Fix T75615: Export Animation to Nuke (chan file) Broken curve
[blender-addons.git] / rigify / metarigs / human.py
blob9ddc2f757798e0e0cbac24601f204d1c0269203c
1 import bpy
4 from mathutils import Color
7 def create(obj):
8 # generated by rigify.utils.write_metarig
9 bpy.ops.object.mode_set(mode='EDIT')
10 arm = obj.data
12 for i in range(6):
13 arm.rigify_colors.add()
15 arm.rigify_colors[0].name = "Root"
16 arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0))
17 arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
18 arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
19 arm.rigify_colors[0].standard_colors_lock = True
20 arm.rigify_colors[1].name = "IK"
21 arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0))
22 arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
23 arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
24 arm.rigify_colors[1].standard_colors_lock = True
25 arm.rigify_colors[2].name = "Special"
26 arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0))
27 arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
28 arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
29 arm.rigify_colors[2].standard_colors_lock = True
30 arm.rigify_colors[3].name = "Tweak"
31 arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0))
32 arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
33 arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
34 arm.rigify_colors[3].standard_colors_lock = True
35 arm.rigify_colors[4].name = "FK"
36 arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0))
37 arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
38 arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
39 arm.rigify_colors[4].standard_colors_lock = True
40 arm.rigify_colors[5].name = "Extra"
41 arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0))
42 arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
43 arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
44 arm.rigify_colors[5].standard_colors_lock = True
46 for i in range(29):
47 arm.rigify_layers.add()
49 arm.rigify_layers[0].name = "Face"
50 arm.rigify_layers[0].row = 1
51 arm.rigify_layers[0].selset = False
52 arm.rigify_layers[0].group = 5
53 arm.rigify_layers[1].name = "Face (Primary)"
54 arm.rigify_layers[1].row = 2
55 arm.rigify_layers[1].selset = False
56 arm.rigify_layers[1].group = 2
57 arm.rigify_layers[2].name = "Face (Secondary)"
58 arm.rigify_layers[2].row = 2
59 arm.rigify_layers[2].selset = False
60 arm.rigify_layers[2].group = 3
61 arm.rigify_layers[3].name = "Torso"
62 arm.rigify_layers[3].row = 3
63 arm.rigify_layers[3].selset = False
64 arm.rigify_layers[3].group = 3
65 arm.rigify_layers[4].name = "Torso (Tweak)"
66 arm.rigify_layers[4].row = 4
67 arm.rigify_layers[4].selset = False
68 arm.rigify_layers[4].group = 4
69 arm.rigify_layers[5].name = "Fingers"
70 arm.rigify_layers[5].row = 5
71 arm.rigify_layers[5].selset = False
72 arm.rigify_layers[5].group = 6
73 arm.rigify_layers[6].name = "Fingers (Detail)"
74 arm.rigify_layers[6].row = 6
75 arm.rigify_layers[6].selset = False
76 arm.rigify_layers[6].group = 5
77 arm.rigify_layers[7].name = "Arm.L (IK)"
78 arm.rigify_layers[7].row = 7
79 arm.rigify_layers[7].selset = False
80 arm.rigify_layers[7].group = 2
81 arm.rigify_layers[8].name = "Arm.L (FK)"
82 arm.rigify_layers[8].row = 8
83 arm.rigify_layers[8].selset = False
84 arm.rigify_layers[8].group = 5
85 arm.rigify_layers[9].name = "Arm.L (Tweak)"
86 arm.rigify_layers[9].row = 9
87 arm.rigify_layers[9].selset = False
88 arm.rigify_layers[9].group = 4
89 arm.rigify_layers[10].name = "Arm.R (IK)"
90 arm.rigify_layers[10].row = 7
91 arm.rigify_layers[10].selset = False
92 arm.rigify_layers[10].group = 2
93 arm.rigify_layers[11].name = "Arm.R (FK)"
94 arm.rigify_layers[11].row = 8
95 arm.rigify_layers[11].selset = False
96 arm.rigify_layers[11].group = 5
97 arm.rigify_layers[12].name = "Arm.R (Tweak)"
98 arm.rigify_layers[12].row = 9
99 arm.rigify_layers[12].selset = False
100 arm.rigify_layers[12].group = 4
101 arm.rigify_layers[13].name = "Leg.L (IK)"
102 arm.rigify_layers[13].row = 10
103 arm.rigify_layers[13].selset = False
104 arm.rigify_layers[13].group = 2
105 arm.rigify_layers[14].name = "Leg.L (FK)"
106 arm.rigify_layers[14].row = 11
107 arm.rigify_layers[14].selset = False
108 arm.rigify_layers[14].group = 5
109 arm.rigify_layers[15].name = "Leg.L (Tweak)"
110 arm.rigify_layers[15].row = 12
111 arm.rigify_layers[15].selset = False
112 arm.rigify_layers[15].group = 4
113 arm.rigify_layers[16].name = "Leg.R (IK)"
114 arm.rigify_layers[16].row = 10
115 arm.rigify_layers[16].selset = False
116 arm.rigify_layers[16].group = 2
117 arm.rigify_layers[17].name = "Leg.R (FK)"
118 arm.rigify_layers[17].row = 11
119 arm.rigify_layers[17].selset = False
120 arm.rigify_layers[17].group = 5
121 arm.rigify_layers[18].name = "Leg.R (Tweak)"
122 arm.rigify_layers[18].row = 12
123 arm.rigify_layers[18].selset = False
124 arm.rigify_layers[18].group = 4
125 arm.rigify_layers[19].name = ""
126 arm.rigify_layers[19].row = 1
127 arm.rigify_layers[19].selset = False
128 arm.rigify_layers[19].group = 0
129 arm.rigify_layers[20].name = ""
130 arm.rigify_layers[20].row = 1
131 arm.rigify_layers[20].selset = False
132 arm.rigify_layers[20].group = 0
133 arm.rigify_layers[21].name = ""
134 arm.rigify_layers[21].row = 1
135 arm.rigify_layers[21].selset = False
136 arm.rigify_layers[21].group = 0
137 arm.rigify_layers[22].name = ""
138 arm.rigify_layers[22].row = 1
139 arm.rigify_layers[22].selset = False
140 arm.rigify_layers[22].group = 0
141 arm.rigify_layers[23].name = ""
142 arm.rigify_layers[23].row = 1
143 arm.rigify_layers[23].selset = False
144 arm.rigify_layers[23].group = 0
145 arm.rigify_layers[24].name = ""
146 arm.rigify_layers[24].row = 1
147 arm.rigify_layers[24].selset = False
148 arm.rigify_layers[24].group = 0
149 arm.rigify_layers[25].name = ""
150 arm.rigify_layers[25].row = 1
151 arm.rigify_layers[25].selset = False
152 arm.rigify_layers[25].group = 0
153 arm.rigify_layers[26].name = ""
154 arm.rigify_layers[26].row = 1
155 arm.rigify_layers[26].selset = False
156 arm.rigify_layers[26].group = 0
157 arm.rigify_layers[27].name = ""
158 arm.rigify_layers[27].row = 1
159 arm.rigify_layers[27].selset = False
160 arm.rigify_layers[27].group = 0
161 arm.rigify_layers[28].name = "Root"
162 arm.rigify_layers[28].row = 14
163 arm.rigify_layers[28].selset = False
164 arm.rigify_layers[28].group = 1
166 bones = {}
168 bone = arm.edit_bones.new('spine')
169 bone.head[:] = 0.0000, 0.0552, 1.0099
170 bone.tail[:] = 0.0000, 0.0172, 1.1573
171 bone.roll = 0.0000
172 bone.use_connect = False
173 bones['spine'] = bone.name
174 bone = arm.edit_bones.new('spine.001')
175 bone.head[:] = 0.0000, 0.0172, 1.1573
176 bone.tail[:] = 0.0000, 0.0004, 1.2929
177 bone.roll = 0.0000
178 bone.use_connect = True
179 bone.parent = arm.edit_bones[bones['spine']]
180 bones['spine.001'] = bone.name
181 bone = arm.edit_bones.new('pelvis.L')
182 bone.head[:] = 0.0000, 0.0552, 1.0099
183 bone.tail[:] = 0.1112, -0.0451, 1.1533
184 bone.roll = -1.0756
185 bone.use_connect = False
186 bone.parent = arm.edit_bones[bones['spine']]
187 bones['pelvis.L'] = bone.name
188 bone = arm.edit_bones.new('pelvis.R')
189 bone.head[:] = -0.0000, 0.0552, 1.0099
190 bone.tail[:] = -0.1112, -0.0451, 1.1533
191 bone.roll = 1.0756
192 bone.use_connect = False
193 bone.parent = arm.edit_bones[bones['spine']]
194 bones['pelvis.R'] = bone.name
195 bone = arm.edit_bones.new('thigh.L')
196 bone.head[:] = 0.0980, 0.0124, 1.0720
197 bone.tail[:] = 0.0980, -0.0286, 0.5372
198 bone.roll = 0.0000
199 bone.use_connect = False
200 bone.parent = arm.edit_bones[bones['spine']]
201 bones['thigh.L'] = bone.name
202 bone = arm.edit_bones.new('thigh.R')
203 bone.head[:] = -0.0980, 0.0124, 1.0720
204 bone.tail[:] = -0.0980, -0.0286, 0.5372
205 bone.roll = 0.0000
206 bone.use_connect = False
207 bone.parent = arm.edit_bones[bones['spine']]
208 bones['thigh.R'] = bone.name
209 bone = arm.edit_bones.new('spine.002')
210 bone.head[:] = 0.0000, 0.0004, 1.2929
211 bone.tail[:] = 0.0000, 0.0059, 1.4657
212 bone.roll = 0.0000
213 bone.use_connect = True
214 bone.parent = arm.edit_bones[bones['spine.001']]
215 bones['spine.002'] = bone.name
216 bone = arm.edit_bones.new('shin.L')
217 bone.head[:] = 0.0980, -0.0286, 0.5372
218 bone.tail[:] = 0.0980, 0.0162, 0.0852
219 bone.roll = 0.0000
220 bone.use_connect = True
221 bone.parent = arm.edit_bones[bones['thigh.L']]
222 bones['shin.L'] = bone.name
223 bone = arm.edit_bones.new('shin.R')
224 bone.head[:] = -0.0980, -0.0286, 0.5372
225 bone.tail[:] = -0.0980, 0.0162, 0.0852
226 bone.roll = 0.0000
227 bone.use_connect = True
228 bone.parent = arm.edit_bones[bones['thigh.R']]
229 bones['shin.R'] = bone.name
230 bone = arm.edit_bones.new('spine.003')
231 bone.head[:] = 0.0000, 0.0059, 1.4657
232 bone.tail[:] = 0.0000, 0.0114, 1.6582
233 bone.roll = 0.0000
234 bone.use_connect = True
235 bone.parent = arm.edit_bones[bones['spine.002']]
236 bones['spine.003'] = bone.name
237 bone = arm.edit_bones.new('foot.L')
238 bone.head[:] = 0.0980, 0.0162, 0.0852
239 bone.tail[:] = 0.0980, -0.0934, 0.0167
240 bone.roll = 0.0000
241 bone.use_connect = True
242 bone.parent = arm.edit_bones[bones['shin.L']]
243 bones['foot.L'] = bone.name
244 bone = arm.edit_bones.new('foot.R')
245 bone.head[:] = -0.0980, 0.0162, 0.0852
246 bone.tail[:] = -0.0980, -0.0934, 0.0167
247 bone.roll = -0.0000
248 bone.use_connect = True
249 bone.parent = arm.edit_bones[bones['shin.R']]
250 bones['foot.R'] = bone.name
251 bone = arm.edit_bones.new('spine.004')
252 bone.head[:] = 0.0000, 0.0114, 1.6582
253 bone.tail[:] = 0.0000, -0.0130, 1.7197
254 bone.roll = 0.0000
255 bone.use_connect = False
256 bone.parent = arm.edit_bones[bones['spine.003']]
257 bones['spine.004'] = bone.name
258 bone = arm.edit_bones.new('shoulder.L')
259 bone.head[:] = 0.0183, -0.0684, 1.6051
260 bone.tail[:] = 0.1694, 0.0205, 1.6050
261 bone.roll = 0.0004
262 bone.use_connect = False
263 bone.parent = arm.edit_bones[bones['spine.003']]
264 bones['shoulder.L'] = bone.name
265 bone = arm.edit_bones.new('shoulder.R')
266 bone.head[:] = -0.0183, -0.0684, 1.6051
267 bone.tail[:] = -0.1694, 0.0205, 1.6050
268 bone.roll = -0.0004
269 bone.use_connect = False
270 bone.parent = arm.edit_bones[bones['spine.003']]
271 bones['shoulder.R'] = bone.name
272 bone = arm.edit_bones.new('breast.L')
273 bone.head[:] = 0.1184, 0.0485, 1.4596
274 bone.tail[:] = 0.1184, -0.0907, 1.4596
275 bone.roll = 0.0000
276 bone.use_connect = False
277 bone.parent = arm.edit_bones[bones['spine.003']]
278 bones['breast.L'] = bone.name
279 bone = arm.edit_bones.new('breast.R')
280 bone.head[:] = -0.1184, 0.0485, 1.4596
281 bone.tail[:] = -0.1184, -0.0907, 1.4596
282 bone.roll = -0.0000
283 bone.use_connect = False
284 bone.parent = arm.edit_bones[bones['spine.003']]
285 bones['breast.R'] = bone.name
286 bone = arm.edit_bones.new('toe.L')
287 bone.head[:] = 0.0980, -0.0934, 0.0167
288 bone.tail[:] = 0.0980, -0.1606, 0.0167
289 bone.roll = -0.0000
290 bone.use_connect = True
291 bone.parent = arm.edit_bones[bones['foot.L']]
292 bones['toe.L'] = bone.name
293 bone = arm.edit_bones.new('heel.02.L')
294 bone.head[:] = 0.0600, 0.0459, 0.0000
295 bone.tail[:] = 0.1400, 0.0459, 0.0000
296 bone.roll = 0.0000
297 bone.use_connect = False
298 bone.parent = arm.edit_bones[bones['foot.L']]
299 bones['heel.02.L'] = bone.name
300 bone = arm.edit_bones.new('toe.R')
301 bone.head[:] = -0.0980, -0.0934, 0.0167
302 bone.tail[:] = -0.0980, -0.1606, 0.0167
303 bone.roll = 0.0000
304 bone.use_connect = True
305 bone.parent = arm.edit_bones[bones['foot.R']]
306 bones['toe.R'] = bone.name
307 bone = arm.edit_bones.new('heel.02.R')
308 bone.head[:] = -0.0600, 0.0459, 0.0000
309 bone.tail[:] = -0.1400, 0.0459, 0.0000
310 bone.roll = -0.0000
311 bone.use_connect = False
312 bone.parent = arm.edit_bones[bones['foot.R']]
313 bones['heel.02.R'] = bone.name
314 bone = arm.edit_bones.new('spine.005')
315 bone.head[:] = 0.0000, -0.0130, 1.7197
316 bone.tail[:] = 0.0000, -0.0247, 1.7813
317 bone.roll = 0.0000
318 bone.use_connect = True
319 bone.parent = arm.edit_bones[bones['spine.004']]
320 bones['spine.005'] = bone.name
321 bone = arm.edit_bones.new('upper_arm.L')
322 bone.head[:] = 0.1953, 0.0267, 1.5846
323 bone.tail[:] = 0.4424, 0.0885, 1.4491
324 bone.roll = 2.0724
325 bone.use_connect = False
326 bone.parent = arm.edit_bones[bones['shoulder.L']]
327 bones['upper_arm.L'] = bone.name
328 bone = arm.edit_bones.new('upper_arm.R')
329 bone.head[:] = -0.1953, 0.0267, 1.5846
330 bone.tail[:] = -0.4424, 0.0885, 1.4491
331 bone.roll = -2.0724
332 bone.use_connect = False
333 bone.parent = arm.edit_bones[bones['shoulder.R']]
334 bones['upper_arm.R'] = bone.name
335 bone = arm.edit_bones.new('spine.006')
336 bone.head[:] = 0.0000, -0.0247, 1.7813
337 bone.tail[:] = 0.0000, -0.0247, 1.9796
338 bone.roll = 0.0000
339 bone.use_connect = True
340 bone.parent = arm.edit_bones[bones['spine.005']]
341 bones['spine.006'] = bone.name
342 bone = arm.edit_bones.new('forearm.L')
343 bone.head[:] = 0.4424, 0.0885, 1.4491
344 bone.tail[:] = 0.6594, 0.0492, 1.3061
345 bone.roll = 2.1535
346 bone.use_connect = True
347 bone.parent = arm.edit_bones[bones['upper_arm.L']]
348 bones['forearm.L'] = bone.name
349 bone = arm.edit_bones.new('forearm.R')
350 bone.head[:] = -0.4424, 0.0885, 1.4491
351 bone.tail[:] = -0.6594, 0.0492, 1.3061
352 bone.roll = -2.1535
353 bone.use_connect = True
354 bone.parent = arm.edit_bones[bones['upper_arm.R']]
355 bones['forearm.R'] = bone.name
356 bone = arm.edit_bones.new('face')
357 bone.head[:] = 0.0000, -0.0247, 1.7813
358 bone.tail[:] = 0.0000, -0.0247, 1.8725
359 bone.roll = 0.0000
360 bone.use_connect = False
361 bone.parent = arm.edit_bones[bones['spine.006']]
362 bones['face'] = bone.name
363 bone = arm.edit_bones.new('hand.L')
