Fix T71100: Node Wrangler creates nodes on linked node trees
[blender-addons.git] / greasepencil_tools / rotate_canvas.py
blob812aa025988da28a582772b1bb5a861739393e6b
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 from .prefs import get_addon_prefs
5 import bpy
6 import math
7 import mathutils
8 from bpy_extras.view3d_utils import location_3d_to_region_2d
9 from bpy.props import BoolProperty, EnumProperty
10 from time import time
11 ## draw utils
12 import gpu
13 import blf
14 from gpu_extras.batch import batch_for_shader
15 from gpu_extras.presets import draw_circle_2d
17 def step_value(value, step):
18 '''return the step closer to the passed value'''
19 abs_angle = abs(value)
20 diff = abs_angle % step
21 lower_step = abs_angle - diff
22 higher_step = lower_step + step
23 if abs_angle - lower_step < higher_step - abs_angle:
24 return math.copysign(lower_step, value)
25 else:
26 return math.copysign(higher_step, value)
28 def draw_callback_px(self, context):
29 # 50% alpha, 2 pixel width line
30 if context.area != self.current_area:
31 return
32 shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
33 gpu.state.blend_set('ALPHA')
34 gpu.state.line_width_set(2.0)
36 # init
37 batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": [self.center, self.initial_pos]})#self.vector_initial
38 shader.bind()
39 shader.uniform_float("color", (0.5, 0.5, 0.8, 0.6))
40 batch.draw(shader)
42 batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": [self.center, self.pos_current]})
43 shader.bind()
44 shader.uniform_float("color", (0.3, 0.7, 0.2, 0.5))
45 batch.draw(shader)
47 ## debug lines
48 # batch = batch_for_shader(shader, 'LINES', {"pos": [
49 # (0,0), (context.area.width, context.area.height),
50 # (context.area.width, 0), (0, context.area.height)
51 # ]})
52 # shader.bind()
53 # shader.uniform_float("color", (0.8, 0.1, 0.1, 0.5))
54 # batch.draw(shader)
56 # restore opengl defaults
57 gpu.state.line_width_set(1.0)
58 gpu.state.blend_set('NONE')
60 ## text
61 font_id = 0
62 ## draw text debug infos
63 blf.position(font_id, 15, 30, 0)
64 blf.size(font_id, 20, 72)
65 blf.draw(font_id, f'angle: {math.degrees(self.angle):.1f}')
68 class RC_OT_RotateCanvas(bpy.types.Operator):
69 bl_idname = 'view3d.rotate_canvas'
70 bl_label = 'Rotate Canvas'
71 bl_options = {"REGISTER", "UNDO"}
73 def get_center_view(self, context, cam):
74 '''
75 https://blender.stackexchange.com/questions/6377/coordinates-of-corners-of-camera-view-border
76 Thanks to ideasman42
77 '''
79 frame = cam.data.view_frame()
80 mat = cam.matrix_world
81 frame = [mat @ v for v in frame]
82 frame_px = [location_3d_to_region_2d(context.region, context.space_data.region_3d, v) for v in frame]
83 center_x = frame_px[2].x + (frame_px[0].x - frame_px[2].x)/2
84 center_y = frame_px[1].y + (frame_px[0].y - frame_px[1].y)/2
86 return mathutils.Vector((center_x, center_y))
88 def set_cam_view_offset_from_angle(self, context, angle):
89 '''apply inverse of the rotation on view offset in cam rotate from view center'''
90 neg = -angle
91 rot_mat2d = mathutils.Matrix([[math.cos(neg), -math.sin(neg)], [math.sin(neg), math.cos(neg)]])
93 # scale_mat = mathutils.Matrix([[1.0, 0.0], [0.0, self.ratio]])
94 new_cam_offset = self.view_cam_offset.copy()
96 ## area deformation correction
97 new_cam_offset = mathutils.Vector((new_cam_offset[0], new_cam_offset[1] * self.ratio))
99 ## rotate by matrix
100 new_cam_offset.rotate(rot_mat2d)
102 ## area deformation restore
103 new_cam_offset = mathutils.Vector((new_cam_offset[0], new_cam_offset[1] * self.ratio_inv))
105 context.space_data.region_3d.view_camera_offset = new_cam_offset
107 def execute(self, context):
108 if self.hud:
109 bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
110 context.area.tag_redraw()
