Call AllowEvents after grabbed events on a drawin
commita90f0c977540fb01ca62bfb6a4361f0182abb9cd
authorUli Schlachter <psychon@znc.in>
Mon, 21 Apr 2014 08:41:07 +0000 (21 10:41 +0200)
committerUli Schlachter <psychon@znc.in>
Mon, 21 Apr 2014 08:41:07 +0000 (21 10:41 +0200)
treee569e2fb5d65b59d518bd003baa8f1f619b861ff
parente998e3fe207e22050087ba93821294f80d3a52e2
Call AllowEvents after grabbed events on a drawin

When we get an event due to a previous GrabButtons call, we have to continue
normal event processing again, because the server froze the input device for us.
Without this, everything appears to freeze.

Signed-off-by: Uli Schlachter <psychon@znc.in>
event.c