 &&
79 *bitmap
.getAddr32(x
, y
+ 1) != halo_color
&&
80 *bitmap
.getAddr32(x
, y
+ 1) != 0)
81 return true; // Touched pixel below.
85 // Strips accelerator character prefixes in |text| if needed, based on |flags|.
86 // Returns a range in |text| to underline or ui::Range::InvalidRange() if
87 // underlining is not needed.
88 ui::Range
StripAcceleratorChars(int flags
, string16
* text
) {
89 if (flags
& (Canvas::SHOW_PREFIX
| Canvas::HIDE_PREFIX
)) {
92 *text
= RemoveAcceleratorChar(*text
, '&', &char_pos
, &char_span
);
93 if ((flags
& Canvas::SHOW_PREFIX
) && char_pos
!= -1)
94 return ui::Range(char_pos
, char_pos
+ char_span
);
96 return ui::Range::InvalidRange();
99 // Elides |text| and adjusts |range| appropriately. If eliding causes |range|
100 // to no longer point to the same character in |text|, |range| is made invalid.
101 void ElideTextAndAdjustRange(const Font
& font
,
105 const char16 start_char
= (range
->IsValid() ? text
->at(range
->start()) : 0);
106 *text
= ui::ElideText(*text
, font
, width
, ui::ELIDE_AT_END
);
107 if (!range
->IsValid())
109 if (range
->start() >= text
->length() ||
110 text
->at(range
->start()) != start_char
) {
111 *range
= ui::Range::InvalidRange();
115 // Updates |render_text| from the specified parameters.
116 void UpdateRenderText(const Rect
& rect
,
117 const string16
& text
,
121 RenderText
* render_text
) {
122 render_text
->SetFont(font
);
123 render_text
->SetText(text
);
124 render_text
->SetCursorEnabled(false);
126 Rect display_rect
= rect
;
127 display_rect
.set_height(font
.GetHeight());
128 render_text
->SetDisplayRect(display_rect
);
130 // Set the text alignment explicitly based on the directionality of the UI,
132 if (!(flags
& (Canvas::TEXT_ALIGN_CENTER
|
133 Canvas::TEXT_ALIGN_RIGHT
|
134 Canvas::TEXT_ALIGN_LEFT
))) {
135 flags
|= Canvas::DefaultCanvasTextAlignment();
138 if (flags
& Canvas::TEXT_ALIGN_RIGHT
)
139 render_text
->SetHorizontalAlignment(ALIGN_RIGHT
);
140 else if (flags
& Canvas::TEXT_ALIGN_CENTER
)
141 render_text
->SetHorizontalAlignment(ALIGN_CENTER
);
143 render_text
->SetHorizontalAlignment(ALIGN_LEFT
);
145 if (flags
& Canvas::NO_SUBPIXEL_RENDERING
)
146 render_text
->set_background_is_transparent(true);
148 render_text
->SetColor(color
);
149 render_text
->SetStyle(BOLD
, (font
.GetStyle() & Font::BOLD
) != 0);
150 render_text
->SetStyle(ITALIC
, (font
.GetStyle() & Font::ITALIC
) != 0);
151 render_text
->SetStyle(UNDERLINE
, (font
.GetStyle() & Font::UNDERLINE
) != 0);
154 // Returns updated |flags| to match platform-specific expected behavior.
155 int AdjustPlatformSpecificFlags(const string16
& text
, int flags
) {
156 #if defined(OS_LINUX)
157 // TODO(asvitkine): ash/tooltips/tooltip_controller.cc adds \n's to the string
158 // without passing MULTI_LINE.
159 if (text
.find('\n') != string16::npos
)
160 flags
|= Canvas::MULTI_LINE
;
169 void Canvas::SizeStringInt(const string16
& text
,
171 int* width
, int* height
,
174 DCHECK_GE(*width
, 0);
175 DCHECK_GE(*height
, 0);
177 flags
= AdjustPlatformSpecificFlags(text
, flags
);
179 string16 adjusted_text
= text
;
181 AdjustStringDirection(flags
, &adjusted_text
);
184 if ((flags
& MULTI_LINE
) && *width
!= 0) {
185 ui::WordWrapBehavior wrap_behavior
= ui::TRUNCATE_LONG_WORDS
;
186 if (flags
& CHARACTER_BREAK
)
187 wrap_behavior
= ui::WRAP_LONG_WORDS
;
188 else if (!(flags
& NO_ELLIPSIS
))
189 wrap_behavior
= ui::ELIDE_LONG_WORDS
;
191 Rect
rect(*width
, INT_MAX
);
192 std::vector
<string16
> strings
;
193 ui::ElideRectangleText(adjusted_text
, font
, rect
.width(), rect
.height(),
194 wrap_behavior
, &strings
);
195 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
196 UpdateRenderText(rect
, string16(), font
, flags
, 0, render_text
.get());
200 for (size_t i
= 0; i
< strings
.size(); ++i
) {
201 StripAcceleratorChars(flags
, &strings
[i
]);
202 render_text
->SetText(strings
[i
]);
203 const Size string_size
= render_text
->GetStringSize();
204 w
= std::max(w
, string_size
.width());
205 h
+= (i
> 0 && line_height
> 0) ? line_height
: string_size
.height();
210 // If the string is too long, the call by |RenderTextWin| to |ScriptShape()|
211 // will inexplicably fail with result E_INVALIDARG. Guard against this.