364 bone.head[:] = 0.6594, 0.0492, 1.3061
365 bone.tail[:] = 0.7234, 0.0412, 1.2585
366 bone.roll = 2.2103
367 bone.use_connect = True
368 bone.parent = arm.edit_bones[bones['forearm.L']]
369 bones['hand.L'] = bone.name
370 bone = arm.edit_bones.new('hand.R')
371 bone.head[:] = -0.6594, 0.0492, 1.3061
372 bone.tail[:] = -0.7234, 0.0412, 1.2585
373 bone.roll = -2.2103
374 bone.use_connect = True
375 bone.parent = arm.edit_bones[bones['forearm.R']]
376 bones['hand.R'] = bone.name
377 bone = arm.edit_bones.new('nose')
378 bone.head[:] = 0.0000, -0.1536, 1.8978
379 bone.tail[:] = 0.0000, -0.1834, 1.8589
380 bone.roll = 0.0000
381 bone.use_connect = False
382 bone.parent = arm.edit_bones[bones['face']]
383 bones['nose'] = bone.name
384 bone = arm.edit_bones.new('lip.T.L')
385 bone.head[:] = -0.0000, -0.1710, 1.8140
386 bone.tail[:] = 0.0195, -0.1656, 1.8146
387 bone.roll = 0.0000
388 bone.use_connect = False
389 bone.parent = arm.edit_bones[bones['face']]
390 bones['lip.T.L'] = bone.name
391 bone = arm.edit_bones.new('lip.B.L')
392 bone.head[:] = -0.0000, -0.1667, 1.7978
393 bone.tail[:] = 0.0185, -0.1585, 1.8028
394 bone.roll = -0.0789
395 bone.use_connect = False
396 bone.parent = arm.edit_bones[bones['face']]
397 bones['lip.B.L'] = bone.name
398 bone = arm.edit_bones.new('jaw')
399 bone.head[:] = 0.0000, -0.0945, 1.7439
400 bone.tail[:] = 0.0000, -0.1519, 1.7392
401 bone.roll = 0.0000
402 bone.use_connect = False
403 bone.parent = arm.edit_bones[bones['face']]
404 bones['jaw'] = bone.name
405 bone = arm.edit_bones.new('ear.L')
406 bone.head[:] = 0.0919, -0.0309, 1.8622
407 bone.tail[:] = 0.0989, -0.0336, 1.9017
408 bone.roll = -0.0324
409 bone.use_connect = False
410 bone.parent = arm.edit_bones[bones['face']]
411 bones['ear.L'] = bone.name
412 bone = arm.edit_bones.new('ear.R')
413 bone.head[:] = -0.0919, -0.0309, 1.8622
414 bone.tail[:] = -0.0989, -0.0336, 1.9017
415 bone.roll = 0.0324
416 bone.use_connect = False
417 bone.parent = arm.edit_bones[bones['face']]
418 bones['ear.R'] = bone.name
419 bone = arm.edit_bones.new('lip.T.R')
420 bone.head[:] = 0.0000, -0.1710, 1.8140
421 bone.tail[:] = -0.0195, -0.1656, 1.8146
422 bone.roll = -0.0000
423 bone.use_connect = False
424 bone.parent = arm.edit_bones[bones['face']]
425 bones['lip.T.R'] = bone.name
426 bone = arm.edit_bones.new('lip.B.R')
427 bone.head[:] = 0.0000, -0.1667, 1.7978
428 bone.tail[:] = -0.0185, -0.1585, 1.8028
429 bone.roll = 0.0789
430 bone.use_connect = False
431 bone.parent = arm.edit_bones[bones['face']]
432 bones['lip.B.R'] = bone.name
433 bone = arm.edit_bones.new('brow.B.L')
434 bone.head[:] = 0.0791, -0.1237, 1.9020
435 bone.tail[:] = 0.0704, -0.1349, 1.9078
436 bone.roll = 0.0412
437 bone.use_connect = False
438 bone.parent = arm.edit_bones[bones['face']]
439 bones['brow.B.L'] = bone.name
440 bone = arm.edit_bones.new('lid.T.L')
441 bone.head[:] = 0.0768, -0.1218, 1.8947
442 bone.tail[:] = 0.0678, -0.1356, 1.8995
443 bone.roll = -0.2079
444 bone.use_connect = False
445 bone.parent = arm.edit_bones[bones['face']]
446 bones['lid.T.L'] = bone.name
447 bone = arm.edit_bones.new('brow.B.R')
448 bone.head[:] = -0.0791, -0.1237, 1.9020
449 bone.tail[:] = -0.0704, -0.1349, 1.9078
450 bone.roll = -0.0412
451 bone.use_connect = False
452 bone.parent = arm.edit_bones[bones['face']]
453 bones['brow.B.R'] = bone.name
454 bone = arm.edit_bones.new('lid.T.R')
455 bone.head[:] = -0.0768, -0.1218, 1.8947
456 bone.tail[:] = -0.0678, -0.1356, 1.8995
457 bone.roll = 0.2079
458 bone.use_connect = False
459 bone.parent = arm.edit_bones[bones['face']]
460 bones['lid.T.R'] = bone.name
461 bone = arm.edit_bones.new('forehead.L')
462 bone.head[:] = 0.0168, -0.1325, 1.9704
463 bone.tail[:] = 0.0215, -0.1546, 1.9144
464 bone.roll = 1.4313
465 bone.use_connect = False
466 bone.parent = arm.edit_bones[bones['face']]
467 bones['forehead.L'] = bone.name
468 bone = arm.edit_bones.new('forehead.R')
469 bone.head[:] = -0.0168, -0.1325, 1.9704
470 bone.tail[:] = -0.0215, -0.1546, 1.9144
471 bone.roll = -1.4313
472 bone.use_connect = False
473 bone.parent = arm.edit_bones[bones['face']]
474 bones['forehead.R'] = bone.name
475 bone = arm.edit_bones.new('eye.L')
476 bone.head[:] = 0.0516, -0.1209, 1.8941
477 bone.tail[:] = 0.0516, -0.1451, 1.8941
478 bone.roll = 0.0000
479 bone.use_connect = False
480 bone.parent = arm.edit_bones[bones['face']]
481 bones['eye.L'] = bone.name
482 bone = arm.edit_bones.new('eye.R')
483 bone.head[:] = -0.0516, -0.1209, 1.8941
484 bone.tail[:] = -0.0516, -0.1451, 1.8941
485 bone.roll = 0.0000
486 bone.use_connect = False
487 bone.parent = arm.edit_bones[bones['face']]
488 bones['eye.R'] = bone.name
489 bone = arm.edit_bones.new('cheek.T.L')
490 bone.head[:] = 0.0848, -0.0940, 1.8870
491 bone.tail[:] = 0.0565, -0.1430, 1.8517
492 bone.roll = -0.0096
493 bone.use_connect = False
494 bone.parent = arm.edit_bones[bones['face']]
495 bones['cheek.T.L'] = bone.name
496 bone = arm.edit_bones.new('cheek.T.R')
497 bone.head[:] = -0.0848, -0.0940, 1.8870
498 bone.tail[:] = -0.0565, -0.1430, 1.8517
499 bone.roll = 0.0096
500 bone.use_connect = False
501 bone.parent = arm.edit_bones[bones['face']]
502 bones['cheek.T.R'] = bone.name
503 bone = arm.edit_bones.new('teeth.T')
504 bone.head[:] = 0.0000, -0.1568, 1.8214
505 bone.tail[:] = 0.0000, -0.1112, 1.8214
506 bone.roll = 0.0000
507 bone.use_connect = False
508 bone.parent = arm.edit_bones[bones['face']]
509 bones['teeth.T'] = bone.name
510 bone = arm.edit_bones.new('teeth.B')
511 bone.head[:] = 0.0000, -0.1500, 1.7892
512 bone.tail[:] = 0.0000, -0.1043, 1.7892
513 bone.roll = 0.0000
514 bone.use_connect = False
515 bone.parent = arm.edit_bones[bones['face']]
516 bones['teeth.B'] = bone.name
517 bone = arm.edit_bones.new('tongue')
518 bone.head[:] = 0.0000, -0.1354, 1.7946
519 bone.tail[:] = 0.0000, -0.1101, 1.8002
520 bone.roll = 0.0000
521 bone.use_connect = False
522 bone.parent = arm.edit_bones[bones['face']]
523 bones['tongue'] = bone.name
524 bone = arm.edit_bones.new('palm.01.L')
525 bone.head[:] = 0.6921, 0.0224, 1.2882
526 bone.tail[:] = 0.7464, 0.0051, 1.2482
527 bone.roll = -2.4928
528 bone.use_connect = False
529 bone.parent = arm.edit_bones[bones['hand.L']]
530 bones['palm.01.L'] = bone.name
531 bone = arm.edit_bones.new('palm.02.L')
532 bone.head[:] = 0.6970, 0.0389, 1.2877
533 bone.tail[:] = 0.7518, 0.0277, 1.2487
534 bone.roll = -2.5274
535 bone.use_connect = False
536 bone.parent = arm.edit_bones[bones['hand.L']]
537 bones['palm.02.L'] = bone.name
538 bone = arm.edit_bones.new('palm.03.L')
539 bone.head[:] = 0.6963, 0.0545, 1.2874
540 bone.tail[:] = 0.7540, 0.0521, 1.2482
541 bone.roll = -2.5843
542 bone.use_connect = False
543 bone.parent = arm.edit_bones[bones['hand.L']]
544 bones['palm.03.L'] = bone.name
545 bone = arm.edit_bones.new('palm.04.L')
546 bone.head[:] = 0.6929, 0.0696, 1.2871
547 bone.tail[:] = 0.7528, 0.0763, 1.2428
548 bone.roll = -2.5155
549 bone.use_connect = False
550 bone.parent = arm.edit_bones[bones['hand.L']]
551 bones['palm.04.L'] = bone.name
552 bone = arm.edit_bones.new('palm.01.R')
553 bone.head[:] = -0.6921, 0.0224, 1.2882
554 bone.tail[:] = -0.7464, 0.0051, 1.2482
555 bone.roll = 2.4928
556 bone.use_connect = False
557 bone.parent = arm.edit_bones[bones['hand.R']]
558 bones['palm.01.R'] = bone.name
559 bone = arm.edit_bones.new('palm.02.R')
560 bone.head[:] = -0.6970, 0.0389, 1.2877
561 bone.tail[:] = -0.7518, 0.0277, 1.2487
562 bone.roll = 2.5274
563 bone.use_connect = False
564 bone.parent = arm.edit_bones[bones['hand.R']]
565 bones['palm.02.R'] = bone.name
566 bone = arm.edit_bones.new('palm.03.R')
567 bone.head[:] = -0.6963, 0.0544, 1.2874
568 bone.tail[:] = -0.7540, 0.0521, 1.2482
569 bone.roll = 2.5843
570 bone.use_connect = False
571 bone.parent = arm.edit_bones[bones['hand.R']]
572 bones['palm.03.R'] = bone.name
573 bone = arm.edit_bones.new('palm.04.R')
574 bone.head[:] = -0.6929, 0.0696, 1.2871
575 bone.tail[:] = -0.7528, 0.0763, 1.2428
576 bone.roll = 2.5155
577 bone.use_connect = False
578 bone.parent = arm.edit_bones[bones['hand.R']]
579 bones['palm.04.R'] = bone.name
580 bone = arm.edit_bones.new('nose.001')
581 bone.head[:] = 0.0000, -0.1834, 1.8589
582 bone.tail[:] = 0.0000, -0.1965, 1.8450
583 bone.roll = 0.0000
584 bone.use_connect = True
585 bone.parent = arm.edit_bones[bones['nose']]
586 bones['nose.001'] = bone.name
587 bone = arm.edit_bones.new('lip.T.L.001')
588 bone.head[:] = 0.0195, -0.1656, 1.8146
589 bone.tail[:] = 0.0352, -0.1494, 1.8074
590 bone.roll = 0.0236
591 bone.use_connect = True
592 bone.parent = arm.edit_bones[bones['lip.T.L']]
593 bones['lip.T.L.001'] = bone.name
594 bone = arm.edit_bones.new('lip.B.L.001')
595 bone.head[:] = 0.0185, -0.1585, 1.8028
596 bone.tail[:] = 0.0352, -0.1494, 1.8074
597 bone.roll = 0.0731
598 bone.use_connect = True
599 bone.parent = arm.edit_bones[bones['lip.B.L']]
600 bones['lip.B.L.001'] = bone.name
601 bone = arm.edit_bones.new('chin')
602 bone.head[:] = 0.0000, -0.1519, 1.7392
603 bone.tail[:] = 0.0000, -0.1634, 1.7692
604 bone.roll = 0.0000
605 bone.use_connect = True
606 bone.parent = arm.edit_bones[bones['jaw']]
607 bones['chin'] = bone.name
608 bone = arm.edit_bones.new('ear.L.001')
609 bone.head[:] = 0.0989, -0.0336, 1.9017
610 bone.tail[:] = 0.1200, -0.0088, 1.9074
611 bone.roll = 0.0656
612 bone.use_connect = True
613 bone.parent = arm.edit_bones[bones['ear.L']]
614 bones['ear.L.001'] = bone.name
615 bone = arm.edit_bones.new('ear.R.001')
616 bone.head[:] = -0.0989, -0.0336, 1.9017
617 bone.tail[:] = -0.1200, -0.0088, 1.9074
618 bone.roll = -0.0656
619 bone.use_connect = True
620 bone.parent = arm.edit_bones[bones['ear.R']]
621 bones['ear.R.001'] = bone.name
622 bone = arm.edit_bones.new('lip.T.R.001')
623 bone.head[:] = -0.0195, -0.1656, 1.8146
624 bone.tail[:] = -0.0352, -0.1494, 1.8074
625 bone.roll = -0.0236
626 bone.use_connect = True
627 bone.parent = arm.edit_bones[bones['lip.T.R']]
628 bones['lip.T.R.001'] = bone.name
629 bone = arm.edit_bones.new('lip.B.R.001')
630 bone.head[:] = -0.0185, -0.1585, 1.8028
631 bone.tail[:] = -0.0352, -0.1494, 1.8074
632 bone.roll = -0.0731
633 bone.use_connect = True
634 bone.parent = arm.edit_bones[bones['lip.B.R']]
635 bones['lip.B.R.001'] = bone.name
636 bone = arm.edit_bones.new('brow.B.L.001')
637 bone.head[:] = 0.0704, -0.1349, 1.9078
638 bone.tail[:] = 0.0577, -0.1427, 1.9093
639 bone.roll = 0.0192
640 bone.use_connect = True
641 bone.parent = arm.edit_bones[bones['brow.B.L']]
642 bones['brow.B.L.001'] = bone.name
643 bone = arm.edit_bones.new('lid.T.L.001')
644 bone.head[:] = 0.0678, -0.1356, 1.8995
645 bone.tail[:] = 0.0550, -0.1436, 1.9022
646 bone.roll = 0.1837
647 bone.use_connect = True
648 bone.parent = arm.edit_bones[bones['lid.T.L']]
649 bones['lid.T.L.001'] = bone.name
650 bone = arm.edit_bones.new('brow.B.R.001')
651 bone.head[:] = -0.0704, -0.1349, 1.9078
652 bone.tail[:] = -0.0577, -0.1427, 1.9093
653 bone.roll = -0.0192
654 bone.use_connect = True
655 bone.parent = arm.edit_bones[bones['brow.B.R']]
656 bones['brow.B.R.001'] = bone.name
657 bone = arm.edit_bones.new('lid.T.R.001')
658 bone.head[:] = -0.0678, -0.1356, 1.8995
659 bone.tail[:] = -0.0550, -0.1436, 1.9022
660 bone.roll = -0.1837
661 bone.use_connect = True
662 bone.parent = arm.edit_bones[bones['lid.T.R']]
663 bones['lid.T.R.001'] = bone.name
664 bone = arm.edit_bones.new('forehead.L.001')
665 bone.head[:] = 0.0479, -0.1174, 1.9756
666 bone.tail[:] = 0.0588, -0.1421, 1.9255
667 bone.roll = 0.9928
668 bone.use_connect = False
669 bone.parent = arm.edit_bones[bones['forehead.L']]
670 bones['forehead.L.001'] = bone.name
671 bone = arm.edit_bones.new('forehead.R.001')
672 bone.head[:] = -0.0479, -0.1174, 1.9756
673 bone.tail[:] = -0.0588, -0.1421, 1.9255
674 bone.roll = -0.9928
675 bone.use_connect = False
676 bone.parent = arm.edit_bones[bones['forehead.R']]
677 bones['forehead.R.001'] = bone.name
678 bone = arm.edit_bones.new('cheek.T.L.001')
679 bone.head[:] = 0.0565, -0.1430, 1.8517
680 bone.tail[:] = 0.0188, -0.1448, 1.8822
681 bone.roll = 0.1387
682 bone.use_connect = True
683 bone.parent = arm.edit_bones[bones['cheek.T.L']]
684 bones['cheek.T.L.001'] = bone.name
685 bone = arm.edit_bones.new('cheek.T.R.001')
686 bone.head[:] = -0.0565, -0.1430, 1.8517
687 bone.tail[:] = -0.0188, -0.1448, 1.8822
688 bone.roll = -0.1387
689 bone.use_connect = True
690 bone.parent = arm.edit_bones[bones['cheek.T.R']]
691 bones['cheek.T.R.001'] = bone.name
692 bone = arm.edit_bones.new('tongue.001')
693 bone.head[:] = 0.0000, -0.1101, 1.8002
694 bone.tail[:] = 0.0000, -0.0761, 1.7949
695 bone.roll = 0.0000
696 bone.use_connect = True
697 bone.parent = arm.edit_bones[bones['tongue']]
698 bones['tongue.001'] = bone.name
699 bone = arm.edit_bones.new('f_index.01.L')
700 bone.head[:] = 0.7464, 0.0051, 1.2482
701 bone.tail[:] = 0.7718, 0.0013, 1.2112
702 bone.roll = -2.0315
703 bone.use_connect = False
704 bone.parent = arm.edit_bones[bones['palm.01.L']]
705 bones['f_index.01.L'] = bone.name
706 bone = arm.edit_bones.new('thumb.01.L')
707 bone.head[:] = 0.6705, 0.0214, 1.2738
708 bone.tail[:] = 0.6857, 0.0015, 1.2404
709 bone.roll = -0.1587
710 bone.use_connect = False
711 bone.parent = arm.edit_bones[bones['palm.01.L']]
712 bones['thumb.01.L'] = bone.name
713 bone = arm.edit_bones.new('f_middle.01.L')
714 bone.head[:] = 0.7518, 0.0277, 1.2487
715 bone.tail[:] = 0.7762, 0.0234, 1.2058
716 bone.roll = -2.0067
717 bone.use_connect = False
718 bone.parent = arm.edit_bones[bones['palm.02.L']]
719 bones['f_middle.01.L'] = bone.name
720 bone = arm.edit_bones.new('f_ring.01.L')
721 bone.head[:] = 0.7540, 0.0521, 1.2482
722 bone.tail[:] = 0.7715, 0.0499, 1.2070
723 bone.roll = -2.0082
724 bone.use_connect = False
725 bone.parent = arm.edit_bones[bones['palm.03.L']]
726 bones['f_ring.01.L'] = bone.name
727 bone = arm.edit_bones.new('f_pinky.01.L')
728 bone.head[:] = 0.7528, 0.0763, 1.2428
