1 # ##### BEGIN GPL LICENSE BLOCK #####
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the GNU General Public License
5 # as published by the Free Software Foundation; either version 2
6 # of the License, or (at your option) any later version.
8 # This program is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
13 # You should have received a copy of the GNU General Public License
14 # along with this program; if not, write to the Free Software Foundation,
15 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 # ##### END GPL LICENSE BLOCK #####
23 "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
24 "version": (4, 21, 3),
25 "blender": (2, 90, 0),
26 "location": "File > Import-Export",
27 "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
29 "doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_fbx.html",
30 "support": 'OFFICIAL',
31 "category": "Import-Export",
37 if "import_fbx" in locals():
38 importlib
.reload(import_fbx
)
39 if "export_fbx_bin" in locals():
40 importlib
.reload(export_fbx_bin
)
41 if "export_fbx" in locals():
42 importlib
.reload(export_fbx
)
46 from bpy
.props
import (
53 from bpy_extras
.io_utils
import (
62 @orientation_helper(axis_forward
='-Z', axis_up
='Y')
63 class ImportFBX(bpy
.types
.Operator
, ImportHelper
):
65 bl_idname
= "import_scene.fbx"
66 bl_label
= "Import FBX"
67 bl_options
= {'UNDO', 'PRESET'}
69 directory
: StringProperty()
72 filter_glob
: StringProperty(default
="*.fbx", options
={'HIDDEN'})
74 files
: CollectionProperty(
76 type=bpy
.types
.OperatorFileListElement
,
80 items
=(('MAIN', "Main", "Main basic settings"),
81 ('ARMATURE', "Armatures", "Armature-related settings"),
84 description
="Import options categories",
87 use_manual_orientation
: BoolProperty(
88 name
="Manual Orientation",
89 description
="Specify orientation and scale, instead of using embedded data in FBX file",
92 global_scale
: FloatProperty(
94 min=0.001, max=1000.0,
97 bake_space_transform
: BoolProperty(
98 name
="Apply Transform",
99 description
="Bake space transform into object data, avoids getting unwanted rotations to objects when "
100 "target space is not aligned with Blender's space "
101 "(WARNING! experimental option, use at own risks, known broken with armatures/animations)",
105 use_custom_normals
: BoolProperty(
106 name
="Custom Normals",
107 description
="Import custom normals, if available (otherwise Blender will recompute them)",
111 use_image_search
: BoolProperty(
113 description
="Search subdirs for any associated images (WARNING: may be slow)",
117 use_alpha_decals
: BoolProperty(
119 description
="Treat materials with alpha as decals (no shadow casting)",
122 decal_offset
: FloatProperty(
124 description
="Displace geometry of alpha meshes",
129 use_anim
: BoolProperty(
130 name
="Import Animation",
131 description
="Import FBX animation",
134 anim_offset
: FloatProperty(
135 name
="Animation Offset",
136 description
="Offset to apply to animation during import, in frames",
140 use_subsurf
: BoolProperty(
141 name
="Subdivision Data",
142 description
="Import FBX subdivision information as subdivision surface modifiers",
146 use_custom_props
: BoolProperty(
147 name
="Custom Properties",
148 description
="Import user properties as custom properties",
151 use_custom_props_enum_as_string
: BoolProperty(
152 name
="Import Enums As Strings",
153 description
="Store enumeration values as strings",
157 ignore_leaf_bones
: BoolProperty(
158 name
="Ignore Leaf Bones",
159 description
="Ignore the last bone at the end of each chain (used to mark the length of the previous bone)",
162 force_connect_children
: BoolProperty(
163 name
="Force Connect Children",
164 description
="Force connection of children bones to their parent, even if their computed head/tail "
165 "positions do not match (can be useful with pure-joints-type armatures)",
168 automatic_bone_orientation
: BoolProperty(
169 name
="Automatic Bone Orientation",
170 description
="Try to align the major bone axis with the bone children",
173 primary_bone_axis
: EnumProperty(
174 name
="Primary Bone Axis",
175 items
=(('X', "X Axis", ""),
178 ('-X', "-X Axis", ""),
179 ('-Y', "-Y Axis", ""),
180 ('-Z', "-Z Axis", ""),
184 secondary_bone_axis
: EnumProperty(
185 name
="Secondary Bone Axis",
186 items
=(('X', "X Axis", ""),
189 ('-X', "-X Axis", ""),
190 ('-Y', "-Y Axis", ""),
191 ('-Z', "-Z Axis", ""),
196 use_prepost_rot
: BoolProperty(
197 name
="Use Pre/Post Rotation",
198 description
="Use pre/post rotation from FBX transform (you may have to disable that in some cases)",
202 def draw(self
, context
):
205 def execute(self
, context
):
206 keywords
= self
.as_keywords(ignore
=("filter_glob", "directory", "ui_tab", "filepath", "files"))
208 from . import import_fbx
213 dirname
= os
.path
.dirname(self
.filepath
)
214 for file in self
.files
:
215 path
= os
.path
.join(dirname
, file.name
)
216 if import_fbx
.load(self
, context
, filepath
=path
, **keywords
) == {'FINISHED'}:
220 return import_fbx
.load(self
, context
, filepath
=self
.filepath
, **keywords
)
223 class FBX_PT_import_include(bpy
.types
.Panel
):
224 bl_space_type
= 'FILE_BROWSER'
225 bl_region_type
= 'TOOL_PROPS'
227 bl_parent_id
= "FILE_PT_operator"
230 def poll(cls
, context
):
231 sfile
= context
.space_data
232 operator
= sfile
.active_operator
234 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
236 def draw(self
, context
):
238 layout
.use_property_split
= True
239 layout
.use_property_decorate
= False # No animation.
