4 from mathutils
import Color
8 # generated by rigify.utils.write_metarig
9 bpy
.ops
.object.mode_set(mode
='EDIT')
13 arm
.rigify_colors
.add()
15 arm
.rigify_colors
[0].name
= "Root"
16 arm
.rigify_colors
[0].active
= Color((0.5490196347236633, 1.0, 1.0))
17 arm
.rigify_colors
[0].normal
= Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
18 arm
.rigify_colors
[0].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
19 arm
.rigify_colors
[0].standard_colors_lock
= True
20 arm
.rigify_colors
[1].name
= "IK"
21 arm
.rigify_colors
[1].active
= Color((0.5490196347236633, 1.0, 1.0))
22 arm
.rigify_colors
[1].normal
= Color((0.6039220094680786, 0.0, 0.0))
23 arm
.rigify_colors
[1].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
24 arm
.rigify_colors
[1].standard_colors_lock
= True
25 arm
.rigify_colors
[2].name
= "Special"
26 arm
.rigify_colors
[2].active
= Color((0.5490196347236633, 1.0, 1.0))
27 arm
.rigify_colors
[2].normal
= Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
28 arm
.rigify_colors
[2].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
29 arm
.rigify_colors
[2].standard_colors_lock
= True
30 arm
.rigify_colors
[3].name
= "Tweak"
31 arm
.rigify_colors
[3].active
= Color((0.5490196347236633, 1.0, 1.0))
32 arm
.rigify_colors
[3].normal
= Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
33 arm
.rigify_colors
[3].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
34 arm
.rigify_colors
[3].standard_colors_lock
= True
35 arm
.rigify_colors
[4].name
= "FK"
36 arm
.rigify_colors
[4].active
= Color((0.5490196347236633, 1.0, 1.0))
37 arm
.rigify_colors
[4].normal
= Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
38 arm
.rigify_colors
[4].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
39 arm
.rigify_colors
[4].standard_colors_lock
= True
40 arm
.rigify_colors
[5].name
= "Extra"
41 arm
.rigify_colors
[5].active
= Color((0.5490196347236633, 1.0, 1.0))
42 arm
.rigify_colors
[5].normal
= Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
43 arm
.rigify_colors
[5].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
44 arm
.rigify_colors
[5].standard_colors_lock
= True
47 arm
.rigify_layers
.add()
49 arm
.rigify_layers
[0].name
= "Face"
50 arm
.rigify_layers
[0].row
= 1
51 arm
.rigify_layers
[0].selset
= False
52 arm
.rigify_layers
[0].group
= 5
53 arm
.rigify_layers
[1].name
= "Face (Primary)"
54 arm
.rigify_layers
[1].row
= 2
55 arm
.rigify_layers
[1].selset
= False
56 arm
.rigify_layers
[1].group
= 2
57 arm
.rigify_layers
[2].name
= "Face (Secondary)"
58 arm
.rigify_layers
[2].row
= 2
59 arm
.rigify_layers
[2].selset
= False
60 arm
.rigify_layers
[2].group
= 3
61 arm
.rigify_layers
[3].name
= "Torso"
62 arm
.rigify_layers
[3].row
= 3
63 arm
.rigify_layers
[3].selset
= False
64 arm
.rigify_layers
[3].group
= 3
65 arm
.rigify_layers
[4].name
= "Torso (Tweak)"
66 arm
.rigify_layers
[4].row
= 4
67 arm
.rigify_layers
[4].selset
= False
68 arm
.rigify_layers
[4].group
= 4
69 arm
.rigify_layers
[5].name
= "Fingers"
70 arm
.rigify_layers
[5].row
= 5
71 arm
.rigify_layers
[5].selset
= False
72 arm
.rigify_layers
[5].group
= 6
73 arm
.rigify_layers
[6].name
= "Fingers (Detail)"
74 arm
.rigify_layers
[6].row
= 6
75 arm
.rigify_layers
[6].selset
= False
76 arm
.rigify_layers
[6].group
= 5
77 arm
.rigify_layers
[7].name
= "Arm.L (IK)"
78 arm
.rigify_layers
[7].row
= 7
79 arm
.rigify_layers
[7].selset
= False
80 arm
.rigify_layers
[7].group
= 2
81 arm
.rigify_layers
[8].name
= "Arm.L (FK)"
82 arm
.rigify_layers
[8].row
= 8
83 arm
.rigify_layers
[8].selset
= False
84 arm
.rigify_layers
[8].group
= 5
85 arm
.rigify_layers
[9].name
= "Arm.L (Tweak)"
86 arm
.rigify_layers
[9].row
= 9
87 arm
.rigify_layers
[9].selset
= False
88 arm
.rigify_layers
[9].group
= 4
89 arm
.rigify_layers
[10].name
= "Arm.R (IK)"
90 arm
.rigify_layers
[10].row
= 7
91 arm
.rigify_layers
[10].selset
= False
92 arm
.rigify_layers
[10].group
= 2
93 arm
.rigify_layers
[11].name
= "Arm.R (FK)"
94 arm
.rigify_layers
[11].row
= 8
95 arm
.rigify_layers
[11].selset
= False
96 arm
.rigify_layers
[11].group
= 5
97 arm
.rigify_layers
[12].name
= "Arm.R (Tweak)"
98 arm
.rigify_layers
[12].row
= 9
99 arm
.rigify_layers
[12].selset
= False
100 arm
.rigify_layers
[12].group
= 4
101 arm
.rigify_layers
[13].name
= "Leg.L (IK)"
102 arm
.rigify_layers
[13].row
= 10
103 arm
.rigify_layers
[13].selset
= False
104 arm
.rigify_layers
[13].group
= 2
105 arm
.rigify_layers
[14].name
= "Leg.L (FK)"
106 arm
.rigify_layers
[14].row
= 11
107 arm
.rigify_layers
[14].selset
= False
108 arm
.rigify_layers
[14].group
= 5
109 arm
.rigify_layers
[15].name
= "Leg.L (Tweak)"
110 arm
.rigify_layers
[15].row
= 12
111 arm
.rigify_layers
[15].selset
= False
112 arm
.rigify_layers
[15].group
= 4
113 arm
.rigify_layers
[16].name
= "Leg.R (IK)"
114 arm
.rigify_layers
[16].row
= 10
115 arm
.rigify_layers
[16].selset
= False
116 arm
.rigify_layers
[16].group
= 2
117 arm
.rigify_layers
[17].name
= "Leg.R (FK)"
118 arm
.rigify_layers
[17].row
= 11
119 arm
.rigify_layers
[17].selset
= False
120 arm
.rigify_layers
[17].group
= 5
121 arm
.rigify_layers
[18].name
= "Leg.R (Tweak)"
122 arm
.rigify_layers
[18].row
= 12
123 arm
.rigify_layers
[18].selset
= False
124 arm
.rigify_layers
[18].group
= 4
125 arm
.rigify_layers
[19].name
= ""
126 arm
.rigify_layers
[19].row
= 1
127 arm
.rigify_layers
[19].selset
= False
128 arm
.rigify_layers
[19].group
= 0
129 arm
.rigify_layers
[20].name
= ""
130 arm
.rigify_layers
[20].row
= 1
131 arm
.rigify_layers
[20].selset
= False
132 arm
.rigify_layers
[20].group
= 0
133 arm
.rigify_layers
[21].name
= ""
134 arm
.rigify_layers
[21].row
= 1
135 arm
.rigify_layers
[21].selset
= False
136 arm
.rigify_layers
[21].group
= 0
137 arm
.rigify_layers
[22].name
= ""
138 arm
.rigify_layers
[22].row
= 1
139 arm
.rigify_layers
[22].selset
= False
140 arm
.rigify_layers
[22].group
= 0
141 arm
.rigify_layers
[23].name
= ""
142 arm
.rigify_layers
[23].row
= 1
143 arm
.rigify_layers
[23].selset
= False
144 arm
.rigify_layers
[23].group
= 0
145 arm
.rigify_layers
[24].name
= ""
146 arm
.rigify_layers
[24].row
= 1
147 arm
.rigify_layers
[24].selset
= False
148 arm
.rigify_layers
[24].group
= 0
149 arm
.rigify_layers
[25].name
= ""
150 arm
.rigify_layers
[25].row
= 1
151 arm
.rigify_layers
[25].selset
= False
152 arm
.rigify_layers
[25].group
= 0
153 arm
.rigify_layers
[26].name
= ""
154 arm
.rigify_layers
[26].row
= 1
155 arm
.rigify_layers
[26].selset
= False
156 arm
.rigify_layers
[26].group
= 0
157 arm
.rigify_layers
[27].name
= ""
158 arm
.rigify_layers
[27].row
= 1
159 arm
.rigify_layers
[27].selset
= False
160 arm
.rigify_layers
[27].group
= 0
161 arm
.rigify_layers
[28].name
= "Root"
162 arm
.rigify_layers
[28].row
= 14
163 arm
.rigify_layers
[28].selset
= False
164 arm
.rigify_layers
[28].group
= 1
168 bone
= arm
.edit_bones
.new('spine')
169 bone
.head
[:] = 0.0000, 0.0552, 1.0099
170 bone
.tail
[:] = 0.0000, 0.0172, 1.1573
172 bone
.use_connect
= False
173 bones
['spine'] = bone
.name
174 bone
= arm
.edit_bones
.new('spine.001')
175 bone
.head
[:] = 0.0000, 0.0172, 1.1573
176 bone
.tail
[:] = 0.0000, 0.0004, 1.2929
178 bone
.use_connect
= True
179 bone
.parent
= arm
.edit_bones
[bones
['spine']]
180 bones
['spine.001'] = bone
.name
181 bone
= arm
.edit_bones
.new('pelvis.L')
182 bone
.head
[:] = 0.0000, 0.0552, 1.0099
183 bone
.tail
[:] = 0.1112, -0.0451, 1.1533
185 bone
.use_connect
= False
186 bone
.parent
= arm
.edit_bones
[bones
['spine']]
187 bones
['pelvis.L'] = bone
.name
188 bone
= arm
.edit_bones
.new('pelvis.R')
189 bone
.head
[:] = -0.0000, 0.0552, 1.0099
190 bone
.tail
[:] = -0.1112, -0.0451, 1.1533
192 bone
.use_connect
= False
193 bone
.parent
= arm
.edit_bones
[bones
['spine']]
194 bones
['pelvis.R'] = bone
.name
195 bone
= arm
.edit_bones
.new('thigh.L')
196 bone
.head
[:] = 0.0980, 0.0124, 1.0720
197 bone
.tail
[:] = 0.0980, -0.0286, 0.5372
199 bone
.use_connect
= False
200 bone
.parent
= arm
.edit_bones
[bones
['spine']]
201 bones
['thigh.L'] = bone
.name
202 bone
= arm
.edit_bones
.new('thigh.R')
203 bone
.head
[:] = -0.0980, 0.0124, 1.0720
204 bone
.tail
[:] = -0.0980, -0.0286, 0.5372
206 bone
.use_connect
= False
207 bone
.parent
= arm
.edit_bones
[bones
['spine']]
208 bones
['thigh.R'] = bone
.name
209 bone
= arm
.edit_bones
.new('spine.002')
210 bone
.head
[:] = 0.0000, 0.0004, 1.2929
211 bone
.tail
[:] = 0.0000, 0.0059, 1.4657
213 bone
.use_connect
= True
214 bone
.parent
= arm
.edit_bones
[bones
['spine.001']]
215 bones
['spine.002'] = bone
.name
216 bone
= arm
.edit_bones
.new('shin.L')
217 bone
.head
[:] = 0.0980, -0.0286, 0.5372
218 bone
.tail
[:] = 0.0980, 0.0162, 0.0852
220 bone
.use_connect
= True
221 bone
.parent
= arm
.edit_bones
[bones
['thigh.L']]
222 bones
['shin.L'] = bone
.name
223 bone
= arm
.edit_bones
.new('shin.R')
224 bone
.head
[:] = -0.0980, -0.0286, 0.5372
225 bone
.tail
[:] = -0.0980, 0.0162, 0.0852
227 bone
.use_connect
= True
228 bone
.parent
= arm
.edit_bones
[bones
['thigh.R']]
229 bones
['shin.R'] = bone
.name
230 bone
= arm
.edit_bones
.new('spine.003')
231 bone
.head
[:] = 0.0000, 0.0059, 1.4657
232 bone
.tail
[:] = 0.0000, 0.0114, 1.6582
234 bone
.use_connect
= True
235 bone
.parent
= arm
.edit_bones
[bones
['spine.002']]
236 bones
['spine.003'] = bone
.name
237 bone
= arm
.edit_bones
.new('foot.L')
238 bone
.head
[:] = 0.0980, 0.0162, 0.0852
239 bone
.tail
[:] = 0.0980, -0.0934, 0.0167
241 bone
.use_connect
= True
242 bone
.parent
= arm
.edit_bones
[bones
['shin.L']]
243 bones
['foot.L'] = bone
.name
244 bone
= arm
.edit_bones
.new('foot.R')
245 bone
.head
[:] = -0.0980, 0.0162, 0.0852
246 bone
.tail
[:] = -0.0980, -0.0934, 0.0167
248 bone
.use_connect
= True
249 bone
.parent
= arm
.edit_bones
[bones
['shin.R']]
250 bones
['foot.R'] = bone
.name
251 bone
= arm
.edit_bones
.new('spine.004')
252 bone
.head
[:] = 0.0000, 0.0114, 1.6582
253 bone
.tail
[:] = 0.0000, -0.0130, 1.7197
255 bone
.use_connect
= False
256 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
257 bones
['spine.004'] = bone
.name
258 bone
= arm
.edit_bones
.new('shoulder.L')
259 bone
.head
[:] = 0.0183, -0.0684, 1.6051
260 bone
.tail
[:] = 0.1694, 0.0205, 1.6050
262 bone
.use_connect
= False
263 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
264 bones
['shoulder.L'] = bone
.name
265 bone
= arm
.edit_bones
.new('shoulder.R')
266 bone
.head
[:] = -0.0183, -0.0684, 1.6051
267 bone
.tail
[:] = -0.1694, 0.0205, 1.6050
269 bone
.use_connect
= False
270 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
271 bones
['shoulder.R'] = bone
.name
272 bone
= arm
.edit_bones
.new('breast.L')
273 bone
.head
[:] = 0.1184, 0.0485, 1.4596
274 bone
.tail
[:] = 0.1184, -0.0907, 1.4596
276 bone
.use_connect
= False
277 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
278 bones
['breast.L'] = bone
.name
279 bone
= arm
.edit_bones
.new('breast.R')
280 bone
.head
[:] = -0.1184, 0.0485, 1.4596
281 bone
.tail
[:] = -0.1184, -0.0907, 1.4596
283 bone
.use_connect
= False
284 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
285 bones
['breast.R'] = bone
.name
286 bone
= arm
.edit_bones
.new('toe.L')
287 bone
.head
[:] = 0.0980, -0.0934, 0.0167
288 bone
.tail
[:] = 0.0980, -0.1606, 0.0167
290 bone
.use_connect
= True
291 bone
.parent
= arm
.edit_bones
[bones
['foot.L']]
292 bones
['toe.L'] = bone
.name
293 bone
= arm
.edit_bones
.new('heel.02.L')
294 bone
.head
[:] = 0.0600, 0.0459, 0.0000
295 bone
.tail
[:] = 0.1400, 0.0459, 0.0000
297 bone
.use_connect
= False
298 bone
.parent
= arm
.edit_bones
[bones
['foot.L']]
299 bones
['heel.02.L'] = bone
.name
300 bone
= arm
.edit_bones
.new('toe.R')
301 bone
.head
[:] = -0.0980, -0.0934, 0.0167
302 bone
.tail
[:] = -0.0980, -0.1606, 0.0167
304 bone
.use_connect
= True
305 bone
.parent
= arm
.edit_bones
[bones
['foot.R']]
306 bones
['toe.R'] = bone
.name
307 bone
= arm
.edit_bones
.new('heel.02.R')
308 bone
.head
[:] = -0.0600, 0.0459, 0.0000
309 bone
.tail
[:] = -0.1400, 0.0459, 0.0000
311 bone
.use_connect
= False
312 bone
.parent
= arm
.edit_bones
[bones
['foot.R']]
313 bones
['heel.02.R'] = bone
.name
314 bone
= arm
.edit_bones
.new('spine.005')
315 bone
.head
[:] = 0.0000, -0.0130, 1.7197
316 bone
.tail
[:] = 0.0000, -0.0247, 1.7813
318 bone
.use_connect
= True
319 bone
.parent
= arm
.edit_bones
[bones
['spine.004']]
320 bones
['spine.005'] = bone
.name
321 bone
= arm
.edit_bones
.new('upper_arm.L')
322 bone
.head
[:] = 0.1953, 0.0267, 1.5846
323 bone
.tail
[:] = 0.4424, 0.0885, 1.4491
325 bone
.use_connect
= False
326 bone
.parent
= arm
.edit_bones
[bones
['shoulder.L']]
327 bones
['upper_arm.L'] = bone
.name
328 bone
= arm
.edit_bones
.new('upper_arm.R')
329 bone
.head
[:] = -0.1953, 0.0267, 1.5846
330 bone
.tail
[:] = -0.4424, 0.0885, 1.4491
332 bone
.use_connect
= False
333 bone
.parent
= arm
.edit_bones
[bones
['shoulder.R']]
334 bones
['upper_arm.R'] = bone
.name
335 bone
= arm
.edit_bones
.new('spine.006')
336 bone
.head
[:] = 0.0000, -0.0247, 1.7813
337 bone
.tail
[:] = 0.0000, -0.0247, 1.9796
339 bone
.use_connect
= True
340 bone
.parent
= arm
.edit_bones
[bones
['spine.005']]
341 bones
['spine.006'] = bone
.name
342 bone
= arm
.edit_bones
.new('forearm.L')
343 bone
.head
[:] = 0.4424, 0.0885, 1.4491
344 bone
.tail
[:] = 0.6594, 0.0492, 1.3061
346 bone
.use_connect
= True
347 bone
.parent
= arm
.edit_bones
[bones
['upper_arm.L']]
348 bones
['forearm.L'] = bone
.name
349 bone
= arm
.edit_bones
.new('forearm.R')
350 bone
.head
[:] = -0.4424, 0.0885, 1.4491
351 bone
.tail
[:] = -0.6594, 0.0492, 1.3061
353 bone
.use_connect
= True
354 bone
.parent
= arm
.edit_bones
[bones
['upper_arm.R']]
355 bones
['forearm.R'] = bone
.name
356 bone
= arm
.edit_bones
.new('face')
357 bone
.head
[:] = 0.0000, -0.0247, 1.7813
358 bone
.tail
[:] = 0.0000, -0.0247, 1.8725
360 bone
.use_connect
= False
361 bone
.parent
= arm
.edit_bones