729 bone.tail[:] = 0.7589, 0.0765, 1.2156
730 bone.roll = -1.9749
731 bone.use_connect = False
732 bone.parent = arm.edit_bones[bones['palm.04.L']]
733 bones['f_pinky.01.L'] = bone.name
734 bone = arm.edit_bones.new('f_index.01.R')
735 bone.head[:] = -0.7464, 0.0051, 1.2482
736 bone.tail[:] = -0.7718, 0.0012, 1.2112
737 bone.roll = 2.0315
738 bone.use_connect = False
739 bone.parent = arm.edit_bones[bones['palm.01.R']]
740 bones['f_index.01.R'] = bone.name
741 bone = arm.edit_bones.new('thumb.01.R')
742 bone.head[:] = -0.6705, 0.0214, 1.2738
743 bone.tail[:] = -0.6857, 0.0015, 1.2404
744 bone.roll = 0.1587
745 bone.use_connect = False
746 bone.parent = arm.edit_bones[bones['palm.01.R']]
747 bones['thumb.01.R'] = bone.name
748 bone = arm.edit_bones.new('f_middle.01.R')
749 bone.head[:] = -0.7518, 0.0277, 1.2487
750 bone.tail[:] = -0.7762, 0.0233, 1.2058
751 bone.roll = 2.0067
752 bone.use_connect = False
753 bone.parent = arm.edit_bones[bones['palm.02.R']]
754 bones['f_middle.01.R'] = bone.name
755 bone = arm.edit_bones.new('f_ring.01.R')
756 bone.head[:] = -0.7540, 0.0521, 1.2482
757 bone.tail[:] = -0.7715, 0.0499, 1.2070
758 bone.roll = 2.0082
759 bone.use_connect = False
760 bone.parent = arm.edit_bones[bones['palm.03.R']]
761 bones['f_ring.01.R'] = bone.name
762 bone = arm.edit_bones.new('f_pinky.01.R')
763 bone.head[:] = -0.7528, 0.0763, 1.2428
764 bone.tail[:] = -0.7589, 0.0765, 1.2156
765 bone.roll = 1.9749
766 bone.use_connect = False
767 bone.parent = arm.edit_bones[bones['palm.04.R']]
768 bones['f_pinky.01.R'] = bone.name
769 bone = arm.edit_bones.new('nose.002')
770 bone.head[:] = 0.0000, -0.1965, 1.8450
771 bone.tail[:] = 0.0000, -0.1854, 1.8402
772 bone.roll = 0.0000
773 bone.use_connect = True
774 bone.parent = arm.edit_bones[bones['nose.001']]
775 bones['nose.002'] = bone.name
776 bone = arm.edit_bones.new('chin.001')
777 bone.head[:] = 0.0000, -0.1634, 1.7692
778 bone.tail[:] = 0.0000, -0.1599, 1.7909
779 bone.roll = 0.0000
780 bone.use_connect = True
781 bone.parent = arm.edit_bones[bones['chin']]
782 bones['chin.001'] = bone.name
783 bone = arm.edit_bones.new('ear.L.002')
784 bone.head[:] = 0.1200, -0.0088, 1.9074
785 bone.tail[:] = 0.1206, -0.0101, 1.8695
786 bone.roll = -0.0265
787 bone.use_connect = True
788 bone.parent = arm.edit_bones[bones['ear.L.001']]
789 bones['ear.L.002'] = bone.name
790 bone = arm.edit_bones.new('ear.R.002')
791 bone.head[:] = -0.1200, -0.0088, 1.9074
792 bone.tail[:] = -0.1206, -0.0101, 1.8695
793 bone.roll = 0.0265
794 bone.use_connect = True
795 bone.parent = arm.edit_bones[bones['ear.R.001']]
796 bones['ear.R.002'] = bone.name
797 bone = arm.edit_bones.new('brow.B.L.002')
798 bone.head[:] = 0.0577, -0.1427, 1.9093
799 bone.tail[:] = 0.0388, -0.1418, 1.9069
800 bone.roll = 0.0847
801 bone.use_connect = True
802 bone.parent = arm.edit_bones[bones['brow.B.L.001']]
803 bones['brow.B.L.002'] = bone.name
804 bone = arm.edit_bones.new('lid.T.L.002')
805 bone.head[:] = 0.0550, -0.1436, 1.9022
806 bone.tail[:] = 0.0425, -0.1427, 1.8987
807 bone.roll = -0.0940
808 bone.use_connect = True
809 bone.parent = arm.edit_bones[bones['lid.T.L.001']]
810 bones['lid.T.L.002'] = bone.name
811 bone = arm.edit_bones.new('brow.B.R.002')
812 bone.head[:] = -0.0577, -0.1427, 1.9093
813 bone.tail[:] = -0.0388, -0.1418, 1.9069
814 bone.roll = -0.0847
815 bone.use_connect = True
816 bone.parent = arm.edit_bones[bones['brow.B.R.001']]
817 bones['brow.B.R.002'] = bone.name
818 bone = arm.edit_bones.new('lid.T.R.002')
819 bone.head[:] = -0.0550, -0.1436, 1.9022
820 bone.tail[:] = -0.0425, -0.1427, 1.8987
821 bone.roll = 0.0940
822 bone.use_connect = True
823 bone.parent = arm.edit_bones[bones['lid.T.R.001']]
824 bones['lid.T.R.002'] = bone.name
825 bone = arm.edit_bones.new('forehead.L.002')
826 bone.head[:] = 0.0719, -0.0940, 1.9717
827 bone.tail[:] = 0.0830, -0.1213, 1.9164
828 bone.roll = 0.4509
829 bone.use_connect = False
830 bone.parent = arm.edit_bones[bones['forehead.L.001']]
831 bones['forehead.L.002'] = bone.name
832 bone = arm.edit_bones.new('forehead.R.002')
833 bone.head[:] = -0.0719, -0.0940, 1.9717
834 bone.tail[:] = -0.0830, -0.1213, 1.9164
835 bone.roll = -0.4509
836 bone.use_connect = False
837 bone.parent = arm.edit_bones[bones['forehead.R.001']]
838 bones['forehead.R.002'] = bone.name
839 bone = arm.edit_bones.new('nose.L')
840 bone.head[:] = 0.0188, -0.1448, 1.8822
841 bone.tail[:] = 0.0176, -0.1627, 1.8429
842 bone.roll = 0.0997
843 bone.use_connect = True
844 bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
845 bones['nose.L'] = bone.name
846 bone = arm.edit_bones.new('nose.R')
847 bone.head[:] = -0.0188, -0.1448, 1.8822
848 bone.tail[:] = -0.0176, -0.1627, 1.8429
849 bone.roll = -0.0997
850 bone.use_connect = True
851 bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
852 bones['nose.R'] = bone.name
853 bone = arm.edit_bones.new('tongue.002')
854 bone.head[:] = 0.0000, -0.0761, 1.7949
855 bone.tail[:] = 0.0000, -0.0538, 1.7673
856 bone.roll = 0.0000
857 bone.use_connect = True
858 bone.parent = arm.edit_bones[bones['tongue.001']]
859 bones['tongue.002'] = bone.name
860 bone = arm.edit_bones.new('f_index.02.L')
861 bone.head[:] = 0.7718, 0.0013, 1.2112
862 bone.tail[:] = 0.7840, -0.0003, 1.1858
863 bone.roll = -1.8799
864 bone.use_connect = True
865 bone.parent = arm.edit_bones[bones['f_index.01.L']]
866 bones['f_index.02.L'] = bone.name
867 bone = arm.edit_bones.new('thumb.02.L')
868 bone.head[:] = 0.6857, 0.0015, 1.2404
869 bone.tail[:] = 0.7056, -0.0057, 1.2145
870 bone.roll = -0.4798
871 bone.use_connect = True
872 bone.parent = arm.edit_bones[bones['thumb.01.L']]
873 bones['thumb.02.L'] = bone.name
874 bone = arm.edit_bones.new('f_middle.02.L')
875 bone.head[:] = 0.7762, 0.0234, 1.2058
876 bone.tail[:] = 0.7851, 0.0218, 1.1749
877 bone.roll = -1.8283
878 bone.use_connect = True
879 bone.parent = arm.edit_bones[bones['f_middle.01.L']]
880 bones['f_middle.02.L'] = bone.name
881 bone = arm.edit_bones.new('f_ring.02.L')
882 bone.head[:] = 0.7715, 0.0499, 1.2070
883 bone.tail[:] = 0.7794, 0.0494, 1.1762
884 bone.roll = -1.8946
885 bone.use_connect = True
886 bone.parent = arm.edit_bones[bones['f_ring.01.L']]
887 bones['f_ring.02.L'] = bone.name
888 bone = arm.edit_bones.new('f_pinky.02.L')
889 bone.head[:] = 0.7589, 0.0765, 1.2156
890 bone.tail[:] = 0.7618, 0.0770, 1.1932
891 bone.roll = -1.9059
892 bone.use_connect = True
893 bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
894 bones['f_pinky.02.L'] = bone.name
895 bone = arm.edit_bones.new('f_index.02.R')
896 bone.head[:] = -0.7718, 0.0012, 1.2112
897 bone.tail[:] = -0.7840, -0.0003, 1.1858
898 bone.roll = 1.8799
899 bone.use_connect = True
900 bone.parent = arm.edit_bones[bones['f_index.01.R']]
901 bones['f_index.02.R'] = bone.name
902 bone = arm.edit_bones.new('thumb.02.R')
903 bone.head[:] = -0.6857, 0.0015, 1.2404
904 bone.tail[:] = -0.7056, -0.0057, 1.2145
905 bone.roll = 0.4798
906 bone.use_connect = True
907 bone.parent = arm.edit_bones[bones['thumb.01.R']]
908 bones['thumb.02.R'] = bone.name
909 bone = arm.edit_bones.new('f_middle.02.R')
910 bone.head[:] = -0.7762, 0.0233, 1.2058
911 bone.tail[:] = -0.7851, 0.0218, 1.1749
912 bone.roll = 1.8283
913 bone.use_connect = True
914 bone.parent = arm.edit_bones[bones['f_middle.01.R']]
915 bones['f_middle.02.R'] = bone.name
916 bone = arm.edit_bones.new('f_ring.02.R')
917 bone.head[:] = -0.7715, 0.0499, 1.2070
918 bone.tail[:] = -0.7794, 0.0494, 1.1762
919 bone.roll = 1.8946
920 bone.use_connect = True
921 bone.parent = arm.edit_bones[bones['f_ring.01.R']]
922 bones['f_ring.02.R'] = bone.name
923 bone = arm.edit_bones.new('f_pinky.02.R')
924 bone.head[:] = -0.7589, 0.0765, 1.2156
925 bone.tail[:] = -0.7618, 0.0770, 1.1932
926 bone.roll = 1.9059
927 bone.use_connect = True
928 bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
929 bones['f_pinky.02.R'] = bone.name
930 bone = arm.edit_bones.new('nose.003')
931 bone.head[:] = 0.0000, -0.1854, 1.8402
932 bone.tail[:] = 0.0000, -0.1706, 1.8393
933 bone.roll = 0.0000
934 bone.use_connect = True
935 bone.parent = arm.edit_bones[bones['nose.002']]
936 bones['nose.003'] = bone.name
937 bone = arm.edit_bones.new('ear.L.003')
938 bone.head[:] = 0.1206, -0.0101, 1.8695
939 bone.tail[:] = 0.1010, -0.0347, 1.8422
940 bone.roll = 0.3033
941 bone.use_connect = True
942 bone.parent = arm.edit_bones[bones['ear.L.002']]
943 bones['ear.L.003'] = bone.name
944 bone = arm.edit_bones.new('ear.R.003')
945 bone.head[:] = -0.1206, -0.0101, 1.8695
946 bone.tail[:] = -0.1010, -0.0347, 1.8422
947 bone.roll = -0.3033
948 bone.use_connect = True
949 bone.parent = arm.edit_bones[bones['ear.R.002']]
950 bones['ear.R.003'] = bone.name
951 bone = arm.edit_bones.new('brow.B.L.003')
952 bone.head[:] = 0.0388, -0.1418, 1.9069
953 bone.tail[:] = 0.0221, -0.1397, 1.8950
954 bone.roll = 0.1405
955 bone.use_connect = True
956 bone.parent = arm.edit_bones[bones['brow.B.L.002']]
957 bones['brow.B.L.003'] = bone.name
958 bone = arm.edit_bones.new('lid.T.L.003')
959 bone.head[:] = 0.0425, -0.1427, 1.8987
960 bone.tail[:] = 0.0262, -0.1418, 1.8891
961 bone.roll = 0.2194
962 bone.use_connect = True
963 bone.parent = arm.edit_bones[bones['lid.T.L.002']]
964 bones['lid.T.L.003'] = bone.name
965 bone = arm.edit_bones.new('brow.B.R.003')
966 bone.head[:] = -0.0388, -0.1418, 1.9069
967 bone.tail[:] = -0.0221, -0.1397, 1.8950
968 bone.roll = -0.1405
969 bone.use_connect = True
970 bone.parent = arm.edit_bones[bones['brow.B.R.002']]
971 bones['brow.B.R.003'] = bone.name
972 bone = arm.edit_bones.new('lid.T.R.003')
973 bone.head[:] = -0.0425, -0.1427, 1.8987
974 bone.tail[:] = -0.0262, -0.1418, 1.8891
975 bone.roll = -0.2194
976 bone.use_connect = True
977 bone.parent = arm.edit_bones[bones['lid.T.R.002']]
978 bones['lid.T.R.003'] = bone.name
979 bone = arm.edit_bones.new('temple.L')
980 bone.head[:] = 0.0873, -0.0597, 1.9523
981 bone.tail[:] = 0.0926, -0.0625, 1.8738
982 bone.roll = -0.0913
983 bone.use_connect = False
984 bone.parent = arm.edit_bones[bones['forehead.L.002']]
985 bones['temple.L'] = bone.name
986 bone = arm.edit_bones.new('temple.R')
987 bone.head[:] = -0.0873, -0.0597, 1.9523
988 bone.tail[:] = -0.0926, -0.0625, 1.8738
989 bone.roll = 0.0913
990 bone.use_connect = False
991 bone.parent = arm.edit_bones[bones['forehead.R.002']]
992 bones['temple.R'] = bone.name
993 bone = arm.edit_bones.new('nose.L.001')
994 bone.head[:] = 0.0176, -0.1627, 1.8429
995 bone.tail[:] = 0.0000, -0.1965, 1.8450
996 bone.roll = 0.1070
997 bone.use_connect = True
998 bone.parent = arm.edit_bones[bones['nose.L']]
999 bones['nose.L.001'] = bone.name
1000 bone = arm.edit_bones.new('nose.R.001')
1001 bone.head[:] = -0.0176, -0.1627, 1.8429
1002 bone.tail[:] = -0.0000, -0.1965, 1.8450
1003 bone.roll = -0.1070
1004 bone.use_connect = True
1005 bone.parent = arm.edit_bones[bones['nose.R']]
1006 bones['nose.R.001'] = bone.name
1007 bone = arm.edit_bones.new('f_index.03.L')
1008 bone.head[:] = 0.7840, -0.0003, 1.1858
1009 bone.tail[:] = 0.7892, 0.0006, 1.1636
1010 bone.roll = -1.6760
1011 bone.use_connect = True
1012 bone.parent = arm.edit_bones[bones['f_index.02.L']]
1013 bones['f_index.03.L'] = bone.name
1014 bone = arm.edit_bones.new('thumb.03.L')
1015 bone.head[:] = 0.7056, -0.0057, 1.2145
1016 bone.tail[:] = 0.7194, -0.0098, 1.1995
1017 bone.roll = -0.5826
1018 bone.use_connect = True
1019 bone.parent = arm.edit_bones[bones['thumb.02.L']]
1020 bones['thumb.03.L'] = bone.name
1021 bone = arm.edit_bones.new('f_middle.03.L')
1022 bone.head[:] = 0.7851, 0.0218, 1.1749
1023 bone.tail[:] = 0.7888, 0.0216, 1.1525
1024 bone.roll = -1.7483
1025 bone.use_connect = True
1026 bone.parent = arm.edit_bones[bones['f_middle.02.L']]
1027 bones['f_middle.03.L'] = bone.name
1028 bone = arm.edit_bones.new('f_ring.03.L')
1029 bone.head[:] = 0.7794, 0.0494, 1.1762
1030 bone.tail[:] = 0.7781, 0.0498, 1.1577
1031 bone.roll = -1.6582
1032 bone.use_connect = True
1033 bone.parent = arm.edit_bones[bones['f_ring.02.L']]
1034 bones['f_ring.03.L'] = bone.name
1035 bone = arm.edit_bones.new('f_pinky.03.L')
1036 bone.head[:] = 0.7618, 0.0770, 1.1932
1037 bone.tail[:] = 0.7611, 0.0772, 1.1782
1038 bone.roll = -1.7639
1039 bone.use_connect = True
1040 bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
1041 bones['f_pinky.03.L'] = bone.name
1042 bone = arm.edit_bones.new('f_index.03.R')
1043 bone.head[:] = -0.7840, -0.0003, 1.1858
1044 bone.tail[:] = -0.7892, 0.0006, 1.1636
1045 bone.roll = 1.6760
1046 bone.use_connect = True
1047 bone.parent = arm.edit_bones[bones['f_index.02.R']]
1048 bones['f_index.03.R'] = bone.name
1049 bone = arm.edit_bones.new('thumb.03.R')
1050 bone.head[:] = -0.7056, -0.0057, 1.2145
1051 bone.tail[:] = -0.7194, -0.0098, 1.1995
1052 bone.roll = 0.5826
1053 bone.use_connect = True
1054 bone.parent = arm.edit_bones[bones['thumb.02.R']]
1055 bones['thumb.03.R'] = bone.name
1056 bone = arm.edit_bones.new('f_middle.03.R')
1057 bone.head[:] = -0.7851, 0.0218, 1.1749
1058 bone.tail[:] = -0.7888, 0.0216, 1.1525
1059 bone.roll = 1.7483
1060 bone.use_connect = True
1061 bone.parent = arm.edit_bones[bones['f_middle.02.R']]
1062 bones['f_middle.03.R'] = bone.name
1063 bone = arm.edit_bones.new('f_ring.03.R')
1064 bone.head[:] = -0.7794, 0.0494, 1.1762
1065 bone.tail[:] = -0.7781, 0.0498, 1.1577
1066 bone.roll = 1.6582
1067 bone.use_connect = True
1068 bone.parent = arm.edit_bones[bones['f_ring.02.R']]
1069 bones['f_ring.03.R'] = bone.name
1070 bone = arm.edit_bones.new('f_pinky.03.R')
1071 bone.head[:] = -0.7618, 0.0770, 1.1932
1072 bone.tail[:] = -0.7611, 0.0772, 1.1782
1073 bone.roll = 1.7639
1074 bone.use_connect = True
1075 bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
1076 bones['f_pinky.03.R'] = bone.name
1077 bone = arm.edit_bones.new('nose.004')
1078 bone.head[:] = 0.0000, -0.1706, 1.8393
1079 bone.tail[:] = 0.0000, -0.1698, 1.8244
1080 bone.roll = 0.0000