212 const size_t kMaxRenderTextLength
= 5000;
213 if (adjusted_text
.length() >= kMaxRenderTextLength
) {
214 *width
= adjusted_text
.length() * font
.GetAverageCharacterWidth();
215 *height
= font
.GetHeight();
217 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
218 Rect
rect(*width
, *height
);
219 StripAcceleratorChars(flags
, &adjusted_text
);
220 UpdateRenderText(rect
, adjusted_text
, font
, flags
, 0, render_text
.get());
221 const Size string_size
= render_text
->GetStringSize();
222 *width
= string_size
.width();
223 *height
= string_size
.height();
228 void Canvas::DrawStringWithShadows(const string16
& text
,
231 const Rect
& text_bounds
,
234 const ShadowValues
& shadows
) {
235 if (!IntersectsClipRect(text_bounds
))
238 flags
= AdjustPlatformSpecificFlags(text
, flags
);
240 Rect
clip_rect(text_bounds
);
241 clip_rect
.Inset(ShadowValue::GetMargin(shadows
));
243 canvas_
->save(SkCanvas::kClip_SaveFlag
);
246 Rect
rect(text_bounds
);
247 string16 adjusted_text
= text
;
250 AdjustStringDirection(flags
, &adjusted_text
);
253 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
254 render_text
->SetTextShadows(shadows
);
256 if (flags
& MULTI_LINE
) {
257 ui::WordWrapBehavior wrap_behavior
= ui::IGNORE_LONG_WORDS
;
258 if (flags
& CHARACTER_BREAK
)
259 wrap_behavior
= ui::WRAP_LONG_WORDS
;
260 else if (!(flags
& NO_ELLIPSIS
))
261 wrap_behavior
= ui::ELIDE_LONG_WORDS
;
263 std::vector
<string16
> strings
;
264 ui::ElideRectangleText(adjusted_text
,
266 text_bounds
.width(), text_bounds
.height(),
270 for (size_t i
= 0; i
< strings
.size(); i
++) {
271 ui::Range range
= StripAcceleratorChars(flags
, &strings
[i
]);
272 UpdateRenderText(rect
, strings
[i
], font
, flags
, color
, render_text
.get());
273 int line_padding
= 0;
275 line_padding
= line_height
- render_text
->GetStringSize().height();
277 line_height
= render_text
->GetStringSize().height();
279 // TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357
282 // TODO(msw|asvitkine): Support multi-line text with varied heights.
283 const int text_height
= strings
.size() * line_height
- line_padding
;
284 rect
+= Vector2d(0, (text_bounds
.height() - text_height
) / 2);
288 rect
.set_height(line_height
- line_padding
);
291 render_text
->ApplyStyle(UNDERLINE
, true, range
);
292 render_text
->SetDisplayRect(rect
);
293 render_text
->Draw(this);
294 rect
+= Vector2d(0, line_height
);
297 ui::Range range
= StripAcceleratorChars(flags
, &adjusted_text
);
298 bool elide_text
= ((flags
& NO_ELLIPSIS
) == 0);
300 #if defined(OS_LINUX)
301 // On Linux, eliding really means fading the end of the string. But only
302 // for LTR text. RTL text is still elided (on the left) with "...".
304 render_text
->SetText(adjusted_text
);
305 if (render_text
->GetTextDirection() == base::i18n::LEFT_TO_RIGHT
) {
306 render_text
->set_fade_tail(true);
313 ElideTextAndAdjustRange(font
,
319 UpdateRenderText(rect
, adjusted_text
, font
, flags
, color
,
322 const int text_height
= render_text
->GetStringSize().height();
323 // Center the text vertically.
324 rect
+= Vector2d(0, (text_bounds
.height() - text_height
) / 2);
325 rect
.set_height(text_height
);
326 render_text
->SetDisplayRect(rect
);
328 render_text
->ApplyStyle(UNDERLINE
, true, range
);
329 render_text
->Draw(this);
335 void Canvas::DrawStringWithHalo(const string16
& text
,
338 SkColor halo_color_in
,
339 int x
, int y
, int w
, int h
,
341 // Some callers will have semitransparent halo colors, which we don't handle
342 // (since the resulting image can have 1-bit transparency only).