[bones
['spine.006']]
362 bones
['face'] = bone
.name
363 bone
= arm
.edit_bones
.new('hand.L')
364 bone
.head
[:] = 0.6594, 0.0492, 1.3061
365 bone
.tail
[:] = 0.7234, 0.0412, 1.2585
367 bone
.use_connect
= True
368 bone
.parent
= arm
.edit_bones
[bones
['forearm.L']]
369 bones
['hand.L'] = bone
.name
370 bone
= arm
.edit_bones
.new('hand.R')
371 bone
.head
[:] = -0.6594, 0.0492, 1.3061
372 bone
.tail
[:] = -0.7234, 0.0412, 1.2585
374 bone
.use_connect
= True
375 bone
.parent
= arm
.edit_bones
[bones
['forearm.R']]
376 bones
['hand.R'] = bone
.name
377 bone
= arm
.edit_bones
.new('nose')
378 bone
.head
[:] = 0.0000, -0.1536, 1.8978
379 bone
.tail
[:] = 0.0000, -0.1834, 1.8589
381 bone
.use_connect
= False
382 bone
.parent
= arm
.edit_bones
[bones
['face']]
383 bones
['nose'] = bone
.name
384 bone
= arm
.edit_bones
.new('lip.T.L')
385 bone
.head
[:] = -0.0000, -0.1710, 1.8140
386 bone
.tail
[:] = 0.0195, -0.1656, 1.8146
388 bone
.use_connect
= False
389 bone
.parent
= arm
.edit_bones
[bones
['face']]
390 bones
['lip.T.L'] = bone
.name
391 bone
= arm
.edit_bones
.new('lip.B.L')
392 bone
.head
[:] = -0.0000, -0.1667, 1.7978
393 bone
.tail
[:] = 0.0185, -0.1585, 1.8028
395 bone
.use_connect
= False
396 bone
.parent
= arm
.edit_bones
[bones
['face']]
397 bones
['lip.B.L'] = bone
.name
398 bone
= arm
.edit_bones
.new('jaw')
399 bone
.head
[:] = 0.0000, -0.0945, 1.7439
400 bone
.tail
[:] = 0.0000, -0.1519, 1.7392
402 bone
.use_connect
= False
403 bone
.parent
= arm
.edit_bones
[bones
['face']]
404 bones
['jaw'] = bone
.name
405 bone
= arm
.edit_bones
.new('ear.L')
406 bone
.head
[:] = 0.0919, -0.0309, 1.8622
407 bone
.tail
[:] = 0.0989, -0.0336, 1.9017
409 bone
.use_connect
= False
410 bone
.parent
= arm
.edit_bones
[bones
['face']]
411 bones
['ear.L'] = bone
.name
412 bone
= arm
.edit_bones
.new('ear.R')
413 bone
.head
[:] = -0.0919, -0.0309, 1.8622
414 bone
.tail
[:] = -0.0989, -0.0336, 1.9017
416 bone
.use_connect
= False
417 bone
.parent
= arm
.edit_bones
[bones
['face']]
418 bones
['ear.R'] = bone
.name
419 bone
= arm
.edit_bones
.new('lip.T.R')
420 bone
.head
[:] = 0.0000, -0.1710, 1.8140
421 bone
.tail
[:] = -0.0195, -0.1656, 1.8146
423 bone
.use_connect
= False
424 bone
.parent
= arm
.edit_bones
[bones
['face']]
425 bones
['lip.T.R'] = bone
.name
426 bone
= arm
.edit_bones
.new('lip.B.R')
427 bone
.head
[:] = 0.0000, -0.1667, 1.7978
428 bone
.tail
[:] = -0.0185, -0.1585, 1.8028
430 bone
.use_connect
= False
431 bone
.parent
= arm
.edit_bones
[bones
['face']]
432 bones
['lip.B.R'] = bone
.name
433 bone
= arm
.edit_bones
.new('brow.B.L')
434 bone
.head
[:] = 0.0791, -0.1237, 1.9020
435 bone
.tail
[:] = 0.0704, -0.1349, 1.9078
437 bone
.use_connect
= False
438 bone
.parent
= arm
.edit_bones
[bones
['face']]
439 bones
['brow.B.L'] = bone
.name
440 bone
= arm
.edit_bones
.new('lid.T.L')
441 bone
.head
[:] = 0.0768, -0.1218, 1.8947
442 bone
.tail
[:] = 0.0678, -0.1356, 1.8995
444 bone
.use_connect
= False
445 bone
.parent
= arm
.edit_bones
[bones
['face']]
446 bones
['lid.T.L'] = bone
.name
447 bone
= arm
.edit_bones
.new('brow.B.R')
448 bone
.head
[:] = -0.0791, -0.1237, 1.9020
449 bone
.tail
[:] = -0.0704, -0.1349, 1.9078
451 bone
.use_connect
= False
452 bone
.parent
= arm
.edit_bones
[bones
['face']]
453 bones
['brow.B.R'] = bone
.name
454 bone
= arm
.edit_bones
.new('lid.T.R')
455 bone
.head
[:] = -0.0768, -0.1218, 1.8947
456 bone
.tail
[:] = -0.0678, -0.1356, 1.8995
458 bone
.use_connect
= False
459 bone
.parent
= arm
.edit_bones
[bones
['face']]
460 bones
['lid.T.R'] = bone
.name
461 bone
= arm
.edit_bones
.new('forehead.L')
462 bone
.head
[:] = 0.0168, -0.1325, 1.9704
463 bone
.tail
[:] = 0.0215, -0.1546, 1.9144
465 bone
.use_connect
= False
466 bone
.parent
= arm
.edit_bones
[bones
['face']]
467 bones
['forehead.L'] = bone
.name
468 bone
= arm
.edit_bones
.new('forehead.R')
469 bone
.head
[:] = -0.0168, -0.1325, 1.9704
470 bone
.tail
[:] = -0.0215, -0.1546, 1.9144
472 bone
.use_connect
= False
473 bone
.parent
= arm
.edit_bones
[bones
['face']]
474 bones
['forehead.R'] = bone
.name
475 bone
= arm
.edit_bones
.new('eye.L')
476 bone
.head
[:] = 0.0516, -0.1209, 1.8941
477 bone
.tail
[:] = 0.0516, -0.1451, 1.8941
479 bone
.use_connect
= False
480 bone
.parent
= arm
.edit_bones
[bones
['face']]
481 bones
['eye.L'] = bone
.name
482 bone
= arm
.edit_bones
.new('eye.R')
483 bone
.head
[:] = -0.0516, -0.1209, 1.8941
484 bone
.tail
[:] = -0.0516, -0.1451, 1.8941
486 bone
.use_connect
= False
487 bone
.parent
= arm
.edit_bones
[bones
['face']]
488 bones
['eye.R'] = bone
.name
489 bone
= arm
.edit_bones
.new('cheek.T.L')
490 bone
.head
[:] = 0.0848, -0.0940, 1.8870
491 bone
.tail
[:] = 0.0565, -0.1430, 1.8517
493 bone
.use_connect
= False
494 bone
.parent
= arm
.edit_bones
[bones
['face']]
495 bones
['cheek.T.L'] = bone
.name
496 bone
= arm
.edit_bones
.new('cheek.T.R')
497 bone
.head
[:] = -0.0848, -0.0940, 1.8870
498 bone
.tail
[:] = -0.0565, -0.1430, 1.8517
500 bone
.use_connect
= False
501 bone
.parent
= arm
.edit_bones
[bones
['face']]
502 bones
['cheek.T.R'] = bone
.name
503 bone
= arm
.edit_bones
.new('teeth.T')
504 bone
.head
[:] = 0.0000, -0.1568, 1.8214
505 bone
.tail
[:] = 0.0000, -0.1112, 1.8214
507 bone
.use_connect
= False
508 bone
.parent
= arm
.edit_bones
[bones
['face']]
509 bones
['teeth.T'] = bone
.name
510 bone
= arm
.edit_bones
.new('teeth.B')
511 bone
.head
[:] = 0.0000, -0.1500, 1.7892
512 bone
.tail
[:] = 0.0000, -0.1043, 1.7892
514 bone
.use_connect
= False
515 bone
.parent
= arm
.edit_bones
[bones
['face']]
516 bones
['teeth.B'] = bone
.name
517 bone
= arm
.edit_bones
.new('tongue')
518 bone
.head
[:] = 0.0000, -0.1354, 1.7946
519 bone
.tail
[:] = 0.0000, -0.1101, 1.8002
521 bone
.use_connect
= False
522 bone
.parent
= arm
.edit_bones
[bones
['face']]
523 bones
['tongue'] = bone
.name
524 bone
= arm
.edit_bones
.new('palm.01.L')
525 bone
.head
[:] = 0.6921, 0.0224, 1.2882
526 bone
.tail
[:] = 0.7464, 0.0051, 1.2482
528 bone
.use_connect
= False
529 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
530 bones
['palm.01.L'] = bone
.name
531 bone
= arm
.edit_bones
.new('palm.02.L')
532 bone
.head
[:] = 0.6970, 0.0389, 1.2877
533 bone
.tail
[:] = 0.7518, 0.0277, 1.2487
535 bone
.use_connect
= False
536 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
537 bones
['palm.02.L'] = bone
.name
538 bone
= arm
.edit_bones
.new('palm.03.L')
539 bone
.head
[:] = 0.6963, 0.0545, 1.2874
540 bone
.tail
[:] = 0.7540, 0.0521, 1.2482
542 bone
.use_connect
= False
543 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
544 bones
['palm.03.L'] = bone
.name
545 bone
= arm
.edit_bones
.new('palm.04.L')
546 bone
.head
[:] = 0.6929, 0.0696, 1.2871
547 bone
.tail
[:] = 0.7528, 0.0763, 1.2428
549 bone
.use_connect
= False
550 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
551 bones
['palm.04.L'] = bone
.name
552 bone
= arm
.edit_bones
.new('palm.01.R')
553 bone
.head
[:] = -0.6921, 0.0224, 1.2882
554 bone
.tail
[:] = -0.7464, 0.0051, 1.2482
556 bone
.use_connect
= False
557 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
558 bones
['palm.01.R'] = bone
.name
559 bone
= arm
.edit_bones
.new('palm.02.R')
560 bone
.head
[:] = -0.6970, 0.0389, 1.2877
561 bone
.tail
[:] = -0.7518, 0.0277, 1.2487
563 bone
.use_connect
= False
564 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
565 bones
['palm.02.R'] = bone
.name
566 bone
= arm
.edit_bones
.new('palm.03.R')
567 bone
.head
[:] = -0.6963, 0.0544, 1.2874
568 bone
.tail
[:] = -0.7540, 0.0521, 1.2482
570 bone
.use_connect
= False
571 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
572 bones
['palm.03.R'] = bone
.name
573 bone
= arm
.edit_bones
.new('palm.04.R')
574 bone
.head
[:] = -0.6929, 0.0696, 1.2871
575 bone
.tail
[:] = -0.7528, 0.0763, 1.2428
577 bone
.use_connect
= False
578 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
579 bones
['palm.04.R'] = bone
.name
580 bone
= arm
.edit_bones
.new('nose.001')
581 bone
.head
[:] = 0.0000, -0.1834, 1.8589
582 bone
.tail
[:] = 0.0000, -0.1965, 1.8450
584 bone
.use_connect
= True
585 bone
.parent
= arm
.edit_bones
[bones
['nose']]
586 bones
['nose.001'] = bone
.name
587 bone
= arm
.edit_bones
.new('lip.T.L.001')
588 bone
.head
[:] = 0.0195, -0.1656, 1.8146
589 bone
.tail
[:] = 0.0352, -0.1494, 1.8074
591 bone
.use_connect
= True
592 bone
.parent
= arm
.edit_bones
[bones
['lip.T.L']]
593 bones
['lip.T.L.001'] = bone
.name
594 bone
= arm
.edit_bones
.new('lip.B.L.001')
595 bone
.head
[:] = 0.0185, -0.1585, 1.8028
596 bone
.tail
[:] = 0.0352, -0.1494, 1.8074
598 bone
.use_connect
= True
599 bone
.parent
= arm
.edit_bones
[bones
['lip.B.L']]
600 bones
['lip.B.L.001'] = bone
.name
601 bone
= arm
.edit_bones
.new('chin')
602 bone
.head
[:] = 0.0000, -0.1519, 1.7392
603 bone
.tail
[:] = 0.0000, -0.1634, 1.7692
605 bone
.use_connect
= True
606 bone
.parent
= arm
.edit_bones
[bones
['jaw']]
607 bones
['chin'] = bone
.name
608 bone
= arm
.edit_bones
.new('ear.L.001')
609 bone
.head
[:] = 0.0989, -0.0336, 1.9017
610 bone
.tail
[:] = 0.1200, -0.0088, 1.9074
612 bone
.use_connect
= True
613 bone
.parent
= arm
.edit_bones
[bones
['ear.L']]
614 bones
['ear.L.001'] = bone
.name
615 bone
= arm
.edit_bones
.new('ear.R.001')
616 bone
.head
[:] = -0.0989, -0.0336, 1.9017
617 bone
.tail
[:] = -0.1200, -0.0088, 1.9074
619 bone
.use_connect
= True
620 bone
.parent
= arm
.edit_bones
[bones
['ear.R']]
621 bones
['ear.R.001'] = bone
.name
622 bone
= arm
.edit_bones
.new('lip.T.R.001')
623 bone
.head
[:] = -0.0195, -0.1656, 1.8146
624 bone
.tail
[:] = -0.0352, -0.1494, 1.8074
626 bone
.use_connect
= True
627 bone
.parent
= arm
.edit_bones
[bones
['lip.T.R']]
628 bones
['lip.T.R.001'] = bone
.name
629 bone
= arm
.edit_bones
.new('lip.B.R.001')
630 bone
.head
[:] = -0.0185, -0.1585, 1.8028
631 bone
.tail
[:] = -0.0352, -0.1494, 1.8074
633 bone
.use_connect
= True
634 bone
.parent
= arm
.edit_bones
[bones
['lip.B.R']]
635 bones
['lip.B.R.001'] = bone
.name
636 bone
= arm
.edit_bones
.new('brow.B.L.001')
637 bone
.head
[:] = 0.0704, -0.1349, 1.9078
638 bone
.tail
[:] = 0.0577, -0.1427, 1.9093
640 bone
.use_connect
= True
641 bone
.parent
= arm
.edit_bones
[bones
['brow.B.L']]
642 bones
['brow.B.L.001'] = bone
.name
643 bone
= arm
.edit_bones
.new('lid.T.L.001')
644 bone
.head
[:] = 0.0678, -0.1356, 1.8995
645 bone
.tail
[:] = 0.0550, -0.1436, 1.9022
647 bone
.use_connect
= True
648 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L']]
649 bones
['lid.T.L.001'] = bone
.name
650 bone
= arm
.edit_bones
.new('brow.B.R.001')
651 bone
.head
[:] = -0.0704, -0.1349, 1.9078
652 bone
.tail
[:] = -0.0577, -0.1427, 1.9093
654 bone
.use_connect
= True
655 bone
.parent
= arm
.edit_bones
[bones
['brow.B.R']]
656 bones
['brow.B.R.001'] = bone
.name
657 bone
= arm
.edit_bones
.new('lid.T.R.001')
658 bone
.head
[:] = -0.0678, -0.1356, 1.8995
659 bone
.tail
[:] = -0.0550, -0.1436, 1.9022
661 bone
.use_connect
= True
662 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R']]
663 bones
['lid.T.R.001'] = bone
.name
664 bone
= arm
.edit_bones
.new('forehead.L.001')
665 bone
.head
[:] = 0.0479, -0.1174, 1.9756
666 bone
.tail
[:] = 0.0588, -0.1421, 1.9255
668 bone
.use_connect
= False
669 bone
.parent
= arm
.edit_bones
[bones
['forehead.L']]
670 bones
['forehead.L.001'] = bone
.name
671 bone
= arm
.edit_bones
.new('forehead.R.001')
672 bone
.head
[:] = -0.0479, -0.1174, 1.9756
673 bone
.tail
[:] = -0.0588, -0.1421, 1.9255
675 bone
.use_connect
= False
676 bone
.parent
= arm
.edit_bones
[bones
['forehead.R']]
677 bones
['forehead.R.001'] = bone
.name
678 bone
= arm
.edit_bones
.new('cheek.T.L.001')
679 bone
.head
[:] = 0.0565, -0.1430, 1.8517
680 bone
.tail
[:] = 0.0188, -0.1448, 1.8822
682 bone
.use_connect
= True
683 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.L']]
684 bones
['cheek.T.L.001'] = bone
.name
685 bone
= arm
.edit_bones
.new('cheek.T.R.001')
686 bone
.head
[:] = -0.0565, -0.1430, 1.8517
687 bone
.tail
[:] = -0.0188, -0.1448, 1.8822
689 bone
.use_connect
= True
690 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.R']]
691 bones
['cheek.T.R.001'] = bone
.name
692 bone
= arm
.edit_bones
.new('tongue.001')
693 bone
.head
[:] = 0.0000, -0.1101, 1.8002
694 bone
.tail
[:] = 0.0000, -0.0761, 1.7949
696 bone
.use_connect
= True
697 bone
.parent
= arm
.edit_bones
[bones
['tongue']]
698 bones
['tongue.001'] = bone
.name
699 bone
= arm
.edit_bones
.new('f_index.01.L')
700 bone
.head
[:] = 0.7464, 0.0051, 1.2482
701 bone
.tail
[:] = 0.7718, 0.0013, 1.2112
703 bone
.use_connect
= False
704 bone
.parent
= arm
.edit_bones
[bones
['palm.01.L']]
705 bones
['f_index.01.L'] = bone
.name
706 bone
= arm
.edit_bones
.new('thumb.01.L')
707 bone
.head
[:] = 0.6705, 0.0214, 1.2738
708 bone
.tail
[:] = 0.6857, 0.0015, 1.2404
710 bone
.use_connect
= False
711 bone
.parent
= arm
.edit_bones
[bones
['palm.01.L']]
712 bones
['thumb.01.L'] = bone
.name
713 bone
= arm
.edit_bones
.new('f_middle.01.L')
714 bone
.head
[:] = 0.7518, 0.0277, 1.2487
715 bone
.tail
[:] = 0.7762, 0.0234, 1.2058
717 bone
.use_connect
= False
718 bone
.parent
= arm
.edit_bones
[bones
['palm.02.L']]
719 bones
['f_middle.01.L'] = bone
.name
720 bone
= arm
.edit_bones
.new('f_ring.01.L')
721 bone
.head
[:] = 0.7540, 0.0521, 1.2482
722 bone
.tail
[:] = 0.7715, 0.0499, 1.2070
724 bone
.use_connect
= False
725 bone
.parent
= arm
.edit_bones
[bones
['palm.03.L']]
726 bones
['f_ring.01.L'] = bone
.name
727 bone
= arm
.edit_bones
.new('f_pinky.01.L')
728 bone
.head
[:] = 0.7528, 0.0763, 1.2428
729 bone
.tail
[:] = 0.7589, 0.0765, 1.2156
731 bone
.use_connect
= False
732 bone
.parent
= arm
.edit_bones
[bones
['palm.04.L']]
733 bones
['f_pinky.01.L'] = bone
.name
734 bone
= arm
.edit_bones
.new('f_index.01.R')
735 bone
.head
[:] = -0.7464, 0.0051, 1.2482
736 bone
.tail
[:] = -0.7718, 0.0012, 1.2112
738 bone
.use_connect