1081 bone.use_connect = True
1082 bone.parent = arm.edit_bones[bones['nose.003']]
1083 bones['nose.004'] = bone.name
1084 bone = arm.edit_bones.new('ear.L.004')
1085 bone.head[:] = 0.1010, -0.0347, 1.8422
1086 bone.tail[:] = 0.0919, -0.0309, 1.8622
1087 bone.roll = 0.1518
1088 bone.use_connect = True
1089 bone.parent = arm.edit_bones[bones['ear.L.003']]
1090 bones['ear.L.004'] = bone.name
1091 bone = arm.edit_bones.new('ear.R.004')
1092 bone.head[:] = -0.1010, -0.0347, 1.8422
1093 bone.tail[:] = -0.0919, -0.0309, 1.8622
1094 bone.roll = -0.1518
1095 bone.use_connect = True
1096 bone.parent = arm.edit_bones[bones['ear.R.003']]
1097 bones['ear.R.004'] = bone.name
1098 bone = arm.edit_bones.new('lid.B.L')
1099 bone.head[:] = 0.0262, -0.1418, 1.8891
1100 bone.tail[:] = 0.0393, -0.1425, 1.8854
1101 bone.roll = 0.0756
1102 bone.use_connect = True
1103 bone.parent = arm.edit_bones[bones['lid.T.L.003']]
1104 bones['lid.B.L'] = bone.name
1105 bone = arm.edit_bones.new('lid.B.R')
1106 bone.head[:] = -0.0262, -0.1418, 1.8891
1107 bone.tail[:] = -0.0393, -0.1425, 1.8854
1108 bone.roll = -0.0756
1109 bone.use_connect = True
1110 bone.parent = arm.edit_bones[bones['lid.T.R.003']]
1111 bones['lid.B.R'] = bone.name
1112 bone = arm.edit_bones.new('jaw.L')
1113 bone.head[:] = 0.0926, -0.0625, 1.8738
1114 bone.tail[:] = 0.0783, -0.0689, 1.7975
1115 bone.roll = -0.0899
1116 bone.use_connect = True
1117 bone.parent = arm.edit_bones[bones['temple.L']]
1118 bones['jaw.L'] = bone.name
1119 bone = arm.edit_bones.new('jaw.R')
1120 bone.head[:] = -0.0926, -0.0625, 1.8738
1121 bone.tail[:] = -0.0783, -0.0689, 1.7975
1122 bone.roll = 0.0899
1123 bone.use_connect = True
1124 bone.parent = arm.edit_bones[bones['temple.R']]
1125 bones['jaw.R'] = bone.name
1126 bone = arm.edit_bones.new('lid.B.L.001')
1127 bone.head[:] = 0.0393, -0.1425, 1.8854
1128 bone.tail[:] = 0.0553, -0.1418, 1.8833
1129 bone.roll = 0.1015
1130 bone.use_connect = True
1131 bone.parent = arm.edit_bones[bones['lid.B.L']]
1132 bones['lid.B.L.001'] = bone.name
1133 bone = arm.edit_bones.new('lid.B.R.001')
1134 bone.head[:] = -0.0393, -0.1425, 1.8854
1135 bone.tail[:] = -0.0553, -0.1418, 1.8833
1136 bone.roll = -0.1015
1137 bone.use_connect = True
1138 bone.parent = arm.edit_bones[bones['lid.B.R']]
1139 bones['lid.B.R.001'] = bone.name
1140 bone = arm.edit_bones.new('jaw.L.001')
1141 bone.head[:] = 0.0783, -0.0689, 1.7975
1142 bone.tail[:] = 0.0387, -0.1315, 1.7536
1143 bone.roll = 0.1223
1144 bone.use_connect = True
1145 bone.parent = arm.edit_bones[bones['jaw.L']]
1146 bones['jaw.L.001'] = bone.name
1147 bone = arm.edit_bones.new('jaw.R.001')
1148 bone.head[:] = -0.0783, -0.0689, 1.7975
1149 bone.tail[:] = -0.0387, -0.1315, 1.7536
1150 bone.roll = -0.1223
1151 bone.use_connect = True
1152 bone.parent = arm.edit_bones[bones['jaw.R']]
1153 bones['jaw.R.001'] = bone.name
1154 bone = arm.edit_bones.new('lid.B.L.002')
1155 bone.head[:] = 0.0553, -0.1418, 1.8833
1156 bone.tail[:] = 0.0694, -0.1351, 1.8889
1157 bone.roll = -0.0748
1158 bone.use_connect = True
1159 bone.parent = arm.edit_bones[bones['lid.B.L.001']]
1160 bones['lid.B.L.002'] = bone.name
1161 bone = arm.edit_bones.new('lid.B.R.002')
1162 bone.head[:] = -0.0553, -0.1418, 1.8833
1163 bone.tail[:] = -0.0694, -0.1351, 1.8889
1164 bone.roll = 0.0748
1165 bone.use_connect = True
1166 bone.parent = arm.edit_bones[bones['lid.B.R.001']]
1167 bones['lid.B.R.002'] = bone.name
1168 bone = arm.edit_bones.new('chin.L')
1169 bone.head[:] = 0.0387, -0.1315, 1.7536
1170 bone.tail[:] = 0.0352, -0.1494, 1.8074
1171 bone.roll = -0.2078
1172 bone.use_connect = True
1173 bone.parent = arm.edit_bones[bones['jaw.L.001']]
1174 bones['chin.L'] = bone.name
1175 bone = arm.edit_bones.new('chin.R')
1176 bone.head[:] = -0.0387, -0.1315, 1.7536
1177 bone.tail[:] = -0.0352, -0.1494, 1.8074
1178 bone.roll = 0.2078
1179 bone.use_connect = True
1180 bone.parent = arm.edit_bones[bones['jaw.R.001']]
1181 bones['chin.R'] = bone.name
1182 bone = arm.edit_bones.new('lid.B.L.003')
1183 bone.head[:] = 0.0694, -0.1351, 1.8889
1184 bone.tail[:] = 0.0768, -0.1218, 1.8947
1185 bone.roll = -0.0085
1186 bone.use_connect = True
1187 bone.parent = arm.edit_bones[bones['lid.B.L.002']]
1188 bones['lid.B.L.003'] = bone.name
1189 bone = arm.edit_bones.new('lid.B.R.003')
1190 bone.head[:] = -0.0694, -0.1351, 1.8889
1191 bone.tail[:] = -0.0768, -0.1218, 1.8947
1192 bone.roll = 0.0085
1193 bone.use_connect = True
1194 bone.parent = arm.edit_bones[bones['lid.B.R.002']]
1195 bones['lid.B.R.003'] = bone.name
1196 bone = arm.edit_bones.new('cheek.B.L')
1197 bone.head[:] = 0.0352, -0.1494, 1.8074
1198 bone.tail[:] = 0.0736, -0.1216, 1.8243
1199 bone.roll = 0.0015
1200 bone.use_connect = True
1201 bone.parent = arm.edit_bones[bones['chin.L']]
1202 bones['cheek.B.L'] = bone.name
1203 bone = arm.edit_bones.new('cheek.B.R')
1204 bone.head[:] = -0.0352, -0.1494, 1.8074
1205 bone.tail[:] = -0.0736, -0.1216, 1.8243
1206 bone.roll = -0.0015
1207 bone.use_connect = True
1208 bone.parent = arm.edit_bones[bones['chin.R']]
1209 bones['cheek.B.R'] = bone.name
1210 bone = arm.edit_bones.new('cheek.B.L.001')
1211 bone.head[:] = 0.0736, -0.1216, 1.8243
1212 bone.tail[:] = 0.0848, -0.0940, 1.8870
1213 bone.roll = -0.0000
1214 bone.use_connect = True
1215 bone.parent = arm.edit_bones[bones['cheek.B.L']]
1216 bones['cheek.B.L.001'] = bone.name
1217 bone = arm.edit_bones.new('cheek.B.R.001')
1218 bone.head[:] = -0.0736, -0.1216, 1.8243
1219 bone.tail[:] = -0.0848, -0.0940, 1.8870
1220 bone.roll = 0.0000
1221 bone.use_connect = True
1222 bone.parent = arm.edit_bones[bones['cheek.B.R']]
1223 bones['cheek.B.R.001'] = bone.name
1224 bone = arm.edit_bones.new('brow.T.L')
1225 bone.head[:] = 0.0848, -0.0940, 1.8870
1226 bone.tail[:] = 0.0830, -0.1213, 1.9164
1227 bone.roll = 0.1990
1228 bone.use_connect = True
1229 bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
1230 bones['brow.T.L'] = bone.name
1231 bone = arm.edit_bones.new('brow.T.R')
1232 bone.head[:] = -0.0848, -0.0940, 1.8870
1233 bone.tail[:] = -0.0830, -0.1213, 1.9164
1234 bone.roll = -0.1990
1235 bone.use_connect = True
1236 bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
1237 bones['brow.T.R'] = bone.name
1238 bone = arm.edit_bones.new('brow.T.L.001')
1239 bone.head[:] = 0.0830, -0.1213, 1.9164
1240 bone.tail[:] = 0.0588, -0.1421, 1.9255
1241 bone.roll = 0.2372
1242 bone.use_connect = True
1243 bone.parent = arm.edit_bones[bones['brow.T.L']]
1244 bones['brow.T.L.001'] = bone.name
1245 bone = arm.edit_bones.new('brow.T.R.001')
1246 bone.head[:] = -0.0830, -0.1213, 1.9164
1247 bone.tail[:] = -0.0588, -0.1421, 1.9255
1248 bone.roll = -0.2372
1249 bone.use_connect = True
1250 bone.parent = arm.edit_bones[bones['brow.T.R']]
1251 bones['brow.T.R.001'] = bone.name
1252 bone = arm.edit_bones.new('brow.T.L.002')
1253 bone.head[:] = 0.0588, -0.1421, 1.9255
1254 bone.tail[:] = 0.0215, -0.1546, 1.9144
1255 bone.roll = 0.0724
1256 bone.use_connect = True
1257 bone.parent = arm.edit_bones[bones['brow.T.L.001']]
1258 bones['brow.T.L.002'] = bone.name
1259 bone = arm.edit_bones.new('brow.T.R.002')
1260 bone.head[:] = -0.0588, -0.1421, 1.9255
1261 bone.tail[:] = -0.0215, -0.1546, 1.9144
1262 bone.roll = -0.0724
1263 bone.use_connect = True
1264 bone.parent = arm.edit_bones[bones['brow.T.R.001']]
1265 bones['brow.T.R.002'] = bone.name
1266 bone = arm.edit_bones.new('brow.T.L.003')
1267 bone.head[:] = 0.0215, -0.1546, 1.9144
1268 bone.tail[:] = 0.0000, -0.1536, 1.8978
1269 bone.roll = -0.0423
1270 bone.use_connect = True
1271 bone.parent = arm.edit_bones[bones['brow.T.L.002']]
1272 bones['brow.T.L.003'] = bone.name
1273 bone = arm.edit_bones.new('brow.T.R.003')
1274 bone.head[:] = -0.0215, -0.1546, 1.9144
1275 bone.tail[:] = 0.0000, -0.1536, 1.8978
1276 bone.roll = 0.0423
1277 bone.use_connect = True
1278 bone.parent = arm.edit_bones[bones['brow.T.R.002']]
1279 bones['brow.T.R.003'] = bone.name
1281 bpy.ops.object.mode_set(mode='OBJECT')
1282 pbone = obj.pose.bones[bones['spine']]
1283 pbone.rigify_type = 'spines.basic_spine'
1284 pbone.lock_location = (False, False, False)
1285 pbone.lock_rotation = (False, False, False)
1286 pbone.lock_rotation_w = False
1287 pbone.lock_scale = (False, False, False)
1288 pbone.rotation_mode = 'QUATERNION'
1289 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1290 try:
1291 pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1292 except AttributeError:
1293 pass
1294 try:
1295 pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1296 except AttributeError:
1297 pass
1298 pbone = obj.pose.bones[bones['spine.001']]
1299 pbone.rigify_type = ''
1300 pbone.lock_location = (False, False, False)
1301 pbone.lock_rotation = (False, False, False)
1302 pbone.lock_rotation_w = False
1303 pbone.lock_scale = (False, False, False)
1304 pbone.rotation_mode = 'QUATERNION'
1305 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1306 pbone = obj.pose.bones[bones['pelvis.L']]
1307 pbone.rigify_type = 'basic.super_copy'
1308 pbone.lock_location = (False, False, False)
1309 pbone.lock_rotation = (False, False, False)
1310 pbone.lock_rotation_w = False
1311 pbone.lock_scale = (False, False, False)
1312 pbone.rotation_mode = 'YXZ'
1313 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1314 try:
1315 pbone.rigify_parameters.make_control = False
1316 except AttributeError:
1317 pass
1318 pbone = obj.pose.bones[bones['pelvis.R']]
1319 pbone.rigify_type = 'basic.super_copy'
1320 pbone.lock_location = (False, False, False)
1321 pbone.lock_rotation = (False, False, False)
1322 pbone.lock_rotation_w = False
1323 pbone.lock_scale = (False, False, False)
1324 pbone.rotation_mode = 'YXZ'
1325 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1326 try:
1327 pbone.rigify_parameters.make_control = False
1328 except AttributeError:
1329 pass
1330 pbone = obj.pose.bones[bones['thigh.L']]
1331 pbone.rigify_type = 'limbs.super_limb'
1332 pbone.lock_location = (False, False, False)
1333 pbone.lock_rotation = (False, False, False)
1334 pbone.lock_rotation_w = False
1335 pbone.lock_scale = (False, False, False)
1336 pbone.rotation_mode = 'QUATERNION'
1337 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1338 try:
1339 pbone.rigify_parameters.limb_type = "leg"
1340 except AttributeError:
1341 pass
1342 try:
1343 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1344 except AttributeError:
1345 pass
1346 try:
1347 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1348 except AttributeError:
1349 pass
1350 pbone = obj.pose.bones[bones['thigh.R']]
1351 pbone.rigify_type = 'limbs.super_limb'
1352 pbone.lock_location = (False, False, False)
1353 pbone.lock_rotation = (False, False, False)
1354 pbone.lock_rotation_w = False
1355 pbone.lock_scale = (False, False, False)
1356 pbone.rotation_mode = 'QUATERNION'
1357 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1358 try:
1359 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1360 except AttributeError:
1361 pass
1362 try:
1363 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
1364 except AttributeError:
1365 pass
1366 try:
1367 pbone.rigify_parameters.limb_type = "leg"
1368 except AttributeError:
1369 pass
1370 pbone = obj.pose.bones[bones['spine.002']]
1371 pbone.rigify_type = ''
1372 pbone.lock_location = (False, False, False)
1373 pbone.lock_rotation = (False, False, False)
1374 pbone.lock_rotation_w = False
1375 pbone.lock_scale = (False, False, False)
1376 pbone.rotation_mode = 'QUATERNION'
1377 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1378 pbone = obj.pose.bones[bones['shin.L']]
1379 pbone.rigify_type = ''
1380 pbone.lock_location = (False, False, False)
1381 pbone.lock_rotation = (False, False, False)
1382 pbone.lock_rotation_w = False
1383 pbone.lock_scale = (False, False, False)
1384 pbone.rotation_mode = 'QUATERNION'
1385 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1386 pbone = obj.pose.bones[bones['shin.R']]
1387 pbone.rigify_type = ''
1388 pbone.lock_location = (False, False, False)
1389 pbone.lock_rotation = (False, False, False)
1390 pbone.lock_rotation_w = False
1391 pbone.lock_scale = (False, False, False)
1392 pbone.rotation_mode = 'QUATERNION'
1393 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1394 pbone = obj.pose.bones[bones['spine.003']]
1395 pbone.rigify_type = ''
1396 pbone.lock_location = (False, False, False)
1397 pbone.lock_rotation = (False, False, False)
1398 pbone.lock_rotation_w = False
1399 pbone.lock_scale = (False, False, False)
1400 pbone.rotation_mode = 'QUATERNION'
1401 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1402 pbone = obj.pose.bones[bones['foot.L']]
1403 pbone.rigify_type = ''
1404 pbone.lock_location = (False, False, False)
1405 pbone.lock_rotation = (False, False, False)
1406 pbone.lock_rotation_w = False
1407 pbone.lock_scale = (False, False, False)
1408 pbone.rotation_mode = 'QUATERNION'
1409 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1410 pbone = obj.pose.bones[bones['foot.R']]
1411 pbone.rigify_type = ''
1412 pbone.lock_location = (False, False, False)
1413 pbone.lock_rotation = (False, False, False)
1414 pbone.lock_rotation_w = False
1415 pbone.lock_scale = (False, False, False)
1416 pbone.rotation_mode = 'QUATERNION'
1417 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1418 pbone = obj.pose.bones[bones['spine.004']]
1419 pbone.rigify_type = 'spines.super_head'
1420 pbone.lock_location = (False, False, False)
1421 pbone.lock_rotation = (False, False, False)
1422 pbone.lock_rotation_w = False
1423 pbone.lock_scale = (False, False, False)
1424 pbone.rotation_mode = 'QUATERNION'
1425 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1426 try:
1427 pbone.rigify_parameters.connect_chain = True
1428 except AttributeError:
1429 pass
1430 try:
1431 pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1432 except AttributeError:
1433 pass
