From dafd24aea1584bbb7047724c6cf3d15c6629f8ff Mon Sep 17 00:00:00 2001 From: Anonymous Date: Mon, 24 Mar 2014 18:43:32 -0500 Subject: [PATCH] Web edits --- db/20.xml | 28 +++++++++++++++++++++------- db/2081.xml | 4 ++-- db/2082.xml | 4 ++-- db/2096.xml | 4 ++-- db/2101.xml | 4 ++-- db/2139.xml | 5 +++-- db/2461.xml | 11 ++++++----- db/2818.xml | 4 ++-- db/2873.xml | 6 +++--- db/2878.xml | 23 ++++++++++++----------- db/292.xml | 4 ++-- db/555.xml | 4 ++-- db/566.xml | 4 ++-- db/833.xml | 4 ++-- 14 files changed, 63 insertions(+), 46 deletions(-) diff --git a/db/20.xml b/db/20.xml index 595f650c8..264430f52 100644 --- a/db/20.xml +++ b/db/20.xml @@ -1,7 +1,7 @@ - + true 98.250.189.79 @@ -10,7 +10,7 @@ en-US,en;q=0.8 project Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/33.0.1750.152 Safari/537.36 - + 98.250.189.1ljbt1mc6avni <h1>Registered Projects</h1> <p>Explore the ever-expanding list of registered projects to stir your own project ideas. Whether @@ -19,7 +19,7 @@ for you. Start your own and change the world, one Beagle project at a time.</ <div align="right" style="float: right; padding-top:23px;"> <form action="/project/new/edit_project" method="get" id="regForm"> - <input name="open" type="submit" value="Register Project &#65533;" style="border:1px solid #B4A279; border-radius:5px 5px 5px 5px; float:left; margin-bottom:20px; margin-left:25px; padding:10px; width:260px; background-color:#de7224; text-align:center; color:#fff; font-weight:bold; height:3em; cursor:pointer;" /> + <input name="open" type="submit" value="Register Project &raquo;" style="border:1px solid #B4A279; border-radius:5px 5px 5px 5px; float:left; margin-bottom:20px; margin-left:25px; padding:10px; width:260px; background-color:#de7224; text-align:center; color:#fff; font-weight:bold; height:3em; cursor:pointer;" /> </form> </div> @@ -111,7 +111,14 @@ for you. Start your own and change the world, one Beagle project at a time.</ "sPaginationType": "full_numbers", "bAutoWidth": false, "aaSorting": [ [1,"asc"] ], - "aoColumns": [{"sType": "title-string"},{"sType": "title-numeric"},{"sWidth": "30px"},{"bVisible": false},{"bVisible": false},{"bVisible": false}], + "aoColumns": [ + {"sType": "title-string"}, + {"sType": "title-numeric"}, + {"sWidth": "30px"}, + {"bVisible": false}, + {"bVisible": false}, + {"bVisible": false} + ], "oLanguage": { "sLengthMenu":"<span id=\'showAll\' title=\'Show all projects\'>Show All</span>", "sInfo": "Showing _START_ to _END_ of _TOTAL_ projects", @@ -119,9 +126,16 @@ for you. Start your own and change the world, one Beagle project at a time.</ } }); //$(".thumb-img").nailthumb({width:50, height:50, preload:true, replaceAnimation:null}); - replaceInlineImages(); \n'; // this function is in bb_projlist_dt.js - $("#projects").show();$("#loadmsg").hide(); - $("#showAll").live("click", function() { $("#projects").dataTable().fnSettings()._iDisplayLength = -1;$("#projects_paginate")[0].style.display = "none";; $("#projects").dataTable().fnDraw();$("#showAll").hide();return false;}); + replaceInlineImages(); // this function is in bb_projlist_dt.js + $("#projects").show(); + $("#loadmsg").hide(); + $("#showAll").live("click", function() { + $("#projects").dataTable().fnSettings()._iDisplayLength = -1; + $("#projects_paginate")[0].style.display = "none"; + $("#projects").dataTable().fnDraw(); + $("#showAll").hide(); + return false; + }); }); </script> diff --git a/db/2081.xml b/db/2081.xml index eb960b096..8bb732211 100644 --- a/db/2081.xml +++ b/db/2081.xml @@ -1,7 +1,7 @@ - + true 192.94.94.106 @@ -31,7 +31,7 @@ See <a href="https://blogs.oracle.com/henrik/entry/oracle_releases_jdk_f </ul> https://blogs.oracle.com/henrik/feed/entries/atom - 2.0 + 3.0 http://www.oracle.com/technetwork/java/javase/downloads/index.html project edit_project diff --git a/db/2082.xml b/db/2082.xml index 05df96614..fb17698bb 100644 --- a/db/2082.xml +++ b/db/2082.xml @@ -1,7 +1,7 @@ - + edit_project 30.08.2012 13:23:34 CDT @@ -11,7 +11,7 @@ blog.hangerhead.com Bonescript blog.hangerhead.com - 3.0 + 4.0 <p>Simple open hardware platforms, such as the Arduino, have reignited interest in electronic systems design as a hobby, accessible to those outside the industry. While the Arduino platform has given us a model of simplicity that enables novices to build their own inventions with components as complex as a microcontroller, even greater simplicity and collaboration are possible by utilizing the full capabilities of Linux and such familiar technologies as building web pages. </p><p> JavaScript is the programming language of the web and a logical first choice for new programmers. By providing the development environment over