= False
739 bone
.parent
= arm
.edit_bones
[bones
['palm.01.R']]
740 bones
['f_index.01.R'] = bone
.name
741 bone
= arm
.edit_bones
.new('thumb.01.R')
742 bone
.head
[:] = -0.6705, 0.0214, 1.2738
743 bone
.tail
[:] = -0.6857, 0.0015, 1.2404
745 bone
.use_connect
= False
746 bone
.parent
= arm
.edit_bones
[bones
['palm.01.R']]
747 bones
['thumb.01.R'] = bone
.name
748 bone
= arm
.edit_bones
.new('f_middle.01.R')
749 bone
.head
[:] = -0.7518, 0.0277, 1.2487
750 bone
.tail
[:] = -0.7762, 0.0233, 1.2058
752 bone
.use_connect
= False
753 bone
.parent
= arm
.edit_bones
[bones
['palm.02.R']]
754 bones
['f_middle.01.R'] = bone
.name
755 bone
= arm
.edit_bones
.new('f_ring.01.R')
756 bone
.head
[:] = -0.7540, 0.0521, 1.2482
757 bone
.tail
[:] = -0.7715, 0.0499, 1.2070
759 bone
.use_connect
= False
760 bone
.parent
= arm
.edit_bones
[bones
['palm.03.R']]
761 bones
['f_ring.01.R'] = bone
.name
762 bone
= arm
.edit_bones
.new('f_pinky.01.R')
763 bone
.head
[:] = -0.7528, 0.0763, 1.2428
764 bone
.tail
[:] = -0.7589, 0.0765, 1.2156
766 bone
.use_connect
= False
767 bone
.parent
= arm
.edit_bones
[bones
['palm.04.R']]
768 bones
['f_pinky.01.R'] = bone
.name
769 bone
= arm
.edit_bones
.new('nose.002')
770 bone
.head
[:] = 0.0000, -0.1965, 1.8450
771 bone
.tail
[:] = 0.0000, -0.1854, 1.8402
773 bone
.use_connect
= True
774 bone
.parent
= arm
.edit_bones
[bones
['nose.001']]
775 bones
['nose.002'] = bone
.name
776 bone
= arm
.edit_bones
.new('chin.001')
777 bone
.head
[:] = 0.0000, -0.1634, 1.7692
778 bone
.tail
[:] = 0.0000, -0.1599, 1.7909
780 bone
.use_connect
= True
781 bone
.parent
= arm
.edit_bones
[bones
['chin']]
782 bones
['chin.001'] = bone
.name
783 bone
= arm
.edit_bones
.new('ear.L.002')
784 bone
.head
[:] = 0.1200, -0.0088, 1.9074
785 bone
.tail
[:] = 0.1206, -0.0101, 1.8695
787 bone
.use_connect
= True
788 bone
.parent
= arm
.edit_bones
[bones
['ear.L.001']]
789 bones
['ear.L.002'] = bone
.name
790 bone
= arm
.edit_bones
.new('ear.R.002')
791 bone
.head
[:] = -0.1200, -0.0088, 1.9074
792 bone
.tail
[:] = -0.1206, -0.0101, 1.8695
794 bone
.use_connect
= True
795 bone
.parent
= arm
.edit_bones
[bones
['ear.R.001']]
796 bones
['ear.R.002'] = bone
.name
797 bone
= arm
.edit_bones
.new('brow.B.L.002')
798 bone
.head
[:] = 0.0577, -0.1427, 1.9093
799 bone
.tail
[:] = 0.0388, -0.1418, 1.9069
801 bone
.use_connect
= True
802 bone
.parent
= arm
.edit_bones
[bones
['brow.B.L.001']]
803 bones
['brow.B.L.002'] = bone
.name
804 bone
= arm
.edit_bones
.new('lid.T.L.002')
805 bone
.head
[:] = 0.0550, -0.1436, 1.9022
806 bone
.tail
[:] = 0.0425, -0.1427, 1.8987
808 bone
.use_connect
= True
809 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L.001']]
810 bones
['lid.T.L.002'] = bone
.name
811 bone
= arm
.edit_bones
.new('brow.B.R.002')
812 bone
.head
[:] = -0.0577, -0.1427, 1.9093
813 bone
.tail
[:] = -0.0388, -0.1418, 1.9069
815 bone
.use_connect
= True
816 bone
.parent
= arm
.edit_bones
[bones
['brow.B.R.001']]
817 bones
['brow.B.R.002'] = bone
.name
818 bone
= arm
.edit_bones
.new('lid.T.R.002')
819 bone
.head
[:] = -0.0550, -0.1436, 1.9022
820 bone
.tail
[:] = -0.0425, -0.1427, 1.8987
822 bone
.use_connect
= True
823 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R.001']]
824 bones
['lid.T.R.002'] = bone
.name
825 bone
= arm
.edit_bones
.new('forehead.L.002')
826 bone
.head
[:] = 0.0719, -0.0940, 1.9717
827 bone
.tail
[:] = 0.0830, -0.1213, 1.9164
829 bone
.use_connect
= False
830 bone
.parent
= arm
.edit_bones
[bones
['forehead.L.001']]
831 bones
['forehead.L.002'] = bone
.name
832 bone
= arm
.edit_bones
.new('forehead.R.002')
833 bone
.head
[:] = -0.0719, -0.0940, 1.9717
834 bone
.tail
[:] = -0.0830, -0.1213, 1.9164
836 bone
.use_connect
= False
837 bone
.parent
= arm
.edit_bones
[bones
['forehead.R.001']]
838 bones
['forehead.R.002'] = bone
.name
839 bone
= arm
.edit_bones
.new('nose.L')
840 bone
.head
[:] = 0.0188, -0.1448, 1.8822
841 bone
.tail
[:] = 0.0176, -0.1627, 1.8429
843 bone
.use_connect
= True
844 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.L.001']]
845 bones
['nose.L'] = bone
.name
846 bone
= arm
.edit_bones
.new('nose.R')
847 bone
.head
[:] = -0.0188, -0.1448, 1.8822
848 bone
.tail
[:] = -0.0176, -0.1627, 1.8429
850 bone
.use_connect
= True
851 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.R.001']]
852 bones
['nose.R'] = bone
.name
853 bone
= arm
.edit_bones
.new('tongue.002')
854 bone
.head
[:] = 0.0000, -0.0761, 1.7949
855 bone
.tail
[:] = 0.0000, -0.0538, 1.7673
857 bone
.use_connect
= True
858 bone
.parent
= arm
.edit_bones
[bones
['tongue.001']]
859 bones
['tongue.002'] = bone
.name
860 bone
= arm
.edit_bones
.new('f_index.02.L')
861 bone
.head
[:] = 0.7718, 0.0013, 1.2112
862 bone
.tail
[:] = 0.7840, -0.0003, 1.1858
864 bone
.use_connect
= True
865 bone
.parent
= arm
.edit_bones
[bones
['f_index.01.L']]
866 bones
['f_index.02.L'] = bone
.name
867 bone
= arm
.edit_bones
.new('thumb.02.L')
868 bone
.head
[:] = 0.6857, 0.0015, 1.2404
869 bone
.tail
[:] = 0.7056, -0.0057, 1.2145
871 bone
.use_connect
= True
872 bone
.parent
= arm
.edit_bones
[bones
['thumb.01.L']]
873 bones
['thumb.02.L'] = bone
.name
874 bone
= arm
.edit_bones
.new('f_middle.02.L')
875 bone
.head
[:] = 0.7762, 0.0234, 1.2058
876 bone
.tail
[:] = 0.7851, 0.0218, 1.1749
878 bone
.use_connect
= True
879 bone
.parent
= arm
.edit_bones
[bones
['f_middle.01.L']]
880 bones
['f_middle.02.L'] = bone
.name
881 bone
= arm
.edit_bones
.new('f_ring.02.L')
882 bone
.head
[:] = 0.7715, 0.0499, 1.2070
883 bone
.tail
[:] = 0.7794, 0.0494, 1.1762
885 bone
.use_connect
= True
886 bone
.parent
= arm
.edit_bones
[bones
['f_ring.01.L']]
887 bones
['f_ring.02.L'] = bone
.name
888 bone
= arm
.edit_bones
.new('f_pinky.02.L')
889 bone
.head
[:] = 0.7589, 0.0765, 1.2156
890 bone
.tail
[:] = 0.7618, 0.0770, 1.1932
892 bone
.use_connect
= True
893 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.01.L']]
894 bones
['f_pinky.02.L'] = bone
.name
895 bone
= arm
.edit_bones
.new('f_index.02.R')
896 bone
.head
[:] = -0.7718, 0.0012, 1.2112
897 bone
.tail
[:] = -0.7840, -0.0003, 1.1858
899 bone
.use_connect
= True
900 bone
.parent
= arm
.edit_bones
[bones
['f_index.01.R']]
901 bones
['f_index.02.R'] = bone
.name
902 bone
= arm
.edit_bones
.new('thumb.02.R')
903 bone
.head
[:] = -0.6857, 0.0015, 1.2404
904 bone
.tail
[:] = -0.7056, -0.0057, 1.2145
906 bone
.use_connect
= True
907 bone
.parent
= arm
.edit_bones
[bones
['thumb.01.R']]
908 bones
['thumb.02.R'] = bone
.name
909 bone
= arm
.edit_bones
.new('f_middle.02.R')
910 bone
.head
[:] = -0.7762, 0.0233, 1.2058
911 bone
.tail
[:] = -0.7851, 0.0218, 1.1749
913 bone
.use_connect
= True
914 bone
.parent
= arm
.edit_bones
[bones
['f_middle.01.R']]
915 bones
['f_middle.02.R'] = bone
.name
916 bone
= arm
.edit_bones
.new('f_ring.02.R')
917 bone
.head
[:] = -0.7715, 0.0499, 1.2070
918 bone
.tail
[:] = -0.7794, 0.0494, 1.1762
920 bone
.use_connect
= True
921 bone
.parent
= arm
.edit_bones
[bones
['f_ring.01.R']]
922 bones
['f_ring.02.R'] = bone
.name
923 bone
= arm
.edit_bones
.new('f_pinky.02.R')
924 bone
.head
[:] = -0.7589, 0.0765, 1.2156
925 bone
.tail
[:] = -0.7618, 0.0770, 1.1932
927 bone
.use_connect
= True
928 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.01.R']]
929 bones
['f_pinky.02.R'] = bone
.name
930 bone
= arm
.edit_bones
.new('nose.003')
931 bone
.head
[:] = 0.0000, -0.1854, 1.8402
932 bone
.tail
[:] = 0.0000, -0.1706, 1.8393
934 bone
.use_connect
= True
935 bone
.parent
= arm
.edit_bones
[bones
['nose.002']]
936 bones
['nose.003'] = bone
.name
937 bone
= arm
.edit_bones
.new('ear.L.003')
938 bone
.head
[:] = 0.1206, -0.0101, 1.8695
939 bone
.tail
[:] = 0.1010, -0.0347, 1.8422
941 bone
.use_connect
= True
942 bone
.parent
= arm
.edit_bones
[bones
['ear.L.002']]
943 bones
['ear.L.003'] = bone
.name
944 bone
= arm
.edit_bones
.new('ear.R.003')
945 bone
.head
[:] = -0.1206, -0.0101, 1.8695
946 bone
.tail
[:] = -0.1010, -0.0347, 1.8422
948 bone
.use_connect
= True
949 bone
.parent
= arm
.edit_bones
[bones
['ear.R.002']]
950 bones
['ear.R.003'] = bone
.name
951 bone
= arm
.edit_bones
.new('brow.B.L.003')
952 bone
.head
[:] = 0.0388, -0.1418, 1.9069
953 bone
.tail
[:] = 0.0221, -0.1397, 1.8950
955 bone
.use_connect
= True
956 bone
.parent
= arm
.edit_bones
[bones
['brow.B.L.002']]
957 bones
['brow.B.L.003'] = bone
.name
958 bone
= arm
.edit_bones
.new('lid.T.L.003')
959 bone
.head
[:] = 0.0425, -0.1427, 1.8987
960 bone
.tail
[:] = 0.0262, -0.1418, 1.8891
962 bone
.use_connect
= True
963 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L.002']]
964 bones
['lid.T.L.003'] = bone
.name
965 bone
= arm
.edit_bones
.new('brow.B.R.003')
966 bone
.head
[:] = -0.0388, -0.1418, 1.9069
967 bone
.tail
[:] = -0.0221, -0.1397, 1.8950
969 bone
.use_connect
= True
970 bone
.parent
= arm
.edit_bones
[bones
['brow.B.R.002']]
971 bones
['brow.B.R.003'] = bone
.name
972 bone
= arm
.edit_bones
.new('lid.T.R.003')
973 bone
.head
[:] = -0.0425, -0.1427, 1.8987
974 bone
.tail
[:] = -0.0262, -0.1418, 1.8891
976 bone
.use_connect
= True
977 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R.002']]
978 bones
['lid.T.R.003'] = bone
.name
979 bone
= arm
.edit_bones
.new('temple.L')
980 bone
.head
[:] = 0.0873, -0.0597, 1.9523
981 bone
.tail
[:] = 0.0926, -0.0625, 1.8738
983 bone
.use_connect
= False
984 bone
.parent
= arm
.edit_bones
[bones
['forehead.L.002']]
985 bones
['temple.L'] = bone
.name
986 bone
= arm
.edit_bones
.new('temple.R')
987 bone
.head
[:] = -0.0873, -0.0597, 1.9523
988 bone
.tail
[:] = -0.0926, -0.0625, 1.8738
990 bone
.use_connect
= False
991 bone
.parent
= arm
.edit_bones
[bones
['forehead.R.002']]
992 bones
['temple.R'] = bone
.name
993 bone
= arm
.edit_bones
.new('nose.L.001')
994 bone
.head
[:] = 0.0176, -0.1627, 1.8429
995 bone
.tail
[:] = 0.0000, -0.1965, 1.8450
997 bone
.use_connect
= True
998 bone
.parent
= arm
.edit_bones
[bones
['nose.L']]
999 bones
['nose.L.001'] = bone
.name
1000 bone
= arm
.edit_bones
.new('nose.R.001')
1001 bone
.head
[:] = -0.0176, -0.1627, 1.8429
1002 bone
.tail
[:] = -0.0000, -0.1965, 1.8450
1004 bone
.use_connect
= True
1005 bone
.parent
= arm
.edit_bones
[bones
['nose.R']]
1006 bones
['nose.R.001'] = bone
.name
1007 bone
= arm
.edit_bones
.new('f_index.03.L')
1008 bone
.head
[:] = 0.7840, -0.0003, 1.1858
1009 bone
.tail
[:] = 0.7892, 0.0006, 1.1636
1011 bone
.use_connect
= True
1012 bone
.parent
= arm
.edit_bones
[bones
['f_index.02.L']]
1013 bones
['f_index.03.L'] = bone
.name
1014 bone
= arm
.edit_bones
.new('thumb.03.L')
1015 bone
.head
[:] = 0.7056, -0.0057, 1.2145
1016 bone
.tail
[:] = 0.7194, -0.0098, 1.1995
1018 bone
.use_connect
= True
1019 bone
.parent
= arm
.edit_bones
[bones
['thumb.02.L']]
1020 bones
['thumb.03.L'] = bone
.name
1021 bone
= arm
.edit_bones
.new('f_middle.03.L')
1022 bone
.head
[:] = 0.7851, 0.0218, 1.1749
1023 bone
.tail
[:] = 0.7888, 0.0216, 1.1525
1025 bone
.use_connect
= True
1026 bone
.parent
= arm
.edit_bones
[bones
['f_middle.02.L']]
1027 bones
['f_middle.03.L'] = bone
.name
1028 bone
= arm
.edit_bones
.new('f_ring.03.L')
1029 bone
.head
[:] = 0.7794, 0.0494, 1.1762
1030 bone
.tail
[:] = 0.7781, 0.0498, 1.1577
1032 bone
.use_connect
= True
1033 bone
.parent
= arm
.edit_bones
[bones
['f_ring.02.L']]
1034 bones
['f_ring.03.L'] = bone
.name
1035 bone
= arm
.edit_bones
.new('f_pinky.03.L')
1036 bone
.head
[:] = 0.7618, 0.0770, 1.1932
1037 bone
.tail
[:] = 0.7611, 0.0772, 1.1782
1039 bone
.use_connect
= True
1040 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.02.L']]
1041 bones
['f_pinky.03.L'] = bone
.name
1042 bone
= arm
.edit_bones
.new('f_index.03.R')
1043 bone
.head
[:] = -0.7840, -0.0003, 1.1858
1044 bone
.tail
[:] = -0.7892, 0.0006, 1.1636
1046 bone
.use_connect
= True
1047 bone
.parent
= arm
.edit_bones
[bones
['f_index.02.R']]
1048 bones
['f_index.03.R'] = bone
.name
1049 bone
= arm
.edit_bones
.new('thumb.03.R')
1050 bone
.head
[:] = -0.7056, -0.0057, 1.2145
1051 bone
.tail
[:] = -0.7194, -0.0098, 1.1995
1053 bone
.use_connect
= True
1054 bone
.parent
= arm
.edit_bones
[bones
['thumb.02.R']]
1055 bones
['thumb.03.R'] = bone
.name
1056 bone
= arm
.edit_bones
.new('f_middle.03.R')
1057 bone
.head
[:] = -0.7851, 0.0218, 1.1749
1058 bone
.tail
[:] = -0.7888, 0.0216, 1.1525
1060 bone
.use_connect
= True
1061 bone
.parent
= arm
.edit_bones
[bones
['f_middle.02.R']]
1062 bones
['f_middle.03.R'] = bone
.name
1063 bone
= arm
.edit_bones
.new('f_ring.03.R')
1064 bone
.head
[:] = -0.7794, 0.0494, 1.1762
1065 bone
.tail
[:] = -0.7781, 0.0498, 1.1577
1067 bone
.use_connect
= True
1068 bone
.parent
= arm
.edit_bones
[bones
['f_ring.02.R']]
1069 bones
['f_ring.03.R'] = bone
.name
1070 bone
= arm
.edit_bones
.new('f_pinky.03.R')
1071 bone
.head
[:] = -0.7618, 0.0770, 1.1932
1072 bone
.tail
[:] = -0.7611, 0.0772, 1.1782
1074 bone
.use_connect
= True
1075 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.02.R']]
1076 bones
['f_pinky.03.R'] = bone
.name
1077 bone
= arm
.edit_bones
.new('nose.004')
1078 bone
.head
[:] = 0.0000, -0.1706, 1.8393
1079 bone
.tail
[:] = 0.0000, -0.1698, 1.8244
1081 bone
.use_connect
= True
1082 bone
.parent
= arm
.edit_bones
[bones
['nose.003']]
1083 bones
['nose.004'] = bone
.name
1084 bone
= arm
.edit_bones
.new('ear.L.004')
1085 bone
.head
[:] = 0.1010, -0.0347, 1.8422
1086 bone
.tail
[:] = 0.0919, -0.0309, 1.8622
1088 bone
.use_connect
= True
1089 bone
.parent
= arm
.edit_bones
[bones
['ear.L.003']]
1090 bones
['ear.L.004'] = bone
.name
1091 bone
= arm
.edit_bones
.new('ear.R.004')
1092 bone
.head
[:] = -0.1010, -0.0347, 1.8422
1093 bone
.tail
[:] = -0.0919, -0.0309, 1.8622
1095 bone
.use_connect
= True
1096 bone
.parent
= arm
.edit_bones
[bones
['ear.R.003']]
1097 bones
['ear.R.004'] = bone
.name
1098 bone
= arm
.edit_bones
.new('lid.B.L')
1099 bone
.head
[:] = 0.0262, -0.1418, 1.8891
1100 bone
.tail
[:] = 0.0393, -0.1425, 1.8854