241 sfile
= context
.space_data
242 operator
= sfile
.active_operator
244 layout
.prop(operator
, "use_custom_normals")
245 layout
.prop(operator
, "use_subsurf")
246 layout
.prop(operator
, "use_custom_props")
248 sub
.enabled
= operator
.use_custom_props
249 sub
.prop(operator
, "use_custom_props_enum_as_string")
250 layout
.prop(operator
, "use_image_search")
253 class FBX_PT_import_transform(bpy
.types
.Panel
):
254 bl_space_type
= 'FILE_BROWSER'
255 bl_region_type
= 'TOOL_PROPS'
256 bl_label
= "Transform"
257 bl_parent_id
= "FILE_PT_operator"
260 def poll(cls
, context
):
261 sfile
= context
.space_data
262 operator
= sfile
.active_operator
264 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
266 def draw(self
, context
):
268 layout
.use_property_split
= True
269 layout
.use_property_decorate
= False # No animation.
271 sfile
= context
.space_data
272 operator
= sfile
.active_operator
274 layout
.prop(operator
, "global_scale")
275 layout
.prop(operator
, "decal_offset")
277 row
.prop(operator
, "bake_space_transform")
278 row
.label(text
="", icon
='ERROR')
279 layout
.prop(operator
, "use_prepost_rot")
282 class FBX_PT_import_transform_manual_orientation(bpy
.types
.Panel
):
283 bl_space_type
= 'FILE_BROWSER'
284 bl_region_type
= 'TOOL_PROPS'
285 bl_label
= "Manual Orientation"
286 bl_parent_id
= "FBX_PT_import_transform"
289 def poll(cls
, context
):
290 sfile
= context
.space_data
291 operator
= sfile
.active_operator
293 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
295 def draw_header(self
, context
):
296 sfile
= context
.space_data
297 operator
= sfile
.active_operator
299 self
.layout
.prop(operator
, "use_manual_orientation", text
="")
301 def draw(self
, context
):
303 layout
.use_property_split
= True
304 layout
.use_property_decorate
= False # No animation.
306 sfile
= context
.space_data
307 operator
= sfile
.active_operator
309 layout
.enabled
= operator
.use_manual_orientation
311 layout
.prop(operator
, "axis_forward")
312 layout
.prop(operator
, "axis_up")
315 class FBX_PT_import_animation(bpy
.types
.Panel
):
316 bl_space_type
= 'FILE_BROWSER'
317 bl_region_type
= 'TOOL_PROPS'
318 bl_label
= "Animation"
319 bl_parent_id
= "FILE_PT_operator"
320 bl_options
= {'DEFAULT_CLOSED'}
323 def poll(cls
, context
):
324 sfile
= context
.space_data
325 operator
= sfile
.active_operator
327 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
329 def draw_header(self
, context
):
330 sfile
= context
.space_data
331 operator
= sfile
.active_operator
333 self
.layout
.prop(operator
, "use_anim", text
="")
335 def draw(self
, context
):
337 layout
.use_property_split
= True
338 layout
.use_property_decorate
= False # No animation.