the web using Cloud9 IDE, familiarity is maintained from top to bottom building on the same technology and language. Additionally, lengthy download and installation of tools is not required, nor any permission to alter a computer host that is often used for more passive experiences such as browsing the Internet. Avoiding any surprises is a critical aspect of building a platform for inexperienced users and the universality of JavaScript provides new opportunities to avoid such surprises or delays to success. diff --git a/db/2096.xml b/db/2096.xml index 7e7ab6622..f38a656c3 100644 --- a/db/2096.xml +++ b/db/2096.xml @@ -1,7 +1,7 @@ - + edit_project 10.02.2014 07:27:16 CST @@ -11,7 +11,7 @@ blog.hangerhead.com OpenROV jkridner@gmail.com - 1.0 + 2.0 documentation,library,cape,case,robotics <p>From the about page, "OpenROV is a&#8232; Do It Yourself telerobotics community centered around underwater exploration and education. We have developed a low-cost telerobotic submarine that can be built with mostly off-the-shelf parts.&#8232;The goal of OpenROV is to democratize exploration by allowing anyone to explore and study underwater environments. The &#8232;OpenROV community is also laying the foundation for globally-connected citizen scientists to share their data and findings."</p> <p><iframe src="http://www.youtube.com/embed/MvzyWk4lMc8" width="853" height="480" frameborder="0" allowfullscreen=""></iframe></p> diff --git a/db/2101.xml b/db/2101.xml index edaa27a52..4ff9bdedf 100644 --- a/db/2101.xml +++ b/db/2101.xml @@ -1,7 +1,7 @@ - + edit_project 12.09.2012 10:41:45 CDT @@ -11,7 +11,7 @@ blog.hangerhead.com Blitter Bike blog.hangerhead.com - 1.0 + 3.0 <iframe width="640" height="360" src="http://www.youtube.com/embed/9VHHKgA36lQ" frameborder="0" allowfullscreen></iframe> http://blitterbike.tumblr.com/ diff --git a/db/2139.xml b/db/2139.xml index 8208a8392..bd691de97 100644 --- a/db/2139.xml +++ b/db/2139.xml @@ -1,7 +1,7 @@ - + edit_project 09.10.2012 15:05:01 CDT @@ -11,7 +11,8 @@ blog.hangerhead.com Sabayon blog.hangerhead.com - <p>The first goal of the Sabayon ARM experiment is to produce an image for the BeagleBone (hopefully working on other OMAP ARMv7a devices with little modification) that can transform that little device into a SOHO Linux server (NFS, Samba, Apache, Bittorrent are the main targets).</p> + 1.0 + <p>The first goal of the Sabayon ARM experiment is to produce an image for the BeagleBone (hopefully working on other OMAP ARMv7a devices with little modification) that can transform that little device into a SOHO Linux server (NFS, Samba, Apache, Bittorrent are the main targets).</p> <p>The second goal will be hopefully providing the whole X.Org stack and some audio/video apps.</p> http://wiki.sabayon.org/index.php?title=Hitchhikers_Guide_to_the_BeagleBone_(and_ARMv7a) diff --git a/db/2461.xml b/db/2461.xml index 9a38158a1..f0527c57d 100644 --- a/db/2461.xml +++ b/db/2461.xml @@ -1,7 +1,7 @@ - + edit_project 06.04.2013 19:22:25 CDT @@ -11,10 +11,11 @@ hendersa@icculus.org BeagleSNES hendersa@icculus.org - The BeagleSNES project is a complete filesystem image that turns the ARM-based BeagleBoard-xM board into an embedded appliance capable of playing Super Nintendo game titles. BeagleSNES uses a modified version of the SDL port of SNES9X as its emulator, boots into a GUI front-end for selecting game titles, and uses USB gamepads as the controllers. - -Most titles run quite well on the platform, though some performance-intensive titles and titles that use special hardware (such as titles that use the SuperFX chip) will run too slowly to be playable. - + 1.0 + The BeagleSNES project is a complete filesystem image that turns the ARM-based BeagleBoard-xM board into an embedded appliance capable of playing Super Nintendo game titles. BeagleSNES uses a modified version of the SDL port of SNES9X as its emulator, boots into a GUI front-end for selecting game titles, and uses USB gamepads as the controllers. + +Most titles run quite well on the platform, though some performance-intensive titles and titles that use special hardware (such as titles that use the SuperFX chip) will run too slowly to be playable. + Individual BeagleSNES components (bootloader, kernel, GUI/emulator) have been broken out of the filesystem image in order to allow interested developers to examine them without having to examine the full filesystem image. Full filesystem images, as well as images containing only the BeagleSNES binary and data files, are available. http://www.beaglesnes.org diff --git a/db/2818.xml b/db/2818.xml index baa604aee..dc34cf1dc 100644 --- a/db/2818.xml +++ b/db/2818.xml @@ -1,7 +1,7 @@ - + true 