Improved enum management.
commit052bef5809938d7d1e6d170fa06f777b93ceae98
authorTidusBlade <tidusblade@watermelonaddiction.melonarcade.com>
Tue, 24 Aug 2010 03:18:50 +0000 (24 07:18 +0400)
committerTidusBlade <tidusblade@watermelonaddiction.melonarcade.com>
Tue, 24 Aug 2010 03:18:50 +0000 (24 07:18 +0400)
tree9dfb926751ca341d695d1580f0a83eed7de2f084
parent5a28e715055d696db80ad87d338cc4600c3bff3e
Improved enum management.

Shoved all enums into an enum header. This way I don't need to prefix
the enums with anything, like in the stupid case of EventHandler::X for
the X key xD Also solved the problem of the Surface and Display classes
sharing some enum flags. Now they both have access.
src/.todo
src/SDLWrap_Display.hpp
src/SDLWrap_Enums.hpp [new file with mode: 0644]
src/SDLWrap_EventHandler.hpp
src/SDLWrap_SDLEngine.hpp