340 sfile
= context
.space_data
341 operator
= sfile
.active_operator
343 layout
.enabled
= operator
.use_anim
345 layout
.prop(operator
, "anim_offset")
348 class FBX_PT_import_armature(bpy
.types
.Panel
):
349 bl_space_type
= 'FILE_BROWSER'
350 bl_region_type
= 'TOOL_PROPS'
351 bl_label
= "Armature"
352 bl_parent_id
= "FILE_PT_operator"
353 bl_options
= {'DEFAULT_CLOSED'}
356 def poll(cls
, context
):
357 sfile
= context
.space_data
358 operator
= sfile
.active_operator
360 return operator
.bl_idname
== "IMPORT_SCENE_OT_fbx"
362 def draw(self
, context
):
364 layout
.use_property_split
= True
365 layout
.use_property_decorate
= False # No animation.
367 sfile
= context
.space_data
368 operator
= sfile
.active_operator
370 layout
.prop(operator
, "ignore_leaf_bones")
371 layout
.prop(operator
, "force_connect_children"),
372 layout
.prop(operator
, "automatic_bone_orientation"),
373 sub
= layout
.column()
374 sub
.enabled
= not operator
.automatic_bone_orientation
375 sub
.prop(operator
, "primary_bone_axis")
376 sub
.prop(operator
, "secondary_bone_axis")
379 @orientation_helper(axis_forward
='-Z', axis_up
='Y')
380 class ExportFBX(bpy
.types
.Operator
, ExportHelper
):
381 """Write a FBX file"""
382 bl_idname
= "export_scene.fbx"
383 bl_label
= "Export FBX"
384 bl_options
= {'UNDO', 'PRESET'}
386 filename_ext
= ".fbx"
387 filter_glob
: StringProperty(default
="*.fbx", options
={'HIDDEN'})
389 # List of operator properties, the attributes will be assigned
390 # to the class instance from the operator settings before calling.
392 use_selection
: BoolProperty(
393 name
="Selected Objects",
394 description
="Export selected and visible objects only",
397 use_active_collection
: BoolProperty(
398 name
="Active Collection",
399 description
="Export only objects from the active collection (and its children)",
402 global_scale
: FloatProperty(
404 description
="Scale all data (Some importers do not support scaled armatures!)",
405 min=0.001, max=1000.0,
406 soft_min
=0.01, soft_max
=1000.0,
409 apply_unit_scale
: BoolProperty(
411 description
="Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)",
414 apply_scale_options
: EnumProperty(
415 items
=(('FBX_SCALE_NONE', "All Local",
416 "Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0"),
417 ('FBX_SCALE_UNITS', "FBX Units Scale",
418 "Apply custom scaling to each object transformation, and units scaling to FBX scale"),
419 ('FBX_SCALE_CUSTOM', "FBX Custom Scale",
420 "Apply custom scaling to FBX scale, and units scaling to each object transformation"),
421 ('FBX_SCALE_ALL', "FBX All",
422 "Apply custom scaling and units scaling to FBX scale"),
424 name
="Apply Scalings",
425 description
="How to apply custom and units scalings in generated FBX file "
426 "(Blender uses FBX scale to detect units on import, "
427 "but many other applications do not handle the same way)",
429 bake_space_transform
: BoolProperty(
430 name
="Apply Transform",
431 description
="Bake space transform into object data, avoids getting unwanted rotations to objects when "
432 "target space is not aligned with Blender's space "
433 "(WARNING! experimental option, use at own risks, known broken with armatures/animations)",
437 object_types
: EnumProperty(
439 options
={'ENUM_FLAG'},
440 items
=(('EMPTY', "Empty", ""),
441 ('CAMERA', "Camera", ""),
442 ('LIGHT', "Lamp", ""),
443 ('ARMATURE', "Armature", "WARNING: not supported in dupli/group instances"),
444 ('MESH', "Mesh", ""),
445 ('OTHER', "Other", "Other geometry types, like curve, metaball, etc. (converted to meshes)"),
447 description
="Which kind of object to export",
448 default
={'EMPTY', 'CAMERA', 'LIGHT', 'ARMATURE', 'MESH', 'OTHER'},
451 use_mesh_modifiers
: BoolProperty(
452 name
="Apply Modifiers",
453 description
="Apply modifiers to mesh objects (except Armature ones) - "
454 "WARNING: prevents exporting shape keys",
457 use_mesh_modifiers_render
: BoolProperty(
458 name
="Use Modifiers Render Setting",
459 description
="Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)",
462 mesh_smooth_type
: EnumProperty(
464 items
=(('OFF', "Normals Only", "Export only normals instead of writing edge or face smoothing data"),
465 ('FACE', "Face", "Write face smoothing"),
466 ('EDGE', "Edge", "Write edge smoothing"),
468 description
="Export smoothing information "
469 "(prefer 'Normals Only' option if your target importer understand split normals)",
472 use_subsurf
: BoolProperty(
473 name
="Export Subdivision Surface",
474 description
="Export the last Catmull-Rom subdivision modifier as FBX subdivision "
475 "(does not apply the modifier even if 'Apply Modifiers' is enabled)",
478 use_mesh_edges
: BoolProperty(
480 description
="Export loose edges (as two-vertices polygons)",
483 use_tspace
: BoolProperty(
484 name
="Tangent Space",
485 description
="Add binormal and tangent vectors, together with normal they form the tangent space "
486 "(will only work correctly with tris/quads only meshes!)",
489 use_custom_props
: BoolProperty(
490 name
="Custom Properties",
491 description
="Export custom properties",
494 add_leaf_bones
: BoolProperty(
495 name
="Add Leaf Bones",
496 description
="Append a final bone to the end of each chain to specify last bone length "
497 "(use this when you intend to edit the armature from exported data)",
498 default
=True # False for commit!