127.0.0.1 @@ -42,7 +42,7 @@ In addition to these sensors, the SensorCape has also been designed with four us In addition to designing the hardware, I wanted to provide a software library that would allow users of the SensorCape to easily interact with the various sensors on the board. I believe that one of the greatest assets of the Arduino environment is the incredible amount of libraries the community has provided, I hope that the BeagleBone community can meet that demand in the same way. The software project is underway and <a title="SensorCape software library on GitHub" href="https://github.com/Michael0310/SensorCape">is hosted at this repository on GitHub</a>. The SensorCape library will eventually support both C and Python, with initial development focused on C. The intent is to finish developing the C library and to add a Python wrapper afterwards. - 4.0 + 6.0 http://michaelhleonard.com/projects/sensorcape project edit_project diff --git a/db/2873.xml b/db/2873.xml index 2659e4869..cdec1cfb6 100644 --- a/db/2873.xml +++ b/db/2873.xml @@ -1,7 +1,7 @@ - + true 127.0.0.1 @@ -20,11 +20,11 @@ <p><font color="#333333" face="Arial, sans-serif"><span style="font-size: 14.399999618530273px; line-height: 20px;"><iframe src="http://www.youtube.com/embed/7Sxl5geo10w" width="560" height="315" frameborder="0" allowfullscreen=""></iframe></span></font></p> - 4.0 + 5.0 http://replicape.com/ - edit_project project + edit_project http://beagleboard.org/project/Replicape/edit beagleboard.org diff --git a/db/2878.xml b/db/2878.xml index 1b8e78e7c..705fdea0d 100644 --- a/db/2878.xml +++ b/db/2878.xml @@ -1,7 +1,7 @@ - + true 127.0.0.1 @@ -13,19 +13,20 @@ 17.07.2013 09:42:17 CDT 127.0.0.192.94.94.3cukb1r6q14k - <p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Introduction:</span></strong></p> -<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Video games began in the early 1970&rsquo;s as 500-pound consoles that could only be found in arcades.&nbsp; Gamers were unable to play in the comfort of their own homes and worse, they were charged countless quarters to continue playing.&nbsp; The first home console, the Atari 2600, was released in 1977, enabling gamers to play as much as they wanted in the comfort of their own home.&nbsp; Nintendo later released one of the first handheld consoles, the GameBoy, further expanding the freedom of gamers to play whenever &ndash; and wherever &ndash; they wanted.&nbsp; What more could gamers want?</span></p> -<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">It turns out, they want much more: the ability to play whatever they want at lower prices.&nbsp; As a result, many gamers have turned away from console gaming exclusively to PC gaming, for which services like STEAM provide quick, inexpensive downloads of a massive variety of games.&nbsp; Unfortunately, all of that freedom is tied down to desktop computers and hefty &ldquo;gaming&rdquo; laptops.&nbsp; Gamers are now searching for the epitome of gaming freedom, a portable game console that lets them play whatever they want: the BeagleBoy.</span></p> -<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Overview:</span></strong></p> -<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The BeagleBoy is a cape designed to bring handheld gaming to the Beaglebone Black.&nbsp; With its high processing power and small size, the Beaglebone Black is ideal for handheld gaming, including emulation of retro games, which remain immensely popular even after commercial production has stopped.&nbsp; In order to bring the BeagleBoy to life, three individual projects were pursued simultaneously: circuit board design, case design and driver programming.</span></p> -<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Circuit Board Design:</span></strong></p> -<p class="MsoNoSpacing"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The circuitry of the BeagleBoy consists of two subsystems: the battery power circuit and a network of 12 buttons. The battery power design was adapted from the open-source battery cape available from CircuitCo with a number of changes. We used the TSSOP package for the TPS61032 DC/DC converter instead of the QFN and chose larger packages for the resistors so that the PCB would be significantly easier to hand-solder. We also added a power switch so that the user could keep the BeagleBoy off without removing the batteries. The 12 buttons are in positions to emulate an older controller or handheld designed by Nintendo, which means the BeagleBoy includes the standard A, B, X, Y, L, R, start, and select buttons along with a directional pad. This configuration allows the BeagleBoy to be used like a Gameboy Advance or an SNES controller, allowing the user to be more flexible when choosing an emulation program.