111 if self.in_cam:
112 self.cam.rotation_mode = self.org_rotation_mode
113 return {'FINISHED'}
116 def modal(self, context, event):
117 if event.type in {'MOUSEMOVE'}:#,'INBETWEEN_MOUSEMOVE'
118 # Get current mouse coordination (region)
119 self.pos_current = mathutils.Vector((event.mouse_region_x, event.mouse_region_y))
120 # Get current vector
121 self.vector_current = (self.pos_current - self.center).normalized()
122 # Calculates the angle between initial and current vectors
123 self.angle = self.vector_initial.angle_signed(self.vector_current)#radian
124 # print (math.degrees(self.angle), self.vector_initial, self.vector_current)
127 ## handle snap key
128 snap = False
129 if self.snap_ctrl and event.ctrl:
130 snap = True
131 if self.snap_shift and event.shift:
132 snap = True
133 if self.snap_alt and event.alt:
134 snap = True
135 ## Snapping to specific degrees angle
136 if snap:
137 self.angle = step_value(self.angle, self.snap_step)
139 if self.in_cam:
140 self.cam.matrix_world = self.cam_matrix
141 self.cam.rotation_euler.rotate_axis("Z", self.angle)
143 if self.use_view_center:
144 ## apply inverse rotation on view offset
145 self.set_cam_view_offset_from_angle(context, self.angle)
147 else: # free view
148 context.space_data.region_3d.view_rotation = self._rotation
149 rot = context.space_data.region_3d.view_rotation
150 rot = rot.to_euler()
151 rot.rotate_axis("Z", self.angle)
152 context.space_data.region_3d.view_rotation = rot.to_quaternion()
154 if event.type in {'RIGHTMOUSE', 'LEFTMOUSE', 'MIDDLEMOUSE'} and event.value == 'RELEASE':
155 # Trigger reset : Less than 150ms and less than 2 degrees move
156 if time() - self.timer < 0.15 and abs(math.degrees(self.angle)) < 2:
157 # self.report({'INFO'}, 'Reset')
158 aim = context.space_data.region_3d.view_rotation @ mathutils.Vector((0.0, 0.0, 1.0)) # view vector
159 z_up_quat = aim.to_track_quat('Z','Y') # track Z, up Y
160 if self.in_cam:
162 q = self.cam.matrix_world.to_quaternion() # store current rotation
164 if self.cam.parent:
165 q = self.cam.parent.matrix_world.inverted().to_quaternion() @ q
166 cam_quat = self.cam.parent.matrix_world.inverted().to_quaternion() @ z_up_quat
167 else:
168 cam_quat = z_up_quat
169 self.cam.rotation_euler = cam_quat.to_euler('XYZ')
171 # get diff angle (might be better way to get view axis rot diff)
172 diff_angle = q.rotation_difference(cam_quat).to_euler('ZXY').z
173 # print('diff_angle: ', math.degrees(diff_angle))
174 self.set_cam_view_offset_from_angle(context, diff_angle)
176 else:
177 context.space_data.region_3d.view_rotation = z_up_quat
178 self.execute(context)
179 return {'FINISHED'}
181 if event.type == 'ESC':#Cancel
182 self.execute(context)
183 if self.in_cam:
184 self.cam.matrix_world = self.cam_matrix
185 context.space_data.region_3d.view_camera_offset = self.view_cam_offset
186 else:
187 context.space_data.region_3d.view_rotation = self._rotation
188 return {'CANCELLED'}
190 return {'RUNNING_MODAL'}
192 def invoke(self, context, event):
193 self.current_area = context.area
194 prefs = get_addon_prefs()
195 self.hud = prefs.canvas_use_hud
196 self.use_view_center = prefs.canvas_use_view_center
197 self.angle = 0.0
198 self.in_cam = context.region_data.view_perspective == 'CAMERA'
200 ## store ratio for view rotate correction
202 # CORRECT UI OVERLAP FROM HEADER TOOLBAR
203 regs = context.area.regions
204 if context.preferences.system.use_region_overlap:
205 w = context.area.width
206 # minus tool header
207 h = context.area.height - regs[0].height
208 else:
209 # minus tool leftbar + sidebar right
210 w = context.area.width - regs[2].width - regs[3].width
211 # minus tool header + header
212 h = context.area.height - regs[0].height - regs[1].height
214 self.ratio = h / w