500 primary_bone_axis
: EnumProperty(
501 name
="Primary Bone Axis",
502 items
=(('X', "X Axis", ""),
505 ('-X', "-X Axis", ""),
506 ('-Y', "-Y Axis", ""),
507 ('-Z', "-Z Axis", ""),
511 secondary_bone_axis
: EnumProperty(
512 name
="Secondary Bone Axis",
513 items
=(('X', "X Axis", ""),
516 ('-X', "-X Axis", ""),
517 ('-Y', "-Y Axis", ""),
518 ('-Z', "-Z Axis", ""),
522 use_armature_deform_only
: BoolProperty(
523 name
="Only Deform Bones",
524 description
="Only write deforming bones (and non-deforming ones when they have deforming children)",
527 armature_nodetype
: EnumProperty(
528 name
="Armature FBXNode Type",
529 items
=(('NULL', "Null", "'Null' FBX node, similar to Blender's Empty (default)"),
530 ('ROOT', "Root", "'Root' FBX node, supposed to be the root of chains of bones..."),
531 ('LIMBNODE', "LimbNode", "'LimbNode' FBX node, a regular joint between two bones..."),
533 description
="FBX type of node (object) used to represent Blender's armatures "
534 "(use Null one unless you experience issues with other app, other choices may no import back "
535 "perfectly in Blender...)",
538 bake_anim
: BoolProperty(
539 name
="Baked Animation",
540 description
="Export baked keyframe animation",
543 bake_anim_use_all_bones
: BoolProperty(
544 name
="Key All Bones",
545 description
="Force exporting at least one key of animation for all bones "
546 "(needed with some target applications, like UE4)",
549 bake_anim_use_nla_strips
: BoolProperty(
551 description
="Export each non-muted NLA strip as a separated FBX's AnimStack, if any, "
552 "instead of global scene animation",
555 bake_anim_use_all_actions
: BoolProperty(
557 description
="Export each action as a separated FBX's AnimStack, instead of global scene animation "
558 "(note that animated objects will get all actions compatible with them, "
559 "others will get no animation at all)",
562 bake_anim_force_startend_keying
: BoolProperty(
563 name
="Force Start/End Keying",
564 description
="Always add a keyframe at start and end of actions for animated channels",
567 bake_anim_step
: FloatProperty(
568 name
="Sampling Rate",
569 description
="How often to evaluate animated values (in frames)",
571 soft_min
=0.1, soft_max
=10.0,
574 bake_anim_simplify_factor
: FloatProperty(
576 description
="How much to simplify baked values (0.0 to disable, the higher the more simplified)",
577 min=0.0, max=100.0, # No simplification to up to 10% of current magnitude tolerance.
578 soft_min
=0.0, soft_max
=10.0,
579 default
=1.0, # default: min slope: 0.005, max frame step: 10.