1102 bone
.use_connect
= True
1103 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L.003']]
1104 bones
['lid.B.L'] = bone
.name
1105 bone
= arm
.edit_bones
.new('lid.B.R')
1106 bone
.head
[:] = -0.0262, -0.1418, 1.8891
1107 bone
.tail
[:] = -0.0393, -0.1425, 1.8854
1109 bone
.use_connect
= True
1110 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R.003']]
1111 bones
['lid.B.R'] = bone
.name
1112 bone
= arm
.edit_bones
.new('jaw.L')
1113 bone
.head
[:] = 0.0926, -0.0625, 1.8738
1114 bone
.tail
[:] = 0.0783, -0.0689, 1.7975
1116 bone
.use_connect
= True
1117 bone
.parent
= arm
.edit_bones
[bones
['temple.L']]
1118 bones
['jaw.L'] = bone
.name
1119 bone
= arm
.edit_bones
.new('jaw.R')
1120 bone
.head
[:] = -0.0926, -0.0625, 1.8738
1121 bone
.tail
[:] = -0.0783, -0.0689, 1.7975
1123 bone
.use_connect
= True
1124 bone
.parent
= arm
.edit_bones
[bones
['temple.R']]
1125 bones
['jaw.R'] = bone
.name
1126 bone
= arm
.edit_bones
.new('lid.B.L.001')
1127 bone
.head
[:] = 0.0393, -0.1425, 1.8854
1128 bone
.tail
[:] = 0.0553, -0.1418, 1.8833
1130 bone
.use_connect
= True
1131 bone
.parent
= arm
.edit_bones
[bones
['lid.B.L']]
1132 bones
['lid.B.L.001'] = bone
.name
1133 bone
= arm
.edit_bones
.new('lid.B.R.001')
1134 bone
.head
[:] = -0.0393, -0.1425, 1.8854
1135 bone
.tail
[:] = -0.0553, -0.1418, 1.8833
1137 bone
.use_connect
= True
1138 bone
.parent
= arm
.edit_bones
[bones
['lid.B.R']]
1139 bones
['lid.B.R.001'] = bone
.name
1140 bone
= arm
.edit_bones
.new('jaw.L.001')
1141 bone
.head
[:] = 0.0783, -0.0689, 1.7975
1142 bone
.tail
[:] = 0.0387, -0.1315, 1.7536
1144 bone
.use_connect
= True
1145 bone
.parent
= arm
.edit_bones
[bones
['jaw.L']]
1146 bones
['jaw.L.001'] = bone
.name
1147 bone
= arm
.edit_bones
.new('jaw.R.001')
1148 bone
.head
[:] = -0.0783, -0.0689, 1.7975
1149 bone
.tail
[:] = -0.0387, -0.1315, 1.7536
1151 bone
.use_connect
= True
1152 bone
.parent
= arm
.edit_bones
[bones
['jaw.R']]
1153 bones
['jaw.R.001'] = bone
.name
1154 bone
= arm
.edit_bones
.new('lid.B.L.002')
1155 bone
.head
[:] = 0.0553, -0.1418, 1.8833
1156 bone
.tail
[:] = 0.0694, -0.1351, 1.8889
1158 bone
.use_connect
= True
1159 bone
.parent
= arm
.edit_bones
[bones
['lid.B.L.001']]
1160 bones
['lid.B.L.002'] = bone
.name
1161 bone
= arm
.edit_bones
.new('lid.B.R.002')
1162 bone
.head
[:] = -0.0553, -0.1418, 1.8833
1163 bone
.tail
[:] = -0.0694, -0.1351, 1.8889
1165 bone
.use_connect
= True
1166 bone
.parent
= arm
.edit_bones
[bones
['lid.B.R.001']]
1167 bones
['lid.B.R.002'] = bone
.name
1168 bone
= arm
.edit_bones
.new('chin.L')
1169 bone
.head
[:] = 0.0387, -0.1315, 1.7536
1170 bone
.tail
[:] = 0.0352, -0.1494, 1.8074
1172 bone
.use_connect
= True
1173 bone
.parent
= arm
.edit_bones
[bones
['jaw.L.001']]
1174 bones
['chin.L'] = bone
.name
1175 bone
= arm
.edit_bones
.new('chin.R')
1176 bone
.head
[:] = -0.0387, -0.1315, 1.7536
1177 bone
.tail
[:] = -0.0352, -0.1494, 1.8074
1179 bone
.use_connect
= True
1180 bone
.parent
= arm
.edit_bones
[bones
['jaw.R.001']]
1181 bones
['chin.R'] = bone
.name
1182 bone
= arm
.edit_bones
.new('lid.B.L.003')
1183 bone
.head
[:] = 0.0694, -0.1351, 1.8889
1184 bone
.tail
[:] = 0.0768, -0.1218, 1.8947
1186 bone
.use_connect
= True
1187 bone
.parent
= arm
.edit_bones
[bones
['lid.B.L.002']]
1188 bones
['lid.B.L.003'] = bone
.name
1189 bone
= arm
.edit_bones
.new('lid.B.R.003')
1190 bone
.head
[:] = -0.0694, -0.1351, 1.8889
1191 bone
.tail
[:] = -0.0768, -0.1218, 1.8947
1193 bone
.use_connect
= True
1194 bone
.parent
= arm
.edit_bones
[bones
['lid.B.R.002']]
1195 bones
['lid.B.R.003'] = bone
.name
1196 bone
= arm
.edit_bones
.new('cheek.B.L')
1197 bone
.head
[:] = 0.0352, -0.1494, 1.8074
1198 bone
.tail
[:] = 0.0736, -0.1216, 1.8243
1200 bone
.use_connect
= True
1201 bone
.parent
= arm
.edit_bones
[bones
['chin.L']]
1202 bones
['cheek.B.L'] = bone
.name
1203 bone
= arm
.edit_bones
.new('cheek.B.R')
1204 bone
.head
[:] = -0.0352, -0.1494, 1.8074
1205 bone
.tail
[:] = -0.0736, -0.1216, 1.8243
1207 bone
.use_connect
= True
1208 bone
.parent
= arm
.edit_bones
[bones
['chin.R']]
1209 bones
['cheek.B.R'] = bone
.name
1210 bone
= arm
.edit_bones
.new('cheek.B.L.001')
1211 bone
.head
[:] = 0.0736, -0.1216, 1.8243
1212 bone
.tail
[:] = 0.0848, -0.0940, 1.8870
1214 bone
.use_connect
= True
1215 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.L']]
1216 bones
['cheek.B.L.001'] = bone
.name
1217 bone
= arm
.edit_bones
.new('cheek.B.R.001')
1218 bone
.head
[:] = -0.0736, -0.1216, 1.8243
1219 bone
.tail
[:] = -0.0848, -0.0940, 1.8870
1221 bone
.use_connect
= True
1222 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.R']]
1223 bones
['cheek.B.R.001'] = bone
.name
1224 bone
= arm
.edit_bones
.new('brow.T.L')
1225 bone
.head
[:] = 0.0848, -0.0940, 1.8870
1226 bone
.tail
[:] = 0.0830, -0.1213, 1.9164
1228 bone
.use_connect
= True
1229 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.L.001']]
1230 bones
['brow.T.L'] = bone
.name
1231 bone
= arm
.edit_bones
.new('brow.T.R')
1232 bone
.head
[:] = -0.0848, -0.0940, 1.8870
1233 bone
.tail
[:] = -0.0830, -0.1213, 1.9164
1235 bone
.use_connect
= True
1236 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.R.001']]
1237 bones
['brow.T.R'] = bone
.name
1238 bone
= arm
.edit_bones
.new('brow.T.L.001')
1239 bone
.head
[:] = 0.0830, -0.1213, 1.9164
1240 bone
.tail
[:] = 0.0588, -0.1421, 1.9255
1242 bone
.use_connect
= True
1243 bone
.parent
= arm
.edit_bones
[bones
['brow.T.L']]
1244 bones
['brow.T.L.001'] = bone
.name
1245 bone
= arm
.edit_bones
.new('brow.T.R.001')
1246 bone
.head
[:] = -0.0830, -0.1213, 1.9164
1247 bone
.tail
[:] = -0.0588, -0.1421, 1.9255
1249 bone
.use_connect
= True
1250 bone
.parent
= arm
.edit_bones
[bones
['brow.T.R']]
1251 bones
['brow.T.R.001'] = bone
.name
1252 bone
= arm
.edit_bones
.new('brow.T.L.002')
1253 bone
.head
[:] = 0.0588, -0.1421, 1.9255
1254 bone
.tail
[:] = 0.0215, -0.1546, 1.9144
1256 bone
.use_connect
= True
1257 bone
.parent
= arm
.edit_bones
[bones
['brow.T.L.001']]
1258 bones
['brow.T.L.002'] = bone
.name
1259 bone
= arm
.edit_bones
.new('brow.T.R.002')
1260 bone
.head
[:] = -0.0588, -0.1421, 1.9255
1261 bone
.tail
[:] = -0.0215, -0.1546, 1.9144
1263 bone
.use_connect
= True
1264 bone
.parent
= arm
.edit_bones
[bones
['brow.T.R.001']]
1265 bones
['brow.T.R.002'] = bone
.name
1266 bone
= arm
.edit_bones
.new('brow.T.L.003')
1267 bone
.head
[:] = 0.0215, -0.1546, 1.9144
1268 bone
.tail
[:] = 0.0000, -0.1536, 1.8978
1270 bone
.use_connect
= True
1271 bone
.parent
= arm
.edit_bones
[bones
['brow.T.L.002']]
1272 bones
['brow.T.L.003'] = bone
.name
1273 bone
= arm
.edit_bones
.new('brow.T.R.003')
1274 bone
.head
[:] = -0.0215, -0.1546, 1.9144
1275 bone
.tail
[:] = 0.0000, -0.1536, 1.8978
1277 bone
.use_connect
= True
1278 bone
.parent
= arm
.edit_bones
[bones
['brow.T.R.002']]
1279 bones
['brow.T.R.003'] = bone
.name
1281 bpy
.ops
.object.mode_set(mode
='OBJECT')
1282 pbone
= obj
.pose
.bones
[bones
['spine']]
1283 pbone
.rigify_type
= 'spines.basic_spine'
1284 pbone
.lock_location
= (False, False, False)
1285 pbone
.lock_rotation
= (False, False, False)
1286 pbone
.lock_rotation_w
= False
1287 pbone
.lock_scale
= (False, False, False)
1288 pbone
.rotation_mode
= 'QUATERNION'
1289 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1291 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1292 except AttributeError:
1295 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1296 except AttributeError:
1298 pbone
= obj
.pose
.bones
[bones
['spine.001']]
1299 pbone
.rigify_type
= ''
1300 pbone
.lock_location
= (False, False, False)
1301 pbone
.lock_rotation
= (False, False, False)
1302 pbone
.lock_rotation_w
= False
1303 pbone
.lock_scale
= (False, False, False)
1304 pbone
.rotation_mode
= 'QUATERNION'
1305 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1306 pbone
= obj
.pose
.bones
[bones
['pelvis.L']]
1307 pbone
.rigify_type
= 'basic.super_copy'
1308 pbone
.lock_location
= (False, False, False)
1309 pbone
.lock_rotation
= (False, False, False)
1310 pbone
.lock_rotation_w
= False
1311 pbone
.lock_scale
= (False, False, False)
1312 pbone
.rotation_mode
= 'YXZ'
1313 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1315 pbone
.rigify_parameters
.make_control
= False
1316 except AttributeError:
1318 pbone
= obj
.pose
.bones
[bones
['pelvis.R']]
1319 pbone
.rigify_type
= 'basic.super_copy'
1320 pbone
.lock_location
= (False, False, False)
1321 pbone
.lock_rotation
= (False, False, False)
1322 pbone
.lock_rotation_w
= False
1323 pbone
.lock_scale
= (False, False, False)
1324 pbone
.rotation_mode
= 'YXZ'
1325 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1327 pbone
.rigify_parameters
.make_control
= False
1328 except AttributeError:
1330 pbone
= obj
.pose
.bones
[bones
['thigh.L']]
1331 pbone
.rigify_type
= 'limbs.super_limb'
1332 pbone
.lock_location
= (False, False, False)
1333 pbone
.lock_rotation
= (False, False, False)
1334 pbone
.lock_rotation_w
= False
1335 pbone
.lock_scale
= (False, False, False)
1336 pbone
.rotation_mode
= 'QUATERNION'
1337 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1339 pbone
.rigify_parameters
.limb_type
= "leg"
1340 except AttributeError:
1343 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1344 except AttributeError:
1347 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1348 except AttributeError:
1350 pbone
= obj
.pose
.bones
[bones
['thigh.R']]
1351 pbone
.rigify_type
= 'limbs.super_limb'
1352 pbone
.lock_location
= (False, False, False)
1353 pbone
.lock_rotation
= (False, False, False)
1354 pbone
.lock_rotation_w
= False
1355 pbone
.lock_scale
= (False, False, False)
1356 pbone
.rotation_mode
= 'QUATERNION'
1357 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1359 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1360 except AttributeError:
1363 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
1364 except AttributeError:
1367 pbone
.rigify_parameters
.limb_type
= "leg"
1368 except AttributeError:
1370 pbone
= obj
.pose
.bones
[bones
['spine.002']]
1371 pbone
.rigify_type
= ''
1372 pbone
.lock_location
= (False, False, False)
1373 pbone
.lock_rotation
= (False, False, False)
1374 pbone
.lock_rotation_w
= False
1375 pbone
.lock_scale
= (False, False, False)
1376 pbone
.rotation_mode
= 'QUATERNION'
1377 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1378 pbone
= obj
.pose
.bones
[bones
['shin.L']]
1379 pbone
.rigify_type
= ''
1380 pbone
.lock_location
= (False, False, False)
1381 pbone
.lock_rotation
= (False, False, False)
1382 pbone
.lock_rotation_w
= False
1383 pbone
.lock_scale
= (False, False, False)
1384 pbone
.rotation_mode
= 'QUATERNION'
1385 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1386 pbone
= obj
.pose
.bones
[bones
['shin.R']]
1387 pbone
.rigify_type
= ''
1388 pbone
.lock_location
= (False, False, False)
1389 pbone
.lock_rotation
= (False, False, False)
1390 pbone
.lock_rotation_w
= False
1391 pbone
.lock_scale
= (False, False, False)
1392 pbone
.rotation_mode
= 'QUATERNION'
1393 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1394 pbone
= obj
.pose
.bones
[bones
['spine.003']]
1395 pbone
.rigify_type
= ''
1396 pbone
.lock_location
= (False, False, False)
1397 pbone
.lock_rotation
= (False, False, False)
1398 pbone
.lock_rotation_w
= False
1399 pbone
.lock_scale
= (False, False, False)
1400 pbone
.rotation_mode
= 'QUATERNION'
1401 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1402 pbone
= obj
.pose
.bones
[bones
['foot.L']]
1403 pbone
.rigify_type
= ''
1404 pbone
.lock_location
= (False, False, False)
1405 pbone
.lock_rotation
= (False, False, False)
1406 pbone
.lock_rotation_w
= False
1407 pbone
.lock_scale
= (False, False, False)
1408 pbone
.rotation_mode
= 'QUATERNION'
1409 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1410 pbone
= obj
.pose
.bones
[bones
['foot.R']]
1411 pbone
.rigify_type
= ''
1412 pbone
.lock_location
= (False, False, False)
1413 pbone
.lock_rotation
= (False, False, False)
1414 pbone
.lock_rotation_w
= False
1415 pbone
.lock_scale
= (False, False, False)
1416 pbone
.rotation_mode
= 'QUATERNION'
1417 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1418 pbone
= obj
.pose
.bones
[bones
['spine.004']]
1419 pbone
.rigify_type
= 'spines.super_head'
1420 pbone
.lock_location
= (False, False, False)
1421 pbone
.lock_rotation
= (False, False, False)
1422 pbone
.lock_rotation_w
= False
1423 pbone
.lock_scale
= (False, False, False)
1424 pbone
.rotation_mode
= 'QUATERNION'
1425 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1427 pbone
.rigify_parameters
.connect_chain
= True
1428 except AttributeError:
1431 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1432 except AttributeError:
1434 pbone
= obj
.pose
.bones
[bones
['shoulder.L']]
1435 pbone
.rigify_type
= 'basic.super_copy'
1436 pbone
.lock_location
= (False, False, False)
1437 pbone
.lock_rotation
= (False, False, False)
1438 pbone
.lock_rotation_w
= False
1439 pbone
.lock_scale
= (False, False, False)
1440 pbone
.rotation_mode
= 'YXZ'
1441 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1443 pbone
.rigify_parameters
.make_widget
= True
1444 except AttributeError:
1447 pbone
.rigify_parameters
.super_copy_widget_type
= "shoulder"
1448 except AttributeError:
1450 pbone
= obj
.pose
.bones
[bones
['shoulder.R']]
1451 pbone
.rigify_type
= 'basic.super_copy'
1452 pbone
.lock_location
= (False, False, False)
1453 pbone
.lock_rotation
= (False, False, False)
1454 pbone
.lock_rotation_w
= False
1455 pbone
.lock_scale
= (False, False, False)
1456 pbone
.rotation_mode
= 'YXZ'
1457 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1459 pbone
.rigify_parameters
.make_widget
= True
1460 except AttributeError:
1463 pbone
.rigify_parameters
.super_copy_widget_type
= "shoulder"
1464 except AttributeError:
1466 pbone
= obj
.pose
.bones
[bones
['breast.L']]
