DirectX format, use matrix_basis for the original rotation
commitf63d9de38b7e85ae5f0c93d419b10e7789b6bd3a
authorCampbell Barton <ideasman42@gmail.com>
Wed, 15 Apr 2015 04:42:59 +0000 (15 14:42 +1000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 15 Apr 2015 04:42:59 +0000 (15 14:42 +1000)
tree5a22bb3f1d3295b571cb6a11a33030164e73ae3e
parent524140ae5c9f4b0c51d4dd381be30112f3a41104
DirectX format, use matrix_basis for the original rotation
io_scene_x/export_x.py