1434 pbone = obj.pose.bones[bones['shoulder.L']]
1435 pbone.rigify_type = 'basic.super_copy'
1436 pbone.lock_location = (False, False, False)
1437 pbone.lock_rotation = (False, False, False)
1438 pbone.lock_rotation_w = False
1439 pbone.lock_scale = (False, False, False)
1440 pbone.rotation_mode = 'YXZ'
1441 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1442 try:
1443 pbone.rigify_parameters.make_widget = True
1444 except AttributeError:
1445 pass
1446 try:
1447 pbone.rigify_parameters.super_copy_widget_type = "shoulder"
1448 except AttributeError:
1449 pass
1450 pbone = obj.pose.bones[bones['shoulder.R']]
1451 pbone.rigify_type = 'basic.super_copy'
1452 pbone.lock_location = (False, False, False)
1453 pbone.lock_rotation = (False, False, False)
1454 pbone.lock_rotation_w = False
1455 pbone.lock_scale = (False, False, False)
1456 pbone.rotation_mode = 'YXZ'
1457 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1458 try:
1459 pbone.rigify_parameters.make_widget = True
1460 except AttributeError:
1461 pass
1462 try:
1463 pbone.rigify_parameters.super_copy_widget_type = "shoulder"
1464 except AttributeError:
1465 pass
1466 pbone = obj.pose.bones[bones['breast.L']]
1467 pbone.rigify_type = 'basic.super_copy'
1468 pbone.lock_location = (False, False, False)
1469 pbone.lock_rotation = (False, False, False)
1470 pbone.lock_rotation_w = False
1471 pbone.lock_scale = (False, False, False)
1472 pbone.rotation_mode = 'YXZ'
1473 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1474 pbone = obj.pose.bones[bones['breast.R']]
1475 pbone.rigify_type = 'basic.super_copy'
1476 pbone.lock_location = (False, False, False)
1477 pbone.lock_rotation = (False, False, False)
1478 pbone.lock_rotation_w = False
1479 pbone.lock_scale = (False, False, False)
1480 pbone.rotation_mode = 'YXZ'
1481 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1482 pbone = obj.pose.bones[bones['toe.L']]
1483 pbone.rigify_type = ''
1484 pbone.lock_location = (False, False, False)
1485 pbone.lock_rotation = (False, False, False)
1486 pbone.lock_rotation_w = False
1487 pbone.lock_scale = (False, False, False)
1488 pbone.rotation_mode = 'QUATERNION'
1489 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1490 pbone = obj.pose.bones[bones['heel.02.L']]
1491 pbone.rigify_type = ''
1492 pbone.lock_location = (False, False, False)
1493 pbone.lock_rotation = (False, False, False)
1494 pbone.lock_rotation_w = False
1495 pbone.lock_scale = (False, False, False)
1496 pbone.rotation_mode = 'QUATERNION'
1497 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1498 pbone = obj.pose.bones[bones['toe.R']]
1499 pbone.rigify_type = ''
1500 pbone.lock_location = (False, False, False)
1501 pbone.lock_rotation = (False, False, False)
1502 pbone.lock_rotation_w = False
1503 pbone.lock_scale = (False, False, False)
1504 pbone.rotation_mode = 'QUATERNION'
1505 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1506 pbone = obj.pose.bones[bones['heel.02.R']]
1507 pbone.rigify_type = ''
1508 pbone.lock_location = (False, False, False)
1509 pbone.lock_rotation = (False, False, False)
1510 pbone.lock_rotation_w = False
1511 pbone.lock_scale = (False, False, False)
1512 pbone.rotation_mode = 'QUATERNION'
1513 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1514 pbone = obj.pose.bones[bones['spine.005']]
1515 pbone.rigify_type = ''
1516 pbone.lock_location = (False, False, False)
1517 pbone.lock_rotation = (False, False, False)
1518 pbone.lock_rotation_w = False
1519 pbone.lock_scale = (False, False, False)
1520 pbone.rotation_mode = 'QUATERNION'
1521 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1522 pbone = obj.pose.bones[bones['upper_arm.L']]
1523 pbone.rigify_type = 'limbs.super_limb'
1524 pbone.lock_location = (False, False, False)
1525 pbone.lock_rotation = (False, False, False)
1526 pbone.lock_rotation_w = False
1527 pbone.lock_scale = (False, False, False)
1528 pbone.rotation_mode = 'QUATERNION'
1529 pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1530 try:
1531 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1532 except AttributeError:
1533 pass
1534 try:
1535 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1536 except AttributeError:
1537 pass
1538 pbone = obj.pose.bones[bones['upper_arm.R']]
1539 pbone.rigify_type = 'limbs.super_limb'
1540 pbone.lock_location = (False, False, False)
1541 pbone.lock_rotation = (False, False, False)
1542 pbone.lock_rotation_w = False
1543 pbone.lock_scale = (False, False, False)
1544 pbone.rotation_mode = 'QUATERNION'
1545 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1546 try:
1547 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1548 except AttributeError:
1549 pass
1550 try:
1551 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1552 except AttributeError:
1553 pass
1554 pbone = obj.pose.bones[bones['spine.006']]
1555 pbone.rigify_type = ''
1556 pbone.lock_location = (False, False, False)
1557 pbone.lock_rotation = (False, False, False)
1558 pbone.lock_rotation_w = False
1559 pbone.lock_scale = (False, False, False)
1560 pbone.rotation_mode = 'QUATERNION'
1561 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1562 pbone = obj.pose.bones[bones['forearm.L']]
1563 pbone.rigify_type = ''
1564 pbone.lock_location = (False, False, False)
1565 pbone.lock_rotation = (False, False, False)
1566 pbone.lock_rotation_w = False
1567 pbone.lock_scale = (False, False, False)
1568 pbone.rotation_mode = 'QUATERNION'
1569 pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1570 pbone = obj.pose.bones[bones['forearm.R']]
1571 pbone.rigify_type = ''
1572 pbone.lock_location = (False, False, False)
1573 pbone.lock_rotation = (False, False, False)
1574 pbone.lock_rotation_w = False
1575 pbone.lock_scale = (False, False, False)
1576 pbone.rotation_mode = 'QUATERNION'
1577 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1578 pbone = obj.pose.bones[bones['face']]
1579 pbone.rigify_type = 'faces.super_face'
1580 pbone.lock_location = (False, False, False)
1581 pbone.lock_rotation = (False, False, False)
1582 pbone.lock_rotation_w = False
1583 pbone.lock_scale = (False, False, False)
1584 pbone.rotation_mode = 'QUATERNION'
1585 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1586 try:
1587 pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1588 except AttributeError:
1589 pass
1590 pbone = obj.pose.bones[bones['hand.L']]
1591 pbone.rigify_type = ''
1592 pbone.lock_location = (False, False, False)
1593 pbone.lock_rotation = (False, False, False)
1594 pbone.lock_rotation_w = False
1595 pbone.lock_scale = (False, False, False)
1596 pbone.rotation_mode = 'QUATERNION'
1597 pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1598 pbone = obj.pose.bones[bones['hand.R']]
1599 pbone.rigify_type = ''
1600 pbone.lock_location = (False, False, False)
1601 pbone.lock_rotation = (False, False, False)
1602 pbone.lock_rotation_w = False
1603 pbone.lock_scale = (False, False, False)
1604 pbone.rotation_mode = 'QUATERNION'
1605 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1606 pbone = obj.pose.bones[bones['nose']]
1607 pbone.rigify_type = ''
1608 pbone.lock_location = (False, False, False)
1609 pbone.lock_rotation = (False, False, False)
1610 pbone.lock_rotation_w = False
1611 pbone.lock_scale = (False, False, False)
1612 pbone.rotation_mode = 'QUATERNION'
1613 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1614 pbone = obj.pose.bones[bones['lip.T.L']]
1615 pbone.rigify_type = ''
1616 pbone.lock_location = (False, False, False)
1617 pbone.lock_rotation = (False, False, False)
1618 pbone.lock_rotation_w = False
1619 pbone.lock_scale = (False, False, False)
1620 pbone.rotation_mode = 'QUATERNION'
1621 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1622 pbone = obj.pose.bones[bones['lip.B.L']]
1623 pbone.rigify_type = ''
1624 pbone.lock_location = (False, False, False)
1625 pbone.lock_rotation = (False, False, False)
1626 pbone.lock_rotation_w = False
1627 pbone.lock_scale = (False, False, False)
1628 pbone.rotation_mode = 'QUATERNION'
1629 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1630 pbone = obj.pose.bones[bones['jaw']]
1631 pbone.rigify_type = ''
1632 pbone.lock_location = (False, False, False)
1633 pbone.lock_rotation = (False, False, False)
1634 pbone.lock_rotation_w = False
1635 pbone.lock_scale = (False, False, False)
1636 pbone.rotation_mode = 'QUATERNION'
1637 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1638 pbone = obj.pose.bones[bones['ear.L']]
1639 pbone.rigify_type = ''
1640 pbone.lock_location = (False, False, False)
1641 pbone.lock_rotation = (False, False, False)
1642 pbone.lock_rotation_w = False
1643 pbone.lock_scale = (False, False, False)
1644 pbone.rotation_mode = 'QUATERNION'
1645 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1646 pbone = obj.pose.bones[bones['ear.R']]
1647 pbone.rigify_type = ''
1648 pbone.lock_location = (False, False, False)
1649 pbone.lock_rotation = (False, False, False)
1650 pbone.lock_rotation_w = False
1651 pbone.lock_scale = (False, False, False)
1652 pbone.rotation_mode = 'QUATERNION'
1653 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1654 pbone = obj.pose.bones[bones['lip.T.R']]
1655 pbone.rigify_type = ''
1656 pbone.lock_location = (False, False, False)
1657 pbone.lock_rotation = (False, False, False)
1658 pbone.lock_rotation_w = False
1659 pbone.lock_scale = (False, False, False)
1660 pbone.rotation_mode = 'QUATERNION'
1661 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1662 pbone = obj.pose.bones[bones['lip.B.R']]
1663 pbone.rigify_type = ''
1664 pbone.lock_location = (False, False, False)
1665 pbone.lock_rotation = (False, False, False)
1666 pbone.lock_rotation_w = False
1667 pbone.lock_scale = (False, False, False)
1668 pbone.rotation_mode = 'QUATERNION'
1669 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1670 pbone = obj.pose.bones[bones['brow.B.L']]
1671 pbone.rigify_type = ''
1672 pbone.lock_location = (False, False, False)
1673 pbone.lock_rotation = (False, False, False)
1674 pbone.lock_rotation_w = False
1675 pbone.lock_scale = (False, False, False)
1676 pbone.rotation_mode = 'QUATERNION'
1677 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1678 pbone = obj.pose.bones[bones['lid.T.L']]
1679 pbone.rigify_type = ''
1680 pbone.lock_location = (False, False, False)
1681 pbone.lock_rotation = (False, False, False)
1682 pbone.lock_rotation_w = False
1683 pbone.lock_scale = (False, False, False)
1684 pbone.rotation_mode = 'QUATERNION'
1685 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1686 pbone = obj.pose.bones[bones['brow.B.R']]
1687 pbone.rigify_type = ''
1688 pbone.lock_location = (False, False, False)
1689 pbone.lock_rotation = (False, False, False)
1690 pbone.lock_rotation_w = False
1691 pbone.lock_scale = (False, False, False)
1692 pbone.rotation_mode = 'QUATERNION'
1693 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1694 pbone = obj.pose.bones[bones['lid.T.R']]
1695 pbone.rigify_type = ''
1696 pbone.lock_location = (False, False, False)
1697 pbone.lock_rotation = (False, False, False)
1698 pbone.lock_rotation_w = False
1699 pbone.lock_scale = (False, False, False)
1700 pbone.rotation_mode = 'QUATERNION'
1701 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1702 pbone = obj.pose.bones[bones['forehead.L']]
1703 pbone.rigify_type = ''
1704 pbone.lock_location = (False, False, False)
1705 pbone.lock_rotation = (False, False, False)
1706 pbone.lock_rotation_w = False
1707 pbone.lock_scale = (False, False, False)
1708 pbone.rotation_mode = 'QUATERNION'
1709 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1710 pbone = obj.pose.bones[bones['forehead.R']]
1711 pbone.rigify_type = ''
1712 pbone.lock_location = (False, False, False)
1713 pbone.lock_rotation = (False, False, False)
1714 pbone.lock_rotation_w = False
1715 pbone.lock_scale = (False, False, False)
1716 pbone.rotation_mode = 'QUATERNION'
1717 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1718 pbone = obj.pose.bones[bones['eye.L']]
1719 pbone.rigify_type = ''
1720 pbone.lock_location = (False, False, False)
1721 pbone.lock_rotation = (False, False, False)
1722 pbone.lock_rotation_w = False
1723 pbone.lock_scale = (False, False, False)
1724 pbone.rotation_mode = 'QUATERNION'
1725 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1726 pbone = obj.pose.bones[bones['eye.R']]
1727 pbone.rigify_type = ''
1728 pbone.lock_location = (False, False, False)
1729 pbone.lock_rotation = (False, False, False)
1730 pbone.lock_rotation_w = False
1731 pbone.lock_scale = (False, False, False)
1732 pbone.rotation_mode = 'QUATERNION'
1733 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1734 pbone = obj.pose.bones[bones['cheek.T.L']]
1735 pbone.rigify_type = ''
1736 pbone.lock_location = (False, False, False)
1737 pbone.lock_rotation = (False, False, False)
1738 pbone.lock_rotation_w = False
1739 pbone.lock_scale = (False, False, False)
1740 pbone.rotation_mode = 'QUATERNION'
1741 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1742 pbone = obj.pose.bones[bones['cheek.T.R']]
1743 pbone.rigify_type = ''
1744 pbone.lock_location = (False, False, False)
1745 pbone.lock_rotation = (False, False, False)
1746 pbone.lock_rotation_w = False
1747 pbone.lock_scale = (False, False, False)
1748 pbone.rotation_mode = 'QUATERNION'
1749 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1750 pbone = obj.pose.bones[bones['teeth.T']]
1751 pbone.rigify_type = ''
1752 pbone.lock_location = (False, False, False)
1753 pbone.lock_rotation = (False, False, False)
1754 pbone.lock_rotation_w = False
1755 pbone.lock_scale = (False, False, False)
1756 pbone.rotation_mode = 'QUATERNION'
1757 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1758 pbone = obj.pose.bones[bones['teeth.B']]
1759 pbone.rigify_type = ''
1760 pbone.lock_location = (False, False, False)
1761 pbone.lock_rotation = (False, False, False)