1467 pbone
.rigify_type
= 'basic.super_copy'
1468 pbone
.lock_location
= (False, False, False)
1469 pbone
.lock_rotation
= (False, False, False)
1470 pbone
.lock_rotation_w
= False
1471 pbone
.lock_scale
= (False, False, False)
1472 pbone
.rotation_mode
= 'YXZ'
1473 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1474 pbone
= obj
.pose
.bones
[bones
['breast.R']]
1475 pbone
.rigify_type
= 'basic.super_copy'
1476 pbone
.lock_location
= (False, False, False)
1477 pbone
.lock_rotation
= (False, False, False)
1478 pbone
.lock_rotation_w
= False
1479 pbone
.lock_scale
= (False, False, False)
1480 pbone
.rotation_mode
= 'YXZ'
1481 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1482 pbone
= obj
.pose
.bones
[bones
['toe.L']]
1483 pbone
.rigify_type
= ''
1484 pbone
.lock_location
= (False, False, False)
1485 pbone
.lock_rotation
= (False, False, False)
1486 pbone
.lock_rotation_w
= False
1487 pbone
.lock_scale
= (False, False, False)
1488 pbone
.rotation_mode
= 'QUATERNION'
1489 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1490 pbone
= obj
.pose
.bones
[bones
['heel.02.L']]
1491 pbone
.rigify_type
= ''
1492 pbone
.lock_location
= (False, False, False)
1493 pbone
.lock_rotation
= (False, False, False)
1494 pbone
.lock_rotation_w
= False
1495 pbone
.lock_scale
= (False, False, False)
1496 pbone
.rotation_mode
= 'QUATERNION'
1497 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1498 pbone
= obj
.pose
.bones
[bones
['toe.R']]
1499 pbone
.rigify_type
= ''
1500 pbone
.lock_location
= (False, False, False)
1501 pbone
.lock_rotation
= (False, False, False)
1502 pbone
.lock_rotation_w
= False
1503 pbone
.lock_scale
= (False, False, False)
1504 pbone
.rotation_mode
= 'QUATERNION'
1505 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1506 pbone
= obj
.pose
.bones
[bones
['heel.02.R']]
1507 pbone
.rigify_type
= ''
1508 pbone
.lock_location
= (False, False, False)
1509 pbone
.lock_rotation
= (False, False, False)
1510 pbone
.lock_rotation_w
= False
1511 pbone
.lock_scale
= (False, False, False)
1512 pbone
.rotation_mode
= 'QUATERNION'
1513 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1514 pbone
= obj
.pose
.bones
[bones
['spine.005']]
1515 pbone
.rigify_type
= ''
1516 pbone
.lock_location
= (False, False, False)
1517 pbone
.lock_rotation
= (False, False, False)
1518 pbone
.lock_rotation_w
= False
1519 pbone
.lock_scale
= (False, False, False)
1520 pbone
.rotation_mode
= 'QUATERNION'
1521 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1522 pbone
= obj
.pose
.bones
[bones
['upper_arm.L']]
1523 pbone
.rigify_type
= 'limbs.super_limb'
1524 pbone
.lock_location
= (False, False, False)
1525 pbone
.lock_rotation
= (False, False, False)
1526 pbone
.lock_rotation_w
= False
1527 pbone
.lock_scale
= (False, False, False)
1528 pbone
.rotation_mode
= 'QUATERNION'
1529 pbone
.bone
.layers
= [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1531 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1532 except AttributeError:
1535 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1536 except AttributeError:
1538 pbone
= obj
.pose
.bones
[bones
['upper_arm.R']]
1539 pbone
.rigify_type
= 'limbs.super_limb'
1540 pbone
.lock_location
= (False, False, False)
1541 pbone
.lock_rotation
= (False, False, False)
1542 pbone
.lock_rotation_w
= False
1543 pbone
.lock_scale
= (False, False, False)
1544 pbone
.rotation_mode
= 'QUATERNION'
1545 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1547 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1548 except AttributeError:
1551 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1552 except AttributeError:
1554 pbone
= obj
.pose
.bones
[bones
['spine.006']]
1555 pbone
.rigify_type
= ''
1556 pbone
.lock_location
= (False, False, False)
1557 pbone
.lock_rotation
= (False, False, False)
1558 pbone
.lock_rotation_w
= False
1559 pbone
.lock_scale
= (False, False, False)
1560 pbone
.rotation_mode
= 'QUATERNION'
1561 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1562 pbone
= obj
.pose
.bones
[bones
['forearm.L']]
1563 pbone
.rigify_type
= ''
1564 pbone
.lock_location
= (False, False, False)
1565 pbone
.lock_rotation
= (False, False, False)
1566 pbone
.lock_rotation_w
= False
1567 pbone
.lock_scale
= (False, False, False)
1568 pbone
.rotation_mode
= 'QUATERNION'
1569 pbone
.bone
.layers
= [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1570 pbone
= obj
.pose
.bones
[bones
['forearm.R']]
1571 pbone
.rigify_type
= ''
1572 pbone
.lock_location
= (False, False, False)
1573 pbone
.lock_rotation
= (False, False, False)
1574 pbone
.lock_rotation_w
= False
1575 pbone
.lock_scale
= (False, False, False)
1576 pbone
.rotation_mode
= 'QUATERNION'
1577 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1578 pbone
= obj
.pose
.bones
[bones
['face']]
1579 pbone
.rigify_type
= 'faces.super_face'
1580 pbone
.lock_location
= (False, False, False)
1581 pbone
.lock_rotation
= (False, False, False)
1582 pbone
.lock_rotation_w
= False
1583 pbone
.lock_scale
= (False, False, False)
1584 pbone
.rotation_mode
= 'QUATERNION'
1585 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1587 pbone
.rigify_parameters
.secondary_layers
= [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1588 except AttributeError:
1590 pbone
= obj
.pose
.bones
[bones
['hand.L']]
1591 pbone
.rigify_type
= ''
1592 pbone
.lock_location
= (False, False, False)
1593 pbone
.lock_rotation
= (False, False, False)
1594 pbone
.lock_rotation_w
= False
1595 pbone
.lock_scale
= (False, False, False)
1596 pbone
.rotation_mode
= 'QUATERNION'
1597 pbone
.bone
.layers
= [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1598 pbone
= obj
.pose
.bones
[bones
['hand.R']]
1599 pbone
.rigify_type
= ''
1600 pbone
.lock_location
= (False, False, False)
1601 pbone
.lock_rotation
= (False, False, False)
1602 pbone
.lock_rotation_w
= False
1603 pbone
.lock_scale
= (False, False, False)
1604 pbone
.rotation_mode
= 'QUATERNION'
1605 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1606 pbone
= obj
.pose
.bones
[bones
['nose']]
1607 pbone
.rigify_type
= ''
1608 pbone
.lock_location
= (False, False, False)
1609 pbone
.lock_rotation
= (False, False, False)
1610 pbone
.lock_rotation_w
= False
1611 pbone
.lock_scale
= (False, False, False)
1612 pbone
.rotation_mode
= 'QUATERNION'
1613 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1614 pbone
= obj
.pose
.bones
[bones
['lip.T.L']]
1615 pbone
.rigify_type
= ''
1616 pbone
.lock_location
= (False, False, False)
1617 pbone
.lock_rotation
= (False, False, False)
1618 pbone
.lock_rotation_w
= False
1619 pbone
.lock_scale
= (False, False, False)
1620 pbone
.rotation_mode
= 'QUATERNION'
1621 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1622 pbone
= obj
.pose
.bones
[bones
['lip.B.L']]
1623 pbone
.rigify_type
= ''
1624 pbone
.lock_location
= (False, False, False)
1625 pbone
.lock_rotation
= (False, False, False)
1626 pbone
.lock_rotation_w
= False
1627 pbone
.lock_scale
= (False, False, False)
1628 pbone
.rotation_mode
= 'QUATERNION'
1629 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1630 pbone
= obj
.pose
.bones
[bones
['jaw']]
1631 pbone
.rigify_type
= ''
1632 pbone
.lock_location
= (False, False, False)
1633 pbone
.lock_rotation
= (False, False, False)
1634 pbone
.lock_rotation_w
= False
1635 pbone
.lock_scale
= (False, False, False)
1636 pbone
.rotation_mode
= 'QUATERNION'
1637 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1638 pbone
= obj
.pose
.bones
[bones
['ear.L']]
1639 pbone
.rigify_type
= ''
1640 pbone
.lock_location
= (False, False, False)
1641 pbone
.lock_rotation
= (False, False, False)
1642 pbone
.lock_rotation_w
= False
1643 pbone
.lock_scale
= (False, False, False)
1644 pbone
.rotation_mode
= 'QUATERNION'
1645 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1646 pbone
= obj
.pose
.bones
[bones
['ear.R']]
1647 pbone
.rigify_type
= ''
1648 pbone
.lock_location
= (False, False, False)
1649 pbone
.lock_rotation
= (False, False, False)
1650 pbone
.lock_rotation_w
= False
1651 pbone
.lock_scale
= (False, False, False)
1652 pbone
.rotation_mode
= 'QUATERNION'
1653 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1654 pbone
= obj
.pose
.bones
[bones
['lip.T.R']]
1655 pbone
.rigify_type
= ''
1656 pbone
.lock_location
= (False, False, False)
1657 pbone
.lock_rotation
= (False, False, False)
1658 pbone
.lock_rotation_w
= False
1659 pbone
.lock_scale
= (False, False, False)
1660 pbone
.rotation_mode
= 'QUATERNION'
1661 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1662 pbone
= obj
.pose
.bones
[bones
['lip.B.R']]
1663 pbone
.rigify_type
= ''
1664 pbone
.lock_location
= (False, False, False)
1665 pbone
.lock_rotation
= (False, False, False)
1666 pbone
.lock_rotation_w
= False
1667 pbone
.lock_scale
= (False, False, False)
1668 pbone
.rotation_mode
= 'QUATERNION'
1669 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1670 pbone
= obj
.pose
.bones
[bones
['brow.B.L']]
1671 pbone
.rigify_type
= ''
1672 pbone
.lock_location
= (False, False, False)
1673 pbone
.lock_rotation
= (False, False, False)
1674 pbone
.lock_rotation_w
= False
1675 pbone
.lock_scale
= (False, False, False)
1676 pbone
.rotation_mode
= 'QUATERNION'
1677 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1678 pbone
= obj
.pose
.bones
[bones
['lid.T.L']]
1679 pbone
.rigify_type
= ''
1680 pbone
.lock_location
= (False, False, False)
1681 pbone
.lock_rotation
= (False, False, False)
1682 pbone
.lock_rotation_w
= False
1683 pbone
.lock_scale
= (False, False, False)
1684 pbone
.rotation_mode
= 'QUATERNION'
1685 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1686 pbone
= obj
.pose
.bones
[bones
['brow.B.R']]
1687 pbone
.rigify_type
= ''
1688 pbone
.lock_location
= (False, False, False)
1689 pbone
.lock_rotation
= (False, False, False)
1690 pbone
.lock_rotation_w
= False
1691 pbone
.lock_scale
= (False, False, False)
1692 pbone
.rotation_mode
= 'QUATERNION'
1693 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1694 pbone
= obj
.pose
.bones
[bones
['lid.T.R']]
1695 pbone
.rigify_type
= ''
1696 pbone
.lock_location
= (False, False, False)
1697 pbone
.lock_rotation
= (False, False, False)
1698 pbone
.lock_rotation_w
= False
1699 pbone
.lock_scale
= (False, False, False)
1700 pbone
.rotation_mode
= 'QUATERNION'
1701 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1702 pbone
= obj
.pose
.bones
[bones
['forehead.L']]
1703 pbone
.rigify_type
= ''
1704 pbone
.lock_location
= (False, False, False)
1705 pbone
.lock_rotation
= (False, False, False)
1706 pbone
.lock_rotation_w
= False
1707 pbone
.lock_scale
= (False, False, False)
1708 pbone
.rotation_mode
= 'QUATERNION'
1709 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1710 pbone
= obj
.pose
.bones
[bones
['forehead.R']]
1711 pbone
.rigify_type
= ''
1712 pbone
.lock_location
= (False, False, False)
1713 pbone
.lock_rotation
= (False, False, False)
1714 pbone
.lock_rotation_w
= False
1715 pbone
.lock_scale
= (False, False, False)
1716 pbone
.rotation_mode
= 'QUATERNION'
1717 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1718 pbone
= obj
.pose
.bones
[bones
['eye.L']]
1719 pbone
.rigify_type
= ''
1720 pbone
.lock_location
= (False, False, False)
1721 pbone
.lock_rotation
= (False, False, False)
1722 pbone
.lock_rotation_w
= False
1723 pbone
.lock_scale
= (False, False, False)
1724 pbone
.rotation_mode
= 'QUATERNION'
1725 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1726 pbone
= obj
.pose
.bones
[bones
['eye.R']]
1727 pbone
.rigify_type
= ''
1728 pbone
.lock_location
= (False, False, False)
1729 pbone
.lock_rotation
= (False, False, False)
1730 pbone
.lock_rotation_w
= False
1731 pbone
.lock_scale
= (False, False, False)
1732 pbone
.rotation_mode
= 'QUATERNION'
1733 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1734 pbone
= obj
.pose
.bones
[bones
['cheek.T.L']]
1735 pbone
.rigify_type
= ''
1736 pbone
.lock_location
= (False, False, False)
1737 pbone
.lock_rotation
= (False, False, False)
1738 pbone
.lock_rotation_w
= False
1739 pbone
.lock_scale
= (False, False, False)
1740 pbone
.rotation_mode
= 'QUATERNION'
1741 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1742 pbone
= obj
.pose
.bones
[bones
['cheek.T.R']]
1743 pbone
.rigify_type
= ''
1744 pbone
.lock_location
= (False, False, False)
1745 pbone
.lock_rotation
= (False, False, False)
1746 pbone
.lock_rotation_w
= False
1747 pbone
.lock_scale
= (False, False, False)
1748 pbone
.rotation_mode
= 'QUATERNION'
1749 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1750 pbone
= obj
.pose
.bones
[bones
['teeth.T']]
1751 pbone
.rigify_type
= ''
1752 pbone
.lock_location
= (False, False, False)
1753 pbone
.lock_rotation
= (False, False, False)
1754 pbone
.lock_rotation_w
= False
1755 pbone
.lock_scale
= (False, False, False)
1756 pbone
.rotation_mode
= 'QUATERNION'
1757 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1758 pbone
= obj
.pose
.bones
[bones
['teeth.B']]
1759 pbone
.rigify_type
= ''
1760 pbone
.lock_location
= (False, False, False)
1761 pbone
.lock_rotation
= (False, False, False)
1762 pbone
.lock_rotation_w
= False
1763 pbone
.lock_scale
= (False, False, False)
1764 pbone
.rotation_mode
= 'QUATERNION'
1765 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1766 pbone
= obj
.pose
.bones
[bones
['tongue']]
1767 pbone
.rigify_type
= ''
1768 pbone
.lock_location
= (False, False, False)
1769 pbone
.lock_rotation
= (False, False, False)
1770 pbone
.lock_rotation_w
= False
1771 pbone
.lock_scale
= (False, False, False)
1772 pbone
.rotation_mode
= 'QUATERNION'
1773 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1774 pbone
= obj
.pose
.bones
[bones
['palm.01.L']]
1775 pbone
.rigify_type
= 'limbs.super_palm'
1776 pbone
.lock_location
= (False, False, False)
1777 pbone
.lock_rotation
= (False, False, False)
1778 pbone
.lock_rotation_w
= False
1779 pbone
.lock_scale
