No need to include both an itimerval and timeval struct in g.data. For
commit949745cd55bcdd7d19f44516ddab7a8dee1063d5
authorBen Kibbey <bjk@luxsci.net>
Fri, 21 Apr 2006 19:21:39 +0000 (21 15:21 -0400)
committerBen Kibbey <bjk@luxsci.net>
Fri, 21 Apr 2006 19:21:39 +0000 (21 15:21 -0400)
tree2471de9a5d5b854cf7bbf9b67566a1d3d6059bc7
parent8b7be0a717c2052c60f7cac0c8b2d0eabd7702cb
No need to include both an itimerval and timeval struct in g.data. For
some reason though, the clock speeds up when a new game is created.
This happens on the last commit too.
src/cboard.c
src/cboard.h
src/common.h