1762 pbone.lock_rotation_w = False
1763 pbone.lock_scale = (False, False, False)
1764 pbone.rotation_mode = 'QUATERNION'
1765 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1766 pbone = obj.pose.bones[bones['tongue']]
1767 pbone.rigify_type = ''
1768 pbone.lock_location = (False, False, False)
1769 pbone.lock_rotation = (False, False, False)
1770 pbone.lock_rotation_w = False
1771 pbone.lock_scale = (False, False, False)
1772 pbone.rotation_mode = 'QUATERNION'
1773 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1774 pbone = obj.pose.bones[bones['palm.01.L']]
1775 pbone.rigify_type = 'limbs.super_palm'
1776 pbone.lock_location = (False, False, False)
1777 pbone.lock_rotation = (False, False, False)
1778 pbone.lock_rotation_w = False
1779 pbone.lock_scale = (False, False, False)
1780 pbone.rotation_mode = 'YXZ'
1781 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1782 pbone = obj.pose.bones[bones['palm.02.L']]
1783 pbone.rigify_type = ''
1784 pbone.lock_location = (False, False, False)
1785 pbone.lock_rotation = (False, False, False)
1786 pbone.lock_rotation_w = False
1787 pbone.lock_scale = (False, False, False)
1788 pbone.rotation_mode = 'YXZ'
1789 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1790 pbone = obj.pose.bones[bones['palm.03.L']]
1791 pbone.rigify_type = ''
1792 pbone.lock_location = (False, False, False)
1793 pbone.lock_rotation = (False, False, False)
1794 pbone.lock_rotation_w = False
1795 pbone.lock_scale = (False, False, False)
1796 pbone.rotation_mode = 'YXZ'
1797 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1798 pbone = obj.pose.bones[bones['palm.04.L']]
1799 pbone.rigify_type = ''
1800 pbone.lock_location = (False, False, False)
1801 pbone.lock_rotation = (False, False, False)
1802 pbone.lock_rotation_w = False
1803 pbone.lock_scale = (False, False, False)
1804 pbone.rotation_mode = 'YXZ'
1805 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1806 pbone = obj.pose.bones[bones['palm.01.R']]
1807 pbone.rigify_type = 'limbs.super_palm'
1808 pbone.lock_location = (False, False, False)
1809 pbone.lock_rotation = (False, False, False)
1810 pbone.lock_rotation_w = False
1811 pbone.lock_scale = (False, False, False)
1812 pbone.rotation_mode = 'YXZ'
1813 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1814 pbone = obj.pose.bones[bones['palm.02.R']]
1815 pbone.rigify_type = ''
1816 pbone.lock_location = (False, False, False)
1817 pbone.lock_rotation = (False, False, False)
1818 pbone.lock_rotation_w = False
1819 pbone.lock_scale = (False, False, False)
1820 pbone.rotation_mode = 'YXZ'
1821 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1822 pbone = obj.pose.bones[bones['palm.03.R']]
1823 pbone.rigify_type = ''
1824 pbone.lock_location = (False, False, False)
1825 pbone.lock_rotation = (False, False, False)
1826 pbone.lock_rotation_w = False
1827 pbone.lock_scale = (False, False, False)
1828 pbone.rotation_mode = 'YXZ'
1829 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1830 pbone = obj.pose.bones[bones['palm.04.R']]
1831 pbone.rigify_type = ''
1832 pbone.lock_location = (False, False, False)
1833 pbone.lock_rotation = (False, False, False)
1834 pbone.lock_rotation_w = False
1835 pbone.lock_scale = (False, False, False)
1836 pbone.rotation_mode = 'YXZ'
1837 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1838 pbone = obj.pose.bones[bones['nose.001']]
1839 pbone.rigify_type = ''
1840 pbone.lock_location = (False, False, False)
1841 pbone.lock_rotation = (False, False, False)
1842 pbone.lock_rotation_w = False
1843 pbone.lock_scale = (False, False, False)
1844 pbone.rotation_mode = 'QUATERNION'
1845 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1846 pbone = obj.pose.bones[bones['lip.T.L.001']]
1847 pbone.rigify_type = ''
1848 pbone.lock_location = (False, False, False)
1849 pbone.lock_rotation = (False, False, False)
1850 pbone.lock_rotation_w = False
1851 pbone.lock_scale = (False, False, False)
1852 pbone.rotation_mode = 'QUATERNION'
1853 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1854 pbone = obj.pose.bones[bones['lip.B.L.001']]
1855 pbone.rigify_type = ''
1856 pbone.lock_location = (False, False, False)
1857 pbone.lock_rotation = (False, False, False)
1858 pbone.lock_rotation_w = False
1859 pbone.lock_scale = (False, False, False)
1860 pbone.rotation_mode = 'QUATERNION'
1861 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1862 pbone = obj.pose.bones[bones['chin']]
1863 pbone.rigify_type = ''
1864 pbone.lock_location = (False, False, False)
1865 pbone.lock_rotation = (False, False, False)
1866 pbone.lock_rotation_w = False
1867 pbone.lock_scale = (False, False, False)
1868 pbone.rotation_mode = 'QUATERNION'
1869 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1870 pbone = obj.pose.bones[bones['ear.L.001']]
1871 pbone.rigify_type = ''
1872 pbone.lock_location = (False, False, False)
1873 pbone.lock_rotation = (False, False, False)
1874 pbone.lock_rotation_w = False
1875 pbone.lock_scale = (False, False, False)
1876 pbone.rotation_mode = 'QUATERNION'
1877 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1878 pbone = obj.pose.bones[bones['ear.R.001']]
1879 pbone.rigify_type = ''
1880 pbone.lock_location = (False, False, False)
1881 pbone.lock_rotation = (False, False, False)
1882 pbone.lock_rotation_w = False
1883 pbone.lock_scale = (False, False, False)
1884 pbone.rotation_mode = 'QUATERNION'
1885 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1886 pbone = obj.pose.bones[bones['lip.T.R.001']]
1887 pbone.rigify_type = ''
1888 pbone.lock_location = (False, False, False)
1889 pbone.lock_rotation = (False, False, False)
1890 pbone.lock_rotation_w = False
1891 pbone.lock_scale = (False, False, False)
1892 pbone.rotation_mode = 'QUATERNION'
1893 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1894 pbone = obj.pose.bones[bones['lip.B.R.001']]
1895 pbone.rigify_type = ''
1896 pbone.lock_location = (False, False, False)
1897 pbone.lock_rotation = (False, False, False)
1898 pbone.lock_rotation_w = False
1899 pbone.lock_scale = (False, False, False)
1900 pbone.rotation_mode = 'QUATERNION'
1901 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1902 pbone = obj.pose.bones[bones['brow.B.L.001']]
1903 pbone.rigify_type = ''
1904 pbone.lock_location = (False, False, False)
1905 pbone.lock_rotation = (False, False, False)
1906 pbone.lock_rotation_w = False
1907 pbone.lock_scale = (False, False, False)
1908 pbone.rotation_mode = 'QUATERNION'
1909 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1910 pbone = obj.pose.bones[bones['lid.T.L.001']]
1911 pbone.rigify_type = ''
1912 pbone.lock_location = (False, False, False)
1913 pbone.lock_rotation = (False, False, False)
1914 pbone.lock_rotation_w = False
1915 pbone.lock_scale = (False, False, False)
1916 pbone.rotation_mode = 'QUATERNION'
1917 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1918 pbone = obj.pose.bones[bones['brow.B.R.001']]
1919 pbone.rigify_type = ''
1920 pbone.lock_location = (False, False, False)
1921 pbone.lock_rotation = (False, False, False)
1922 pbone.lock_rotation_w = False
1923 pbone.lock_scale = (False, False, False)
1924 pbone.rotation_mode = 'QUATERNION'
1925 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1926 pbone = obj.pose.bones[bones['lid.T.R.001']]
1927 pbone.rigify_type = ''
1928 pbone.lock_location = (False, False, False)
1929 pbone.lock_rotation = (False, False, False)
1930 pbone.lock_rotation_w = False
1931 pbone.lock_scale = (False, False, False)
1932 pbone.rotation_mode = 'QUATERNION'
1933 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1934 pbone = obj.pose.bones[bones['forehead.L.001']]
1935 pbone.rigify_type = ''
1936 pbone.lock_location = (False, False, False)
1937 pbone.lock_rotation = (False, False, False)
1938 pbone.lock_rotation_w = False
1939 pbone.lock_scale = (False, False, False)
1940 pbone.rotation_mode = 'QUATERNION'
1941 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1942 pbone = obj.pose.bones[bones['forehead.R.001']]
1943 pbone.rigify_type = ''
1944 pbone.lock_location = (False, False, False)
1945 pbone.lock_rotation = (False, False, False)
1946 pbone.lock_rotation_w = False
1947 pbone.lock_scale = (False, False, False)
1948 pbone.rotation_mode = 'QUATERNION'
1949 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1950 pbone = obj.pose.bones[bones['cheek.T.L.001']]
1951 pbone.rigify_type = ''
1952 pbone.lock_location = (False, False, False)
1953 pbone.lock_rotation = (False, False, False)
1954 pbone.lock_rotation_w = False
1955 pbone.lock_scale = (False, False, False)
1956 pbone.rotation_mode = 'QUATERNION'
1957 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1958 pbone = obj.pose.bones[bones['cheek.T.R.001']]
1959 pbone.rigify_type = ''
1960 pbone.lock_location = (False, False, False)
1961 pbone.lock_rotation = (False, False, False)
1962 pbone.lock_rotation_w = False
1963 pbone.lock_scale = (False, False, False)
1964 pbone.rotation_mode = 'QUATERNION'
1965 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1966 pbone = obj.pose.bones[bones['tongue.001']]
1967 pbone.rigify_type = ''
1968 pbone.lock_location = (False, False, False)
1969 pbone.lock_rotation = (False, False, False)
1970 pbone.lock_rotation_w = False
1971 pbone.lock_scale = (False, False, False)
1972 pbone.rotation_mode = 'QUATERNION'
1973 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1974 pbone = obj.pose.bones[bones['f_index.01.L']]
1975 pbone.rigify_type = 'limbs.super_finger'
1976 pbone.lock_location = (False, False, False)
1977 pbone.lock_rotation = (False, False, False)
1978 pbone.lock_rotation_w = False
1979 pbone.lock_scale = (False, False, False)
1980 pbone.rotation_mode = 'QUATERNION'
1981 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1982 try:
1983 pbone.rigify_parameters.tweak_extra_layers = True
1984 except AttributeError:
1985 pass
1986 try:
1987 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1988 except AttributeError:
1989 pass
1990 pbone = obj.pose.bones[bones['thumb.01.L']]
1991 pbone.rigify_type = 'limbs.super_finger'
1992 pbone.lock_location = (False, False, False)
1993 pbone.lock_rotation = (False, False, False)
1994 pbone.lock_rotation_w = False
1995 pbone.lock_scale = (False, False, False)
1996 pbone.rotation_mode = 'QUATERNION'
1997 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1998 try:
1999 pbone.rigify_parameters.tweak_extra_layers = True
2000 except AttributeError:
2001 pass
2002 try:
2003 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2004 except AttributeError:
2005 pass
2006 pbone = obj.pose.bones[bones['f_middle.01.L']]
2007 pbone.rigify_type = 'limbs.super_finger'
2008 pbone.lock_location = (False, False, False)
2009 pbone.lock_rotation = (False, False, False)
2010 pbone.lock_rotation_w = False
2011 pbone.lock_scale = (False, False, False)
2012 pbone.rotation_mode = 'QUATERNION'
2013 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2014 try:
2015 pbone.rigify_parameters.tweak_extra_layers = True
2016 except AttributeError:
2017 pass
2018 try:
2019 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2020 except AttributeError:
2021 pass
2022 pbone = obj.pose.bones[bones['f_ring.01.L']]
2023 pbone.rigify_type = 'limbs.super_finger'
2024 pbone.lock_location = (False, False, False)
2025 pbone.lock_rotation = (False, False, False)
2026 pbone.lock_rotation_w = False
2027 pbone.lock_scale = (False, False, False)
2028 pbone.rotation_mode = 'QUATERNION'
2029 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2030 try:
2031 pbone.rigify_parameters.tweak_extra_layers = True
2032 except AttributeError:
2033 pass
2034 try:
2035 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2036 except AttributeError:
2037 pass
2038 pbone = obj.pose.bones[bones['f_pinky.01.L']]
2039 pbone.rigify_type = 'limbs.super_finger'
2040 pbone.lock_location = (False, False, False)
2041 pbone.lock_rotation = (False, False, False)
2042 pbone.lock_rotation_w = False
2043 pbone.lock_scale = (False, False, False)
2044 pbone.rotation_mode = 'QUATERNION'
2045 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2046 try:
2047 pbone.rigify_parameters.tweak_extra_layers = True
2048 except AttributeError:
2049 pass
2050 try:
2051 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2052 except AttributeError:
2053 pass
2054 pbone = obj.pose.bones[bones['f_index.01.R']]
2055 pbone.rigify_type = 'limbs.super_finger'
2056 pbone.lock_location = (False, False, False)
2057 pbone.lock_rotation = (False, False, False)
2058 pbone.lock_rotation_w = False
2059 pbone.lock_scale = (False, False, False)
2060 pbone.rotation_mode = 'QUATERNION'
2061 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2062 try:
2063 pbone.rigify_parameters.tweak_extra_layers = True
2064 except AttributeError:
2065 pass
2066 try:
2067 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2068 except AttributeError:
2069 pass
2070 pbone = obj.pose.bones[bones['thumb.01.R']]
2071 pbone.rigify_type = 'limbs.super_finger'
2072 pbone.lock_location = (False, False, False)
2073 pbone.lock_rotation = (False, False, False)
2074 pbone.lock_rotation_w = False
2075 pbone.lock_scale = (False, False, False)
2076 pbone.rotation_mode = 'QUATERNION'
2077 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2078 try:
2079 pbone.rigify_parameters.tweak_extra_layers = True
2080 except AttributeError:
2081 pass
2082 try:
2083 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2084 except AttributeError:
2085 pass
2086 pbone = obj.pose.bones[bones['f_middle.01.R']]
2087 pbone.rigify_type = 'limbs.super_finger'
2088 pbone.lock_location = (False, False, False)
2089 pbone.lock_rotation = (False, False, False)
2090 pbone.lock_rotation_w = False
2091 pbone.lock_scale = (False, False, False)
2092 pbone.rotation_mode = 'QUATERNION'
2093 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2094 try:
2095 pbone.rigify_parameters.tweak_extra_layers = True