</span></p> -<p class="MsoNoSpacing"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The circuit design included several contingency plans in order to achieve successful completion of the project goals within the given time limits.&nbsp; First, steps were taken in the design process to ensure the cape could function on its own, without a case being necessary.&nbsp; The batteries were placed toward the sides of the cape so that their weight would be evenly distributed and to provide gripping points in the event that a user does not have a case. The pads for the controller buttons are dual-purpose. The two large rectangular pads allow for the specific design of buttons used in a traditional video game controller to be integrated into the case design, while the nearby through hole pads provide a way for tactile switches to be soldered directly to the cape.&nbsp; Successful completion of a compatible case to house the BeagleBoy made this path unnecessary for our project, but still influenced the initial PCB design.</span></p> -<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Case Design:</span></strong></p> -<p class="MsoNoSpacing"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The BeagleBoy includes an ABS plastic case to house the BeagleBone Black and the BeagleBoy cape.&nbsp; In an interdisciplinary effort, the PCB and 3D-printed case were designed in tandem so that all components of the cape would fit together. The case holds the controller buttons in place and in alignment with the rectangular pads on the PCB while housing the BeagleBone Black and still maintaining access to the HDMI, USB, and Ethernet hubs.&nbsp; The BeagleBoy cape stacks on top of the microcontroller with controller buttons coming through the top of the case to enhance usability.&nbsp; Supports inside of the case prevent movement of components during use.&nbsp; The case also allows the headers from the BeagleBoy to come through so that the LCD cape can be stacked on top.&nbsp; The overall goal of the case is to allow the user comfort while using the cape/playing the device.</span></p> + <p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Introduction:</span></strong></p> +<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Video games began in the early 1970&rsquo;s as 500-pound consoles that could only be found in arcades.&nbsp; Gamers were unable to play in the comfort of their own homes and worse, they were charged countless quarters to continue playing.&nbsp; The first home console, the Atari 2600, was released in 1977, enabling gamers to play as much as they wanted in the comfort of their own home.&nbsp; Nintendo later released one of the first handheld consoles, the GameBoy, further expanding the freedom of gamers to play whenever &ndash; and wherever &ndash; they wanted.&nbsp; What more could gamers want?</span></p> +<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">It turns out, they want much more: the ability to play whatever they want at lower prices.&nbsp; As a result, many gamers have turned away from console gaming exclusively to PC gaming, for which services like STEAM provide quick, inexpensive downloads of a massive variety of games.&nbsp; Unfortunately, all of that freedom is tied down to desktop computers and hefty &ldquo;gaming&rdquo; laptops.&nbsp; Gamers are now searching for the epitome of gaming freedom, a portable game console that lets them play whatever they want: the BeagleBoy.</span></p> +<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Overview:</span></strong></p> +<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The BeagleBoy is a cape designed to bring handheld gaming to the Beaglebone Black.&nbsp; With its high processing power and small size, the Beaglebone Black is ideal for handheld gaming, including emulation of retro games, which remain immensely popular even after commercial production has stopped.&nbsp; In order to bring the BeagleBoy to life, three individual projects were pursued simultaneously: circuit board design, case design and driver programming.