581 path_mode
: path_reference_mode
582 embed_textures
: BoolProperty(
583 name
="Embed Textures",
584 description
="Embed textures in FBX binary file (only for \"Copy\" path mode!)",
587 batch_mode
: EnumProperty(
589 items
=(('OFF', "Off", "Active scene to file"),
590 ('SCENE', "Scene", "Each scene as a file"),
591 ('COLLECTION', "Collection",
592 "Each collection (data-block ones) as a file, does not include content of children collections"),
593 ('SCENE_COLLECTION', "Scene Collections",
594 "Each collection (including master, non-data-block ones) of each scene as a file, "
595 "including content from children collections"),
596 ('ACTIVE_SCENE_COLLECTION', "Active Scene Collections",
597 "Each collection (including master, non-data-block one) of the active scene as a file, "
598 "including content from children collections"),
601 use_batch_own_dir
: BoolProperty(
602 name
="Batch Own Dir",
603 description
="Create a dir for each exported file",
606 use_metadata
: BoolProperty(
612 def draw(self
, context
):
616 def check_extension(self
):
617 return self
.batch_mode
== 'OFF'
619 def execute(self
, context
):
620 from mathutils
import Matrix
621 if not self
.filepath
:
622 raise Exception("filepath not set")
624 global_matrix
= (axis_conversion(to_forward
=self
.axis_forward
,
628 keywords
= self
.as_keywords(ignore
=("check_existing",
633 keywords
["global_matrix"] = global_matrix
635 from . import export_fbx_bin
636 return export_fbx_bin
.save(self
, context
, **keywords
)
639 class FBX_PT_export_main(bpy
.types
.Panel
):
640 bl_space_type
= 'FILE_BROWSER'
641 bl_region_type
= 'TOOL_PROPS'
643 bl_parent_id
= "FILE_PT_operator"
644 bl_options
= {'HIDE_HEADER'}
647 def poll(cls
, context
):
648 sfile
= context
.space_data
649 operator
= sfile
.active_operator
651 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
653 def draw(self
, context
):
655 layout
.use_property_split
= True
656 layout
.use_property_decorate
= False # No animation.
658 sfile
= context
.space_data
659 operator
= sfile
.active_operator
661 row
= layout
.row(align
=True)
662 row
.prop(operator
, "path_mode")
663 sub
= row
.row(align
=True)
664 sub
.enabled
= (operator
.path_mode
== 'COPY')
665 sub
.prop(operator
, "embed_textures", text
="", icon
='PACKAGE' if operator
.embed_textures
else 'UGLYPACKAGE')
666 row
= layout
.row(align
=True)
667 row
.prop(operator
, "batch_mode")
668 sub
= row
.row(align
=True)
669 sub
.prop(operator
, "use_batch_own_dir", text
="", icon
='NEWFOLDER')
672 class FBX_PT_export_include(bpy
.types
.Panel
):
673 bl_space_type
= 'FILE_BROWSER'
674 bl_region_type
= 'TOOL_PROPS'
676 bl_parent_id
= "FILE_PT_operator"
679 def poll(cls
, context
):
680 sfile
= context
.space_data
681 operator
= sfile
.active_operator
683 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
685 def draw(self
, context
):
687 layout
.use_property_split
= True
688 layout
.use_property_decorate
= False # No animation.
690 sfile
= context
.space_data
691 operator
= sfile
.active_operator
693 sublayout
= layout
.column(heading
="Limit to")
694 sublayout
.enabled
= (operator
.batch_mode
== 'OFF')
695 sublayout
.prop(operator
, "use_selection")
696 sublayout
.prop(operator
, "use_active_collection")
698 layout
.column().prop(operator
, "object_types")
699 layout
.prop(operator
, "use_custom_props")
702 class FBX_PT_export_transform(bpy
.types
.Panel
):
703 bl_space_type
= 'FILE_BROWSER'
704 bl_region_type
= 'TOOL_PROPS'
705 bl_label
= "Transform"
706 bl_parent_id
= "FILE_PT_operator"
709 def poll(cls
, context
):
710 sfile
= context
.space_data
711 operator
= sfile
.active_operator
713 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
715 def draw(self
, context
):
717 layout
.use_property_split
= True
718 layout
.use_property_decorate
= False # No animation.
720 sfile
= context
.space_data
721 operator
= sfile
.active_operator
723 layout
.prop(operator
, "global_scale")
724 layout
.prop(operator
, "apply_scale_options")
726 layout
.prop(operator
, "axis_forward")
727 layout
.prop(operator
, "axis_up")
729 layout
.prop(operator
, "apply_unit_scale")
731 row
.prop(operator
, "bake_space_transform")
732 row
.label(text
="", icon
='ERROR')
735 class FBX_PT_export_geometry(bpy
.types
.Panel
):
736 bl_space_type
= 'FILE_BROWSER'
737 bl_region_type
= 'TOOL_PROPS'
738 bl_label
= "Geometry"
739 bl_parent_id
= "FILE_PT_operator"
740 bl_options
= {'DEFAULT_CLOSED'}
743 def poll(cls
, context
):
744 sfile
= context
.space_data
745 operator
= sfile
.active_operator
747 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
749 def draw(self
, context
):
751 layout
.use_property_split
= True
752 layout
.use_property_decorate
= False # No animation.