2096 except AttributeError:
2097 pass
2098 try:
2099 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2100 except AttributeError:
2101 pass
2102 pbone = obj.pose.bones[bones['f_ring.01.R']]
2103 pbone.rigify_type = 'limbs.super_finger'
2104 pbone.lock_location = (False, False, False)
2105 pbone.lock_rotation = (False, False, False)
2106 pbone.lock_rotation_w = False
2107 pbone.lock_scale = (False, False, False)
2108 pbone.rotation_mode = 'QUATERNION'
2109 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2110 try:
2111 pbone.rigify_parameters.tweak_extra_layers = True
2112 except AttributeError:
2113 pass
2114 try:
2115 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2116 except AttributeError:
2117 pass
2118 pbone = obj.pose.bones[bones['f_pinky.01.R']]
2119 pbone.rigify_type = 'limbs.super_finger'
2120 pbone.lock_location = (False, False, False)
2121 pbone.lock_rotation = (False, False, False)
2122 pbone.lock_rotation_w = False
2123 pbone.lock_scale = (False, False, False)
2124 pbone.rotation_mode = 'QUATERNION'
2125 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2126 try:
2127 pbone.rigify_parameters.tweak_extra_layers = True
2128 except AttributeError:
2129 pass
2130 try:
2131 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2132 except AttributeError:
2133 pass
2134 pbone = obj.pose.bones[bones['nose.002']]
2135 pbone.rigify_type = ''
2136 pbone.lock_location = (False, False, False)
2137 pbone.lock_rotation = (False, False, False)
2138 pbone.lock_rotation_w = False
2139 pbone.lock_scale = (False, False, False)
2140 pbone.rotation_mode = 'QUATERNION'
2141 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2142 pbone = obj.pose.bones[bones['chin.001']]
2143 pbone.rigify_type = ''
2144 pbone.lock_location = (False, False, False)
2145 pbone.lock_rotation = (False, False, False)
2146 pbone.lock_rotation_w = False
2147 pbone.lock_scale = (False, False, False)
2148 pbone.rotation_mode = 'QUATERNION'
2149 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2150 pbone = obj.pose.bones[bones['ear.L.002']]
2151 pbone.rigify_type = ''
2152 pbone.lock_location = (False, False, False)
2153 pbone.lock_rotation = (False, False, False)
2154 pbone.lock_rotation_w = False
2155 pbone.lock_scale = (False, False, False)
2156 pbone.rotation_mode = 'QUATERNION'
2157 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2158 pbone = obj.pose.bones[bones['ear.R.002']]
2159 pbone.rigify_type = ''
2160 pbone.lock_location = (False, False, False)
2161 pbone.lock_rotation = (False, False, False)
2162 pbone.lock_rotation_w = False
2163 pbone.lock_scale = (False, False, False)
2164 pbone.rotation_mode = 'QUATERNION'
2165 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2166 pbone = obj.pose.bones[bones['brow.B.L.002']]
2167 pbone.rigify_type = ''
2168 pbone.lock_location = (False, False, False)
2169 pbone.lock_rotation = (False, False, False)
2170 pbone.lock_rotation_w = False
2171 pbone.lock_scale = (False, False, False)
2172 pbone.rotation_mode = 'QUATERNION'
2173 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2174 pbone = obj.pose.bones[bones['lid.T.L.002']]
2175 pbone.rigify_type = ''
2176 pbone.lock_location = (False, False, False)
2177 pbone.lock_rotation = (False, False, False)
2178 pbone.lock_rotation_w = False
2179 pbone.lock_scale = (False, False, False)
2180 pbone.rotation_mode = 'QUATERNION'
2181 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2182 pbone = obj.pose.bones[bones['brow.B.R.002']]
2183 pbone.rigify_type = ''
2184 pbone.lock_location = (False, False, False)
2185 pbone.lock_rotation = (False, False, False)
2186 pbone.lock_rotation_w = False
2187 pbone.lock_scale = (False, False, False)
2188 pbone.rotation_mode = 'QUATERNION'
2189 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2190 pbone = obj.pose.bones[bones['lid.T.R.002']]
2191 pbone.rigify_type = ''
2192 pbone.lock_location = (False, False, False)
2193 pbone.lock_rotation = (False, False, False)
2194 pbone.lock_rotation_w = False
2195 pbone.lock_scale = (False, False, False)
2196 pbone.rotation_mode = 'QUATERNION'
2197 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2198 pbone = obj.pose.bones[bones['forehead.L.002']]
2199 pbone.rigify_type = ''
2200 pbone.lock_location = (False, False, False)
2201 pbone.lock_rotation = (False, False, False)
2202 pbone.lock_rotation_w = False
2203 pbone.lock_scale = (False, False, False)
2204 pbone.rotation_mode = 'QUATERNION'
2205 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2206 pbone = obj.pose.bones[bones['forehead.R.002']]
2207 pbone.rigify_type = ''
2208 pbone.lock_location = (False, False, False)
2209 pbone.lock_rotation = (False, False, False)
2210 pbone.lock_rotation_w = False
2211 pbone.lock_scale = (False, False, False)
2212 pbone.rotation_mode = 'QUATERNION'
2213 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2214 pbone = obj.pose.bones[bones['nose.L']]
2215 pbone.rigify_type = ''
2216 pbone.lock_location = (False, False, False)
2217 pbone.lock_rotation = (False, False, False)
2218 pbone.lock_rotation_w = False
2219 pbone.lock_scale = (False, False, False)
2220 pbone.rotation_mode = 'QUATERNION'
2221 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2222 pbone = obj.pose.bones[bones['nose.R']]
2223 pbone.rigify_type = ''
2224 pbone.lock_location = (False, False, False)
2225 pbone.lock_rotation = (False, False, False)
2226 pbone.lock_rotation_w = False
2227 pbone.lock_scale = (False, False, False)
2228 pbone.rotation_mode = 'QUATERNION'
2229 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2230 pbone = obj.pose.bones[bones['tongue.002']]
2231 pbone.rigify_type = ''
2232 pbone.lock_location = (False, False, False)
2233 pbone.lock_rotation = (False, False, False)
2234 pbone.lock_rotation_w = False
2235 pbone.lock_scale = (False, False, False)
2236 pbone.rotation_mode = 'QUATERNION'
2237 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2238 pbone = obj.pose.bones[bones['f_index.02.L']]
2239 pbone.rigify_type = ''
2240 pbone.lock_location = (False, False, False)
2241 pbone.lock_rotation = (False, False, False)
2242 pbone.lock_rotation_w = False
2243 pbone.lock_scale = (False, False, False)
2244 pbone.rotation_mode = 'QUATERNION'
2245 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2246 pbone = obj.pose.bones[bones['thumb.02.L']]
2247 pbone.rigify_type = ''
2248 pbone.lock_location = (False, False, False)
2249 pbone.lock_rotation = (False, False, False)
2250 pbone.lock_rotation_w = False
2251 pbone.lock_scale = (False, False, False)
2252 pbone.rotation_mode = 'QUATERNION'
2253 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2254 pbone = obj.pose.bones[bones['f_middle.02.L']]
2255 pbone.rigify_type = ''
2256 pbone.lock_location = (False, False, False)
2257 pbone.lock_rotation = (False, False, False)
2258 pbone.lock_rotation_w = False
2259 pbone.lock_scale = (False, False, False)
2260 pbone.rotation_mode = 'QUATERNION'
2261 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2262 pbone = obj.pose.bones[bones['f_ring.02.L']]
2263 pbone.rigify_type = ''
2264 pbone.lock_location = (False, False, False)
2265 pbone.lock_rotation = (False, False, False)
2266 pbone.lock_rotation_w = False
2267 pbone.lock_scale = (False, False, False)
2268 pbone.rotation_mode = 'QUATERNION'
2269 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2270 pbone = obj.pose.bones[bones['f_pinky.02.L']]
2271 pbone.rigify_type = ''
2272 pbone.lock_location = (False, False, False)
2273 pbone.lock_rotation = (False, False, False)
2274 pbone.lock_rotation_w = False
2275 pbone.lock_scale = (False, False, False)
2276 pbone.rotation_mode = 'QUATERNION'
2277 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2278 pbone = obj.pose.bones[bones['f_index.02.R']]
2279 pbone.rigify_type = ''
2280 pbone.lock_location = (False, False, False)
2281 pbone.lock_rotation = (False, False, False)
2282 pbone.lock_rotation_w = False
2283 pbone.lock_scale = (False, False, False)
2284 pbone.rotation_mode = 'QUATERNION'
2285 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2286 pbone = obj.pose.bones[bones['thumb.02.R']]
2287 pbone.rigify_type = ''
2288 pbone.lock_location = (False, False, False)
2289 pbone.lock_rotation = (False, False, False)
2290 pbone.lock_rotation_w = False
2291 pbone.lock_scale = (False, False, False)
2292 pbone.rotation_mode = 'QUATERNION'
2293 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2294 pbone = obj.pose.bones[bones['f_middle.02.R']]
2295 pbone.rigify_type = ''
2296 pbone.lock_location = (False, False, False)
2297 pbone.lock_rotation = (False, False, False)
2298 pbone.lock_rotation_w = False
2299 pbone.lock_scale = (False, False, False)
2300 pbone.rotation_mode = 'QUATERNION'
2301 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2302 pbone = obj.pose.bones[bones['f_ring.02.R']]
2303 pbone.rigify_type = ''
2304 pbone.lock_location = (False, False, False)
2305 pbone.lock_rotation = (False, False, False)
2306 pbone.lock_rotation_w = False
2307 pbone.lock_scale = (False, False, False)
2308 pbone.rotation_mode = 'QUATERNION'
2309 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2310 pbone = obj.pose.bones[bones['f_pinky.02.R']]
2311 pbone.rigify_type = ''
2312 pbone.lock_location = (False, False, False)
2313 pbone.lock_rotation = (False, False, False)
2314 pbone.lock_rotation_w = False
2315 pbone.lock_scale = (False, False, False)
2316 pbone.rotation_mode = 'QUATERNION'
2317 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2318 pbone = obj.pose.bones[bones['nose.003']]
2319 pbone.rigify_type = ''
2320 pbone.lock_location = (False, False, False)
2321 pbone.lock_rotation = (False, False, False)
2322 pbone.lock_rotation_w = False
2323 pbone.lock_scale = (False, False, False)
2324 pbone.rotation_mode = 'QUATERNION'
2325 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2326 pbone = obj.pose.bones[bones['ear.L.003']]
2327 pbone.rigify_type = ''
2328 pbone.lock_location = (False, False, False)
2329 pbone.lock_rotation = (False, False, False)
2330 pbone.lock_rotation_w = False
2331 pbone.lock_scale = (False, False, False)
2332 pbone.rotation_mode = 'QUATERNION'
2333 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2334 pbone = obj.pose.bones[bones['ear.R.003']]
2335 pbone.rigify_type = ''
2336 pbone.lock_location = (False, False, False)
2337 pbone.lock_rotation = (False, False, False)
2338 pbone.lock_rotation_w = False
2339 pbone.lock_scale = (False, False, False)
2340 pbone.rotation_mode = 'QUATERNION'
2341 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2342 pbone = obj.pose.bones[bones['brow.B.L.003']]
2343 pbone.rigify_type = ''
2344 pbone.lock_location = (False, False, False)
2345 pbone.lock_rotation = (False, False, False)
2346 pbone.lock_rotation_w = False
2347 pbone.lock_scale = (False, False, False)
2348 pbone.rotation_mode = 'QUATERNION'
2349 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2350 pbone = obj.pose.bones[bones['lid.T.L.003']]
2351 pbone.rigify_type = ''
2352 pbone.lock_location = (False, False, False)
2353 pbone.lock_rotation = (False, False, False)
2354 pbone.lock_rotation_w = False
2355 pbone.lock_scale = (False, False, False)
2356 pbone.rotation_mode = 'QUATERNION'
2357 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2358 pbone = obj.pose.bones[bones['brow.B.R.003']]
2359 pbone.rigify_type = ''
2360 pbone.lock_location = (False, False, False)
2361 pbone.lock_rotation = (False, False, False)
2362 pbone.lock_rotation_w = False
2363 pbone.lock_scale = (False, False, False)
2364 pbone.rotation_mode = 'QUATERNION'
2365 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2366 pbone = obj.pose.bones[bones['lid.T.R.003']]
2367 pbone.rigify_type = ''
2368 pbone.lock_location = (False, False, False)
2369 pbone.lock_rotation = (False, False, False)
2370 pbone.lock_rotation_w = False
2371 pbone.lock_scale = (False, False, False)
2372 pbone.rotation_mode = 'QUATERNION'
2373 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2374 pbone = obj.pose.bones[bones['temple.L']]
2375 pbone.rigify_type = ''
2376 pbone.lock_location = (False, False, False)
2377 pbone.lock_rotation = (False, False, False)
2378 pbone.lock_rotation_w = False
2379 pbone.lock_scale = (False, False, False)
2380 pbone.rotation_mode = 'QUATERNION'
2381 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2382 pbone = obj.pose.bones[bones['temple.R']]
2383 pbone.rigify_type = ''
2384 pbone.lock_location = (False, False, False)
2385 pbone.lock_rotation = (False, False, False)
2386 pbone.lock_rotation_w = False
2387 pbone.lock_scale = (False, False, False)
2388 pbone.rotation_mode = 'QUATERNION'
2389 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2390 pbone = obj.pose.bones[bones['nose.L.001']]
2391 pbone.rigify_type = ''
2392 pbone.lock_location = (False, False, False)
2393 pbone.lock_rotation = (False, False, False)
2394 pbone.lock_rotation_w = False
2395 pbone.lock_scale = (False, False, False)
2396 pbone.rotation_mode = 'QUATERNION'
2397 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2398 pbone = obj.pose.bones[bones['nose.R.001']]
2399 pbone.rigify_type = ''
2400 pbone.lock_location = (False, False, False)
2401 pbone.lock_rotation = (False, False, False)
2402 pbone.lock_rotation_w = False
2403 pbone.lock_scale = (False, False, False)
2404 pbone.rotation_mode = 'QUATERNION'
2405 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2406 pbone = obj.pose.bones[bones['f_index.03.L']]
2407 pbone.rigify_type = ''
2408 pbone.lock_location = (False, False, False)
2409 pbone.lock_rotation = (False, False, False)
2410 pbone.lock_rotation_w = False
2411 pbone.lock_scale = (False, False, False)
2412 pbone.rotation_mode = 'QUATERNION'
2413 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2414 pbone = obj.pose.bones[bones['thumb.03.L']]
2415 pbone.rigify_type = ''
2416 pbone.lock_location = (False, False, False)
