Revert "FBX Export: Fix export of meshes with polygons in different order to loops"
commitdabb7306ba4a01c13e837fc03bc405f326d6b32d
authorThomas Barlow <github@mysterymayhem.co.uk>
Mon, 10 Apr 2023 16:27:21 +0000 (10 17:27 +0100)
committerGitea <gitea@fake.local>
Fri, 28 Apr 2023 17:28:11 +0000 (28 19:28 +0200)
treec1b9948635520998d0cb8bd1ed7022f9b09bc64c
parent8e37176dcdbfd5bffcde026b1c0c18cd6edfbefb
Revert "FBX Export: Fix export of meshes with polygons in different order to loops"

Polygons are always stored in the same order as their loops as of
https://projects.blender.org/blender/blender/commit/7966cd16d6dc4e66d01f7bd68a090107c1a7978c
so this commit to handle the case where polygons and loops are in
different order is no longer necessary.

This reverts commit 4140febae1a399ec492ecd6f2d624d07d594fe84.

Pull Request: https://projects.blender.org/blender/blender-addons/pulls/104566
io_scene_fbx/export_fbx_bin.py