754 sfile
= context
.space_data
755 operator
= sfile
.active_operator
757 layout
.prop(operator
, "mesh_smooth_type")
758 layout
.prop(operator
, "use_subsurf")
759 layout
.prop(operator
, "use_mesh_modifiers")
761 #sub.enabled = operator.use_mesh_modifiers and False # disabled in 2.8...
762 #sub.prop(operator, "use_mesh_modifiers_render")
763 layout
.prop(operator
, "use_mesh_edges")
765 #~ sub.enabled = operator.mesh_smooth_type in {'OFF'}
766 sub
.prop(operator
, "use_tspace")
769 class FBX_PT_export_armature(bpy
.types
.Panel
):
770 bl_space_type
= 'FILE_BROWSER'
771 bl_region_type
= 'TOOL_PROPS'
772 bl_label
= "Armature"
773 bl_parent_id
= "FILE_PT_operator"
774 bl_options
= {'DEFAULT_CLOSED'}
777 def poll(cls
, context
):
778 sfile
= context
.space_data
779 operator
= sfile
.active_operator
781 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
783 def draw(self
, context
):
785 layout
.use_property_split
= True
786 layout
.use_property_decorate
= False # No animation.
788 sfile
= context
.space_data
789 operator
= sfile
.active_operator
791 layout
.prop(operator
, "primary_bone_axis")
792 layout
.prop(operator
, "secondary_bone_axis")
793 layout
.prop(operator
, "armature_nodetype")
794 layout
.prop(operator
, "use_armature_deform_only")
795 layout
.prop(operator
, "add_leaf_bones")
798 class FBX_PT_export_bake_animation(bpy
.types
.Panel
):
799 bl_space_type
= 'FILE_BROWSER'
800 bl_region_type
= 'TOOL_PROPS'
801 bl_label
= "Bake Animation"
802 bl_parent_id
= "FILE_PT_operator"
803 bl_options
= {'DEFAULT_CLOSED'}
806 def poll(cls
, context
):
807 sfile
= context
.space_data
808 operator
= sfile
.active_operator
810 return operator
.bl_idname
== "EXPORT_SCENE_OT_fbx"
812 def draw_header(self
, context
):
813 sfile
= context
.space_data
814 operator
= sfile
.active_operator
816 self
.layout
.prop(operator
, "bake_anim", text
="")
818 def draw(self
, context
):
820 layout
.use_property_split
= True
821 layout
.use_property_decorate
= False # No animation.
823 sfile
= context
.space_data
824 operator
= sfile
.active_operator
826 layout
.enabled
= operator
.bake_anim
827 layout
.prop(operator
, "bake_anim_use_all_bones")
828 layout
.prop(operator
, "bake_anim_use_nla_strips")
829 layout
.prop(operator
, "bake_anim_use_all_actions")
830 layout
.prop(operator
, "bake_anim_force_startend_keying")
831 layout
.prop(operator
, "bake_anim_step")
832 layout
.prop(operator
, "bake_anim_simplify_factor")
835 def menu_func_import(self
, context
):
836 self
.layout
.operator(ImportFBX
.bl_idname
, text
="FBX (.fbx)")
839 def menu_func_export(self
, context
):
840 self
.layout
.operator(ExportFBX
.bl_idname
, text
="FBX (.fbx)")
845 FBX_PT_import_include
,
846 FBX_PT_import_transform
,
847 FBX_PT_import_transform_manual_orientation
,
848 FBX_PT_import_animation
,
849 FBX_PT_import_armature
,
852 FBX_PT_export_include
,
853 FBX_PT_export_transform
,
854 FBX_PT_export_geometry
,
855 FBX_PT_export_armature
,
856 FBX_PT_export_bake_animation
,
862 bpy
.utils
.register_class(cls
)
864 bpy
.types
.TOPBAR_MT_file_import
.append(menu_func_import
)
865 bpy
.types
.TOPBAR_MT_file_export
.append(menu_func_export
)
869 bpy
.types
.TOPBAR_MT_file_import
.remove(menu_func_import
)
870 bpy
.types
.TOPBAR_MT_file_export
.remove(menu_func_export
)
873 bpy
.utils
.unregister_class(cls
)
876 if __name__
== "__main__":