</span></p> +<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Circuit Board Design:</span></strong></p> +<p class="MsoNoSpacing"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The circuitry of the BeagleBoy consists of two subsystems: the battery power circuit and a network of 12 buttons. The battery power design was adapted from the open-source battery cape available from CircuitCo with a number of changes. We used the TSSOP package for the TPS61032 DC/DC converter instead of the QFN and chose larger packages for the resistors so that the PCB would be significantly easier to hand-solder. We also added a power switch so that the user could keep the BeagleBoy off without removing the batteries. The 12 buttons are in positions to emulate an older controller or handheld designed by Nintendo, which means the BeagleBoy includes the standard A, B, X, Y, L, R, start, and select buttons along with a directional pad. This configuration allows the BeagleBoy to be used like a Gameboy Advance or an SNES controller, allowing the user to be more flexible when choosing an emulation program.</span></p> +<p class="MsoNoSpacing"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The circuit design included several contingency plans in order to achieve successful completion of the project goals within the given time limits.&nbsp; First, steps were taken in the design process to ensure the cape could function on its own, without a case being necessary.&nbsp; The batteries were placed toward the sides of the cape so that their weight would be evenly distributed and to provide gripping points in the event that a user does not have a case. The pads for the controller buttons are dual-purpose. The two large rectangular pads allow for the specific design of buttons used in a traditional video game controller to be integrated into the case design, while the nearby through hole pads provide a way for tactile switches to be soldered directly to the cape.&nbsp; Successful completion of a compatible case to house the BeagleBoy made this path unnecessary for our project, but still influenced the initial PCB design.</span></p> +<p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Case Design:</span></strong></p> +<p class="MsoNoSpacing"><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">The BeagleBoy includes an ABS plastic case to house the BeagleBone Black and the BeagleBoy cape.&nbsp; In an interdisciplinary effort, the PCB and 3D-printed case were designed in tandem so that all components of the cape would fit together. The case holds the controller buttons in place and in alignment with the rectangular pads on the PCB while housing the BeagleBone Black and still maintaining access to the HDMI, USB, and Ethernet hubs.&nbsp; The BeagleBoy cape stacks on top of the microcontroller with controller buttons coming through the top of the case to enhance usability.&nbsp; Supports inside of the case prevent movement of components during use.&nbsp; The case also allows the headers from the BeagleBoy to come through so that the LCD cape can be stacked on top.&nbsp; The overall goal of the case is to allow the user comfort while using the cape/playing the device.</span></p> <p class="MsoNormal" style="margin-bottom: 0.0001pt;"><strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">Check out the BeagleBoy on Youtube:&nbsp;</span></strong><span style="font-size: 10.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-theme-font: minor-latin;">&nbsp;</span><a href="http://www.youtube.com/watch?v=ulZzFabnbY8">http://www.youtube.com/watch?v=ulZzFabnbY8</a></p> + 1.0 https://github.com/CapelessCrusaders/BeagleBoy project edit_project diff --git a/db/292.xml b/db/292.xml index 21ae93245..08856d01f 100644 --- a/db/292.xml +++ b/db/292.xml @@ -1,7 +1,7 @@ - + true 127.0.0.1 @@ -43,7 +43,7 @@ <p>To ensure high source availability, a clone of all of the sources around the time of the latest official build is available <a href="https://s3.amazonaws.com/beagleboard/angstrom-2013-04-30-18:41:38/index.html">on Amazon S3</a>. This build was performed on Amazon EC2 machines using these <a href="https://github.com/jadonk/validation-scripts/tree/master/ec2-build">EC2 build scripts</a>.</p> http://www.angstrom-distribution.org/node/feed - 16.0 + 17.0 http://www.angstrom-distribution.org/ project edit_project diff --git a/db/555.xml b/db/555.xml index 63a34ae38..06d953c53 100644 --- a/db/555.xml +++ b/db/555.xml @@ -1,7 +1,7 @@ - + true 127.0.0.1 @@ -17,7 +17,7 @@ <a href="https://wiki.ubuntu.com/ARM">Ubuntu's ARM page</a> for more background. - 12.0 + 13.0 http://elinux.org/BeagleBoardUbuntu project edit_project diff --git a/db/566.xml b/db/566.xml index 9cfda4a30..662e8cefe 100644 --- a/db/566.xml +++ b/db/566.xml @@ -1,7 +1,7 @@ - + true 127.0.0.1 @@ -34,7 +34,7 @@ </ul> - 3.0 + 5.0 http://www.qnx.com/products/reference-design/ti-reference-design.html project edit_project diff --git a/db/833.xml b/db/833.xml index 65317ab58..94976ff93 100644 --- a/db/833.xml +++ b/db/833.xml @@ -1,7 +1,7 @@ - + true 127.0.0.1 @@ -35,7 +35,7 @@ http://arowboat.wordpress.com/feed/ - 3.0 + 4.0 http://arowboat.org project edit_project -- 2.11.4.GIT