From 74b48c60180ba3374e258dd16dd9bbdda84fb9a7 Mon Sep 17 00:00:00 2001 From: Damien Picard Date: Wed, 8 Feb 2023 23:50:23 +0100 Subject: [PATCH] Cleanup: fix a few typos in UI messages Issues reported by @Joan-Pujolar in #43295. --- io_scene_fbx/__init__.py | 8 ++++---- io_scene_gltf2/__init__.py | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index cace8af6..79f3ea49 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -80,7 +80,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper): name="Apply Transform", description="Bake space transform into object data, avoids getting unwanted rotations to objects when " "target space is not aligned with Blender's space " - "(WARNING! experimental option, use at own risks, known broken with armatures/animations)", + "(WARNING! experimental option, use at own risk, known to be broken with armatures/animations)", default=False, ) @@ -434,7 +434,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper): name="Apply Transform", description="Bake space transform into object data, avoids getting unwanted rotations to objects when " "target space is not aligned with Blender's space " - "(WARNING! experimental option, use at own risks, known broken with armatures/animations)", + "(WARNING! experimental option, use at own risk, known to be broken with armatures/animations)", default=False, ) @@ -549,8 +549,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper): ('LIMBNODE', "LimbNode", "'LimbNode' FBX node, a regular joint between two bones..."), ), description="FBX type of node (object) used to represent Blender's armatures " - "(use Null one unless you experience issues with other app, other choices may no import back " - "perfectly in Blender...)", + "(use the Null type unless you experience issues with the other app, " + "as other choices may not import back perfectly into Blender...)", default='NULL', ) bake_anim: BoolProperty( diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 507c1d34..67719e63 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -287,7 +287,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base): 'Do not export materials, but write multiple primitive groups per mesh, keeping material slot information'), ('NONE', 'No export', 'Do not export materials, and combine mesh primitive groups, losing material slot information')), - description='Export materials ', + description='Export materials', default='EXPORT' ) @@ -441,7 +441,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base): export_optimize_animation_size: BoolProperty( name='Optimize Animation Size', description=( - "Reduce exported file-size by removing duplicate keyframes" + "Reduce exported file size by removing duplicate keyframes " "(can cause problems with stepped animation)" ), default=False -- 2.11.4.GIT