343 SkColor halo_color
= SkColorSetA(halo_color_in
, 0xFF);
345 // Create a temporary buffer filled with the halo color. It must leave room
346 // for the 1-pixel border around the text.
347 Size
size(w
+ 2, h
+ 2);
348 Canvas
text_canvas(size
, scale_factor(), true);
350 bkgnd_paint
.setColor(halo_color
);
351 text_canvas
.DrawRect(Rect(size
), bkgnd_paint
);
353 // Draw the text into the temporary buffer. This will have correct
354 // ClearType since the background color is the same as the halo color.
355 text_canvas
.DrawStringInt(text
, font
, text_color
, 1, 1, w
, h
, flags
);
357 uint32_t halo_premul
= SkPreMultiplyColor(halo_color
);
358 SkBitmap
& text_bitmap
= const_cast<SkBitmap
&>(
359 skia::GetTopDevice(*text_canvas
.sk_canvas())->accessBitmap(true));
361 for (int cur_y
= 0; cur_y
< text_bitmap
.height(); cur_y
++) {
362 uint32_t* text_row
= text_bitmap
.getAddr32(0, cur_y
);
363 for (int cur_x
= 0; cur_x
< text_bitmap
.width(); cur_x
++) {
364 if (text_row
[cur_x
] == halo_premul
) {
365 // This pixel was not touched by the text routines. See if it borders
366 // a touched pixel in any of the 4 directions (not diagonally).
367 if (!PixelShouldGetHalo(text_bitmap
, cur_x
, cur_y
, halo_premul
))
368 text_row
[cur_x
] = 0; // Make transparent.
370 text_row
[cur_x
] |= 0xff << SK_A32_SHIFT
; // Make opaque.
375 // Draw the halo bitmap with blur.
376 ImageSkia text_image
= ImageSkia(ImageSkiaRep(text_bitmap
,
377 text_canvas
.scale_factor()));
378 DrawImageInt(text_image
, x
- 1, y
- 1);
381 void Canvas::DrawFadeTruncatingString(
382 const string16
& text
,
383 TruncateFadeMode truncate_mode
,
384 size_t desired_characters_to_truncate_from_head
,
387 const Rect
& display_rect
) {
388 int flags
= NO_ELLIPSIS
;
390 // If the whole string fits in the destination then just draw it directly.
391 if (GetStringWidth(text
, font
) <= display_rect
.width()) {
392 DrawStringInt(text
, font
, color
, display_rect
.x(), display_rect
.y(),
393 display_rect
.width(), display_rect
.height(), flags
);
397 scoped_ptr
<RenderText
> render_text(RenderText::CreateInstance());
398 string16 clipped_text
= text
;
399 const bool is_rtl
= AdjustStringDirection(flags
, &clipped_text
);
401 switch (truncate_mode
) {
402 case TruncateFadeTail
:
403 render_text
->set_fade_tail(true);
405 flags
|= TEXT_ALIGN_RIGHT
;
407 case TruncateFadeHead
:
408 render_text
->set_fade_head(true);
410 flags
|= TEXT_ALIGN_RIGHT
;
412 case TruncateFadeHeadAndTail
:
413 DCHECK_GT(desired_characters_to_truncate_from_head
, 0u);
414 // Due to the fade effect the first character is hard to see.
415 // We want to make sure that the first character starting at
416 // |desired_characters_to_truncate_from_head| is readable so we reduce
417 // the offset by a little bit.
418 desired_characters_to_truncate_from_head
=
419 std::max
<int>(0, desired_characters_to_truncate_from_head
- 2);
421 if (desired_characters_to_truncate_from_head
) {
422 // Make sure to clip the text at a UTF16 boundary.
423 U16_SET_CP_LIMIT(text
.data(), 0,
424 desired_characters_to_truncate_from_head
,
426 clipped_text
= text
.substr(desired_characters_to_truncate_from_head
);
429 render_text
->set_fade_tail(true);
430 render_text
->set_fade_head(true);
434 // Default to left alignment unless right alignment was chosen above.
435 if (!(flags
& TEXT_ALIGN_RIGHT
))
436 flags
|= TEXT_ALIGN_LEFT
;
438 Rect rect
= display_rect
;
439 UpdateRenderText(rect
, clipped_text
, font
, flags
, color
, render_text
.get());
441 const int line_height
= render_text
->GetStringSize().height();
442 // Center the text vertically.
443 rect
+= Vector2d(0, (display_rect
.height() - line_height
) / 2);
444 rect
.set_height(line_height
);
445 render_text
->SetDisplayRect(rect
);
447 canvas_
->save(SkCanvas::kClip_SaveFlag
);
448 ClipRect(display_rect
);
449 render_text
->Draw(this);