= (False, False, False)
1780 pbone
.rotation_mode
= 'YXZ'
1781 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1782 pbone
= obj
.pose
.bones
[bones
['palm.02.L']]
1783 pbone
.rigify_type
= ''
1784 pbone
.lock_location
= (False, False, False)
1785 pbone
.lock_rotation
= (False, False, False)
1786 pbone
.lock_rotation_w
= False
1787 pbone
.lock_scale
= (False, False, False)
1788 pbone
.rotation_mode
= 'YXZ'
1789 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1790 pbone
= obj
.pose
.bones
[bones
['palm.03.L']]
1791 pbone
.rigify_type
= ''
1792 pbone
.lock_location
= (False, False, False)
1793 pbone
.lock_rotation
= (False, False, False)
1794 pbone
.lock_rotation_w
= False
1795 pbone
.lock_scale
= (False, False, False)
1796 pbone
.rotation_mode
= 'YXZ'
1797 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1798 pbone
= obj
.pose
.bones
[bones
['palm.04.L']]
1799 pbone
.rigify_type
= ''
1800 pbone
.lock_location
= (False, False, False)
1801 pbone
.lock_rotation
= (False, False, False)
1802 pbone
.lock_rotation_w
= False
1803 pbone
.lock_scale
= (False, False, False)
1804 pbone
.rotation_mode
= 'YXZ'
1805 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1806 pbone
= obj
.pose
.bones
[bones
['palm.01.R']]
1807 pbone
.rigify_type
= 'limbs.super_palm'
1808 pbone
.lock_location
= (False, False, False)
1809 pbone
.lock_rotation
= (False, False, False)
1810 pbone
.lock_rotation_w
= False
1811 pbone
.lock_scale
= (False, False, False)
1812 pbone
.rotation_mode
= 'YXZ'
1813 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1814 pbone
= obj
.pose
.bones
[bones
['palm.02.R']]
1815 pbone
.rigify_type
= ''
1816 pbone
.lock_location
= (False, False, False)
1817 pbone
.lock_rotation
= (False, False, False)
1818 pbone
.lock_rotation_w
= False
1819 pbone
.lock_scale
= (False, False, False)
1820 pbone
.rotation_mode
= 'YXZ'
1821 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1822 pbone
= obj
.pose
.bones
[bones
['palm.03.R']]
1823 pbone
.rigify_type
= ''
1824 pbone
.lock_location
= (False, False, False)
1825 pbone
.lock_rotation
= (False, False, False)
1826 pbone
.lock_rotation_w
= False
1827 pbone
.lock_scale
= (False, False, False)
1828 pbone
.rotation_mode
= 'YXZ'
1829 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1830 pbone
= obj
.pose
.bones
[bones
['palm.04.R']]
1831 pbone
.rigify_type
= ''
1832 pbone
.lock_location
= (False, False, False)
1833 pbone
.lock_rotation
= (False, False, False)
1834 pbone
.lock_rotation_w
= False
1835 pbone
.lock_scale
= (False, False, False)
1836 pbone
.rotation_mode
= 'YXZ'
1837 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1838 pbone
= obj
.pose
.bones
[bones
['nose.001']]
1839 pbone
.rigify_type
= ''
1840 pbone
.lock_location
= (False, False, False)
1841 pbone
.lock_rotation
= (False, False, False)
1842 pbone
.lock_rotation_w
= False
1843 pbone
.lock_scale
= (False, False, False)
1844 pbone
.rotation_mode
= 'QUATERNION'
1845 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1846 pbone
= obj
.pose
.bones
[bones
['lip.T.L.001']]
1847 pbone
.rigify_type
= ''
1848 pbone
.lock_location
= (False, False, False)
1849 pbone
.lock_rotation
= (False, False, False)
1850 pbone
.lock_rotation_w
= False
1851 pbone
.lock_scale
= (False, False, False)
1852 pbone
.rotation_mode
= 'QUATERNION'
1853 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1854 pbone
= obj
.pose
.bones
[bones
['lip.B.L.001']]
1855 pbone
.rigify_type
= ''
1856 pbone
.lock_location
= (False, False, False)
1857 pbone
.lock_rotation
= (False, False, False)
1858 pbone
.lock_rotation_w
= False
1859 pbone
.lock_scale
= (False, False, False)
1860 pbone
.rotation_mode
= 'QUATERNION'
1861 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1862 pbone
= obj
.pose
.bones
[bones
['chin']]
1863 pbone
.rigify_type
= ''
1864 pbone
.lock_location
= (False, False, False)
1865 pbone
.lock_rotation
= (False, False, False)
1866 pbone
.lock_rotation_w
= False
1867 pbone
.lock_scale
= (False, False, False)
1868 pbone
.rotation_mode
= 'QUATERNION'
1869 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1870 pbone
= obj
.pose
.bones
[bones
['ear.L.001']]
1871 pbone
.rigify_type
= ''
1872 pbone
.lock_location
= (False, False, False)
1873 pbone
.lock_rotation
= (False, False, False)
1874 pbone
.lock_rotation_w
= False
1875 pbone
.lock_scale
= (False, False, False)
1876 pbone
.rotation_mode
= 'QUATERNION'
1877 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1878 pbone
= obj
.pose
.bones
[bones
['ear.R.001']]
1879 pbone
.rigify_type
= ''
1880 pbone
.lock_location
= (False, False, False)
1881 pbone
.lock_rotation
= (False, False, False)
1882 pbone
.lock_rotation_w
= False
1883 pbone
.lock_scale
= (False, False, False)
1884 pbone
.rotation_mode
= 'QUATERNION'
1885 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1886 pbone
= obj
.pose
.bones
[bones
['lip.T.R.001']]
1887 pbone
.rigify_type
= ''
1888 pbone
.lock_location
= (False, False, False)
1889 pbone
.lock_rotation
= (False, False, False)
1890 pbone
.lock_rotation_w
= False
1891 pbone
.lock_scale
= (False, False, False)
1892 pbone
.rotation_mode
= 'QUATERNION'
1893 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1894 pbone
= obj
.pose
.bones
[bones
['lip.B.R.001']]
1895 pbone
.rigify_type
= ''
1896 pbone
.lock_location
= (False, False, False)
1897 pbone
.lock_rotation
= (False, False, False)
1898 pbone
.lock_rotation_w
= False
1899 pbone
.lock_scale
= (False, False, False)
1900 pbone
.rotation_mode
= 'QUATERNION'
1901 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1902 pbone
= obj
.pose
.bones
[bones
['brow.B.L.001']]
1903 pbone
.rigify_type
= ''
1904 pbone
.lock_location
= (False, False, False)
1905 pbone
.lock_rotation
= (False, False, False)
1906 pbone
.lock_rotation_w
= False
1907 pbone
.lock_scale
= (False, False, False)
1908 pbone
.rotation_mode
= 'QUATERNION'
1909 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1910 pbone
= obj
.pose
.bones
[bones
['lid.T.L.001']]
1911 pbone
.rigify_type
= ''
1912 pbone
.lock_location
= (False, False, False)
1913 pbone
.lock_rotation
= (False, False, False)
1914 pbone
.lock_rotation_w
= False
1915 pbone
.lock_scale
= (False, False, False)
1916 pbone
.rotation_mode
= 'QUATERNION'
1917 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1918 pbone
= obj
.pose
.bones
[bones
['brow.B.R.001']]
1919 pbone
.rigify_type
= ''
1920 pbone
.lock_location
= (False, False, False)
1921 pbone
.lock_rotation
= (False, False, False)
1922 pbone
.lock_rotation_w
= False
1923 pbone
.lock_scale
= (False, False, False)
1924 pbone
.rotation_mode
= 'QUATERNION'
1925 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1926 pbone
= obj
.pose
.bones
[bones
['lid.T.R.001']]
1927 pbone
.rigify_type
= ''
1928 pbone
.lock_location
= (False, False, False)
1929 pbone
.lock_rotation
= (False, False, False)
1930 pbone
.lock_rotation_w
= False
1931 pbone
.lock_scale
= (False, False, False)
1932 pbone
.rotation_mode
= 'QUATERNION'
1933 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1934 pbone
= obj
.pose
.bones
[bones
['forehead.L.001']]
1935 pbone
.rigify_type
= ''
1936 pbone
.lock_location
= (False, False, False)
1937 pbone
.lock_rotation
= (False, False, False)
1938 pbone
.lock_rotation_w
= False
1939 pbone
.lock_scale
= (False, False, False)
1940 pbone
.rotation_mode
= 'QUATERNION'
1941 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1942 pbone
= obj
.pose
.bones
[bones
['forehead.R.001']]
1943 pbone
.rigify_type
= ''
1944 pbone
.lock_location
= (False, False, False)
1945 pbone
.lock_rotation
= (False, False, False)
1946 pbone
.lock_rotation_w
= False
1947 pbone
.lock_scale
= (False, False, False)
1948 pbone
.rotation_mode
= 'QUATERNION'
1949 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1950 pbone
= obj
.pose
.bones
[bones
['cheek.T.L.001']]
1951 pbone
.rigify_type
= ''
1952 pbone
.lock_location
= (False, False, False)
1953 pbone
.lock_rotation
= (False, False, False)
1954 pbone
.lock_rotation_w
= False
1955 pbone
.lock_scale
= (False, False, False)
1956 pbone
.rotation_mode
= 'QUATERNION'
1957 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1958 pbone
= obj
.pose
.bones
[bones
['cheek.T.R.001']]
1959 pbone
.rigify_type
= ''
1960 pbone
.lock_location
= (False, False, False)
1961 pbone
.lock_rotation
= (False, False, False)
1962 pbone
.lock_rotation_w
= False
1963 pbone
.lock_scale
= (False, False, False)
1964 pbone
.rotation_mode
= 'QUATERNION'
1965 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1966 pbone
= obj
.pose
.bones
[bones
['tongue.001']]
1967 pbone
.rigify_type
= ''
1968 pbone
.lock_location
= (False, False, False)
1969 pbone
.lock_rotation
= (False, False, False)
1970 pbone
.lock_rotation_w
= False
1971 pbone
.lock_scale
= (False, False, False)
1972 pbone
.rotation_mode
= 'QUATERNION'
1973 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1974 pbone
= obj
.pose
.bones
[bones
['f_index.01.L']]
1975 pbone
.rigify_type
= 'limbs.super_finger'
1976 pbone
.lock_location
= (False, False, False)
1977 pbone
.lock_rotation
= (False, False, False)
1978 pbone
.lock_rotation_w
= False
1979 pbone
.lock_scale
= (False, False, False)
1980 pbone
.rotation_mode
= 'QUATERNION'
1981 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1983 pbone
.rigify_parameters
.tweak_extra_layers
= True
1984 except AttributeError:
1987 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1988 except AttributeError:
1990 pbone
= obj
.pose
.bones
[bones
['thumb.01.L']]
1991 pbone
.rigify_type
= 'limbs.super_finger'
1992 pbone
.lock_location
= (False, False, False)
1993 pbone
.lock_rotation
= (False, False, False)
1994 pbone
.lock_rotation_w
= False
1995 pbone
.lock_scale
= (False, False, False)
1996 pbone
.rotation_mode
= 'QUATERNION'
1997 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1999 pbone
.rigify_parameters
.tweak_extra_layers
= True
2000 except AttributeError:
2003 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2004 except AttributeError:
2006 pbone
= obj
.pose
.bones
[bones
['f_middle.01.L']]
2007 pbone
.rigify_type
= 'limbs.super_finger'
2008 pbone
.lock_location
= (False, False, False)
2009 pbone
.lock_rotation
= (False, False, False)
2010 pbone
.lock_rotation_w
= False
2011 pbone
.lock_scale
= (False, False, False)
2012 pbone
.rotation_mode
= 'QUATERNION'
2013 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2015 pbone
.rigify_parameters
.tweak_extra_layers
= True
2016 except AttributeError:
2019 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2020 except AttributeError:
2022 pbone
= obj
.pose
.bones
[bones
['f_ring.01.L']]
2023 pbone
.rigify_type
= 'limbs.super_finger'
2024 pbone
.lock_location
= (False, False, False)
2025 pbone
.lock_rotation
= (False, False, False)
2026 pbone
.lock_rotation_w
= False
2027 pbone
.lock_scale
= (False, False, False)
2028 pbone
.rotation_mode
= 'QUATERNION'
2029 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2031 pbone
.rigify_parameters
.tweak_extra_layers
= True
2032 except AttributeError:
2035 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2036 except AttributeError:
2038 pbone
= obj
.pose
.bones
[bones
['f_pinky.01.L']]
2039 pbone
.rigify_type
= 'limbs.super_finger'
2040 pbone
.lock_location
= (False, False, False)
2041 pbone
.lock_rotation
= (False, False, False)
2042 pbone
.lock_rotation_w
= False
2043 pbone
.lock_scale
= (False, False, False)
2044 pbone
.rotation_mode
= 'QUATERNION'
2045 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2047 pbone
.rigify_parameters
.tweak_extra_layers
= True
2048 except AttributeError:
2051 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2052 except AttributeError:
2054 pbone
= obj
.pose
.bones
[bones
['f_index.01.R']]
2055 pbone
.rigify_type
= 'limbs.super_finger'
2056 pbone
.lock_location
= (False, False, False)
2057 pbone
.lock_rotation
= (False, False, False)
2058 pbone
.lock_rotation_w
= False
2059 pbone
.lock_scale
= (False, False, False)
2060 pbone
.rotation_mode
= 'QUATERNION'
2061 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2063 pbone
.rigify_parameters
.tweak_extra_layers
= True
2064 except AttributeError:
2067 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2068 except AttributeError:
2070 pbone
= obj
.pose
.bones
[bones
['thumb.01.R']]
2071 pbone
.rigify_type
= 'limbs.super_finger'
2072 pbone
.lock_location
= (False, False, False)
2073 pbone
.lock_rotation
= (False, False, False)
2074 pbone
.lock_rotation_w
= False
2075 pbone
.lock_scale
= (False, False, False)
2076 pbone
.rotation_mode
= 'QUATERNION'
2077 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2079 pbone
.rigify_parameters
.tweak_extra_layers
= True
2080 except AttributeError:
2083 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2084 except AttributeError:
2086 pbone
= obj
.pose
.bones
[bones
['f_middle.01.R']]
2087 pbone
.rigify_type
= 'limbs.super_finger'
2088 pbone
.lock_location
= (False, False, False)
2089 pbone
.lock_rotation
= (False, False, False)
2090 pbone
.lock_rotation_w
= False
2091 pbone
.lock_scale
= (False, False, False)
2092 pbone
.rotation_mode
= 'QUATERNION'
2093 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2095 pbone
.rigify_parameters
.tweak_extra_layers
= True
2096 except AttributeError:
2099 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2100 except AttributeError:
2102 pbone
= obj
.pose
.bones
[bones
['f_ring.01.R']]
2103 pbone
.rigify_type
= 'limbs.super_finger'
2104 pbone
.lock_location
= (False, False, False)
2105 pbone
.lock_rotation
= (False, False, False)
2106 pbone
.lock_rotation_w
= False
2107 pbone
.lock_scale
= (False, False, False)
2108 pbone
.rotation_mode
= 'QUATERNION'
2109 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2111 pbone
.rigify_parameters
.tweak_extra_layers
= True
2112 except AttributeError:
2115 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2116 except AttributeError:
2118 pbone
= obj
.pose
.bones
[bones
['f_pinky.01.R']]
2119 pbone
.rigify_type
= 'limbs.super_finger'
2120 pbone
.lock_location
= (False, False, False)
2121 pbone
.lock_rotation
= (False, False, False)
2122 pbone
.lock_rotation_w
= False
2123 pbone
.lock_scale
= (False, False, False)
2124 pbone
.rotation_mode
= 'QUATERNION'
2125 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2127 pbone
.rigify_parameters
.tweak_extra_layers
= True
2128 except AttributeError:
2131 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2132 except AttributeError:
2134 pbone
= obj
.pose
.bones
[bones
['nose.002']]
2135 pbone
.rigify_type
= ''
2136 pbone
.lock_location
= (False, False, False)
2137 pbone
.lock_rotation
= (False, False, False)
2138 pbone
.lock_rotation_w
= False
2139 pbone
.lock_scale
= (False, False, False)
2140 pbone
.rotation_mode
= 'QUATERNION'
2141 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2142 pbone
= obj
.pose
.bones
[bones
['chin.001']]
2143 pbone
.rigify_type
= ''
2144 pbone
.lock_location
= (False, False, False)
2145 pbone
.lock_rotation
= (False, False, False)
2146 pbone
.lock_rotation_w
= False
2147 pbone
.lock_scale
= (False, False, False)
2148 pbone
.rotation_mode
= 'QUATERNION'
2149 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2150 pbone
= obj
.pose
.bones
[bones
['ear.L.002']]
2151 pbone
.rigify_type
= ''
2152 pbone
.lock_location
= (False, False, False)
2153 pbone
.lock_rotation
= (False, False, False)
2154 pbone
.lock_rotation_w
= False
2155 pbone
.lock_scale
= (False, False, False)
2156 pbone
.rotation_mode
= 'QUATERNION'
2157 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2158 pbone
= obj
.pose
.bones
[bones
['ear.R.002']]
2159 pbone
.rigify_type
= ''
2160 pbone
.lock_location
= (False, False, False)
2161 pbone
.lock_rotation
= (False, False, False)
2162 pbone
.lock_rotation_w
= False
2163 pbone
.lock_scale
= (False, False, False)
2164 pbone
.rotation_mode
= 'QUATERNION'
2165 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2166 pbone
= obj
.pose
.bones
[bones
['brow.B.L.002']]
2167 pbone
.rigify_type
= ''
2168 pbone
.lock_location
= (False, False, False)
2169 pbone
.lock_rotation
= (False, False, False)
2170 pbone
.lock_rotation_w
= False
2171 pbone
.lock_scale
= (False, False, False)
2172 pbone
.rotation_mode
= 'QUATERNION'
2173 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2174 pbone
= obj
.pose
.bones
[bones
['lid.T.L.002']]
2175 pbone
.rigify_type
= ''
2176 pbone
.lock_location
= (False, False, False)
2177 pbone
.lock_rotation
= (False, False, False)
2178 pbone
.lock_rotation_w
= False
2179 pbone
.lock_scale
= (False, False, False)
2180 pbone
.rotation_mode
= 'QUATERNION'
2181 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2182 pbone
= obj
.pose
.bones
[bones
['brow.B.R.002']]
2183 pbone
.rigify_type
= ''
2184 pbone
.lock_location
= (False, False, False)
2185 pbone
.lock_rotation
= (False, False, False)
2186 pbone
.lock_rotation_w
= False
2187 pbone
.lock_scale
= (False, False, False)
2188 pbone
.rotation_mode
= 'QUATERNION'
2189 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2190 pbone
= obj
.pose
.bones
[bones
['lid.T.R.002']]
2191 pbone
.rigify_type
= ''
2192 pbone
.lock_location
= (False, False, False)
2193 pbone
.lock_rotation
= (False, False, False)
2194 pbone
.lock_rotation_w
= False
2195 pbone
.lock_scale
= (False, False, False)
2196 pbone
.rotation_mode
= 'QUATERNION'
2197 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2198 pbone
= obj
.pose
.bones
[bones
['forehead.L.002']]
2199 pbone
.rigify_type
= ''
2200 pbone
.lock_location
= (False, False, False)
2201 pbone
.lock_rotation
= (False, False, False)
2202 pbone
.lock_rotation_w
= False
2203 pbone
.lock_scale
= (False, False, False)
2204 pbone
.rotation_mode
= 'QUATERNION'
2205 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2206 pbone
= obj
.pose
.bones
[bones
['forehead.R.002']]
2207 pbone
.rigify_type
= ''
2208 pbone
.lock_location
= (False, False, False)
2209 pbone
.lock_rotation
= (False, False, False)
2210 pbone
.lock_rotation_w
= False
2211 pbone
.lock_scale
= (False, False, False)
2212 pbone
.rotation_mode
= 'QUATERNION'
2213 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2214 pbone
= obj
.pose
.bones
[bones
['nose.L']]
2215 pbone
.rigify_type
= ''
2216 pbone
.lock_location
= (False, False, False)
2217 pbone
.lock_rotation
= (False, False, False)
2218 pbone
.lock_rotation_w
= False
2219 pbone
.lock_scale
= (False, False, False)
2220 pbone
.rotation_mode
= 'QUATERNION'
2221 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2222 pbone
= obj
.pose
.bones
[bones
['nose.R']]
2223 pbone
.rigify_type
= ''
2224 pbone
.lock_location
= (False, False, False)
2225 pbone
.lock_rotation
= (False, False, False)
2226 pbone
.lock_rotation_w
= False
2227 pbone
.lock_scale
= (False, False, False)
2228 pbone
.rotation_mode
= 'QUATERNION'
2229 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2230 pbone
= obj
.pose
.bones
[bones
['tongue.002']]
2231 pbone
.rigify_type
= ''
2232 pbone
.lock_location
= (False, False, False)
2233 pbone
.lock_rotation
= (False, False, False)
2234 pbone
.lock_rotation_w
= False
2235 pbone
.lock_scale
= (False, False, False)
2236 pbone
.rotation_mode
= 'QUATERNION'
2237 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2238 pbone
= obj
.pose
.bones
[bones
['f_index.02.L']]
2239 pbone
.rigify_type
= ''
2240 pbone
.lock_location
= (False, False, False)
2241 pbone
.lock_rotation
= (False, False, False)
2242 pbone
.lock_rotation_w
= False
2243 pbone
.lock_scale
= (False, False, False)
2244 pbone
.rotation_mode
= 'QUATERNION'
2245 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2246 pbone
= obj
.pose
.bones
[bones
['thumb.02.L']]
2247 pbone
.rigify_type
= ''
2248 pbone
.lock_location
= (False, False, False)
2249 pbone
.lock_rotation
= (False, False, False)
2250 pbone
.lock_rotation_w
= False
2251 pbone
.lock_scale
= (False, False, False)
2252 pbone
.rotation_mode
= 'QUATERNION'
2253 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2254 pbone
= obj
.pose
.bones
[bones
['f_middle.02.L']]
2255 pbone
.rigify_type
= ''
2256 pbone
.lock_location
= (False, False, False)
2257 pbone
.lock_rotation
= (False, False, False)
2258 pbone
.lock_rotation_w
= False
2259 pbone
.lock_scale
= (False, False, False)
2260 pbone
.rotation_mode
= 'QUATERNION'
2261 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2262 pbone
= obj
.pose
.bones
[bones
['f_ring.02.L']]
2263 pbone
.rigify_type
= ''
2264 pbone
.lock_location
= (False, False, False)
2265 pbone
.lock_rotation
= (False, False, False)
2266 pbone
.lock_rotation_w
= False
2267 pbone
.lock_scale
= (False, False, False)
2268 pbone
.rotation_mode
= 'QUATERNION'
2269 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2270 pbone
= obj
.pose
.bones
[bones
['f_pinky.02.L']]
2271 pbone
.rigify_type
= ''
2272 pbone
.lock_location
= (False, False, False)
2273 pbone
.lock_rotation
= (False, False, False)
2274 pbone
.lock_rotation_w
= False
2275 pbone
.lock_scale
= (False, False, False)
2276 pbone
.rotation_mode
= 'QUATERNION'
2277 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2278 pbone
= obj
.pose
.bones
[bones
['f_index.02.R']]
2279 pbone
.rigify_type
= ''
2280 pbone
.lock_location
= (False, False, False)
2281 pbone
.lock_rotation
= (False, False, False)
2282 pbone
.lock_rotation_w
= False
2283 pbone
.lock_scale
= (False, False, False)
2284 pbone
.rotation_mode
= 'QUATERNION'
2285 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2286 pbone
= obj
.pose
.bones
[bones
['thumb.02.R']]
2287 pbone
.rigify_type
= ''
2288 pbone
.lock_location
= (False, False, False)
2289 pbone
.lock_rotation
= (False, False, False)
2290 pbone
.lock_rotation_w
= False
2291 pbone
.lock_scale
= (False, False, False)
2292 pbone
.rotation_mode
= 'QUATERNION'
2293 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2294 pbone
= obj
.pose
.bones
[bones
['f_middle.02.R']]
2295 pbone
.rigify_type
= ''
2296 pbone
.lock_location
= (False, False, False)
2297 pbone
.lock_rotation
= (False, False, False)
2298 pbone
.lock_rotation_w
= False
2299 pbone
.lock_scale
= (False, False, False)
2300 pbone
.rotation_mode
= 'QUATERNION'
2301 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2302 pbone
= obj
.pose
.bones
[bones
['f_ring.02.R']]
2303 pbone
.rigify_type
= ''
2304 pbone
.lock_location
= (False, False, False)
2305 pbone
.lock_rotation
= (False, False, False)
2306 pbone
.lock_rotation_w
= False
2307 pbone
.lock_scale
= (False, False, False)
2308 pbone
.rotation_mode
= 'QUATERNION'
2309 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2310 pbone
= obj
.pose
.bones
[bones
['f_pinky.02.R']]
2311 pbone
.rigify_type
= ''
2312 pbone
.lock_location
= (False, False, False)
2313 pbone
.lock_rotation
= (False, False, False)
2314 pbone
.lock_rotation_w
= False
2315 pbone
.lock_scale
= (False, False, False)
2316 pbone
.rotation_mode
= 'QUATERNION'
2317 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2318 pbone
= obj
.pose
.bones
[bones
['nose.003']]
2319 pbone
.rigify_type
= ''
2320 pbone
.lock_location
= (False, False, False)
2321 pbone
.lock_rotation
= (False, False, False)
2322 pbone
.lock_rotation_w
= False
2323 pbone
.lock_scale
= (False, False, False)
2324 pbone
.rotation_mode
= 'QUATERNION'
2325 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2326 pbone
= obj
.pose
.bones
[bones
['ear.L.003']]
2327 pbone
.rigify_type
= ''
2328 pbone
.lock_location
= (False, False, False)
2329 pbone
.lock_rotation
= (False, False, False)
2330 pbone
.lock_rotation_w
= False
2331 pbone
.lock_scale
= (False, False, False)
2332 pbone
.rotation_mode
= 'QUATERNION'
2333 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2334 pbone
= obj
.pose
.bones
[bones
['ear.R.003']]
2335 pbone
.rigify_type
= ''
2336 pbone
.lock_location
= (False, False, False)
2337 pbone
.lock_rotation
= (False, False, False)
2338 pbone
.lock_rotation_w
= False
2339 pbone
.lock_scale
= (False, False, False)
2340 pbone
.rotation_mode
= 'QUATERNION'
2341 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2342 pbone
= obj
.pose
.bones
[bones
['brow.B.L.003']]
2343 pbone
.rigify_type
= ''
2344 pbone
.lock_location
= (False, False, False)
2345 pbone
.lock_rotation
= (False, False, False)
2346 pbone
.lock_rotation_w
= False
2347 pbone
.lock_scale
= (False, False, False)
2348 pbone
.rotation_mode
= 'QUATERNION'
2349 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2350 pbone
= obj
.pose
.bones
[bones
['lid.T.L.003']]
2351 pbone
.rigify_type
= ''
2352 pbone
.lock_location
= (False, False, False)
2353 pbone
.lock_rotation
= (False, False, False)
2354 pbone
.lock_rotation_w
= False
2355 pbone
.lock_scale
= (False, False, False)
2356 pbone
.rotation_mode
= 'QUATERNION'
2357 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2358 pbone
= obj
.pose
.bones
[bones
['brow.B.R.003']]
2359 pbone
.rigify_type
= ''
2360 pbone
.lock_location
= (False, False, False)
2361 pbone
.lock_rotation
= (False, False, False)
2362 pbone
.lock_rotation_w
= False
2363 pbone
.lock_scale
= (False, False, False)
2364 pbone
.rotation_mode
= 'QUATERNION'
2365 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2366 pbone
= obj
.pose
.bones
[bones
['lid.T.R.003']]
2367 pbone
.rigify_type
= ''
2368 pbone
.lock_location
= (False, False, False)
2369 pbone
.lock_rotation
= (False, False, False)
2370 pbone
.lock_rotation_w
= False
2371 pbone
.lock_scale
= (False, False, False)
2372 pbone
.rotation_mode
= 'QUATERNION'
2373 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2374 pbone
= obj
.pose
.bones
[bones
['temple.L']]
2375 pbone
.rigify_type
= ''
2376 pbone
.lock_location
= (False, False, False)
2377 pbone
.lock_rotation
= (False, False, False)
2378 pbone
.lock_rotation_w
= False
2379 pbone
.lock_scale
= (False, False, False)
2380 pbone
.rotation_mode
= 'QUATERNION'
2381 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2382 pbone
= obj
.pose
.bones
[bones
['temple.R']]
2383 pbone
.rigify_type
= ''
2384 pbone
.lock_location
= (False, False, False)
2385 pbone
.lock_rotation
= (False, False, False)
2386 pbone
.lock_rotation_w
= False
2387 pbone
.lock_scale
= (False, False, False)
2388 pbone
.rotation_mode
= 'QUATERNION'
2389 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2390 pbone
= obj
.pose
.bones
[bones
['nose.L.001']]
2391 pbone
.rigify_type
= ''
2392 pbone
.lock_location
= (False, False, False)
2393 pbone
.lock_rotation
= (False, False, False)
2394 pbone
.lock_rotation_w
= False
2395 pbone
.lock_scale
= (False, False, False)
2396 pbone
.rotation_mode
= 'QUATERNION'
2397 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2398 pbone
= obj
.pose
.bones
[bones
['nose.R.001']]
2399 pbone
.rigify_type
= ''
2400 pbone
.lock_location
= (False, False, False)
2401 pbone
.lock_rotation
= (False, False, False)
2402 pbone
.lock_rotation_w
= False
2403 pbone
.lock_scale
= (False, False, False)
2404 pbone
.rotation_mode
= 'QUATERNION'
2405 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2406 pbone
= obj
.pose
.bones
[bones
['f_index.03.L']]
2407 pbone
.rigify_type
= ''
2408 pbone
.lock_location
= (False, False, False)
2409 pbone
.lock_rotation
= (False, False, False)
2410 pbone
.lock_rotation_w
= False
2411 pbone
.lock_scale
= (False, False, False)
2412 pbone
.rotation_mode
= 'QUATERNION'
2413 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2414 pbone
= obj
.pose
.bones
[bones
['thumb.03.L']]
2415 pbone
.rigify_type
= ''
2416 pbone
.lock_location
= (False, False, False)
2417 pbone
.lock_rotation
= (False, False, False)
2418 pbone
.lock_rotation_w
= False
2419 pbone
.lock_scale
= (False, False, False)
2420 pbone
.rotation_mode
= 'QUATERNION'
2421 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2422 pbone
= obj
.pose
.bones
[bones
['f_middle.03.L']]
2423 pbone
.rigify_type
= ''
2424 pbone
.lock_location
= (False, False, False)
