Use .respawn only for selected creature (if any)
commitb44eac552a0f9d4f298398d4cb07d2cd1462ad41
authorSeline <Seline@udbforums.org>
Tue, 28 Oct 2008 00:42:26 +0000 (28 01:42 +0100)
committerVladimirMangos <vladimir@getmangos.com>
Tue, 28 Oct 2008 13:34:35 +0000 (28 16:34 +0300)
tree2d57eef9becc321e8b4269c4c47d94a0a44f82a7
parent0db31049c907c8363b51ccdb4df8408c6d02d5a3
Use .respawn only for selected creature (if any)

If no creature is selected, old behavior is used (respawn everything).

Thanks Seline for the diff.

Signed-off-by: freghar <compmancz@gmail.com>
(cherry picked from commit 6bbdffac9acb9c02a74be632b35a90f0bda3ccb0)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Some changes in creature targeting and work in case alive target. Help data updated.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
sql/mangos.sql
sql/updates/2008_10_28_04_mangos_command.sql [new file with mode: 0644]
sql/updates/Makefile.am
src/game/Level3.cpp