2417 pbone.lock_rotation = (False, False, False)
2418 pbone.lock_rotation_w = False
2419 pbone.lock_scale = (False, False, False)
2420 pbone.rotation_mode = 'QUATERNION'
2421 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2422 pbone = obj.pose.bones[bones['f_middle.03.L']]
2423 pbone.rigify_type = ''
2424 pbone.lock_location = (False, False, False)
2425 pbone.lock_rotation = (False, False, False)
2426 pbone.lock_rotation_w = False
2427 pbone.lock_scale = (False, False, False)
2428 pbone.rotation_mode = 'QUATERNION'
2429 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2430 pbone = obj.pose.bones[bones['f_ring.03.L']]
2431 pbone.rigify_type = ''
2432 pbone.lock_location = (False, False, False)
2433 pbone.lock_rotation = (False, False, False)
2434 pbone.lock_rotation_w = False
2435 pbone.lock_scale = (False, False, False)
2436 pbone.rotation_mode = 'QUATERNION'
2437 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2438 pbone = obj.pose.bones[bones['f_pinky.03.L']]
2439 pbone.rigify_type = ''
2440 pbone.lock_location = (False, False, False)
2441 pbone.lock_rotation = (False, False, False)
2442 pbone.lock_rotation_w = False
2443 pbone.lock_scale = (False, False, False)
2444 pbone.rotation_mode = 'QUATERNION'
2445 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2446 pbone = obj.pose.bones[bones['f_index.03.R']]
2447 pbone.rigify_type = ''
2448 pbone.lock_location = (False, False, False)
2449 pbone.lock_rotation = (False, False, False)
2450 pbone.lock_rotation_w = False
2451 pbone.lock_scale = (False, False, False)
2452 pbone.rotation_mode = 'QUATERNION'
2453 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2454 pbone = obj.pose.bones[bones['thumb.03.R']]
2455 pbone.rigify_type = ''
2456 pbone.lock_location = (False, False, False)
2457 pbone.lock_rotation = (False, False, False)
2458 pbone.lock_rotation_w = False
2459 pbone.lock_scale = (False, False, False)
2460 pbone.rotation_mode = 'QUATERNION'
2461 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2462 pbone = obj.pose.bones[bones['f_middle.03.R']]
2463 pbone.rigify_type = ''
2464 pbone.lock_location = (False, False, False)
2465 pbone.lock_rotation = (False, False, False)
2466 pbone.lock_rotation_w = False
2467 pbone.lock_scale = (False, False, False)
2468 pbone.rotation_mode = 'QUATERNION'
2469 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2470 pbone = obj.pose.bones[bones['f_ring.03.R']]
2471 pbone.rigify_type = ''
2472 pbone.lock_location = (False, False, False)
2473 pbone.lock_rotation = (False, False, False)
2474 pbone.lock_rotation_w = False
2475 pbone.lock_scale = (False, False, False)
2476 pbone.rotation_mode = 'QUATERNION'
2477 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2478 pbone = obj.pose.bones[bones['f_pinky.03.R']]
2479 pbone.rigify_type = ''
2480 pbone.lock_location = (False, False, False)
2481 pbone.lock_rotation = (False, False, False)
2482 pbone.lock_rotation_w = False
2483 pbone.lock_scale = (False, False, False)
2484 pbone.rotation_mode = 'QUATERNION'
2485 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2486 pbone = obj.pose.bones[bones['nose.004']]
2487 pbone.rigify_type = ''
2488 pbone.lock_location = (False, False, False)
2489 pbone.lock_rotation = (False, False, False)
2490 pbone.lock_rotation_w = False
2491 pbone.lock_scale = (False, False, False)
2492 pbone.rotation_mode = 'QUATERNION'
2493 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2494 pbone = obj.pose.bones[bones['ear.L.004']]
2495 pbone.rigify_type = ''
2496 pbone.lock_location = (False, False, False)
2497 pbone.lock_rotation = (False, False, False)
2498 pbone.lock_rotation_w = False
2499 pbone.lock_scale = (False, False, False)
2500 pbone.rotation_mode = 'QUATERNION'
2501 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2502 pbone = obj.pose.bones[bones['ear.R.004']]
2503 pbone.rigify_type = ''
2504 pbone.lock_location = (False, False, False)
2505 pbone.lock_rotation = (False, False, False)
2506 pbone.lock_rotation_w = False
2507 pbone.lock_scale = (False, False, False)
2508 pbone.rotation_mode = 'QUATERNION'
2509 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2510 pbone = obj.pose.bones[bones['lid.B.L']]
2511 pbone.rigify_type = ''
2512 pbone.lock_location = (False, False, False)
2513 pbone.lock_rotation = (False, False, False)
2514 pbone.lock_rotation_w = False
2515 pbone.lock_scale = (False, False, False)
2516 pbone.rotation_mode = 'QUATERNION'
2517 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2518 pbone = obj.pose.bones[bones['lid.B.R']]
2519 pbone.rigify_type = ''
2520 pbone.lock_location = (False, False, False)
2521 pbone.lock_rotation = (False, False, False)
2522 pbone.lock_rotation_w = False
2523 pbone.lock_scale = (False, False, False)
2524 pbone.rotation_mode = 'QUATERNION'
2525 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2526 pbone = obj.pose.bones[bones['jaw.L']]
2527 pbone.rigify_type = ''
2528 pbone.lock_location = (False, False, False)
2529 pbone.lock_rotation = (False, False, False)
2530 pbone.lock_rotation_w = False
2531 pbone.lock_scale = (False, False, False)
2532 pbone.rotation_mode = 'QUATERNION'
2533 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2534 pbone = obj.pose.bones[bones['jaw.R']]
2535 pbone.rigify_type = ''
2536 pbone.lock_location = (False, False, False)
2537 pbone.lock_rotation = (False, False, False)
2538 pbone.lock_rotation_w = False
2539 pbone.lock_scale = (False, False, False)
2540 pbone.rotation_mode = 'QUATERNION'
2541 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2542 pbone = obj.pose.bones[bones['lid.B.L.001']]
2543 pbone.rigify_type = ''
2544 pbone.lock_location = (False, False, False)
2545 pbone.lock_rotation = (False, False, False)
2546 pbone.lock_rotation_w = False
2547 pbone.lock_scale = (False, False, False)
2548 pbone.rotation_mode = 'QUATERNION'
2549 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2550 pbone = obj.pose.bones[bones['lid.B.R.001']]
2551 pbone.rigify_type = ''
2552 pbone.lock_location = (False, False, False)
2553 pbone.lock_rotation = (False, False, False)
2554 pbone.lock_rotation_w = False
2555 pbone.lock_scale = (False, False, False)
2556 pbone.rotation_mode = 'QUATERNION'
2557 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2558 pbone = obj.pose.bones[bones['jaw.L.001']]
2559 pbone.rigify_type = ''
2560 pbone.lock_location = (False, False, False)
2561 pbone.lock_rotation = (False, False, False)
2562 pbone.lock_rotation_w = False
2563 pbone.lock_scale = (False, False, False)
2564 pbone.rotation_mode = 'QUATERNION'
2565 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2566 pbone = obj.pose.bones[bones['jaw.R.001']]
2567 pbone.rigify_type = ''
2568 pbone.lock_location = (False, False, False)
2569 pbone.lock_rotation = (False, False, False)
2570 pbone.lock_rotation_w = False
2571 pbone.lock_scale = (False, False, False)
2572 pbone.rotation_mode = 'QUATERNION'
2573 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2574 pbone = obj.pose.bones[bones['lid.B.L.002']]
2575 pbone.rigify_type = ''
2576 pbone.lock_location = (False, False, False)
2577 pbone.lock_rotation = (False, False, False)
2578 pbone.lock_rotation_w = False
2579 pbone.lock_scale = (False, False, False)
2580 pbone.rotation_mode = 'QUATERNION'
2581 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2582 pbone = obj.pose.bones[bones['lid.B.R.002']]
2583 pbone.rigify_type = ''
2584 pbone.lock_location = (False, False, False)
2585 pbone.lock_rotation = (False, False, False)
2586 pbone.lock_rotation_w = False
2587 pbone.lock_scale = (False, False, False)
2588 pbone.rotation_mode = 'QUATERNION'
2589 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2590 pbone = obj.pose.bones[bones['chin.L']]
2591 pbone.rigify_type = ''
2592 pbone.lock_location = (False, False, False)
2593 pbone.lock_rotation = (False, False, False)
2594 pbone.lock_rotation_w = False
2595 pbone.lock_scale = (False, False, False)
2596 pbone.rotation_mode = 'QUATERNION'
2597 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2598 pbone = obj.pose.bones[bones['chin.R']]
2599 pbone.rigify_type = ''
2600 pbone.lock_location = (False, False, False)
2601 pbone.lock_rotation = (False, False, False)
2602 pbone.lock_rotation_w = False
2603 pbone.lock_scale = (False, False, False)
2604 pbone.rotation_mode = 'QUATERNION'
2605 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2606 pbone = obj.pose.bones[bones['lid.B.L.003']]
2607 pbone.rigify_type = ''
2608 pbone.lock_location = (False, False, False)
2609 pbone.lock_rotation = (False, False, False)
2610 pbone.lock_rotation_w = False
2611 pbone.lock_scale = (False, False, False)
2612 pbone.rotation_mode = 'QUATERNION'
2613 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2614 pbone = obj.pose.bones[bones['lid.B.R.003']]
2615 pbone.rigify_type = ''
2616 pbone.lock_location = (False, False, False)
2617 pbone.lock_rotation = (False, False, False)
2618 pbone.lock_rotation_w = False
2619 pbone.lock_scale = (False, False, False)
2620 pbone.rotation_mode = 'QUATERNION'
2621 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2622 pbone = obj.pose.bones[bones['cheek.B.L']]
2623 pbone.rigify_type = ''
2624 pbone.lock_location = (False, False, False)
2625 pbone.lock_rotation = (False, False, False)
2626 pbone.lock_rotation_w = False
2627 pbone.lock_scale = (False, False, False)
2628 pbone.rotation_mode = 'QUATERNION'
2629 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2630 pbone = obj.pose.bones[bones['cheek.B.R']]
2631 pbone.rigify_type = ''
2632 pbone.lock_location = (False, False, False)
2633 pbone.lock_rotation = (False, False, False)
2634 pbone.lock_rotation_w = False
2635 pbone.lock_scale = (False, False, False)
2636 pbone.rotation_mode = 'QUATERNION'
2637 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2638 pbone = obj.pose.bones[bones['cheek.B.L.001']]
2639 pbone.rigify_type = ''
2640 pbone.lock_location = (False, False, False)
2641 pbone.lock_rotation = (False, False, False)
2642 pbone.lock_rotation_w = False
2643 pbone.lock_scale = (False, False, False)
2644 pbone.rotation_mode = 'QUATERNION'
2645 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2646 pbone = obj.pose.bones[bones['cheek.B.R.001']]
2647 pbone.rigify_type = ''
2648 pbone.lock_location = (False, False, False)
2649 pbone.lock_rotation = (False, False, False)
2650 pbone.lock_rotation_w = False
2651 pbone.lock_scale = (False, False, False)
2652 pbone.rotation_mode = 'QUATERNION'
2653 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2654 pbone = obj.pose.bones[bones['brow.T.L']]
2655 pbone.rigify_type = ''
2656 pbone.lock_location = (False, False, False)
2657 pbone.lock_rotation = (False, False, False)
2658 pbone.lock_rotation_w = False
2659 pbone.lock_scale = (False, False, False)
2660 pbone.rotation_mode = 'QUATERNION'
2661 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2662 pbone = obj.pose.bones[bones['brow.T.R']]
2663 pbone.rigify_type = ''
2664 pbone.lock_location = (False, False, False)
2665 pbone.lock_rotation = (False, False, False)
2666 pbone.lock_rotation_w = False
2667 pbone.lock_scale = (False, False, False)
2668 pbone.rotation_mode = 'QUATERNION'
2669 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2670 pbone = obj.pose.bones[bones['brow.T.L.001']]
2671 pbone.rigify_type = ''
2672 pbone.lock_location = (False, False, False)
2673 pbone.lock_rotation = (False, False, False)
2674 pbone.lock_rotation_w = False
2675 pbone.lock_scale = (False, False, False)
2676 pbone.rotation_mode = 'QUATERNION'
2677 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2678 pbone = obj.pose.bones[bones['brow.T.R.001']]
2679 pbone.rigify_type = ''
2680 pbone.lock_location = (False, False, False)
2681 pbone.lock_rotation = (False, False, False)
2682 pbone.lock_rotation_w = False
2683 pbone.lock_scale = (False, False, False)
2684 pbone.rotation_mode = 'QUATERNION'
2685 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2686 pbone = obj.pose.bones[bones['brow.T.L.002']]
2687 pbone.rigify_type = ''
2688 pbone.lock_location = (False, False, False)
2689 pbone.lock_rotation = (False, False, False)
2690 pbone.lock_rotation_w = False
2691 pbone.lock_scale = (False, False, False)
2692 pbone.rotation_mode = 'QUATERNION'
2693 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2694 pbone = obj.pose.bones[bones['brow.T.R.002']]
2695 pbone.rigify_type = ''
2696 pbone.lock_location = (False, False, False)
2697 pbone.lock_rotation = (False, False, False)
2698 pbone.lock_rotation_w = False
2699 pbone.lock_scale = (False, False, False)
2700 pbone.rotation_mode = 'QUATERNION'
2701 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2702 pbone = obj.pose.bones[bones['brow.T.L.003']]
2703 pbone.rigify_type = ''
2704 pbone.lock_location = (False, False, False)
2705 pbone.lock_rotation = (False, False, False)
2706 pbone.lock_rotation_w = False
2707 pbone.lock_scale = (False, False, False)
2708 pbone.rotation_mode = 'QUATERNION'
2709 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2710 pbone = obj.pose.bones[bones['brow.T.R.003']]
2711 pbone.rigify_type = ''
2712 pbone.lock_location = (False, False, False)
2713 pbone.lock_rotation = (False, False, False)
2714 pbone.lock_rotation_w = False
2715 pbone.lock_scale = (False, False, False)
2716 pbone.rotation_mode = 'QUATERNION'
2717 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2719 bpy.ops.object.mode_set(mode='EDIT')
2720 for bone in arm.edit_bones:
2721 bone.select = False
2722 bone.select_head = False
2723 bone.select_tail = False
2724 for b in bones:
2725 bone = arm.edit_bones[bones[b]]
2726 bone.select = True
2727 bone.select_head = True
2728 bone.select_tail = True
2729 bone.bbone_x = bone.bbone_z = bone.length * 0.05
2730 arm.edit_bones.active = bone
2732 arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16]) for x in range(32)]
2734 if __name__ == "__main__":
2735 create(bpy.context.active_object)