215 self.ratio_inv = w / h
217 if self.in_cam:
218 # Get camera from scene
219 self.cam = bpy.context.scene.camera
221 #return if one element is locked (else bypass location)
222 if self.cam.lock_rotation[:] != (False, False, False):
223 self.report({'WARNING'}, 'Camera rotation is locked')
224 return {'CANCELLED'}
226 if self.use_view_center:
227 self.center = mathutils.Vector((w/2, h/2))
228 else:
229 self.center = self.get_center_view(context, self.cam)
231 # store original rotation mode
232 self.org_rotation_mode = self.cam.rotation_mode
233 # set to euler to works with quaternions, restored at finish
234 self.cam.rotation_mode = 'XYZ'
235 # store camera matrix world
236 self.cam_matrix = self.cam.matrix_world.copy()
237 # self.cam_init_euler = self.cam.rotation_euler.copy()
239 ## initialize current view_offset in camera
240 self.view_cam_offset = mathutils.Vector(context.space_data.region_3d.view_camera_offset)
242 else:
243 self.center = mathutils.Vector((w/2, h/2))
244 # self.center = mathutils.Vector((context.area.width/2, context.area.height/2))
246 # store current rotation
247 self._rotation = context.space_data.region_3d.view_rotation.copy()
249 # Get current mouse coordination
250 self.pos_current = mathutils.Vector((event.mouse_region_x, event.mouse_region_y))
252 self.initial_pos = self.pos_current# for draw debug, else no need
253 # Calculate initial vector
254 self.vector_initial = self.pos_current - self.center
255 self.vector_initial.normalize()
257 # Initializes the current vector with the same initial vector.
258 self.vector_current = self.vector_initial.copy()
261 #Snap keys
262 self.snap_ctrl = not prefs.use_ctrl
263 self.snap_shift = not prefs.use_shift
264 self.snap_alt = not prefs.use_alt
265 # round to closer degree and convert back to radians
266 self.snap_step = math.radians(round(math.degrees(prefs.rc_angle_step)))
268 self.timer = time()
269 args = (self, context)
270 if self.hud:
271 self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
272 context.window_manager.modal_handler_add(self)
273 return {'RUNNING_MODAL'}
276 ## -- Set / Reset rotation buttons
278 class RC_OT_Set_rotation(bpy.types.Operator):
279 bl_idname = 'view3d.rotate_canvas_set'
280 bl_label = 'Save Rotation'
281 bl_description = 'Save active camera rotation (per camera property)'
282 bl_options = {"REGISTER"}
284 @classmethod
285 def poll(cls, context):
286 return context.area.type == 'VIEW_3D' \
287 and context.space_data.region_3d.view_perspective == 'CAMERA'
289 def execute(self, context):
290 cam_ob = context.scene.camera
291 cam_ob['stored_rotation'] = cam_ob.rotation_euler
292 if not cam_ob.get('_RNA_UI'):
293 cam_ob['_RNA_UI'] = {}
294 cam_ob['_RNA_UI']["stored_rotation"] = {
295 "description":"Stored camera rotation (Gpencil tools > rotate canvas operator)",
296 "subtype":'EULER',
297 # "is_overridable_library":0,
300 return {'FINISHED'}
302 class RC_OT_Reset_rotation(bpy.types.Operator):
303 bl_idname = 'view3d.rotate_canvas_reset'
304 bl_label = 'Restore Rotation'
305 bl_description = 'Restore active camera rotation from previously saved state'
306 bl_options = {"REGISTER", "UNDO"}
308 @classmethod
309 def poll(cls, context):
310 return context.area.type == 'VIEW_3D' \
311 and context.space_data.region_3d.view_perspective == 'CAMERA' \
312 and context.scene.camera.get('stored_rotation')
314 def execute(self, context):
315 cam_ob = context.scene.camera
316 cam_ob.rotation_euler = cam_ob['stored_rotation']
317 return {'FINISHED'}
320 ### --- REGISTER
322 classes = (
323 RC_OT_RotateCanvas,
324 RC_OT_Set_rotation,
325 RC_OT_Reset_rotation,
328 def register():
329 for cls in classes:
330 bpy.utils.register_class(cls)
332 def unregister():
333 for cls in reversed(classes):
334 bpy.utils.unregister_class(cls)