2425 pbone
.lock_rotation
= (False, False, False)
2426 pbone
.lock_rotation_w
= False
2427 pbone
.lock_scale
= (False, False, False)
2428 pbone
.rotation_mode
= 'QUATERNION'
2429 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2430 pbone
= obj
.pose
.bones
[bones
['f_ring.03.L']]
2431 pbone
.rigify_type
= ''
2432 pbone
.lock_location
= (False, False, False)
2433 pbone
.lock_rotation
= (False, False, False)
2434 pbone
.lock_rotation_w
= False
2435 pbone
.lock_scale
= (False, False, False)
2436 pbone
.rotation_mode
= 'QUATERNION'
2437 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2438 pbone
= obj
.pose
.bones
[bones
['f_pinky.03.L']]
2439 pbone
.rigify_type
= ''
2440 pbone
.lock_location
= (False, False, False)
2441 pbone
.lock_rotation
= (False, False, False)
2442 pbone
.lock_rotation_w
= False
2443 pbone
.lock_scale
= (False, False, False)
2444 pbone
.rotation_mode
= 'QUATERNION'
2445 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2446 pbone
= obj
.pose
.bones
[bones
['f_index.03.R']]
2447 pbone
.rigify_type
= ''
2448 pbone
.lock_location
= (False, False, False)
2449 pbone
.lock_rotation
= (False, False, False)
2450 pbone
.lock_rotation_w
= False
2451 pbone
.lock_scale
= (False, False, False)
2452 pbone
.rotation_mode
= 'QUATERNION'
2453 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2454 pbone
= obj
.pose
.bones
[bones
['thumb.03.R']]
2455 pbone
.rigify_type
= ''
2456 pbone
.lock_location
= (False, False, False)
2457 pbone
.lock_rotation
= (False, False, False)
2458 pbone
.lock_rotation_w
= False
2459 pbone
.lock_scale
= (False, False, False)
2460 pbone
.rotation_mode
= 'QUATERNION'
2461 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2462 pbone
= obj
.pose
.bones
[bones
['f_middle.03.R']]
2463 pbone
.rigify_type
= ''
2464 pbone
.lock_location
= (False, False, False)
2465 pbone
.lock_rotation
= (False, False, False)
2466 pbone
.lock_rotation_w
= False
2467 pbone
.lock_scale
= (False, False, False)
2468 pbone
.rotation_mode
= 'QUATERNION'
2469 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2470 pbone
= obj
.pose
.bones
[bones
['f_ring.03.R']]
2471 pbone
.rigify_type
= ''
2472 pbone
.lock_location
= (False, False, False)
2473 pbone
.lock_rotation
= (False, False, False)
2474 pbone
.lock_rotation_w
= False
2475 pbone
.lock_scale
= (False, False, False)
2476 pbone
.rotation_mode
= 'QUATERNION'
2477 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2478 pbone
= obj
.pose
.bones
[bones
['f_pinky.03.R']]
2479 pbone
.rigify_type
= ''
2480 pbone
.lock_location
= (False, False, False)
2481 pbone
.lock_rotation
= (False, False, False)
2482 pbone
.lock_rotation_w
= False
2483 pbone
.lock_scale
= (False, False, False)
2484 pbone
.rotation_mode
= 'QUATERNION'
2485 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2486 pbone
= obj
.pose
.bones
[bones
['nose.004']]
2487 pbone
.rigify_type
= ''
2488 pbone
.lock_location
= (False, False, False)
2489 pbone
.lock_rotation
= (False, False, False)
2490 pbone
.lock_rotation_w
= False
2491 pbone
.lock_scale
= (False, False, False)
2492 pbone
.rotation_mode
= 'QUATERNION'
2493 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2494 pbone
= obj
.pose
.bones
[bones
['ear.L.004']]
2495 pbone
.rigify_type
= ''
2496 pbone
.lock_location
= (False, False, False)
2497 pbone
.lock_rotation
= (False, False, False)
2498 pbone
.lock_rotation_w
= False
2499 pbone
.lock_scale
= (False, False, False)
2500 pbone
.rotation_mode
= 'QUATERNION'
2501 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2502 pbone
= obj
.pose
.bones
[bones
['ear.R.004']]
2503 pbone
.rigify_type
= ''
2504 pbone
.lock_location
= (False, False, False)
2505 pbone
.lock_rotation
= (False, False, False)
2506 pbone
.lock_rotation_w
= False
2507 pbone
.lock_scale
= (False, False, False)
2508 pbone
.rotation_mode
= 'QUATERNION'
2509 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2510 pbone
= obj
.pose
.bones
[bones
['lid.B.L']]
2511 pbone
.rigify_type
= ''
2512 pbone
.lock_location
= (False, False, False)
2513 pbone
.lock_rotation
= (False, False, False)
2514 pbone
.lock_rotation_w
= False
2515 pbone
.lock_scale
= (False, False, False)
2516 pbone
.rotation_mode
= 'QUATERNION'
2517 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2518 pbone
= obj
.pose
.bones
[bones
['lid.B.R']]
2519 pbone
.rigify_type
= ''
2520 pbone
.lock_location
= (False, False, False)
2521 pbone
.lock_rotation
= (False, False, False)
2522 pbone
.lock_rotation_w
= False
2523 pbone
.lock_scale
= (False, False, False)
2524 pbone
.rotation_mode
= 'QUATERNION'
2525 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2526 pbone
= obj
.pose
.bones
[bones
['jaw.L']]
2527 pbone
.rigify_type
= ''
2528 pbone
.lock_location
= (False, False, False)
2529 pbone
.lock_rotation
= (False, False, False)
2530 pbone
.lock_rotation_w
= False
2531 pbone
.lock_scale
= (False, False, False)
2532 pbone
.rotation_mode
= 'QUATERNION'
2533 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2534 pbone
= obj
.pose
.bones
[bones
['jaw.R']]
2535 pbone
.rigify_type
= ''
2536 pbone
.lock_location
= (False, False, False)
2537 pbone
.lock_rotation
= (False, False, False)
2538 pbone
.lock_rotation_w
= False
2539 pbone
.lock_scale
= (False, False, False)
2540 pbone
.rotation_mode
= 'QUATERNION'
2541 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2542 pbone
= obj
.pose
.bones
[bones
['lid.B.L.001']]
2543 pbone
.rigify_type
= ''
2544 pbone
.lock_location
= (False, False, False)
2545 pbone
.lock_rotation
= (False, False, False)
2546 pbone
.lock_rotation_w
= False
2547 pbone
.lock_scale
= (False, False, False)
2548 pbone
.rotation_mode
= 'QUATERNION'
2549 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2550 pbone
= obj
.pose
.bones
[bones
['lid.B.R.001']]
2551 pbone
.rigify_type
= ''
2552 pbone
.lock_location
= (False, False, False)
2553 pbone
.lock_rotation
= (False, False, False)
2554 pbone
.lock_rotation_w
= False
2555 pbone
.lock_scale
= (False, False, False)
2556 pbone
.rotation_mode
= 'QUATERNION'
2557 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2558 pbone
= obj
.pose
.bones
[bones
['jaw.L.001']]
2559 pbone
.rigify_type
= ''
2560 pbone
.lock_location
= (False, False, False)
2561 pbone
.lock_rotation
= (False, False, False)
2562 pbone
.lock_rotation_w
= False
2563 pbone
.lock_scale
= (False, False, False)
2564 pbone
.rotation_mode
= 'QUATERNION'
2565 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2566 pbone
= obj
.pose
.bones
[bones
['jaw.R.001']]
2567 pbone
.rigify_type
= ''
2568 pbone
.lock_location
= (False, False, False)
2569 pbone
.lock_rotation
= (False, False, False)
2570 pbone
.lock_rotation_w
= False
2571 pbone
.lock_scale
= (False, False, False)
2572 pbone
.rotation_mode
= 'QUATERNION'
2573 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2574 pbone
= obj
.pose
.bones
[bones
['lid.B.L.002']]
2575 pbone
.rigify_type
= ''
2576 pbone
.lock_location
= (False, False, False)
2577 pbone
.lock_rotation
= (False, False, False)
2578 pbone
.lock_rotation_w
= False
2579 pbone
.lock_scale
= (False, False, False)
2580 pbone
.rotation_mode
= 'QUATERNION'
2581 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2582 pbone
= obj
.pose
.bones
[bones
['lid.B.R.002']]
2583 pbone
.rigify_type
= ''
2584 pbone
.lock_location
= (False, False, False)
2585 pbone
.lock_rotation
= (False, False, False)
2586 pbone
.lock_rotation_w
= False
2587 pbone
.lock_scale
= (False, False, False)
2588 pbone
.rotation_mode
= 'QUATERNION'
2589 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2590 pbone
= obj
.pose
.bones
[bones
['chin.L']]
2591 pbone
.rigify_type
= ''
2592 pbone
.lock_location
= (False, False, False)
2593 pbone
.lock_rotation
= (False, False, False)
2594 pbone
.lock_rotation_w
= False
2595 pbone
.lock_scale
= (False, False, False)
2596 pbone
.rotation_mode
= 'QUATERNION'
2597 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2598 pbone
= obj
.pose
.bones
[bones
['chin.R']]
2599 pbone
.rigify_type
= ''
2600 pbone
.lock_location
= (False, False, False)
2601 pbone
.lock_rotation
= (False, False, False)
2602 pbone
.lock_rotation_w
= False
2603 pbone
.lock_scale
= (False, False, False)
2604 pbone
.rotation_mode
= 'QUATERNION'
2605 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2606 pbone
= obj
.pose
.bones
[bones
['lid.B.L.003']]
2607 pbone
.rigify_type
= ''
2608 pbone
.lock_location
= (False, False, False)
2609 pbone
.lock_rotation
= (False, False, False)
2610 pbone
.lock_rotation_w
= False
2611 pbone
.lock_scale
= (False, False, False)
2612 pbone
.rotation_mode
= 'QUATERNION'
2613 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2614 pbone
= obj
.pose
.bones
[bones
['lid.B.R.003']]
2615 pbone
.rigify_type
= ''
2616 pbone
.lock_location
= (False, False, False)
2617 pbone
.lock_rotation
= (False, False, False)
2618 pbone
.lock_rotation_w
= False
2619 pbone
.lock_scale
= (False, False, False)
2620 pbone
.rotation_mode
= 'QUATERNION'
2621 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2622 pbone
= obj
.pose
.bones
[bones
['cheek.B.L']]
2623 pbone
.rigify_type
= ''
2624 pbone
.lock_location
= (False, False, False)
2625 pbone
.lock_rotation
= (False, False, False)
2626 pbone
.lock_rotation_w
= False
2627 pbone
.lock_scale
= (False, False, False)
2628 pbone
.rotation_mode
= 'QUATERNION'
2629 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2630 pbone
= obj
.pose
.bones
[bones
['cheek.B.R']]
2631 pbone
.rigify_type
= ''
2632 pbone
.lock_location
= (False, False, False)
2633 pbone
.lock_rotation
= (False, False, False)
2634 pbone
.lock_rotation_w
= False
2635 pbone
.lock_scale
= (False, False, False)
2636 pbone
.rotation_mode
= 'QUATERNION'
2637 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2638 pbone
= obj
.pose
.bones
[bones
['cheek.B.L.001']]
2639 pbone
.rigify_type
= ''
2640 pbone
.lock_location
= (False, False, False)
2641 pbone
.lock_rotation
= (False, False, False)
2642 pbone
.lock_rotation_w
= False
2643 pbone
.lock_scale
= (False, False, False)
2644 pbone
.rotation_mode
= 'QUATERNION'
2645 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2646 pbone
= obj
.pose
.bones
[bones
['cheek.B.R.001']]
2647 pbone
.rigify_type
= ''
2648 pbone
.lock_location
= (False, False, False)
2649 pbone
.lock_rotation
= (False, False, False)
2650 pbone
.lock_rotation_w
= False
2651 pbone
.lock_scale
= (False, False, False)
2652 pbone
.rotation_mode
= 'QUATERNION'
2653 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2654 pbone
= obj
.pose
.bones
[bones
['brow.T.L']]
2655 pbone
.rigify_type
= ''
2656 pbone
.lock_location
= (False, False, False)
2657 pbone
.lock_rotation
= (False, False, False)
2658 pbone
.lock_rotation_w
= False
2659 pbone
.lock_scale
= (False, False, False)
2660 pbone
.rotation_mode
= 'QUATERNION'
2661 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2662 pbone
= obj
.pose
.bones
[bones
['brow.T.R']]
2663 pbone
.rigify_type
= ''
2664 pbone
.lock_location
= (False, False, False)
2665 pbone
.lock_rotation
= (False, False, False)
2666 pbone
.lock_rotation_w
= False
2667 pbone
.lock_scale
= (False, False, False)
2668 pbone
.rotation_mode
= 'QUATERNION'
2669 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2670 pbone
= obj
.pose
.bones
[bones
['brow.T.L.001']]
2671 pbone
.rigify_type
= ''
2672 pbone
.lock_location
= (False, False, False)
2673 pbone
.lock_rotation
= (False, False, False)
2674 pbone
.lock_rotation_w
= False
2675 pbone
.lock_scale
= (False, False, False)
2676 pbone
.rotation_mode
= 'QUATERNION'
2677 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2678 pbone
= obj
.pose
.bones
[bones
['brow.T.R.001']]
2679 pbone
.rigify_type
= ''
2680 pbone
.lock_location
= (False, False, False)
2681 pbone
.lock_rotation
= (False, False, False)
2682 pbone
.lock_rotation_w
= False
2683 pbone
.lock_scale
= (False, False, False)
2684 pbone
.rotation_mode
= 'QUATERNION'
2685 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2686 pbone
= obj
.pose
.bones
[bones
['brow.T.L.002']]
2687 pbone
.rigify_type
= ''
2688 pbone
.lock_location
= (False, False, False)
2689 pbone
.lock_rotation
= (False, False, False)
2690 pbone
.lock_rotation_w
= False
2691 pbone
.lock_scale
= (False, False, False)
2692 pbone
.rotation_mode
= 'QUATERNION'
2693 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2694 pbone
= obj
.pose
.bones
[bones
['brow.T.R.002']]
2695 pbone
.rigify_type
= ''
2696 pbone
.lock_location
= (False, False, False)
2697 pbone
.lock_rotation
= (False, False, False)
2698 pbone
.lock_rotation_w
= False
2699 pbone
.lock_scale
= (False, False, False)
2700 pbone
.rotation_mode
= 'QUATERNION'
2701 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2702 pbone
= obj
.pose
.bones
[bones
['brow.T.L.003']]
2703 pbone
.rigify_type
= ''
2704 pbone
.lock_location
= (False, False, False)
2705 pbone
.lock_rotation
= (False, False, False)
2706 pbone
.lock_rotation_w
= False
2707 pbone
.lock_scale
= (False, False, False)
2708 pbone
.rotation_mode
= 'QUATERNION'
2709 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2710 pbone
= obj
.pose
.bones
[bones
['brow.T.R.003']]
2711 pbone
.rigify_type
= ''
2712 pbone
.lock_location
= (False, False, False)
2713 pbone
.lock_rotation
= (False, False, False)
2714 pbone
.lock_rotation_w
= False
2715 pbone
.lock_scale
= (False, False, False)
2716 pbone
.rotation_mode
= 'QUATERNION'
2717 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2719 bpy
.ops
.object.mode_set(mode
='EDIT')
2720 for bone
in arm
.edit_bones
:
2722 bone
.select_head
= False
2723 bone
.select_tail
= False
2725 bone
= arm
.edit_bones
[bones
[b
]]
2727 bone
.select_head
= True
2728 bone
.select_tail
= True
2729 bone
.bbone_x
= bone
.bbone_z
= bone
.length
* 0.05
2730 arm
.edit_bones
.active
= bone
2732 arm
.layers
= [(x
in [0, 3, 5, 7, 10, 13, 16]) for x
in range(32)]
2734 if __name__
== "__main__":
2735 create(bpy
.context
.active_object
)